SpriteFX
Blitz3D Forums/Blitz3D Programming/SpriteFX
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Ive seen many games and in most of them we have realy cool sprite FX. Now i don't know what they are made with (Think FF8/7 GF's or SoulReaver) how are they created? I mea obviouly using sprites and prticles but does anybody have specific info or examples? |
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What kind of effects are you talking about specifically? What about the glow effects in Splinter Cell? They are quite nice. matt |
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Im talking about "Spawning Effects" or (Final Fantasy) Entity Strike Effects (Example : Squall using gunblade...) |
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Check the code archives for particle routines... and have a play |
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Final Fantasy uses a lot of cylinders and spheres for effects. For example, one "spawning" effect is a cylinder with a flaming/energy texture map, set to "add" blend mode. If you scale out the top vertices of the cylinder it looks like the energy is shooting out from the spawn point. |
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To an extent. My artist told me alot of it was rendered anim's using shaders and such. |