Okay, haven't played with this as much as I would have liked, but can't seem to figure out if this is even possible or not with blitz3d's current build.
I have imported an animated skeleton into blitz... Ive assigned chunks to the 'pivot names' on the skel.
I want to be able to connect vertices to each other but yet have them keep their parent pivot control... In doing so could I achieve deformation as I animate the object? Connecting independant verts from seperate mesh to form one mesh that retains it's parent assignment.
Thanks for any suggestions you may have ..
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