Simple Bump mapping Without Fast extend libs
Blitz3D Forums/Blitz3D Programming/Simple Bump mapping Without Fast extend libs
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i've been messing around with blitz 3d for 3 days and i was able to make a platformer game( a simple one)... i'm amazed by the simplicity of its syntax... so i said to myself "i can do good gameplays here!" .. but i also realized that graphics is one part that makes a game enjoyable... i messed with blitz3d but was not successful in making bump mapping work... has anyone have ideas on how to make a bump mapping routine in blitz(pure blitz only)... and if ever is it also applicable on animated meshes...? thanks |
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NotAGamer>>If i remember correctly there is a code example of how to apply a normal map on an animated mesh on the german forum : Somewhere here : http://www.blitzforum.de/forum/ A demo with a big spider. Not sure if it is a skinned mesh or not. |
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I'd recommend using a 3rd party library to do it - you can trick native B3D bump mapping into working properly but its still far from an ideal solution. EDIT: I meant normal mapping oops :S |
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There's an example of normal mapping (which is what B3D supports) here: https://dl.dropboxusercontent.com/u/46635275/normaldemo.zip This feature should (from memory) work with animated meshes, but I don't know how much supporting code you might need to get it to do so. |
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wow! so many replies! thank you very much! i knew guys from here would help me! thanks!!! |
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>> Yasha thanks for the source! |