Graphical glitches with tileblocks
Blitz3D Forums/Blitz3D Programming/Graphical glitches with tileblocks
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If you make a simple map by aligning blocks on a grid, you get those glitchy lines where they join. Because the vertices aren't welded. Now if they're part of the same surface, you CAN weld them, but if they have a different texture, you can't. So how do you deal with that glitchy line you get? |
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Just a thought, but are you sure your vertices are in exactly the same position. I wrote a quad-tilemap generator routine a while ago which used different surfaces per grid tile and I didn't notice any tearing.... |