Explosion FX

Blitz3D Forums/Blitz3D Programming/Explosion FX

maverick69(Posted 2003) [#1]
Hi!

Im currently working on a 2D Shooter in a 3D Envrioment. How can I do the best Explosion Effects??

Do you know where I can find some examples on doing cool explosions using Blitz3D.

I tought using 3DSprites would be cool.


Neochrome(Posted 2003) [#2]
i use spheres with a fire textre and expand them ?


IPete2(Posted 2003) [#3]
Maverick69,

You could combine the two, use a particle system (choose from those in the code archives) along with Neo's suggestion.

Check out the Blitz samples folder too there's an animated explosion in there somewhere, it looks really cool too.

Are you looking for an 'Incoming' explosion style or something else?

IPete2.


maverick69(Posted 2003) [#4]
Hmmm... Does it make any sense to use spheres?? Because I have a static 2D View??

Is there a command fo 3DSprites like in LoadAnimImages in 2D-Mode?? If not, I tought I can use some TYPES for using animated 3D Sprites.

I have already written a particle system but I'll have a look at the code archives. Probably they are better than mine :-)

Yes, I'm lokking for incoming explosion style.


Ross C(Posted 2003) [#5]
the spheres look very cool when you use them and their easy to expand.
Use the following to load in an animated texture
explode=LoadAnimTexture("explode.png",12,12,0,5)


the same way you would use LoadAnimImage.
Then texture it onto the entity you want to texture
EntityTexture Sphere,explode,framenumber


hope that helps a bit!


maverick69(Posted 2003) [#6]
yes, thank you!!!