EntityBox / EntityRadius

Blitz3D Forums/Blitz3D Programming/EntityBox / EntityRadius

_PJ_(Posted 2003) [#1]
Please can someone explain why there are two commands for this?

I appreciate one being cuboid, the other being ellipsoid- but what is default? What happens if both are set? Why doesn't EntityRadius have an offset position flag like EntityBox?


Ross C(Posted 2003) [#2]
hey, it depends on the collisions used. for instance:

you could give the enemy an entity radius and an entity box.

then depending on what the collision was, use the box or the sphere collision. it all depends on the command

collisions 1,2,1,1


will mean use sphere to sphere collision

collisions 1,2,3,1


will mean use sphere to box collision

collision methods
1: sphere-to-sphere collisions
2: sphere-to-polygon collisions
3: sphere-to-box collisions

if you don't use the collisions command, no collisions will occur

hope that sheds some light !!


_PJ_(Posted 2003) [#3]
Ah!
That really helps!!!

Thanks