not animate and can't see alpha map
Blitz3D Forums/Blitz3D Programming/not animate and can't see alpha map
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Graphics3D 640,480 SetBuffer BackBuffer() cam=createcamera() box=createcube() moveentity cam,0,0,-300 light=CreateLight() RotateEntity light,90,0,0 ; Load texture t1=loadtexture ("model\stage1\a.tga",2) ;load mesh m1=loadanimmesh("model\stage1\1.b3d",box) :animate m1,1,1 ;<------- not animate m2=loadmesh("model\stage1\1.b3d",box) ;moveentity m1,0,0,10:rotateentity m1,0,180,0 ;moveentity m2,0,0,10:rotateentity m2,0,180,0 entitytexture m1,t1 entitytexture m2,t1 While Not KeyHit(1); Or out_check=True UpdateWorld RenderWorld Flip Wend End ------------------------------ some one help me? |
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your missing a parameter on Animate Animate entity,mode,speed,sequence,[transition]-optional |
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your missing a parameter on Animate Nope. All parameters apart from 'entity' are optional.Animate entity,mode,speed,sequence,[transition]-optional Any chance you could make the model available for d/l? |