Antialiasing?
Blitz3D Forums/Blitz3D Programming/Antialiasing?
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VinsentX: what's create a antialiassing fast real-time in the game (not hardware support)? |
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Ummm.... you could render to a small window, copy the render to a texture, and stretch the texture to cover the whole screen, taking advantage of bilinear filtering to do your antialiasing. I don't think it will be super ultra fast, but it's about as fast as you're gonna get. |
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OT: Why are two people using the same account? |
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One Group 2 developers blitz c++ builder etc....... |