I'm back with pathfinding!

Blitz3D Forums/Blitz3D Programming/I'm back with pathfinding!

psychicbottle(Posted 2013) [#1]
Hey all, I don't know if anyone remembers me (it's been almost 9 months since my last post!) I come bearing code and questions!

Recently I have been dabbling with some C++,Python,Ruby,Java,Assembly, ect. (everything) but I found that prototyping ideas in these languages was difficult for me and I wanted to come back to blitz to rough out some game concepts and some pathfinding.

Last night I began attempt three of week one on pathfinding, I actually Managed it!

now I know my code is shotty and the algorithm is probably screwed up but I wasn't looking for anything great just.. usable. I was hoping to have maybe 5 people path-finding with my library however... it's way too slow for one.

I can see slow places in my code (mainly in the logic functions) but I don't know how to work around them. any help is appreciated and thanks in advance! :)

(save image as map.bmp)





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