CopyRect and screen resolutions

Blitz3D Forums/Blitz3D Programming/CopyRect and screen resolutions

Yue(Posted 2014) [#1]
Hi, I have a CopyRect with the first two parameters at 144, 44 which I show a texture on a quad that works perfectly on the screen resolution 800 x 600, but if I change the screen resolution texture is only possible to view its content one part of the quad.

Any suggestions friends?


; - Inicio del Quad para DOF
Function Init_QuadDOF%()
	DOFQuad.Quad = Init_ObjQuad.Quad()
	EntityParent DOFQuad\Rec%,Camara.Camara\Camara% 
	PositionEntity DOFQuad.Quad\Rec%,0,0,.1
	EntityFX DOFQuad\Rec%,1
	TraQuad_DOF.CrearTextura  = Init_ObjCrearTextura.CrearTextura(512,512,8)
        RenderWorld
	CopyRect 144, 44, 512, 512, 0, 0, BackBuffer(),TextureBuffer(TraQuad_DOF.CrearTextura\Tra%)              
	EntityTexture DOFQuad.Quad\Rec%,TraQuad_DOF.CrearTextura\Tra%
	Flip	
End Function