OpenTCPStream in main loop ?

Blitz3D Forums/Blitz3D Programming/OpenTCPStream in main loop ?

Prym(Posted 2014) [#1]
Hello to all the members of the blitzbasic forum
Is there someone who can help me to correct my LAN game Galaxang (space 3D) ?
I have put the multiplayer chunk of the main loop .
I have modified? it and expose it in this post .
Status :
I have connected two Windows 7 home PCs with a blue LAN cable in their net plugs . My net is declared as "Reseau indefini" (FR : windows 7 "net and connections" page ) .
Is it normal ?
Can it be the reason why my program loop does not work ?
Is there a configuration in windows that I have to do to use a LAN net ?

The loop chunk works with this line :
; strStream48cli = OpenTCPStream ( adresserveur$ , 8080 ) ; ( DottedIP$ ( HOSTplayerID ) , 8080 )
But it slows too much the loop, and I know I don't have to do like that .

Thank you for your answers and suggestions .
The Gauge example does not work anymore for me .






If MULTI = True Then

If parentplayer0 = pivotterrainchateau Then
Xplayer0MULTI ( numplayer0 ) = EntityX ( player0 , 0 ) ; Xplayer0
Yplayer0MULTI ( numplayer0 ) = EntityY ( player0 , 0 )
Zplayer0MULTI ( numplayer0 ) = EntityZ ( player0 , 0 )
; pitchplayer0MULTI ( numplayer0 ) = EntityPitch ( player0 , 0 )
; yawplayer0MULTI ( numplayer0 ) = EntityYaw ( player0 , 0 )
; rollplayer0MULTI ( numplayer0 ) = EntityRoll ( player0 , 0 )
Else ; If parentplayer0 = 0 , pivotTEMP , ou autres Then
Xplayer0MULTI ( numplayer0 ) = EntityX ( player0 , 1 )
Yplayer0MULTI ( numplayer0 ) = EntityY ( player0 , 1 )
Zplayer0MULTI ( numplayer0 ) = EntityZ ( player0 , 1 )
; pitchplayer0MULTI ( numplayer0 ) = EntityPitch ( player0 , 1 )
; yawplayer0MULTI ( numplayer0 ) = EntityYaw ( player0 , 1 )
; rollplayer0MULTI ( numplayer0 ) = EntityRoll ( player0 , 1 )
EndIf
pitchplayer0MULTI ( numplayer0 ) = EntityPitch ( player0 ) ; , 1 )
yawplayer0MULTI ( numplayer0 ) = EntityYaw ( player0 ) ; , 1 )
rollplayer0MULTI ( numplayer0 ) = EntityRoll ( player0 ) ; , 1 )

If KeyHit ( 57 ) Stop ; 57 = Espace ; DebugLog verifs

If partie = 2 Then

strStream48ser = AcceptTCPStream ( TCP48 )
DebugLog "TCP48 = " + TCP48
DebugLog "strStream48ser = " + strStream48ser
; DebugLog "ReadAvail ( strStream48ser ) = " + ReadAvail ( strStream48ser )
; DebugLog "strStream48cli = " + strStream48cli
; DebugLog "ReadAvail ( strStream48cli ) = " + ReadAvail ( strStream48cli )
If strStream48ser <> 0 Then
If ReadString$ ( strStream48ser ) = "coordscli" Then
Nmodele = ReadInt ( strStream48ser )
playerID ( Nmodele ) = ReadInt ( strStream48ser )
numplayer0pris ( Nmodele ) = ReadInt ( strStream48ser )
Xplayer0MULTI ( Nmodele ) = ReadInt ( strStream48ser )
Yplayer0MULTI ( Nmodele ) = ReadInt ( strStream48ser )
Zplayer0MULTI ( Nmodele ) = ReadInt ( strStream48ser )
pitchplayer0MULTI ( Nmodele ) = ReadInt ( strStream48ser )
yawplayer0MULTI ( Nmodele ) = ReadInt ( strStream48ser )
rollplayer0MULTI ( Nmodele ) = ReadInt ( strStream48ser )
EndIf
; EndIf
WriteString strStream48ser , "coordsser"
For Nmodele = 0 To 3
WriteInt strStream48ser , Nmodele
WriteInt strStream48ser , playerID ( Nmodele )
WriteInt strStream48ser , numplayer0pris ( Nmodele )
WriteInt strStream48ser , Xplayer0MULTI ( Nmodele )
WriteInt strStream48ser , Yplayer0MULTI ( Nmodele )
WriteInt strStream48ser , Zplayer0MULTI ( Nmodele )
WriteInt strStream48ser , pitchplayer0MULTI ( Nmodele )
WriteInt strStream48ser , yawplayer0MULTI ( Nmodele )
WriteInt strStream48ser , rollplayer0MULTI ( Nmodele )
Next
DebugLog "TCP48 = " + TCP48
DebugLog "strStream48ser = " + strStream48ser
; DebugLog "ReadAvail ( strStream48ser ) = " + ReadAvail ( strStream48ser )
; DebugLog "strStream48cli = " + strStream48cli
; DebugLog "ReadAvail ( strStream48cli ) = " + ReadAvail ( strStream48cli )
; CloseTCPStream strStream48ser
EndIf

ElseIf partie = 1 Then

; strStream48cli = OpenTCPStream ( adresserveur$ , 8080 ) ; ( DottedIP$ ( HOSTplayerID ) , 8080 )
; DebugLog "TCP48 = " + TCP48
; DebugLog "strStream48ser = " + strStream48ser
; DebugLog "ReadAvail ( strStream48ser ) = " + ReadAvail ( strStream48ser )
DebugLog "strStream48cli = " + strStream48cli
DebugLog "ReadAvail ( strStream48cli ) = " + ReadAvail ( strStream48cli )
If strStream48cli <> 0 ; And ReadAvail ( strStream48cli ) = 0 Then
WriteString strStream48cli , "coordscli"
WriteInt strStream48cli , numplayer0
WriteInt strStream48cli , playerID ( numplayer0 )
WriteInt strStream48cli , numplayer0pris ( numplayer0 ) ; 1 ;
WriteInt strStream48cli , Xplayer0MULTI ( numplayer0 ) ; EntityX ( player0 , 1 ) ;
WriteInt strStream48cli , Yplayer0MULTI ( numplayer0 ) ; EntityY ( player0 , 1 ) ;
WriteInt strStream48cli , Zplayer0MULTI ( numplayer0 ) ; EntityZ ( player0 , 1 ) ;
WriteInt strStream48cli , pitchplayer0MULTI ( numplayer0 ) ; EntityPitch ( player0 , 1 ) ;
WriteInt strStream48cli , yawplayer0MULTI ( numplayer0 ) ; EntityYaw ( player0 , 1 ) ;
WriteInt strStream48cli , rollplayer0MULTI ( numplayer0 ) ; EntityRoll ( player0 , 1 ) ;
If ReadString$ ( strStream48cli ) = "coordsser" Then
For Xmodele = 0 To 3
Nmodele = ReadInt ( strStream48cli ) ; Nmodele = cubemodele = : sa dépane
playerID ( Nmodele ) = ReadInt ( strStream48cli )
numplayer0pris ( Nmodele ) = ReadInt ( strStream48cli )
Xplayer0MULTI ( Nmodele ) = ReadInt ( strStream48cli )
Yplayer0MULTI ( Nmodele ) = ReadInt ( strStream48cli )
Zplayer0MULTI ( Nmodele ) = ReadInt ( strStream48cli )
pitchplayer0MULTI ( Nmodele ) = ReadInt ( strStream48cli )
yawplayer0MULTI ( Nmodele ) = ReadInt ( strStream48cli )
rollplayer0MULTI ( Nmodele ) = ReadInt ( strStream48cli )
Next
EndIf
; DebugLog "TCP48 = " + TCP48
; DebugLog "strStream48ser = " + strStream48ser
; DebugLog "ReadAvail ( strStream48ser ) = " + ReadAvail ( strStream48ser )
DebugLog "strStream48cli = " + strStream48cli
DebugLog "ReadAvail ( strStream48cli ) = " + ReadAvail ( strStream48cli )
EndIf

EndIf

EndIf