texture buffer
Blitz3D Forums/Blitz3D Programming/texture buffer
| ||
I wish to capture the 3d display as a texture. However, with the following code (as a subroutine in a larger main loop), my cube remains blank...cube_text=CreateTexture(128,128) SetBuffer TextureBuffer(cube_text) RenderWorld EntityTexture cube,cube_text FreeTexture cube_text SetBuffer BackBuffer() I can't see what is wrong with this. |
| ||
RenderWorld always renders to the BackBuffer. What you have to do is render and then use CopyRect to copy the BackBuffer to your texture buffer. |