Building Vehicles

Blitz3D Forums/Blitz3D Programming/Building Vehicles

Fader(Posted 2003) [#1]
What technique do you recommend to build a truck with a turret that can rotate. The rotation will be controlled through BB3D code.

Fader


jhocking(Posted 2003) [#2]
Are you referring to what modeling techniques? In that case you are posting in the wrong forum. If that isn't what you mean then I would simply model the truck and turret, possibly as separate heirarchy attached objects or perhaps controlled using bones.


Fader(Posted 2003) [#3]
I am talking about the best way to attach them. In Blitz or in the 3D modeling program. I am having a problem with the axis maintaining when the object is attached together in the 3D app.

Thanks,
Fader


ashmantle(Posted 2003) [#4]
The best way I can think of is to create the truck in a 3D modeling package, seperate the truck and the turret into different 3d files, and add bones in truck for reference where you want the turret attached.

Then in blitz3D, just find the bone(entity) and fix the turrets location to this point..


Fader(Posted 2003) [#5]
Done.
Good idea. I will do that.

Thanks everyone.

Fader