Is this possible ? ?

Blitz3D Forums/Blitz3D Programming/Is this possible ? ?

SabataRH(Posted 2003) [#1]
Okay, haven't played with this as much as I would have liked, but can't seem to figure out if this is even possible or not with blitz3d's current build.

I have imported an animated skeleton into blitz... Ive assigned chunks to the 'pivot names' on the skel.

I want to be able to connect vertices to each other but yet have them keep their parent pivot control... In doing so could I achieve deformation as I animate the object? Connecting independant verts from seperate mesh to form one mesh that retains it's parent assignment.

Thanks for any suggestions you may have ..


Beaker(Posted 2003) [#2]
Not sure I'm fully understanding you, but...

you can move verts around and yet still have them attached to a bone. Is this what you meant?


SabataRH(Posted 2003) [#3]
Ya got that much working, but what im wanting to do is actually weld vertices of 2 diffrent entities togeter but have them maintain the parents. Much like md2 deformation works... move the top bone/pivot and the the attached stretchs because its weld to a segment that has been moved.. etc..