Texturing animated models

Blitz3D Forums/Blitz3D Programming/Texturing animated models

Ash_UK(Posted 2003) [#1]
I have an animated model that I am using, but would like to change the texture so that each version of the model in the game looks different. The model with different texture loads ok when I use LoadMesh, but when I try to use LoadAnimMesh, the original texture appears on the model. Do any of you know why this is?


(tu) sinu(Posted 2003) [#2]
is the model made of seperate parts, if so, you'll need to texture each piece when you use loadanimmesh


Ash_UK(Posted 2003) [#3]
I'm not quite sure what you mean. Here is a screen of the models that I'm using:



The model is made of separate parts but grouped and loaded as one.


podperson(Posted 2003) [#4]
I think what sinu is saying is that if you're loading the mesh as a B3D (and maybe as a .X or .3DS) you need to walk down the children (recursively) setting textures for each child (your model has been imported as a hierarchy).