get\name entity from file?
Blitz3D Forums/Blitz3D Programming/get\name entity from file?
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filein = ReadFile(filename$) If Not filein Then RuntimeError "Couldn't Load Execute App!" If filein Then NofCommands = ReadInt( filein );Number Of Commands For cmd=0 To NofCommands -1 CommandType = ReadInt( filein );Command Type Select CommandType Case 1;CreateCamera CameraEntity% = ReadString( filein ) CameraEntity% = CreateCamera() End Select Next CloseFile( filein ) |
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And your question is? (Code looks fine at a glance) |
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From what I can figure out it seems like you're after a way of loading, parsing and then performing actions on what is parsed. I've done it in Monkey-X which was quite easy. I load directives from a text file, split each word or number into an array in order to tokenise it; I then parse the token array to a function that acts on the indexable information. What I said above isn't as straight forward in Blitz3D as it is in Monkey-X, as I discovered when I did the Blitz version of Mutant Monty. |