Face mapping a primitive box
Blitz3D Forums/Blitz3D Programming/Face mapping a primitive box
| ||
Hello, Is it possible to assign different face textures (not multimapping, but different texture for each side of a box) within Blitz or do I have to create a .3ds file with mapping coordinates etc? |
| ||
Check out the code I posted here: http://www.blitzbasic.com/bbs/posts.php?topic=22219 |
| ||
It has to do with surfaces, not mapping coordinates. Each side of the box needs to be a different surface in order to have a different texture on each side. The mapping coordinates for all sides will in fact be identical. |
| ||
Thanx! Peter, the code works (of course). I am using textured brushes to assign to the surfaces to get the different textures, not sure if that is the best way of doing it. Cheers |