Simple Bump mapping Without Fast extend libs

Blitz3D Forums/Blitz3D Programming/Simple Bump mapping Without Fast extend libs

NotAGamer(Posted 2014) [#1]
i've been messing around with blitz 3d for 3 days and i was able to make a platformer game( a simple one)... i'm amazed by the simplicity of its syntax... so i said to myself "i can do good gameplays here!" .. but i also realized that graphics is one part that makes a game enjoyable...

i messed with blitz3d but was not successful in making bump mapping work... has anyone have ideas on how to make a bump mapping routine in blitz(pure blitz only)... and if ever is it also applicable on animated meshes...?


thanks


RGR(Posted 2014) [#2]
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RemiD(Posted 2014) [#3]
NotAGamer>>If i remember correctly there is a code example of how to apply a normal map on an animated mesh on the german forum :
Somewhere here :
http://www.blitzforum.de/forum/

A demo with a big spider.
Not sure if it is a skinned mesh or not.


Rroff(Posted 2014) [#4]
I'd recommend using a 3rd party library to do it - you can trick native B3D bump mapping into working properly but its still far from an ideal solution.

EDIT: I meant normal mapping oops :S


Yasha(Posted 2014) [#5]
There's an example of normal mapping (which is what B3D supports) here: https://dl.dropboxusercontent.com/u/46635275/normaldemo.zip

This feature should (from memory) work with animated meshes, but I don't know how much supporting code you might need to get it to do so.


NotAGamer(Posted 2014) [#6]
wow! so many replies! thank you very much! i knew guys from here would help me! thanks!!!


NotAGamer(Posted 2014) [#7]
>> Yasha thanks for the source!