Re-using bones?
Blitz3D Forums/Blitz3D Programming/Re-using bones?
| ||
Is it possible to re-use the bones of a Blitz3d file model in another object? By this I mean can I take a newly created model without bones and attach it to a previously created skeleton and use the animation from that? Thanks, Jason. |
| ||
Not without resaving it (with new rigging data). |
| ||
From his description I assumed he meant doing this in the animation tool and saving the new rigging data. That is just a limitation of your animation tool (CharacterFX, the tool I use, can certainly do what you describe.) If you meant within Blitz then I don't think so. |
| ||
Joe`s correct, that`s exactly what I meant, in the animation tool not within Blitz. Sorry if it wasn`t very clear. Jason. |