b3d format?
Blitz3D Forums/Blitz3D Programming/b3d format?
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weight vertex id where is bone position? |
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http://www.blitzbasic.com/sdkspecs/sdkspecs.php http://www.blitzbasic.com/codearcs/codearcs.php?code=1794 |
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NODE: char name[] ;name of node float position[3] ;local... float scale[3] ;coord... float rotation[4] ;system... [MESH|BONE] ;what 'kind' of node this is - if unrecognized, just use a Blitz3D pivot. [KEYS[,KEYS...]] ;optional animation keys [NODE[,NODE...]] ;optional child nodes [ANIM] ;optional animation The NODE chunk describes a Blitz3D Entity. The scene hierarchy is expressed by the nesting of NODE chunks. NODE kinds are currently mutually exclusive - ie: a node can be a MESH, or a BONE, but not both! However, it can be neither...if no kind is specified, the node is just a 'null' node - in Blitz3D speak, a pivot. The presence of an ANIM chunk in a NODE indicates that an animation starts here in the hierarchy. This allows animations of differing speeds/lengths to be potentially nested. |