not animate and can't see alpha map

Blitz3D Forums/Blitz3D Programming/not animate and can't see alpha map

jason kim(Posted 2003) [#1]
Graphics3D 640,480
SetBuffer BackBuffer()
cam=createcamera()
box=createcube()
moveentity cam,0,0,-300
light=CreateLight()
RotateEntity light,90,0,0

; Load texture
t1=loadtexture ("model\stage1\a.tga",2)
;load mesh
m1=loadanimmesh("model\stage1\1.b3d",box) :animate m1,1,1 ;<------- not animate
m2=loadmesh("model\stage1\1.b3d",box)
;moveentity m1,0,0,10:rotateentity m1,0,180,0
;moveentity m2,0,0,10:rotateentity m2,0,180,0

entitytexture m1,t1
entitytexture m2,t1



While Not KeyHit(1); Or out_check=True
UpdateWorld
RenderWorld
Flip
Wend
End

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some one help me?


(tu) sinu(Posted 2003) [#2]
your missing a parameter on Animate

Animate entity,mode,speed,sequence,[transition]-optional


GfK(Posted 2003) [#3]
your missing a parameter on Animate

Animate entity,mode,speed,sequence,[transition]-optional


Nope. All parameters apart from 'entity' are optional.

Any chance you could make the model available for d/l?