Alpha Texture Problem
Blitz3D Forums/Blitz3D Programming/Alpha Texture Problem
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I have a human 3d model which only has 1 texture applied to all but the hair has alpha. What flags do I need to set to properly masked the hair. If I set Color+Alpha on texture the rest becomes transparent. |
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Two way : - Separate the hair from the body (not by splitting in two meshes, but just with two surfaces) -> then you can use the Alpha flag on the hair surface - Use Mask flag for the texture (-> 4) You 'll probably have to tweak some pixels in your texture to make it work ( like : use a png with an alpha channel and set all transparent pixels to "0", and/or use any kind of format without compression ! and set the transparent pixels to black "0,0,0" ) |
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thanks, I just did the reassign uv coords in fragmotion, it's a bit complicated but it works. |