Y's Seven/memories of celceta/origins in Blitz3d

Blitz3D Forums/Blitz3D Programming/Y's Seven/memories of celceta/origins in Blitz3d

NotAGamer(Posted 2014) [#1]
Are you familiar with the games on the title?


just wanna ask if you think it's doable in blitz3d in a month or two..


Matty(Posted 2014) [#2]
Not familiar with titles. But your timeframe depends on whether you mean coding, doing graphics and sounds for 8 hours a day 5 days a week or simply the odd hour here or there after work/study.

I wrote a game (pn my website) which took all of 8 weeks to put together working long hours most days and nights, sometimes 20 hour days.

I also wrote some mobile app games in as little as 12 hours from start to finish.

The more complex the game the longer it will take. The more you want to polish it the longer it will take.

For a good game that people will want to play i don't believe it is possible to make a fully polished version in a month or two....but don't let me stop you trying.


wmaass(Posted 2014) [#3]
Doable in Blitz3D, sure. But allow for much, much more time than a month or two.


NotAGamer(Posted 2014) [#4]
Matty >> i'll keep that in mind thanks


wmaass >> thanks, that encouraged me!