Animate Command - how to choose certain sequences?
Blitz3D Forums/Blitz3D Programming/Animate Command - how to choose certain sequences?
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Hi, I'm loading an animated image using the following code:Global PlayMale = LoadAnimMesh("./include/models/HumanAx.b3d") malecamref=PlayMale ShowEntity PlayMale RotateEntity PlayMale,270,90,0 And then animating it with the following: Animate PlayMale,1,1,0,1 The AnimMesh I am loading is made up of the following anim sequences: walk: 0-30 run: 31-51 stand: 52-97 idle: 98-328 I've tried changing the third attribute of animate to 31 - however the model fails to animate with this. Do I have to load a specific range from the LoadAnimMesh into three separate models using the appropriate ranges for each animation (PlayMalewalking, PlayMalerunning, and PlayMalestanding) and then display each one accordingly? Or can I elect to simply animate through anim sequence 31 to 51 of the whole models anim range if I want him to run? Thanks, BP. |
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What i do : For some animations you will need to use AnimTime(CharacterMesh) to know when to stop an animation and to change the CharacterState and to play another animation. |
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RemiD, thanks for the swift feedback , it is really appreciated. |