Re-using bones?

Blitz3D Forums/Blitz3D Programming/Re-using bones?

QuickSilva(Posted 2003) [#1]
Is it possible to re-use the bones of a Blitz3d file model in another object? By this I mean can I take a newly created model without bones and attach it to a previously created skeleton and use the animation from that?

Thanks,
Jason.


Beaker(Posted 2003) [#2]
Not without resaving it (with new rigging data).


jhocking(Posted 2003) [#3]
From his description I assumed he meant doing this in the animation tool and saving the new rigging data. That is just a limitation of your animation tool (CharacterFX, the tool I use, can certainly do what you describe.) If you meant within Blitz then I don't think so.


QuickSilva(Posted 2003) [#4]
Joe`s correct, that`s exactly what I meant, in the animation tool not within Blitz. Sorry if it wasn`t very clear.

Jason.