FPS collision system :( please help

Blitz3D Forums/Blitz3D Programming/FPS collision system :( please help

poopla(Posted 2002) [#1]
I need to figure out how to keep the player from jumping up walls... i figure it involves the collision normals but the b3d level im using wont return any normals whatsoever on the walls.. even though it is returning a collision. Any help is greatly appreciated.

[EDIT] Fixed! :)


Luke.H(Posted 2003) [#2]
Why do you try making a object right under the player for collisions with the jumping of the player and the players other collisions are left just the same.


Luke.H(Posted 2003) [#3]
The player only jumps when the object right under the player is on a collision with the wall or floor but the players collision stops collisions of the object with wall if you do it the right way


(tu) sinu(Posted 2003) [#4]
just do a check on the collision normal y to see if its >0 and <=1 (or is it <0 and >=-1)and only allow jumping then.


poopla(Posted 2003) [#5]
I don't even remember making this thread... oh well chears!