AntiAlias 1
Blitz3D Forums/Blitz3D Programming/AntiAlias 1
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AntiAlias 1 I don't recommend it if you are worrying about video memory try it yourself and check the video memory used |
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I don't reccomend it at all. The user should always decide. |
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what happens? |
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I don't reccomend it at all. The user should always decide. So : If Option_AA=1 Then AntiAlias 1 Doesn't really matter, since the command is broken. Blitz won't enable antialiasing if I enable ir, nor even if I force it in drivers ( which is not the right way to go about things anyway, but still. ) |
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If Option_AA=1 Then AntiAlias 1 Wouldn't it be better to do: AntiAlias Option_AA ? :-) |
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For the sake of readability, no :). For the sake of habit, sure thing! |
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Graphics3D 640,480,0,1 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() UpdateNormals cube PositionEntity cube,0,0,5 ;AntiAlias 1 While Not KeyDown( 1 ) RenderWorld TurnEntity cube,-1,-1.6,-0.1 Text 0,0, "Total graphics memory available: " + TotalVidMem () + " bytes." Text 0,20 ,"Your available video memory is: " + AvailVidMem() Flip Wend End Sure is broken...dunno why, AA actually slows the renderin on my PC, yer the available vid mem remains the same with it on or off......but if I set the AA up for my vid. card itself in my NView settings..., the AA does show in B3d programs. |
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For the sake of readability, no :). You can't read that code?! |