AnimT% = ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueT.b3d"); Return 1
;ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueQuieto.b3d")
;ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueCaminar.b3d")
AnimCorrer% = ZIPLoadAnimSeq ( ESCENARIO1_CAB$, playerMesh.ClaseAnimMalla,"YueCorrer.b3d") ; Return 2
Animate playerMesh\malla%,1,1,2 No animate Run.
Function ZIPLoadAnimSeq( nameZip$, playerMesh.ClaseAnimMalla, fileAnima$ )
Local anim%
Select depurador%
Case True
InitZIP%(nameZip$)
anim% = LoadAnimSeq(playerMesh\malla%, Cab(fileAnima$))
CabDelete%()
Case False
anim% = LoadAnimSeq(playerMesh\malla%, RutaZip_OFF$( nameZip$ )+fileAnima$)
End Select
VerificandoCarga%(anim%,fileAnima$, nameZip$)
Return anim%
End Function
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