Detecting non-existent save data?
Blitz3D Forums/Blitz3D Programming/Detecting non-existent save data?
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How would you detect not-existent save data (no .sav file within the game's files)in Blitz3d? I'm working on a new game/load game system, and I'm trying to make it so that if the player tries to load a game before creating any save data, the game itself will recognize it and instead start a new game. |
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Filetype()? I don't remember if this command exists in blitz 3d... |
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Yes it is a command in Blitz3d, and it actually did just the trick. Thanks! |