v1.108 Changelog / Patch notes?
Blitz3D Forums/Blitz3D Programming/v1.108 Changelog / Patch notes?
| ||
Hi everyone - sorry if I haven't looked hard enough or the search feature as let me down but I wasn't able to find any details about the latest 1108 patch for B3D (I've not been ere too frequently for a long while) I appreciate that not much may have really been added and that the latest patches seem to have been addressing major issues with later OS/DirectX etc. but I only seem to be able to find notes on 1106 Could anyone copy and paste the details or point me ion the right direction? Thanks immensely :) |
| ||
From the included versions.txt: ***** V1.108 ***** Fixed app not starting on directinput error. ***** V1.107 ***** Implemented DirectDraw SetAppCompatData kludge to fix slow fullscreen FPS on Windows 8. Big thanks to user jackfuste for the fix! ***** V1.106 ***** Kludge attempt #2 to solve mystery nvidia/sprite crashes on Windows 7. ***** V1.105 ***** Kludge attempt #1 to solve mystery nvidia/sprite crashes on Windows 7. ***** V1.104 ***** Fixed a bug that was causing TextureBuffer to crash with default 'null' textures. ***** V1.103 ***** Fixed std::map b3dsdk speedup for animation frame seeking. ***** V1.102 ***** Implemented std::map b3dsdk speedup for animation frame seeking. ***** V1.101 ***** Fixed bug with shallow copied transparent boned meshes. ***** V1.100 ***** Fixed FreeImage bug causing certain sized images to crash. <snip - there was tons more for older updates> |
| ||
Oh thanks GFK Now that you've mentioned it, I recall I KNEW about the versions.txt file and had totally forgotten all about it! Thanks ever so much for taking time to copy/paste it here, though! |