Problem with TextureBuffer() ?
Blitz3D Forums/Blitz3D Programming/Problem with TextureBuffer() ?
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Hi all. I was finishing work on the progress bar code on my other thread & needed to turn it into a "live texture" (in other words, it's a texture that automatically animates when applied to a model), when I noticed for some reason that the texture won't show up on the "quad" or flat cube as a transparent texture no matter what I try. Can someone please tell me how to fix this? Thank You so kindly! :) ~GF |
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Transparency came up recently in another thread: here. I put my code into a function called CreateTestTexture( ). Use that to create the bartex texture to get an idea of how it works. Function CreateTestTexture( ) tex=CreateTexture( 256,256, 1 + 2 + 16 + 32 ) ; color + alpha + clamp u + clamp v SetBuffer TextureBuffer( tex ) For x = 0 To 255 For y = 0 To 255 WritePixel x, y, (x Shl 24) + $FFFF00 ; alpha=x R=255 G=255 B=0 Next Next img = CreateImage( 200, 100 ) SetBuffer ImageBuffer( img ) Color 0,0,255 tempFont = LoadFont( "arial", 80 ) SetFont tempfont Text 0,0, "Hello" FreeFont tempfont imgbuff = ImageBuffer( img ) texbuff = TextureBuffer( tex ) For x = 0 To 199 For y = 0 To 99 imgpixel = ReadPixel( x, y, imgbuff ) And $FFFFFF ; just the color data If imgpixel <> 0 texpixel = ReadPixel( x+50, y+90, texbuff ) And $FF000000 ; just alpha WritePixel x+50, y+90, texpixel + imgpixel, texbuff End If Next Next SetBuffer BackBuffer() FreeImage img Return tex End Function |
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Thanks ALOT, Floyd! This works PERFECTLY! :) ~GF |
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Is there a way to make this work with any size texture? Thanks, guys! :) ~GF |
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Use the width and height parameter of the create texture command. |
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GF at his finest :) |
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RemiD, being a d*** as always. Please leave if you're gonna do nothing but bash people. |
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Thank You, Matty. :) ~GF |
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Related to this topic : http://www.blitzbasic.com/Community/posts.php?topic=102563 (post#4) |