Animated 3D Models
Blitz3D Forums/Blitz3D Programming/Animated 3D Models
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How, using 3Dstudio MAX can I create animated 3D meshes for use with Blitz 3D? I already have the animated mesh but how can I turn it into a B3D file either directly or indirectly? Even another Blitz supported file format would be acceptable. How is everyone creating animated 3D meshes for use in Blitz? I think this issue ought to be explained in the FAQ, maybe even a tutorial. What do all of you think? |
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If its Biped Animation then you can use Valve's SMD exporter for Max. You can then use Milkshape to convert these to .b3d. There is a tutorial on Blitzcoder explaining the process. If its Mesh deformation then you'll have to wait for one of the Max Exporters to be finished. There are about 3 currently under development. You can also use CharacterFX to create skeletal animation and export as .b3d |
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The ideal path from 3D Studio Max to b3d file format is currently using Ultimate Unwrap. Ultimate Unwrap has a 3D Studio Max exporter; export to UU and then save as b3d. Several people are working on b3d exporters for 3D Studio Max. |
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Well I haven't done it yet but thanks for the replies |