Many UV maps?

Blitz3D Forums/Blitz3D Programming/Many UV maps?

Peer(Posted 2003) [#1]
Is it possible to have many different UV maps at one vertex? It have to be possible else 3D meshes would be very hard to texture.

But can you set them in B3D, too?


jhocking(Posted 2003) [#2]
Blitz3D supports 2 sets of UV coordinates. Note however I think you may be asking about discontinuous texture coordinates in which case yes, Blitz supports that.


Peer(Posted 2003) [#3]
Only two? Ok. Better than only one :-)

Thank you jhocking