animate textures
Blitz3D Forums/Blitz3D Programming/animate textures
| ||
I'm looking for a program that if I had a single texture, it would make several frames of the texture, add user or procedural effects to the texture and then animate (make a filmstrip) them. |
| ||
if you already have a texture/image with frames you can extract each "frame" using blitz3d by using copyrect(), and then you can copy each frame to a "several frames texture" ( CreateTexture(width,height,flags,framescount) ), and then you can animate this "several frames texture" ( EntityTexture(Mesh,SeveralFramesTexture,FrameN-1) ) but if you don't have the frames, you will need to create them in some way... |
| ||
The same way you can use LoadAnimImage in the 2D command set there is LoadAnimTexture in the 3D command set, and then index them the way RemiD just stated. Assuming your frames don't need to be different sizes. Any user effects flags would need to be stored in arrays. |
| ||
And alternively you could store all the frames as separate textures in an array, and then use EntityTexture(Mesh,Texture(I)) ;I being the current frame you need to display. In any case, you will also need to use millisecs() to play the animation at the speed you want. ;before the mainloop LastMs% = Millisecs() TimeMs% = Millisecs() - LastMs% FrameI% = 1 FramesCount% = 16 ;during the mainloop TimeMs = Millisecs() - LastMs If( TimeMs > 100 ) ;for an animation speed of one frame each 100ms FrameI = FrameI + 1 If( FrameI > FramesCount ) FrameI = 1 endif Entitytexture(Mesh,SeveralFramesTexture,FrameI-1) ;or EntityTexture(Mesh,Texture(FrameI)) LastMs = Millisecs() endif |
| ||
Yeah, some programmers like doing it that way. I also used CopyRect to store image frames in arrays when I did a Mutant Monty remake a few years back. The array storage way does have its advantages. ;) |
| ||
I'm trying to accomplish something similar to the background in this fellows post click here |
| ||
the blue/black background ? Seeing how it behaves, i suppose that it is a procedural animation... |
| ||
Well, do you know of any program that can create that kind of animation |
| ||
The effect is called plasma Plasma |
| ||
@Dan>>i have never seen this code, thanks for the link ! |