SpriteFX

Blitz3D Forums/Blitz3D Programming/SpriteFX

darklordz(Posted 2003) [#1]
Ive seen many games and in most of them we have realy cool sprite FX. Now i don't know what they are made with (Think FF8/7 GF's or SoulReaver) how are they created? I mea obviouly using sprites and prticles but does anybody have specific info or examples?


Rimmsy(Posted 2003) [#2]
What kind of effects are you talking about specifically? What about the glow effects in Splinter Cell? They are quite nice.

matt


darklordz(Posted 2003) [#3]
Im talking about "Spawning Effects" or (Final Fantasy) Entity Strike Effects (Example : Squall using gunblade...)


Rob Farley(Posted 2003) [#4]
Check the code archives for particle routines... and have a play


jhocking(Posted 2003) [#5]
Final Fantasy uses a lot of cylinders and spheres for effects. For example, one "spawning" effect is a cylinder with a flaming/energy texture map, set to "add" blend mode. If you scale out the top vertices of the cylinder it looks like the energy is shooting out from the spawn point.


poopla(Posted 2003) [#6]
To an extent. My artist told me alot of it was rendered anim's using shaders and such.