Using 1024 X 1024 textures for sprite based screens?

Blitz3D Forums/Blitz3D Programming/Using 1024 X 1024 textures for sprite based screens?

Jeremy Alessi(Posted 2003) [#1]
In my current project I'm using 1024 X 1024 size textures for my title and story screens which are 2D in 3D style. Is this bad style? Lowering the resolutions creates some pixely results.


Beaker(Posted 2003) [#2]
I would say it's a bad thing. Try 256x256 tiles or lower resolution versions.


Gabriel(Posted 2003) [#3]
It does seem kinda high. I'm using a 256x256 background for the game I've just finished, and it doesn't seem very pixellated.

On the other hand, you're talking about story and title screens.. so does that mean you've got text on there? Because I have noticed text gets pretty pixellated on a big sprite.


Jeremy Alessi(Posted 2003) [#4]
Yep text is included. I might look for another solution. But it has to look quality. Anything lower than 1024 seems to look grainy when applied as a texture. It's totally different than using drawimage().