flip camera viewport?
Blitz3D Forums/Blitz3D Programming/flip camera viewport?
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I have created a second camera (to look at a model) and a corrisponding viewport within the main screen. Is there any way of reversing the viewport image (ie. swapping left & right sides)? I can't just put the camera on the other side (of the model) because I am simulating an X-ray machine with an elevating table, so vertical movement of the table would produce the wrong effect on the monitor(the 2nd camera viewport). Hope this makes sense. Cheers Shawnus |
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Don't know really what you need but you could try using camzoom with a minus(-) value. This will produce a flipped horizontaly and verticaly image. Then instead of moving the camera just rotate it of 180° on the Z axis. Maybe it does the trick. |
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Not tested but I think ScaleEntity cam,-1,1,1 works. |
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It does, but the normals get inverted, so you'll have to disable backface culling. |
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Yes I hope Mark fixes the "flipped normals" bug in scaled cameras. |
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Thanks all, I will try & let you know... Cheers Shawnus |
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It works like this: scaleentity camera,-1,1,1 camerazoom camera,-1 rotateentity camera,0,0,180 normals are inverted, but it works fine. Thanks everyone. Shawnus |