Alpha textures white outline?

Blitz3D Forums/Blitz3D Programming/Alpha textures white outline?

Dale Nation(Posted 2014) [#1]
I figured out how to use alpha textures, I just deleted the background of my texture in photoshop and loaded the texture with the "masK" flag. Now, it looks fine, but only up close.




Now let's walk away a little bit..



What the heck is going on here?


Dale Nation(Posted 2014) [#2]
Okay I just found out that the same thing happens in blender.

What is wrong with my texture?


Dale Nation(Posted 2014) [#3]
fixed it. Just changed the texture flag to the "alpha" flag and changed the transparent pixels to black.


Mikorians(Posted 2014) [#4]
This is also sometimes related to the video card setting related to anisotropy.
It has to do with pixel blurring and can be problematic when translucency enters the picture.
I had to return to square pixels to eliminate this problem when I needed a sharp division with no white pixel borders.
There's a trick you can pull with fastextensions to turn anisotropy off.
I use it a lot.
Questions?
Look for me on the beginners forum.
See ya!