Match primitive and imported mesh properties
Blitz3D Forums/Blitz3D Programming/Match primitive and imported mesh properties
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I was noticing there's a difference in color shading comparing to generated cube or any other primitive to an imported one from a modeler like blender. Somehow the imported mesh is dull and the generated one looks ok. Any ideas on how to match it? |
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Firstly, you want to make sure that the number of vertices/triangles per surface is the same in your modeling tool than in Blitz3d, else this means that your exporter produces a mesh with errors. (do this with simple meshes like with a welded cube and with a flat shaded cube) Secondly, you want to learn and play with smoothing groups. Here is a code to analyze your mesh : http://www.blitzbasic.com/codearcs/codearcs.php?code=3264 I recommend to use Fragmotion to export b3d meshes, the export is clean. |
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Thanks RemiD, just what I need. :-) I'll test this out |