Parent troubles
Blitz3D Forums/Blitz3D Programming/Parent troubles
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i`m nearing the completion of my B3d exporter but I`ve hit a problem with the orientation of hierarchy linked objects. If, as an example, I have two cubes with identical orientations but if I link one to the other the parent adds the rotation to the child. Is this correct and, if it is, does anyone have a piece of code in blitz or otherwise that effectively cancels out the parents rotation on the child node. thanks guys |
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Yes it's correct. Work around is to position / orient the child in global space before attaching it to the parent with the EntityParent command. |