Unable to read data file produced using Blitz3D
Blitz3D Forums/Blitz3D Programming/Unable to read data file produced using Blitz3D
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I've got a number of data files I produced by simply writing int values to files for levels for a game I wrote using Blitz3D. I can load and save these files no problem using blitz, but when I try to read any of the files using a different programming language (B4A for android in this case), I get rubbish coming out. Both languages say they read and write 2 bytes at a time for integers but blitz shows one value and the other language shows another. What's going on? |
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Blitz integers are signed, 32-bit, little endian ( intel byte order ). NOTE: You can WriteShort and ReadShort in Blitz3D. I just did a test, values are 16-bit unsigned. Thus if you WriteShort -1 and ReadShort trying to get it back you will actually get 65535 in Blitz. You would get -1 in a language that supports signed 16-bit values. |
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Long time ago i had the same problem to read files created in Blitz3D with VB. I solved the problem by converting all the data to string in Blitz and then read it in VB. |
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turns out the default for the android language was bigEndian, so it works fine now. thanks for the help guys. |