[Modelling] Blitz3d Units to SketchUp Inches

Blitz3D Forums/Blitz3D Programming/[Modelling] Blitz3d Units to SketchUp Inches

TomFeatherhill(Posted 2014) [#1]
I'm wondering what's Blitz3d units equal to SketchUp Inches/Feet (It'd be better in metres/meters though). I'm designing a level and what would it be if there were just enemies placed underneath the level itself?

Thank you to anybody who works this out! ^.^


RemiD(Posted 2014) [#2]
create a cube of 1x1x1 unit in Sketchup
then export it
then import it in blitz3d
then create a cube of 1x1x1 unit in Blitz3d
then scale the Sketchup cube until it has the same size than the Blitz3d cube, this will give you the scale to use when importing the sketchup meshes.
for meshes without joints, without influences of some joints over some vertices, without animations, use scalemesh :
http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleMesh&ref=3d_a-z
for meshes with joints, with influences of some joints over some vertices, with animations, use scaleentity :
http://www.blitzbasic.com/b3ddocs/command.php?name=ScaleEntity&ref=3d_a-z

or

you can use fitmesh to set the size of an imported mesh to the size you want in Blitz3d :
http://www.blitzbasic.com/b3ddocs/command.php?name=FitMesh&ref=3d_a-z


NotAGamer(Posted 2014) [#3]
TomFeatherhill >>> i dont know in sketch up but in anim8or

http://www.anim8or.com/


1 anim8or unit = 1 blitz3d unit

if you'll make a 2x2x2 mesh in anim8or it is the same size with a createcube function in blitz3d (createcube function returns a 2x2x2 cube)


TomFeatherhill(Posted 2014) [#4]
OK, RemiD, so you suggest on me measuring it, as one of the ways to do it. I've got a debug screen to find my character's x,y,z coordinates so I'll do it!

And NotAGamer, I'll check Anim8or out and see if it will work. SketchUp is my comfort zone in modelling but I'm always trying new things!

Thanks guys!


Rick Nasher(Posted 2014) [#5]
Sketchup can actually do meters right. I did a building in it and was very fast. However it generates a large amount of extra geometry and you have to be really precise for if something is just slightly misaligned it will have huge consequences later.

It's been a while but from my notes I got the following workflow.

1) export from sketchup to 3ds.
2) import 3ds in Deled.
3) scale model using * 0.0254 (if nogo at once, do * 0.254 and then devide by 50%)
4) if needed, move model to centr.
5) export to b3d.
6) move textures out of directory to root of B3D file, so blitz can find them.

I really can't remember if I used Deled or Fragmotion to optimize the model and get rid of unnecessary geometry, but was one of the 2.


TomFeatherhill(Posted 2014) [#6]
I really can't remember if I used Deled or Fragmotion to optimize the model and get rid of unnecessary geometry, but was one of the 2.


I got both so I guess I'll be good to go with my level design ^.^

3) scale model using * 0.0254 (if nogo at once, do * 0.254 and then devide by 50%)

TY for the info! I should start taking notes these days xD