Deleting UDP messages
Blitz3D Forums/Blitz3D Programming/Deleting UDP messages
| ||
My program seems to delete any UDP messages that are in the queue to be looked at if I send out another UDP message. Is this suppose to happen? While RecvUDPMsg(stream) That is the line I use to read the UDP messages SendUDPMsg(lanstream,playersend\ip,playersend\port) And then I send out another UDP message but does it delete anything that wasn't looked at in the RecvUDPMsg(stream) command? |
| ||
That sounds like udp. have you checked if you send first udp dose it recive. and wait 1 sec and send next one ? please post some code whold be nice. |