It's No work.

Blitz3D Forums/Blitz3D Programming/It's No work.

Yue(Posted 2014) [#1]
AnimT% = ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueT.b3d"); Return 1
;ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueQuieto.b3d")
;ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueCaminar.b3d")
AnimCorrer% = ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueCorrer.b3d") ; Return 2




Animate playerMesh\malla%,1,1,2 No animate Run.



Function ZIPLoadAnimSeq( nameZip$, playerMesh.ClaseAnimMalla, fileAnima$ )
	
	
	
	
	Local anim%
	
	Select depurador%
			
			
		Case True 
			
			InitZIP%(nameZip$)
			
			anim% = LoadAnimSeq(playerMesh\malla%, Cab(fileAnima$))
			CabDelete%()
		Case False 
			
			anim% = LoadAnimSeq(playerMesh\malla%, RutaZip_OFF$( nameZip$ )+fileAnima$)
			
	End Select 
	
	
	VerificandoCarga%(anim%,fileAnima$, nameZip$)
	
	Return anim%
	
	
	
	
End Function 



GfK(Posted 2014) [#2]
Its no work, because is broken.











seriously, little more effort required on help requests.


Yue(Posted 2014) [#3]
I do not know, I'm trying to find out, but the animation of Running, returning 2 is not running, the odd thing is that if I do LoadAnimSeq only if it works.


Yue(Posted 2014) [#4]
Ok, fix problem.