Catmull Rom Function?

Blitz3D Forums/Blitz3D Programming/Catmull Rom Function?

-=Darkheart=-(Posted 2003) [#1]
Sorry I think I posted this in the wrong forum before...

One of the things on my schedule tomorrow is to try improove on the interpolation my mesh deformation uses. ATM I'm using Linear which is ok but rather basic and quickly get's blocky if the samples are too big.

I was wondering if anyone has already done a Catmull Rom function before I have a crack at one, or if there is a better, more efficient way of interpolating morphing vertices?

If you have one or have some thoughts on this subject please post here.

Darkheart


darklordz(Posted 2003) [#2]
Catmull Rom ???? meaning?? What does it do, any examples?


Warren(Posted 2003) [#3]
http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=Catmull+Rom


-=Darkheart=-(Posted 2003) [#4]
It's just a different way of interpolating between 2 points, according to the description Catmull Rom interpolation is smoother than Linear Interpolation for curved paths.

I was wondering if anyone had done this already before I give it a whirl.

Darkheart