Section Data is parsed in up to a maximum of 512 times per game tick. (Lessens with lower priority, i.e distance to player) Handling it like a virtual thread.
Occasionally I get a result of another area of the map being changed (which i think lies within the replace command which I tried to compensate for with separators "|") whenever editing certain positions. This is what i would like to fix.
Also, I know the function Assemble_Value could have the Assemble_Position function be called within it but for the sake of debugging I split them up.
CHANGE_TYPE is a function flag to determine if something is being REMOVED or ADDED to the thread/string.
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