Masking issue with tree texture?
Blitz3D Forums/Blitz3D Programming/Masking issue with tree texture?
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Hi all. I was adding objects to my project and I decided to make a 3D tree. The problem I'm having is that if I use the parameters "2", or "4", with "LoadTexture()", then part of my tree trunk / roots disappear for some reason. The texture I use is a 24-Bit PNG texture which has a transparent background. Here's a pic of the problem I'm having: http://i.imgur.com/XNHZkag.png Note: I CANNOT use EntityTexture() as the tree has more than one texture & I need the tree to load automatically. And here's the zip file with the code as well as needed media: http://www.mediafire.com/download/vdmia8v9uadw8e9/3D+MODEL+VIEWER.zip For the above link, you'll have to copy & paste the zip file link as the forums messed up when I posted a long link, so I apologize for any inconveniences this may have have caused you! Anyway, how can I fix this problem? Here's the code: Forest.bb: Thank You so kindly! =) Sincerely, ~GF |
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Simple put a texture filter at line 17 TextureFilter "eee.png",4 Global mesh0 = LoadMesh("test02.x") |
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Wings, I could hug u XD THANK YOU! =D |