LIghtmap y FadeEntity

Blitz3D Forums/Blitz3D Programming/LIghtmap y FadeEntity

Yue(Posted 2013) [#1]
I have a mesh in b3d format, which has a light map as texture, however EntityAutoFade command does not work if the mesh has a map light, any suggestions.


jfk EO-11110(Posted 2013) [#2]
Entityautofade uses alpha transparency. The blending mode of the lightmap may be incompatible with it. You could try to tweak the blendmode in a tool like uu3d or fragmotion in order to make it use additional blending instead, or one of the other modes.