Resize Animated Mesh
Blitz3D Forums/Blitz3D Programming/Resize Animated Mesh
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I've been building and animated meshes in Milkshape and then exporting as B3D files for my latest project. They work fine unless I try to scale the mesh (things start looking pretty ugly if I try to scale or fit mesh).. I'm pretty sure it's because the skeleton isn't being scaled with the mesh.. Is there a way to take care of this (ie: make sure everything is scaled together?) |
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Are you using ScaleMesh() or ScaleEntity()? You probably want the latter :) |
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I've actually used both, I get the same results with both of them... |
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Ahh, I take that back... I was using ScaleEntity with FitMesh, and if I use ScaleEntity alone, it works!!! I guess FitMesh doesn't fit the skeleton then... But this will work.. Thanks Skitchy! |
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MOO |
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Please don't bump 4 year old topics when you have nothing meaningful to add. It's very disrespectful to people who have genuine questions they need answered in this forum. Which in this instance, includes you, so you're not even helping yourself. |
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I agree... I was in fact reading down to Gabriels comment until I realized it's 4 years old :o) |