AntiAlias 1

Blitz3D Forums/Blitz3D Programming/AntiAlias 1

Ice9(Posted 2003) [#1]
AntiAlias 1
I don't recommend it if you are worrying about video memory
try it yourself and check the video memory used


Michael Reitzenstein(Posted 2003) [#2]
I don't reccomend it at all. The user should always decide.


DarkEagle(Posted 2004) [#3]
what happens?


Gabriel(Posted 2004) [#4]
I don't reccomend it at all. The user should always decide.


So :

If Option_AA=1 Then AntiAlias 1


Doesn't really matter, since the command is broken. Blitz won't enable antialiasing if I enable ir, nor even if I force it in drivers ( which is not the right way to go about things anyway, but still. )


Rottbott(Posted 2004) [#5]

If Option_AA=1 Then AntiAlias 1




Wouldn't it be better to do:

AntiAlias Option_AA


?

:-)


poopla(Posted 2004) [#6]
For the sake of readability, no :). For the sake of habit, sure thing!


Genexi2(Posted 2004) [#7]

Graphics3D 640,480,0,1
SetBuffer BackBuffer()

camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
UpdateNormals cube 
PositionEntity cube,0,0,5

;AntiAlias 1  

While Not KeyDown( 1 )
RenderWorld
TurnEntity cube,-1,-1.6,-0.1


Text 0,0, "Total graphics memory available: " + TotalVidMem () + " bytes." 	
Text 0,20 ,"Your available video memory is: " + AvailVidMem() 	


Flip
Wend
End


Sure is broken...dunno why, AA actually slows the renderin on my PC, yer the available vid mem remains the same with it on or off......but if I set the AA up for my vid. card itself in my NView settings..., the AA does show in B3d programs.


Warren(Posted 2004) [#8]
For the sake of readability, no :).

You can't read that code?!