Quake Animations in .b3d
Blitz3D Forums/Blitz3D Programming/Quake Animations in .b3d
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Hi Guys, I've been playing with this using Psionics Ninja Model and Paul Steeds original Quake animations. If you want to have a look you can download the zips at http://www.freewebs.com/smiff/b3danimations.htm Bit rough but I did'nt spend too much time perfecting the skinning and without vertex weighting its quite hard with this particular model to get the upper legs right but hey - it was fun ! A quick and Dirty viewer : Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() AmbientLight 255,255,255 CameraViewport camera,0,0,GraphicsWidth(),GraphicsHeight() MoveEntity camera,0,5,0 CreateLight(camera) ground=CreatePlane() earthtex=LoadTexture("tritiles.jpg");Replace with your texture ScaleTexture earthtex,10,10 EntityTexture ground,earthtex Global ninja=LoadAnimMesh("hunter.b3d"); change to view different models EntityShininess ninja,.3 MoveEntity ninja,0,3,5 ScaleEntity ninja, .4,.4,.4 Animate ninja,1,0.2,0,0 ;main While Not KeyHit(1) If KeyDown(200) Then MoveEntity ninja,0,0,0.1 If KeyDown(208) Then MoveEntity ninja,0,0,-0.1 If KeyDown(203) Then TurnEntity ninja,0,-1,0 If KeyDown(205) Then TurnEntity ninja,0,1,0 UpdateWorld RenderWorld Flip Wend |
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thats great .. but any chance of having those animations in milkshape format? |
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Tell me which characters you want and in a couple of days I'll get them posted. Please remember that these animations are based on the original work of Paul Steed and although they are in the public domain I imagine they are under copyright for use outside the Quake Modding Arena. I imagine there's no problem using them for learning animation techniques. Maybe someone could advise me on this. The Ninja Model was donated by Psionic and credit should always be given. |
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Major and biker would be good. Thanks Ps i'm just using thme to learn .. natural amimations are hard! ;( |
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Major and Biker In Milkshape format. http://webzoom.freewebs.com/smiff/biker&majorms3d.zip (543k) |
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great work can i have the animation-list for the models? |
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Ok - give me a few days and I'll post them here. If you are in a hurry and you have Milkshape or CharacterFX it would be fairly easy to move through the animation manually with the slider bar on the keyframer and take note of the start and end frames of each sequence. |
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ok - i hope you will post it in a few days |