Graphical glitches with tileblocks

Blitz3D Forums/Blitz3D Programming/Graphical glitches with tileblocks

Gabriel(Posted 2003) [#1]
If you make a simple map by aligning blocks on a grid, you get those glitchy lines where they join. Because the vertices aren't welded. Now if they're part of the same surface, you CAN weld them, but if they have a different texture, you can't. So how do you deal with that glitchy line you get?


Sunteam Software(Posted 2003) [#2]
Just a thought, but are you sure your vertices are in exactly the same position. I wrote a quad-tilemap generator routine a while ago which used different surfaces per grid tile and I didn't notice any tearing....