v1.108 Changelog / Patch notes?

Blitz3D Forums/Blitz3D Programming/v1.108 Changelog / Patch notes?

_PJ_(Posted 2014) [#1]
Hi everyone - sorry if I haven't looked hard enough or the search feature as let me down but I wasn't able to find any details about the latest 1108 patch for B3D (I've not been ere too frequently for a long while)

I appreciate that not much may have really been added and that the latest patches seem to have been addressing major issues with later OS/DirectX etc. but I only seem to be able to find notes on 1106

Could anyone copy and paste the details or point me ion the right direction?

Thanks immensely :)


GfK(Posted 2014) [#2]
From the included versions.txt:
***** V1.108 *****

Fixed app not starting on directinput error.


***** V1.107 *****

Implemented DirectDraw SetAppCompatData kludge to fix slow fullscreen FPS on Windows 8. Big thanks to user jackfuste for the fix!


***** V1.106 *****

Kludge attempt #2 to solve mystery nvidia/sprite crashes on Windows 7.


***** V1.105 *****

Kludge attempt #1 to solve mystery nvidia/sprite crashes on Windows 7.


***** V1.104 *****

Fixed a bug that was causing TextureBuffer to crash with default 'null' textures.


***** V1.103 *****

Fixed std::map b3dsdk speedup for animation frame seeking.


***** V1.102 *****

Implemented std::map b3dsdk speedup for animation frame seeking.


***** V1.101 *****

Fixed bug with shallow copied transparent boned meshes.


***** V1.100 *****

Fixed FreeImage bug causing certain sized images to crash.

<snip - there was tons more for older updates>




_PJ_(Posted 2014) [#3]
Oh thanks GFK

Now that you've mentioned it, I recall I KNEW about the versions.txt file and had totally forgotten all about it!

Thanks ever so much for taking time to copy/paste it here, though!