| | | |
Absolute pane coordinates | BlackD | 3 | aab (2005) |
Worst random numbers ever! | Floyd | 44 | VP (2005) |
Welding Verts | Rob Farley | 3 | Beaker (2005) |
Mouse location on mesh | Grovesy | 7 | Grovesy (2005) |
AntiAlias | sting | 12 | BlackD (2005) |
Cel-shading - Best Method For Outlines? | Mr Snidesmin | 39 | big10p (2005) |
Old Blitz 3D Demo | ronbravo | 5 | kfprimm (2005) |
Chat bots | David819 | 17 | John J. (2005) |
Images size issue | big10p | 13 | big10p (2005) |
Animated Model Export code? | Gabriel | 5 | jfk EO-11110 (2005) |
I don't want to seem like I'm thick, but... | IPete2 | 4 | Picklesworth (2005) |
Locking Buffers - what can I do? | Mr Snidesmin | 3 | Mr Snidesmin (2005) |
Polygon Limit in Blitz | S_Seth | 9 | Naughty Alien (2005) |
Terrains with flicked up edges... | ICECAP | 7 | Picklesworth (2005) |
camera to rotate around object | Grovesy | 3 | Grovesy (2005) |
3d waypoint navigation - how does it work? | skyfire1 | 11 | jfk EO-11110 (2005) |
AVI as a texture | Naughty Alien | 21 | jfk EO-11110 (2005) |
Train Simulation | MIK | 6 | Red Ocktober (2005) |
Solid modeling? Why? | ragtag | 20 | Mr Snidesmin (2005) |
i need a function that works like pointentity | skyfire1 | 7 | Mr Snidesmin (2005) |
Access audio data | Physt | 10 | Physt (2005) |
rotati need a little rotation help | skyfire1 | 5 | KuRiX (2005) |
Camera to look in direction | Grovesy | 3 | Grovesy (2005) |
Facing camera? | Dabbede | 6 | Mr Snidesmin (2005) |
Limits on Channels within MOD or XM? | Greg Squire | 2 | Ross C (2005) |
Cartoony Graphics | Mr Snidesmin | 5 | BlackJumper (2005) |
i need some free tree models | skyfire1 | 6 | skyfire1 (2005) |
SMS? | EvilMeowChi | 5 | Danny (2005) |
cant use Dims? | sting | 5 | sting (2005) |
Animated Texture | Naughty Alien | 2 | Tom (2005) |
FPS Game Help | Rafiq | 8 | Rafiq (2005) |
OpenTCPStream weirdness | Leiden | 3 | Gauge (2005) |
Line-In Measuring | Crazidemon | 2 | Picklesworth (2005) |
Tool Question | Zach3D | 2 | Matty (2005) |
Bug. (?) Command First doesn't return First type. | Braincell | 8 | Ross C (2005) |
Flag 256 and Nvidia cards | RifRaf | 24 | jfk EO-11110 (2005) |
Need to get custom info from Gnet servers | slenkar | 4 | jfk EO-11110 (2005) |
Uploading high scores from Blitz | Mousey | 6 | Mousey (2005) |
Another Shadow routine... | Hautvent | 24 | Hautvent (2005) |
texture mask's color | Cousin Gilgamesh | 22 | t3K|Mac (2005) |
Door in a maze | Rafiq | 3 | Shambler (2005) |
Camera pains | Shifty Geezer | 2 | Shifty Geezer (2005) |
create new mesh, rebuild mesh or deform mesh? | Andy | 6 | DH (2005) |
Alpha Map Issues... | Black Hydra | 9 | Shifty Geezer (2005) |
Registry userlib to those who wants it! | ChrML | 12 | simonh (2005) |
Bot Library | Techlord | 42 | John J. (2005) |
Compile causes Memory accessviolation | WillKoh | 2 | WillKoh (2005) |
Lightmapping question | John Blackledge | 7 | Red Ocktober (2005) |
What's Gonna Be My Penalty... | Red Ocktober | 8 | Red Ocktober (2005) |
Zip capability | John Blackledge | 27 | John Blackledge (2005) |
Forum signup isnt working!! | D4NM4N | 3 | BlitzSupport (2005) |
Invisible mesh | Moraldi | 7 | Moraldi (2005) |
How to know if UDP message was received? | slenkar | 14 | Ross C (2005) |
Deleting from a data file | Storm8191 | 4 | big10p (2005) |
Deterring Hackers | Banshee | 45 | Banshee (2005) |
hostname to IP address (udp) | CakeMonitor | 7 | King Dave (2005) |
Limit line lenght | Jokkeri | 2 | octothorpe (2005) |
Scrollbar | asdfasdf | 2 | Picklesworth (2005) |
Dumb Question... | Red Ocktober | 13 | big10p (2005) |
Reading xyz values from a file | asdfasdf | 8 | asdfasdf (2005) |
Z-Order Question !! | L_Draven | 4 | D4NM4N (2005) |
Read Floatvalues out of a file | Coresoap | 6 | Damien Sturdy (2005) |
Adding detail map to loaded b3d file | ozak | 6 | KuRiX (2005) |
MouseZSpeed stuff and window losing focus | Picklesworth | 8 | Damien Sturdy (2005) |
PositionEntity | Baystep Productions | 5 | Baystep Productions (2005) |
Examples please if poss | cash | 5 | Shifty Geezer (2005) |
help drawing 2d in 3d | RRK1020 | 6 | gosse (2005) |
Change Polygon Colour | Picklesworth | 4 | Picklesworth (2005) |
Net-game, how can you test on a single PC? | Paolo | 7 | Paolo (2005) |
gameSpace lite & .x animation | CakeMonitor | 11 | Mustang (2005) |
Numerical accuracy. . . | Mr Snidesmin | 13 | Mr Snidesmin (2005) |
Compensating for framerate fluctuations | Cousin Gilgamesh | 5 | ozak (2005) |
Forbidden Plant | JBR | 5 | Ross C (2005) |
save .b3d | Ross C | 5 | Ross C (2005) |
Can I create an alpha channelled texture in code? | John Pickford | 11 | big10p (2005) |
Optimisations | Banshee | 11 | Ross C (2005) |
Can of leaking worms. | Sledge | 5 | puki (2005) |
ttf2png ? | Viperfish | 2 | big10p (2005) |
New WinBlitz3D GUI Demo | Kev | 77 | Kev (2005) |
Slimshaddy.. SOURCE?? | FBEpyon | 8 | FBEpyon (2005) |
Ever increasing VidMem usage | HappyCat | 19 | Hotcakes (2005) |
ReadPixel Problem | HappyCat | 10 | BlitzSupport (2005) |
New Language in B3D | RRK1020 | 8 | Mr Snidesmin (2005) |
Type elements disappearing? | cyberyoyo | 7 | cyberyoyo (2005) |
Applying different texture to b3d file | Midnight | 3 | Midnight (2005) |
Different type of buttons and rotate | Jokkeri | 3 | Hotcakes (2005) |
Flat-shading | John Blackledge | 17 | John Blackledge (2005) |
3D tutorials | seferey | 5 | Hotcakes (2005) |
types within types | skyfire1 | 12 | Hotcakes (2005) |
Mapplet like editor... SOURCE? | FBEpyon | 4 | FBEpyon (2005) |
Making DLL's | RRK1020 | 8 | RRK1020 (2005) |
Texture blending and Z buffer problem | Makepool | 14 | D4NM4N (2005) |
Per-Pixel Texture Alpha? | HappyCat | 13 | HappyCat (2005) |
Anim DX8/9 .X ? | Alienforce | 7 | Dreamora (2005) |
Blitz3D-mimicking matrix code | JoshK | 3 | JoshK (2005) |
How to create flat shaded box? | Shifty Geezer | 8 | John Blackledge (2005) |
Text doens't alpha.. | Liberator | 4 | jfk EO-11110 (2005) |
Cool-looking Blitz3D example code | puki | 15 | Beaker (2005) |
Deleting types | Shifty Geezer | 5 | Shifty Geezer (2005) |
mouse and keyboard | seferey | 4 | puki (2005) |
LightMesh is Slow? | KuRiX | 14 | t3K|Mac (2005) |
Start.bb | seferey | 7 | big10p (2005) |
Help rescueing Percy (3D Coder wanted)! | Grisu | 6 | Shifty Geezer (2005) |
Small WinBlitz3D Test | Kev | 15 | Kev (2005) |
Non primitive shape broken into primitives | Dax Trajero | 2 | Mr Snidesmin (2005) |
EntityParent busted with Linkedlist | Shifty Geezer | 6 | Shifty Geezer (2005) |
Collision Problem! | Zenith | 5 | Ice9 (2005) |
PNG alpha channel help | Qube | 8 | Qube (2005) |
3d a* pathfinding | skyfire1 | 11 | Bouncer (2005) |
Camera Simulation | skyfire1 | 9 | jfk EO-11110 (2005) |
adding shadows | skyfire1 | 7 | IPete2 (2005) |
Hex Editors ect | Zach3D | 4 | Who was John Galt? (2005) |
Delta/Frame Tweening vs. just flip true | trb | 22 | Shifty Geezer (2005) |
vividgl question | skyfire1 | 2 | Hotcakes (2005) |
Is MOD Safe? | Nexic | 11 | Hotcakes (2005) |
Mystery MAV | D4NM4N | 6 | John Blackledge (2005) |
Wireframe windows | D4NM4N | 2 | boomboommax (2005) |
DX7 and Blitz3D ? | Alienforce | 6 | BlackJumper (2005) |
Best way to calc next ^2 value... | big10p | 19 | PGF (2005) |
need currecy function | Zooker | 4 | Shifty Geezer (2005) |
Getting an angle | JBR | 16 | octothorpe (2005) |
Username/Password | RRK1020 | 8 | Banshee (2005) |
CreateCamera() | Neochrome | 5 | Neochrome (2005) |
CPU leak! | Neochrome | 8 | IPete2 (2005) |
text program help 2 | seferey | 3 | octothorpe (2005) |
text program help | seferey | 4 | seferey (2005) |
Soundmap? | t3K|Mac | 12 | Banshee (2005) |
MAUI - Mesh & Animation User Interface | Techlord | 4 | Techlord (2005) |
Save Image to .tga | _PJ_ | 5 | _PJ_ (2005) |
Timers | Zach3D | 15 | Gabriel (2005) |
Flipping and Rotating the Viewport? | Gabriel | 7 | Gabriel (2005) |
Division | big10p | 9 | Sledge (2005) |
Blitz3D applications window handle | Moraldi | 6 | QuickSilva (2005) |
Calculating exact VRAM size of image... | big10p | 14 | big10p (2005) |
Camera path | Afke | 3 | Afke (2005) |
Online Multiplayer | Baystep Productions | 10 | Wings (2005) |
Rotations dont create collisions info | slenkar | 3 | slenkar (2005) |
Rotations dont create collision info | slenkar | 1 | slenkar (2005) |
another angle quest | D4NM4N | 15 | D4NM4N (2005) |
Using seperate file for transparency | Nexic | 4 | big10p (2005) |
argb | D4NM4N | 6 | big10p (2005) |
best way to sync player over network | Panno | 2 | Banshee (2005) |
Anyone Interesting in working together on a .... | Techlord | 33 | Ross C (2005) |
Pixel Perfect 2D | QuickSilva | 3 | BlackJumper (2005) |
How does Handle() work exactly? + linklist stuff | Shifty Geezer | 20 | DH (2005) |
Weapon Switch | wizzlefish | 12 | wizzlefish (2005) |
Project PLASMA FPS 2004: Thread 6 | Techlord | 116 | Alienforce (2005) |
Threads in blitz? | ozak | 11 | Damien Sturdy (2005) |
handling player character models | CakeMonitor | 5 | slenkar (2005) |
Registry access (and yes, I've done a search) | Jake L. | 5 | Shifty Geezer (2005) |
DOS commands | RRK1020 | 16 | Forklift_Fred (2005) |
Passing subtypes as Function parameters | Shifty Geezer | 4 | Shifty Geezer (2005) |
Prerendered Scenes | cash | 3 | Opcode (2005) |
Cube mapping | Makepool | 3 | Damien Sturdy (2005) |
dll's in Blitz3d | seferey | 2 | Bouncer (2005) |
Noise wanted! | D4NM4N | 8 | Wayne (2005) |
terrain problem | skyfire1 | 7 | skyfire1 (2005) |
Getting a Sprite's Vertex | Nexic | 6 | Nexic (2005) |
Precalculating mouse zones? | Gabriel | 6 | BlackJumper (2005) |
Player Movent and Rotation following an entity | Clyde | 29 | Clyde (2005) |
Are Entities and Handle()s unique? | octothorpe | 12 | Ross C (2005) |
pasting in blitz | D4NM4N | 7 | VIP3R (2005) |
Buffer Swapping | John Blackledge | 18 | John Blackledge (2005) |
Texture mapping | Ferret | 15 | Clyde (2005) |
2D collision simulation (Tokamak) | Armitage 1982 | 2 | Armitage 1982 (2005) |
Alt + Tab / Windows Key | King Dave | 58 | BlackJumper (2005) |
What do you want of a GUI? | Shifty Geezer | 13 | Techlord (2005) |
UltraFast CrC32 needs testing! | Andy UK | 7 | Snarkbait (2005) |
put cubes on a single surface? | slenkar | 6 | Ross C (2005) |
Loading 3ds mesh WITH its textures? | racingspider | 4 | Raitsun (2005) |
Gui | David819 | 7 | Rook Zimbabwe (2005) |
Elastic physics algorithm | fall_x | 7 | RGR (2005) |
WAV files and windows xp | trb | 5 | RGR (2005) |
Rendering an image bigger than the Backbuffer | Bob13 | 2 | Damien Sturdy (2005) |
particles terrain | splinux | 11 | splinux (2005) |
Sorting a Linked List? Help please! | DH | 16 | octothorpe (2005) |
texture problem? | (tu) sinu | 3 | (tu) sinu (2005) |
Anyone got any "CopyAnimMesh" Code? | Damien Sturdy | 7 | Damien Sturdy (2005) |
Joysticks... | HippyGoth | 7 | HippyGoth (2005) |
reading pixels | JBR | 3 | JBR (2005) |
BSP LEVELS WITHOUT LICENSE FEE | Agoeiro | 11 | Naughty Alien (2005) |
Open Source BSP compiler | Agoeiro | 1 | Agoeiro (2005) |
file specs database | D4NM4N | 2 | Difference (2005) |
3D Lines | gosse | 5 | nadia (2005) |
Maximum # USB Gamepads/Detecting If Plugged In | Matty | 6 | BlitzSupport (2005) |
Fake Lighting Techniques For Blitz3d | Rogue Vector | 15 | John Blackledge (2005) |
Entityvisible don´t work!!!!!!!!!!!!! | Agoeiro | 18 | Agoeiro (2005) |
How does entityvisible work? | slenkar | 5 | slenkar (2005) |
scaling animated meshes | D4NM4N | 8 | jfk EO-11110 (2005) |
AI code for FPS/3PS | Alienforce | 13 | Techlord (2005) |
Mesh-based 3D GUI | Techlord | 50 | Techlord (2005) |
Quick question about scales!? | Alienforce | 6 | Alienforce (2005) |
Corner Collisions acting wierd | Rubiks14 | 9 | Rubiks14 (2005) |
Can't remove Titlebar | John Blackledge | 7 | John Blackledge (2005) |
black out background at any rez | dena | 9 | John Blackledge (2005) |
WASD movement | lonnieh | 14 | The r0nin (2005) |
File Handling - resolving a Directory name | _PJ_ | 1 | _PJ_ (2005) |
check for duplicate numbers, various sized list | Nicstt | 1 | Nicstt (2005) |
exporting animation from modeling software | Cousin Gilgamesh | 13 | Cousin Gilgamesh (2005) |
Meshes go crazy... | 3DFish | 8 | Ice9 (2005) |
Maplet lightmaps question | Rubiks14 | 22 | Rubiks14 (2005) |
EntityAutoFade out of rendering pipeline | Naughty Alien | 2 | sswift (2005) |
Realistic Fire | David819 | 2 | Naughty Alien (2005) |
What IDE? | RetroRusty | 14 | Hotcakes (2005) |
list(s) of letters | Nicstt | 6 | Nicstt (2005) |
Vertexx() and co | Hujiklo | 7 | Hujiklo (2005) |
Throwing A Grenade | Berserker [swe] | 20 | big10p (2005) |
Sprites doubling in size for no apparent reason | Viperfish | 6 | BlitzSupport (2005) |
Strange behaviour/bug, need your help | Jake L. | 11 | Jake L. (2005) |
AsTrayIcon.dll | splinux | 4 | Alienforce (2005) |
A Type in a Type | asdfasdf | 11 | Ice9 (2005) |
2D to 3D Cordinates and vice versa | Clyde | 14 | Xaron (2005) |
Particle Candy and collisions | ronbravo | 5 | Dreamora (2005) |
Dot 3 Texture Blending | _PJ_ | 2 | Dreamora (2005) |
Highscore Table | Swefx | 4 | Yan (2005) |
ino setup problem | Nicstt | 6 | Nicstt (2005) |
Progress Bars | xmlspy | 2 | jfk EO-11110 (2005) |
Flying Box Sim Alpha | Baystep Productions | 2 | jfk EO-11110 (2005) |
Ship docking help | asdfasdf | 2 | jfk EO-11110 (2005) |
Map Editor | RetroRusty | 2 | Rhyolite (2005) |
Another Ragdoll problem | Nexus6 | 8 | Stevie G (2005) |
Slowdown problems... | elseano | 25 | Tom (2005) |
DICOM in blitz3d | shawnus | 8 | morszeck (2005) |
Patches | Baystep Productions | 4 | Mustang (2005) |
Choppy Frame Timers | Liberator | 5 | Liberator (2005) |
Detecting Connected Disc Drives ( or CD Drives ) | Cold Storage | 4 | John Blackledge (2005) |
VertexX etc Commands | Makepool | 8 | Ross C (2005) |
Returning a given texture coord in 3d space | D4NM4N | 3 | KuRiX (2005) |
Smoke | asdfasdf | 4 | IPete2 (2005) |
Re-Upgrading my Blitz3D | AvestheFox | 9 | AvestheFox (2005) |
Maximum number of vertexes | PowerPC603 | 9 | ashmantle (2005) |
Light viewable at certain angles | asdfasdf | 3 | asdfasdf (2005) |
Issue with Radeon cards and alphamapped tex's | GrumpyOldMan | 2 | Shifty Geezer (2005) |
best way to copy a type to a bank? | Guan | 5 | Storm8191 (2005) |
Hires Timer DLL | Tom | 1 | Tom (2005) |
16 bit textures | Shifty Geezer | 3 | Neochrome (2005) |
Texture problem | Neochrome | 2 | big10p (2005) |
Problem with lights | PowerPC603 | 5 | PowerPC603 (2005) |
G.L.E.T and Types ?? | Alienforce | 7 | Alienforce (2005) |
TCP/UDP Port Sniffing | Banshee | 8 | Banshee (2005) |
How to: rotate camera with mouse on all axis | Andres | 5 | Andres (2005) |
Conforming to a mesh | Liberator | 7 | BlitzSupport (2005) |
Can't write to custom alpha'd texture | Shifty Geezer | 4 | jfk EO-11110 (2005) |
RPG user interface | Nicstt | 6 | Zethrax (2005) |
writing exture transparency | Shifty Geezer | 2 | Shifty Geezer (2005) |
How 2 mask brush | Shifty Geezer | 4 | Shifty Geezer (2005) |
Textures - BMP vs JPG | KuRiX | 17 | KuRiX (2005) |
When did cubemapping appear in hardware | Shifty Geezer | 12 | Shifty Geezer (2005) |
Cupemapped infinite plane (water) | ozak | 3 | ozak (2005) |
Read/Write Excel Files | Tony Hart | 7 | Sweenie (2005) |
Array of Type | Banshee | 6 | Banshee (2005) |
Large Images cannot be displayed | Mimi | 14 | big10p (2005) |
Collision problem | HappyCat | 15 | HappyCat (2005) |
Alt+Tab / Windows Key | King Dave | 1 | King Dave (2005) |
A* Pathfinding - a problem | WildStorm | 13 | WildStorm (2005) |
Rottnet problem | ozak | 1 | ozak (2005) |
unrar.dll wrapper? | GR | 2 | Neochrome (2005) |
What are Normals for? | Nicstt | 10 | KuRiX (2005) |
TCP stream problem | BenS | 3 | Banshee (2005) |
Updated ClusterizeMesh | jfk EO-11110 | 2 | WildStorm (2005) |
ATan2 algorithm (locked) | fall_x | 1 | fall_x (2005) |
Should I manually paint these objects? | Shifty Geezer | 2 | Rhyolite (2005) |
Normal Map From Mesh | Morbius | 8 | puki (2005) |
How do they do it? | Baystep Productions | 7 | Picklesworth (2005) |
Recreating AMAL in Blitz | QuickSilva | 18 | Banshee (2005) |
maximum number of vertices and surfaces per entity | LAB[au] | 12 | Banshee (2005) |
System tray | Baystep Productions | 3 | Andy (2005) |
How to determine a brushes Alpha | jfk EO-11110 | 3 | jfk EO-11110 (2005) |
Trig troubles with camera. | Shifty Geezer | 5 | markcw (2005) |
Best level editor | ozak | 9 | Berserker [swe] (2005) |
.IT modules crashing (again) | HappyCat | 3 | HappyCat (2005) |
Animating Doors and similar | Nicstt | 34 | Nicstt (2005) |
Strange If statement behaviour | CakeMonitor | 11 | John Blackledge (2005) |
Wings 3D tutorials | Nicstt | 13 | Pongo (2005) |
Keyword? | Red Ocktober | 7 | Picklesworth (2005) |
Rotating animated meshes | slenkar | 7 | Ricky Smith (2005) |
Crash on End? | Black Hydra | 3 | Nicstt (2005) |
Lighting Normals Problem | Stevie G | 10 | Stevie G (2005) |
Lightmapping question | John Blackledge | 14 | AdrianT (2005) |
How to get array length | Shifty Geezer | 6 | big10p (2005) |
Texturing Help | Uncle | 8 | Uncle (2005) |
3Dsound problems | Bob13 | 6 | Bob13 (2005) |
Help Exec? | John Blackledge | 9 | Picklesworth (2005) |
Multi UV models | Shifty Geezer | 5 | Ross C (2005) |
How do I find the current users desktop directory? | Cold Storage | 14 | ozak (2005) |
What constitutes low polygons? | Nicstt | 12 | Ross C (2005) |
Glass Ball material | Picklesworth | 5 | Shifty Geezer (2005) |
Argh! Mesh texturing 'mare! | Shifty Geezer | 5 | Tom (2005) |
Real mice in virtual 3D: a research project | York | 19 | Bot Builder (2005) |
Free verlet-physics libraries? | Ezbe | 1 | Ezbe (2005) |
RenderWorld tweening alpha problem | Hamish | 3 | Oddball (2005) |
easy z axis? | Cousin Gilgamesh | 5 | Cousin Gilgamesh (2005) |
Problem with Types ... Guru needed please! | hed | 9 | hed (2005) |
How to trap ANY key pressed? | Boiled Sweets | 5 | Boiled Sweets (2005) |
Solution??? - Run Time Error if reading hidden dir | Cold Storage | 3 | Cold Storage (2005) |
Error trapping non-existent? | Cold Storage | 8 | Ross C (2005) |
Using .maplet files | kfprimm | 3 | kfprimm (2005) |
Enlightec Ltd. is looking for coders and artists... | Svenz | 21 | ozak (2005) |
GUIlib used in ALE? | ozak | 4 | Picklesworth (2005) |
BlitzUI- how to do automatic scrolling? | Howitzer | 1 | Howitzer (2005) |
Texture compressing with dx7test.dll | Barton | 13 | Braincell (2005) |
Surfaces? | John Blackledge | 21 | jfk EO-11110 (2005) |
Arrays as Type fields | Shifty Geezer | 4 | big10p (2005) |
systemproperty$ full list? | Cold Storage | 2 | Cold Storage (2005) |
B3D and 3DS | Nicstt | 4 | Nicstt (2005) |
Good FPS function | JoshK | 2 | Picklesworth (2005) |
Icon on the quicklaunch toolbar | splinux | 28 | splinux (2005) |
Easiest way to push train cars | asdfasdf | 12 | asdfasdf (2005) |
Mutliplayer IP issues | Liberator | 15 | ozak (2005) |
Mouse speed | splinux | 11 | splinux (2005) |
Drawing 3D sprites in screencoords? | ozak | 5 | ozak (2005) |
Loading a texture into a multi frame texture? | Boiled Sweets | 2 | Stevie G (2005) |
How to clear to a bitmap in 3D? | Shifty Geezer | 12 | Neochrome (2005) |
Creating toggling keyboard pause button | Shifty Geezer | 8 | Neochrome (2005) |
Texture Masking! | Neochrome | 4 | Neochrome (2005) |
Single Surface Particles | Neochrome | 7 | Neochrome (2005) |
Space Scale Revisited | _PJ_ | 7 | Andy (2005) |
Reading values from a web page | Dimas | 2 | jfk EO-11110 (2005) |
Pop3 with Gmail? | EvilMeowChi | 37 | fraggle (2005) |
axis of rotation | Cousin Gilgamesh | 4 | Cousin Gilgamesh (2005) |
Functions stuff | Picklesworth | 3 | Cousin Gilgamesh (2005) |
"X" button closing the window | Warren | 5 | simonh (2005) |
Mmorpg client/server concepts? | fall_x | 6 | ozak (2005) |
download JPEG from a web page | Dimas | 7 | Damien Sturdy (2005) |
Undocumented function 'createbutton()" | DH | 11 | _PJ_ (2005) |
Off screen targert pointer | King Dave | 14 | Ross C (2005) |
Textures with 2048x2048 | Barton | 8 | Rhyolite (2005) |
How do I? | IPete2 | 22 | Sledge (2005) |
How come alpha is colorkey on images? | ozak | 7 | Beaker (2005) |
CountVertex Question | KuRiX | 3 | KuRiX (2005) |
World tweening question | ozak | 2 | jfk EO-11110 (2005) |
Moving an entity from point x,y,z to x1,y1,z1 | paultheaxeman | 6 | Craig H. Nisbet (2005) |
Occlude Big Mesh Parts | KuRiX | 22 | AdrianT (2005) |
ODE and multiplayer | Jeroen | 14 | Jeroen (2005) |
Rottnet experiences | ozak | 2 | Ross C (2005) |
Highlighting objects problem (using TFormVector) | Ghost Dancer | 12 | Ghost Dancer (2005) |
Network trouble :) | ozak | 13 | Damien Sturdy (2005) |
Math Help needed: Polevector for Ik System | Danny | 5 | Danny (2005) |
title bar in windowed mode | dena | 10 | jfk EO-11110 (2005) |
Is there still support for Terrabit Packer? | Clyde | 2 | IPete2 (2005) |
Have you ever get a problem like this? | Paolo | 12 | Ross C (2005) |
Alpha blended rectangle | ozak | 4 | Rhyolite (2005) |
Recommended installers | Shifty Geezer | 3 | Yan (2005) |
How do I attach my ragdoll system to a .b3d model | Nexus6 | 4 | Nexus6 (2005) |
Morph City Demo | dena | 3 | dena (2005) |
Blitz3D and 3DS Max export | ashmantle | 9 | ashmantle (2005) |
Limiting the FPS? | nazca | 9 | ozak (2005) |
Q. Triangle Batching with older cards (GF2) | Matty | 7 | Mustang (2005) |
Vertex Alpha? | Black Hydra | 3 | Mustang (2005) |
FPSNet Problem | jfk EO-11110 | 5 | jfk EO-11110 (2005) |
Smooth Water | wizzlefish | 5 | wizzlefish (2005) |
Adding vertexes with UV coords | Chaduke | 11 | Damien Sturdy (2005) |
Create Sprite, FreeSprite | Neochrome | 11 | Neochrome (2005) |
HELP with photoshope .PNG transparencies | Neochrome | 10 | Neochrome (2005) |
Vertex Animation | Makepool | 5 | Zenith (2005) |
Measurement of RenderWorld Time | KuRiX | 6 | Rhyolite (2005) |
Static Data Loader v0.0.2 | dena | 1 | dena (2005) |
Strange alpha problem... | Ross C | 11 | DH (2005) |
Long Lost Topics | wizzlefish | 4 | Ice9 (2005) |
About Texture Limits | KuRiX | 10 | Mustang (2005) |
Banks and Images | Nicstt | 4 | Nicstt (2005) |
Help With Sound BPM | Neochrome | 16 | Neochrome (2005) |
Multi types and functions | Shifty Geezer | 4 | big10p (2005) |
port i/o | jhocking | 4 | John Blackledge (2005) |
push object away from explosion center | ryan scott | 2 | John Pickford (2005) |
Wireframe question | * | 4 | * (2005) |
BF1942 type game | Chroma | 10 | GfK (2005) |
3d limits for machine spec | Caff | 3 | * (2005) |
B3D Models crash in debug mode | Makepool | 1 | Makepool (2005) |
Other file formats | cr | 7 | Damien Sturdy (2005) |
After team following | cr | 32 | Mustang (2005) |
Did anyone ever speed up Rendering to a Texture? | John Pickford | 7 | Oddball (2005) |
GNET on your own server | JoshK | 39 | jfk EO-11110 (2005) |
Blitz lighting | Paulo | 4 | Rhyolite (2005) |
Extract Media From Exe | KuRiX | 7 | Wings (2005) |
Saving a texture? | Boiled Sweets | 4 | Damien Sturdy (2005) |
Blitz poly limits | * | 3 | * (2005) |
masked colour images tip | MadJack | 2 | Ross C (2005) |
returning desktop settings | D4NM4N | 6 | D4NM4N (2005) |
single surface question | ryan scott | 2 | sswift (2005) |
Would blitz be able to handle this joystick? | fall_x | 7 | ryan scott (2005) |
Need help with FPS | Berserker [swe] | 63 | Berserker [swe] (2005) |
Texel Challenge (pixel perfect texture alignment) | Shifty Geezer | 8 | Shifty Geezer (2005) |
Can you complete this project? | darcnier | 31 | sswift (2005) |
Types | RiverRatt | 2 | RiverRatt (2005) |
mouse pointer is slow!?! | D4NM4N | 16 | D4NM4N (2005) |
imagescollide bug | pepsc | 2 | Bremer (2005) |
Well behaved Windows? | big10p | 7 | big10p (2005) |
suddenly the file handle is closed | Lane | 2 | Lane (2005) |
B3D vertex alpha question | D4NM4N | 5 | D4NM4N (2005) |
3D Text | xmlspy | 5 | erbbysam (2005) |
what is more efficient? | D4NM4N | 11 | big10p (2005) |
TGA's and masking | MadJack | 4 | Who was John Galt? (2005) |
No colored lights with normal mapping. | DH | 7 | DH (2005) |
Float To String Problem | KuRiX | 5 | KuRiX (2005) |
PositionEntity verticeX/Y/Z | Banshee | 3 | Banshee (2005) |
Anyone using DbPro (locked) | cr | 1 | cr (2005) |
Image does not exist??? | fall_x | 9 | fall_x (2005) |
Mirrors... Is There A Way To... | Red Ocktober | 7 | Andy (2005) |
Speech Recognition? | John Blackledge | 16 | John Blackledge (2005) |
Cannot edit Masked Textures | Fry Crayola | 23 | Andy (2005) |
What would cause this crash? | slenkar | 6 | slenkar (2005) |
Collisions and explosions | cash | 2 | jfk EO-11110 (2005) |
Terrain collision problems | Xzider | 2 | jfk EO-11110 (2005) |
Replacing colors in images? | fall_x | 2 | fall_x (2005) |
Gui's? | fall_x | 17 | fall_x (2005) |
Animation | fall_x | 5 | fall_x (2005) |
tracing rocket movement | ryan scott | 6 | ryan scott (2005) |
Saving UV's into a file help | Ross C | 4 | Ross C (2005) |
Finding Proxy server from registry? | fall_x | 1 | fall_x (2005) |
Help with Tile-Based Game | wizzlefish | 11 | wizzlefish (2005) |
Seriously, why all the jitters and flashes? | Orgull | 19 | Orgull (2005) |
WinBlitz 3d | Picklesworth | 59 | Picklesworth (2005) |
Rendering limits | RifRaf | 7 | RifRaf (2005) |
Seamless Texture Conversion | Teffo | 2 | Alienforce (2005) |
poke/peekfloat structure | flounder22001 | 3 | flounder22001 (2005) |
where is vividgl gone? | ICECAP | 7 | Naughty Alien (2005) |
APOE 0.1 Alpha (Done?) | Picklesworth | 19 | Picklesworth (2005) |
strange alpha problem | D4NM4N | 3 | D4NM4N (2005) |
interpolate two angles | jfk EO-11110 | 12 | jfk EO-11110 (2005) |
Fight Game AI | splinux | 17 | splinux (2005) |
Jitters during camera rotation, help? | Orgull | 22 | Ross C (2005) |
A little help with trig please. | TartanTangerine (was Indiepath) | 10 | TartanTangerine (was Indiepath) (2005) |
Help with maths problem please.. | Rad Gravity | 5 | Rook Zimbabwe (2005) |
Blitz3D RockOut | Luke.H | 8 | wizzlefish (2005) |
Physics and collisions | RiverRatt | 8 | RiverRatt (2005) |
mesh tri toplimit | D4NM4N | 3 | D4NM4N (2005) |
Coolest Error Ever? | Black Hydra | 9 | D4NM4N (2005) |
BlitzSql problem | fall_x | 7 | Rook Zimbabwe (2005) |
writing 2 b3d | D4NM4N | 7 | D4NM4N (2005) |
Movie Control Alternatives | jfk EO-11110 | 15 | jfk EO-11110 (2005) |
The Duck - Has Irrlichtbb died? | GrumpyOldMan | 1 | GrumpyOldMan (2005) |
3D Fonts | RGR | 14 | sswift (2005) |
Disabling Blitz3D's Collision System | Orgull | 3 | Orgull (2005) |
Find out if a wheel is skidding? | Damien Sturdy | 4 | Damien Sturdy (2005) |
cube uvs | D4NM4N | 2 | jfk EO-11110 (2005) |
parenting entities | D4NM4N | 3 | D4NM4N (2005) |
Absurd and horrible and disgraceful problem. | Picklesworth | 11 | Ricky Smith (2005) |
Any way to change OS Mouse Sensitivity? | Gabriel | 11 | Gabriel (2005) |
joystick move relative to camera | ryan scott | 1 | ryan scott (2005) |
not so invisible vertices | D4NM4N | 4 | Beaker (2005) |
Morph city demo + source code | Nikko | 9 | dena (2005) |
Can you have ragdoll without physics lib | Nexus6 | 3 | Nexus6 (2005) |
nose.... er.. Vertexpicking | D4NM4N | 5 | D4NM4N (2005) |
glowing graphics | ryan scott | 5 | Matty (2005) |
rotating based on joystick | ryan scott | 2 | ryan scott (2005) |
glowing objects... | ICECAP | 25 | GR (2005) |
EntityAlpha on part of a mesh? | 3DFish | 4 | 3DFish (2005) |
Cubemapping trouble | 3DFish | 9 | 3DFish (2005) |
Help with my program | CarlosEures | 9 | jfk EO-11110 (2005) |
Sidebar GUI? | Picklesworth | 8 | Rook Zimbabwe (2005) |
Graphical Interface Problem... | ICECAP | 4 | ICECAP (2005) |
Why does this fail to work? | bradford6 | 4 | Perturbatio (2005) |
Problem with BackBuffer and CopyRect | KuRiX | 12 | KuRiX (2005) |
Terrain to mesh ????!? | Alienforce | 7 | erbbysam (2005) |
MIDI input from a keyboard? | Caff | 26 | John Blackledge (2005) |
OpenMovie()/CloseMovie() memory leak? | John Blackledge | 11 | John Blackledge (2005) |
Terrain mapping | Alienforce | 5 | Alienforce (2005) |
GetKey() Help. | Black Hydra | 5 | Black Hydra (2005) |
TrianglesIntersect()? | JoshK | 1 | JoshK (2005) |
Simple Projectile Physics | Gabriel | 5 | Berserker [swe] (2005) |
Character Animation Help | Rogue Vector | 2 | semar (2005) |
MouseZSpeed Bug? | fall_x | 3 | fall_x (2005) |
Light problem with multitexture.!! | L_Draven | 4 | L_Draven (2005) |
Nivida Quadro2 and lighting prob | MadJack | 4 | Rroff (2005) |
Debugger request | Picklesworth | 3 | Xaron (2005) |
Collision's From a Ball to ??? | Paul "Taiphoz" | 6 | Paul "Taiphoz" (2005) |
scanlines? | D4NM4N | 9 | D4NM4N (2005) |
Euler Rotation Order | KuRiX | 5 | KuRiX (2005) |
.Gif loader? | Picklesworth | 6 | Picklesworth (2005) |
Cannot create 3d device.... please help | DH | 10 | Lane (2005) |
Speed up - any advise | David819 | 26 | Gabriel (2005) |
3D Animation Oddity | Makepool | 15 | Hujiklo (2005) |
Inverse of CameraProject | KuRiX | 5 | KuRiX (2005) |
Performance question | Jay Kyburz | 9 | Rroff (2005) |
Texture layers and 3d mesh objects | Crazidemon | 7 | Brendane (2005) |
Multitexturing | Wayne | 1 | Wayne (2005) |
Less Frames per Secs when compiled | Oliver Dorloechter | 6 | Rroff (2005) |
object and handle cause crashes? | slenkar | 11 | slenkar (2005) |
Cubemap Questions | xmlspy | 8 | Damien Sturdy (2005) |
auto software update. | Paul "Taiphoz" | 4 | Paul "Taiphoz" (2005) |
CameraPick with ProjectionMode=2 | KuRiX | 5 | KuRiX (2005) |
2D - Network tweening (slow pc / fast pc) | GC-Martijn | 6 | GC-Martijn (2005) |
rotations with show/hide entitly | dena | 4 | jfk EO-11110 (2005) |
Blitzplay help | Farflame | 17 | KuRiX (2005) |
Force null Type? | Picklesworth | 5 | Floyd (2005) |
How to Know when the Window is Active | KuRiX | 2 | KuRiX (2005) |
Worth Purchasing BLit3d this late ? | SillyPutty | 35 | Neuro (2005) |
Delete folder (and subfolders)? | John Blackledge | 6 | John Blackledge (2005) |
vertextexturecoords question | D4NM4N | 4 | D4NM4N (2005) |
Rotate a Entity slowly to face another | Teffo | 4 | Teffo (2005) |
2D Images over 3D | slenkar | 3 | Ross C (2005) |
mousepick / entityalpha problem... | Rook Zimbabwe | 20 | Rook Zimbabwe (2005) |
FAST particle engine, anyone? | DH | 24 | John Blackledge (2005) |
Maximize Window at Start | KuRiX | 7 | jfk EO-11110 (2005) |
A nice complex shadow prob :) | D4NM4N | 4 | D4NM4N (2005) |
2D with 3D on top? | Jon_E_5 | 9 | Jon_E_5 (2005) |
Pseudo-random reproducible number generator? | WarpZone | 10 | morduun (2005) |
Judging the intersection point of moving objects | Makepool | 9 | Chroma (2005) |
File STRING | Zach3D | 3 | RGR (2005) |
RTS source code? | slenkar | 5 | slenkar (2005) |
Mimicced B3d load Command with incremental stuff? | Picklesworth | 5 | Andy (2005) |
got a weird one!?! | D4NM4N | 9 | D4NM4N (2005) |
no-possible-to-close-window | splinux | 19 | splinux (2005) |
Rotation -180 to +180 | John Blackledge | 9 | John Blackledge (2005) |
Text Box | Zach3D | 4 | Zach3D (2005) |
Blitz3D with PocketPC? | asdfasdf | 7 | Panno (2005) |
Help starting a 3d racing game | 3DBuzzFan | 11 | Rook Zimbabwe (2005) |
Many Surfaces = Slowdown? Not me! | Picklesworth | 9 | AdrianT (2005) |
Placing bots and AI? | anderstone | 10 | BlackJumper (2005) |
desktop | splinux | 16 | Lane (2005) |
Window | splinux | 27 | John Blackledge (2005) |
Collision "problem" | King Dave | 12 | MadJack (2005) |
Weird b3d problem | Rad Gravity | 5 | Berserker [swe] (2005) |
Wasn't there a space Invaders source for Bitz3D? | jfk EO-11110 | 6 | jfk EO-11110 (2005) |
Finding distance between two entities? | ICECAP | 4 | Damien Sturdy (2005) |
Cube Mapping Optimization | Steve Elliott | 4 | Damien Sturdy (2005) |
IndeED | Joey | 36 | MikeHart (2005) |
vertex alpha?? | D4NM4N | 2 | Stevie G (2005) |
how do i do this | D4NM4N | 3 | D4NM4N (2005) |
2D LOS system? | Craig H. Nisbet | 3 | Craig H. Nisbet (2005) |
Pivot needed in FPS? | anderstone | 4 | jfk EO-11110 (2005) |
Best FPS Camera? | anderstone | 8 | Ross C (2005) |
Array in functions and 'Step' Constant | splinux | 8 | WolRon (2005) |
Slowing down as time goes on? | mrtricks | 14 | John Pickford (2005) |
write to INI file | Sender | 5 | Snarkbait (2005) |
Get exe name? | Luke.H | 6 | Luke.H (2005) |
Conversion from big endian to little endian | Andy | 4 | Andy (2005) |
Application as Windows Service | ALAN-MHz | 9 | ALAN-MHz (2005) |
Optimizing Code | Craig H. Nisbet | 4 | WolRon (2005) |
multiple lights for dot3? | Raitsun | 4 | Naughty Alien (2005) |
How to create 4 texture layers (multitexturing)? | Braincell | 4 | AdrianT (2005) |
Object and Handle | splinux | 3 | splinux (2005) |
DEBUG Variable? | Picklesworth | 6 | Picklesworth (2005) |
C Shop Help? | LKFX | 12 | LKFX (2005) |
address of a Blitz3D user function? | Xception | 5 | Kev (2005) |
reset entity | D4NM4N | 14 | D4NM4N (2005) |
this Flip Command | Clarks | 5 | big10p (2005) |
read only files | Jay Kyburz | 3 | Jay Kyburz (2005) |
correct cubic environment mapping, how? | Raitsun | 6 | Snarkbait (2005) |
Using Tok + Blitz Collision, will it work? | OrcSlayer | 19 | Raitsun (2005) |
Visual C++ 6 Threading | KuRiX | 2 | KuRiX (2005) |
Passing a variable to a function | mrtricks | 6 | mrtricks (2005) |
Hiding models | cash | 7 | jfk EO-11110 (2005) |
The old surfaces problem | gburgess | 24 | joncom2000 (2005) |
Quick question about Handle() | mrtricks | 4 | Hotcakes (2005) |
Speed of CreatePivot and FreeEntity | KuRiX | 10 | RGR (2005) |
Combining Cubic Environment Mapping & Dot 3? | John Pickford | 10 | Picklesworth (2005) |
indexing types | D4NM4N | 7 | Craig H. Nisbet (2005) |
Dangerous optimization? | big10p | 4 | big10p (2005) |
Releasing my B3D code modules | Storm8191 | 16 | Storm8191 (2005) |
Point In Front of SpaceShip | Teffo | 5 | Teffo (2005) |
e-mail sending? | Craig H. Nisbet | 9 | Craig H. Nisbet (2005) |
Cube Map Help! | Idaho Razor | 6 | Idaho Razor (2005) |
Pointers in types?? | PsychicParrot | 13 | Jeppe Nielsen (2005) |
WinApi Question (GetEnvironmentVariable) | maverick69 | 9 | TartanTangerine (was Indiepath) (2005) |
positionsprite() | D4NM4N | 1 | D4NM4N (2005) |
Cinema4d .3ds not working?? | Faz | 7 | salah (2005) |
Target system | RiverRatt | 2 | jfk EO-11110 (2005) |
Multiple keypresses? | RiverRatt | 8 | yours (2005) |
Fredborgs Dot3 code | Raitsun | 6 | Raitsun (2005) |
ExecFile command line bother | Picklesworth | 5 | jfk EO-11110 (2005) |
Prevent Alt+Tab in fullscreen | RepeatUntil | 4 | smilertoo (2005) |
Rotating textures around texture centre | Shifty Geezer | 7 | Shifty Geezer (2005) |
Trees and leaves | DH | 11 | DH (2005) |
Hi-Res Textures KILL b3d?? | Snarkbait | 17 | Gabriel (2005) |
Timesharing? | John Blackledge | 4 | John Blackledge (2005) |
No 'Pause' key?' | John Blackledge | 7 | John Blackledge (2005) |
Loading Quake MD3 Files | Rogue Vector | 4 | Ross C (2005) |
Sticky Platforms | Hujiklo | 3 | Hujiklo (2005) |
Animating on the Interrupts? | Rad Gravity | 11 | Andy (2005) |
it turned blue! (the word object that is...) | Rook Zimbabwe | 7 | D4NM4N (2005) |
Help with Car Lights Textures | KuRiX | 8 | D4NM4N (2005) |
Alignment problems. | Maximus Primal | 16 | Ross C (2005) |
VRML export | Avatara | 2 | mearrin69 (2005) |
Single surface entities | slenkar | 5 | slenkar (2005) |
findchild and collisions | PsychicParrot | 7 | PsychicParrot (2005) |
Interpolating Data | ICECAP | 2 | jfk EO-11110 (2005) |
Centering letters | wizzlefish | 5 | Rook Zimbabwe (2005) |
Speed based on time? | EvilMeowChi | 6 | jfk EO-11110 (2005) |
Vertex Texture Co-ords | Nexic | 6 | Nexic (2005) |
2005 Coders Workshop WATER Competition! | cyberseth | 10 | cyberseth (2005) |
How Can I Select A Vertex With The Mouse | Delerna | 4 | BlitzSupport (2005) |
questions about level design | ryan scott | 19 | AdrianT (2005) |
Slowdown between the starting menu and the game | 3DFish | 5 | IPete2 (2005) |
Help with GUI | xmlspy | 10 | Rook Zimbabwe (2005) |
A* poathfinding | slenkar | 5 | slenkar (2005) |
Delta timing hard to implement in current project? | Ross C | 4 | Ross C (2005) |
returning image info | Rook Zimbabwe | 4 | Rook Zimbabwe (2005) |
Blitzbasic 3d Support | Idaho Razor | 23 | Idaho Razor (2005) |
Rotational Speed? | Chroma | 3 | Chroma (2005) |
Tokamak Movement? | RiverRatt | 3 | RiverRatt (2005) |
Is this happening to anyone else? | Picklesworth | 6 | Matty (2005) |
copying a copyentity | JBR | 19 | Ross C (2005) |
Runs slowly on some systems, fast elsewhere... | Fry Crayola | 14 | Rook Zimbabwe (2005) |
window design | RRK1020 | 5 | Rook Zimbabwe (2005) |
Again GNet... | jfk EO-11110 | 1 | jfk EO-11110 (2005) |
Delta Timing? | RiverRatt | 8 | Ice9 (2005) |
Entity on the ground? | EvilMeowChi | 6 | jfk EO-11110 (2005) |
XP SP2?!??! | Alienforce | 8 | Yan (2005) |
How to create a glow effect | mag. | 17 | Ross C (2005) |
How similar to b3d is BMax? | Picklesworth | 6 | Ross C (2005) |
Plotting A 3D Ellipse | bedhouin | 11 | RGR (2005) |
ClearWorld and Images | KuRiX | 11 | Ross C (2005) |
Dressing character | AbbaRue | 2 | Alberto (2005) |
Help with cubemaps | Snarkbait | 5 | Snarkbait (2005) |
Simple Array indexing question. | Craig H. Nisbet | 3 | Stevie G (2005) |
VertexW | mrtricks | 13 | Tom (2005) |
Dumb-founded by stubborn type | Hujiklo | 10 | LineOf7s (2005) |
Recorder Program | splinux | 2 | Dirk Krause (2005) |
Question about Types (B3D) | mrtricks | 14 | mrtricks (2005) |
Delete Vertex | Nexic | 3 | Beaker (2005) |
Blitz Terrain/Align Mesh | OverDozing | 4 | Stevie G (2005) |
Help with Gravity/Bounce Code... | Chroma | 15 | Sweenie (2005) |
More email sending problems. | John Pickford | 6 | John Pickford (2005) |
How to NOT mask images | KuRiX | 4 | KuRiX (2005) |
Quad Rotation | Nexic | 8 | Nexic (2005) |
Silo (locked) | Jack | 1 | Jack (2005) |
Delta Timing Issue with Step Processors | TartanTangerine (was Indiepath) | 4 | Viperfish (2005) |
grouping things | cash | 4 | _PJ_ (2005) |
is this a good idea or not? | Turkwoyz | 3 | Turkwoyz (2005) |
?how to SaveB3D Lightmapping Data | Duckstab[o] | 5 | Duckstab[o] (2005) |
How to get font name? | big10p | 9 | big10p (2005) |
Primitives & Surfaces | _PJ_ | 5 | big10p (2005) |
Text boxes | RRK1020 | 3 | Rook Zimbabwe (2005) |
b3d Pipeline and Helpers | KuRiX | 8 | AdrianT (2005) |
Type Field initializers | WolRon | 9 | Damien Sturdy (2005) |
Master List | Baystep Productions | 2 | WolRon (2005) |
Elite NPC movement | * | 11 | * (2005) |
Need super fast AntiAlias routine for a texture. | Stevie G | 4 | sswift (2005) |
1 model rendered 2 times? | asdfasdf | 9 | _PJ_ (2005) |
3ds | SabataRH | 6 | SabataRH (2005) |
Anyone near Tampa, Florida? | karmacomposer | 6 | karmacomposer (2005) |
Automatic terrain texturer | Picklesworth | 16 | slenkar (2005) |
Bone animation problem | Makepool | 2 | jfk EO-11110 (2005) |
MD2 animation skip with camera | Rage_Matrix | 2 | puki (2005) |
Screensaver -> how to detect the config button? | Paolo | 3 | Paolo (2005) |
printing on a sprite | Rook Zimbabwe | 2 | Sledge (2005) |
kill camera | Rook Zimbabwe | 14 | Rook Zimbabwe (2005) |
Email Sending Problem | John Pickford | 3 | John Pickford (2005) |
F.L.E. heightmap? | slenkar | 3 | slenkar (2005) |
Exporting to PNG | ckob | 4 | Snarkbait (2005) |
Strange "Linepick" situation | Jack | 11 | Jack (2005) |
Lighting tiled 3d terrains | podperson | 5 | Baystep Productions (2005) |
TEXTURE TOOL | Naughty Alien | 5 | Alienforce (2005) |
video card memory | Rook Zimbabwe | 4 | Rook Zimbabwe (2005) |
Terabit datapacker text files | slenkar | 11 | slenkar (2005) |
Collisions again | cash | 5 | cash (2005) |
Wishing for a use of the z-buffer... | Damien Sturdy | 9 | Damien Sturdy (2005) |
Another attempt at my linepicking problem | Damien Sturdy | 7 | Damien Sturdy (2005) |
Question on String Search | starfox | 7 | DJWoodgate (2005) |
Quat "Height" maths question: | Damien Sturdy | 20 | RGR (2005) |
Desktop Shortcut | n8r2k | 4 | Damien Sturdy (2005) |
Bone Tweening System | Makepool | 4 | Damien Sturdy (2005) |
Any ideas? | IPete2 | 3 | big10p (2005) |
destroy a type | Rook Zimbabwe | 5 | big10p (2005) |
Coding with a Spreadsheet... | Techlord | 10 | big10p (2005) |
For future reference | Picklesworth | 10 | Picklesworth (2005) |
What is dot3 lighting? | Rogue Vector | 3 | OverDozing (2005) |
What Should i Clean? | KuRiX | 12 | KuRiX (2005) |
Rendering slows down over time | slenkar | 9 | Damien Sturdy (2005) |
HideEntity with Animations is SLOW. Another way??? | Damien Sturdy | 21 | Damien Sturdy (2005) |
Reset world?? | Joey | 13 | Joey (2005) |
odd shadow theory | Kalisme | 3 | jfk EO-11110 (2005) |
Bullets and after math | Baystep Productions | 2 | lo-tekk (2005) |
Multi Texturing & lighting... | OverDozing | 8 | OverDozing (2005) |
Online programming | slenkar | 5 | slenkar (2005) |
OGRE wrapper for Blitz | Proger | 31 | Litobyte (2005) |
CHM files? | mearrin69 | 2 | DJWoodgate (2005) |
Mirror Idea | Damien Sturdy | 9 | Damien Sturdy (2005) |
introscreens | Rook Zimbabwe | 12 | Rook Zimbabwe (2005) |
DUAL SCREENS | Naughty Alien | 3 | LAB[au] (2005) |
No access to low-level animation data | Rad Gravity | 4 | Tom (2005) |
Antialias font | Neochrome | 4 | Neochrome (2005) |
quicker buffer transfers | Defoc8 | 3 | jfk EO-11110 (2005) |
Typing Games | wizzlefish | 13 | Rook Zimbabwe (2005) |
Airplane Physics | ckob | 14 | RiverRatt (2005) |
Printing from B3d | dena | 3 | dena (2005) |
Isn't much to ask... | Baystep Productions | 5 | Naughty Alien (2005) |
moving sprites down | Rook Zimbabwe | 4 | Rook Zimbabwe (2005) |
Faster way of LinePicking? | Damien Sturdy | 1 | Damien Sturdy (2005) |
Looking for "BlueScreen" trees | Jack | 22 | Tracer (2005) |
Terrain | slenkar | 5 | John Blackledge (2005) |
play sound while the wheel spins only | Rook Zimbabwe | 6 | Rook Zimbabwe (2005) |
Hmmmm now i did know the answer to this... | ICECAP | 4 | GfK (2005) |
Calculating Compound Interest | wizzlefish | 9 | Rook Zimbabwe (2005) |
Sprite Candy | Craig H. Nisbet | 7 | Rook Zimbabwe (2005) |
3d Cloth Physics? | Gabriel | 13 | wizzlefish (2005) |
How to have dynamic sized arrays in types | PowerPC603 | 4 | PowerPC603 (2005) |
Net Code for thousans of monsters | Neochrome | 8 | Storm8191 (2005) |
FMOD Update? | starfox | 4 | KuRiX (2005) |
Point Position vs a Plane | KuRiX | 5 | KuRiX (2005) |
'Drag' Scrolling in 3D | John Pickford | 16 | Damien Sturdy (2005) |
Determining when a character has reached a ledge? | Rogue Vector | 4 | Kalisme (2005) |
unHex a number | Rook Zimbabwe | 8 | Apocalypse (2005) |
Getting time from an online time server | Boiled Sweets | 12 | Apocalypse (2005) |
Blitz Media Packer ERROR | Rook Zimbabwe | 4 | slenkar (2005) |
Have to give function an identifier?? | Picklesworth | 8 | Damien Sturdy (2005) |
Rear-view mirror - camera or mirror? | puki | 12 | Damien Sturdy (2005) |
Md2 model texture | angel martinez | 2 | TeraBit (2005) |
sniper code | Panno | 7 | Panno (2005) |
The BIG one | Baystep Productions | 8 | Boiled Sweets (2005) |
Is single surface 2D really faster than normal 2D? | Fry Crayola | 11 | Fry Crayola (2005) |
Realistic Explosion - what system? | jfk EO-11110 | 15 | jfk EO-11110 (2005) |
Crowd | Alberto | 5 | jfk EO-11110 (2005) |
Making Models! | Jono | 7 | jfk EO-11110 (2005) |
Online SDK Maker? | asdfasdf | 3 | xmlspy (2005) |
Backface culling on hair | The Vestige Team | 3 | The Vestige Team (2005) |
Zip Extractor lib | xmlspy | 4 | xmlspy (2005) |
Types Question | Stevie G | 6 | big10p (2005) |
creating custom 3d primative | Duckstab[o] | 5 | Matty (2005) |
Problem with Blitzmovie.dll v1.3 | Chaos | 2 | Chaos (2005) |
Banks and Tokamak | RiverRatt | 3 | RiverRatt (2005) |
EntityAutofade | Naughty Alien | 3 | Shambler (2005) |
The Unnoficial Blitz Basic Preprocessor | Picklesworth | 7 | Bot Builder (2005) |
Filename Tracking System? | Craig H. Nisbet | 5 | Craig H. Nisbet (2005) |
Terrain Question | John Blackledge | 4 | Stevie G (2005) |
Displaying a Viewport over 2D | Black Hydra | 5 | Black Hydra (2005) |
weighted vertexes ? | nadia | 18 | Beaker (2005) |
Place meshes on terrain | Paulo | 7 | Paulo (2005) |
Disabling the Windows keys | Murilo | 4 | Murilo (2005) |
Programmers wanted | ronbravo | 2 | Caff (2005) |
Texture Blendmodes -> OpenGL | Vertex | 1 | Vertex (2005) |
2D Morphing Example? | jfk EO-11110 | 4 | jfk EO-11110 (2005) |
Barcoder Reader? | IPete2 | 5 | IPete2 (2005) |
Will we ever get bone creation by code? | elias_t | 13 | Damien Sturdy (2005) |
Animated vertices | D4NM4N | 3 | Litobyte (2005) |
Wierd color problem | EvilMeowChi | 7 | DH (2005) |
GetSurface Problem | Rob Farley | 4 | jfk EO-11110 (2005) |
Why isn't Null a constant in Blitz? | big10p | 23 | Scherererer (2005) |
Changing the texture of a skinned mesh | John Pickford | 6 | John Pickford (2005) |
Updating Blit3D | Xzider | 3 | Xzider (2005) |
Sine/Cosine Problem | Nexic | 16 | Stevie G (2005) |
Record audio using a codec. Anyone? | Andy UK | 5 | Andy UK (2005) |
3D over 2D | HappyCat | 3 | HappyCat (2005) |
MyCylinder modification | Boiled Sweets | 21 | DJWoodgate (2005) |
distorting sound | D4NM4N | 15 | jfk EO-11110 (2005) |
edge smoothing | D4NM4N | 2 | LAB[au] (2005) |
Point a 3Dsprite at the mouse pointer | Tracer | 6 | _PJ_ (2005) |
Turn Mesh Around its centermass | semar | 13 | semar (2005) |
90 degrees angles | Luke.H | 11 | Luke.H (2005) |
Which lightmapper? | John Blackledge | 10 | John Blackledge (2005) |
A few questions | Black Hydra | 6 | BlackJumper (2005) |
AphaGUI by Jeppe Nielsen | slenkar | 18 | slenkar (2005) |
Changing the axii to 360 degrees | Andy | 1 | Andy (2005) |
comparing arrays | Rook Zimbabwe | 8 | Rook Zimbabwe (2005) |
Single Surface Vs Sprites | KuRiX | 26 | _PJ_ (2005) |
Checking for rows and columns | _PJ_ | 20 | _PJ_ (2005) |
OBJ importer? | John Blackledge | 33 | TeraBit (2005) |
Blitz sending e-mails!?! | Craig H. Nisbet | 19 | Craig H. Nisbet (2005) |
PokeInt Vs Variable | KuRiX | 3 | Drey (2005) |
Advatnages of using VRAM? | IPete2 | 10 | Ross C (2005) |
photoshop style zoom tool | Bolt | 5 | big10p (2005) |
Cant set entitypickmode to zero | slenkar | 5 | Rook Zimbabwe (2005) |
thinking about doing HPlovecraft inspired game | Kalisme | 37 | BlackJumper (2005) |
SSwift terrain system - improvements | slenkar | 19 | sswift (2005) |
SuperGlobals | wizzlefish | 4 | wizzlefish (2005) |
Capture Images from a Webcam? | John Pickford | 11 | Difference (2005) |
Using EntityPick | Jack | 15 | Jack (2005) |
PNG image with different palettes | Massimo32 | 9 | Massimo32 (2005) |
TOKAMAK is ALIVE new version released today | Danny | 12 | slenkar (2005) |
Invisible collision meshes flickering | slenkar | 7 | slenkar (2005) |
Wireframe viewports | * | 6 | * (2005) |
ClearTextureFilters - what does it actually do? | IPete2 | 10 | IPete2 (2005) |
Find Child with LoadMesh and LoadAnimMesh | KuRiX | 3 | KuRiX (2005) |
2d command set in 3d | Picklesworth | 3 | Picklesworth (2005) |
Deleting temporary custom types in a function | Fry Crayola | 3 | Fry Crayola (2005) |
How do I create a second UV map? | Rob Farley | 5 | jfk EO-11110 (2005) |
Nother FUI problem lol | Joey | 4 | Rook Zimbabwe (2005) |
Loading include file multiple times | Chimeara | 11 | Paolo (2005) |
How??? (locked) | RRK1020 | 1 | RRK1020 (2005) |
do something for 10 seconds | Rook Zimbabwe | 12 | Rook Zimbabwe (2005) |
Single Surface Pixel Perfect 3D, How? | Techlord | 14 | jfk EO-11110 (2005) |
Real FPS Value | KuRiX | 6 | jfk EO-11110 (2005) |
checking a range of values | Rook Zimbabwe | 5 | Shambler (2005) |
Light question | John Blackledge | 5 | John Blackledge (2005) |
FUI Text = Blurry | Joey | 12 | Joey (2005) |
Divide problem | Craig H. Nisbet | 5 | _PJ_ (2005) |
Using Win32 API | SkyCube | 8 | Naughty Alien (2005) |
entitypitch problem | Rook Zimbabwe | 8 | _PJ_ (2005) |
Get Image Pixel | KuRiX | 9 | SoggyP (2005) |
Small question | Paolo | 9 | Sledge (2005) |
Making a video from a game | daaan | 7 | John Blackledge (2005) |
delay problem | Rook Zimbabwe | 4 | Rook Zimbabwe (2005) |
Need help with my game physics... | OrcSlayer | 12 | OrcSlayer (2005) |
Blitz icon | Chimeara | 4 | Naughty Alien (2005) |
blitz 3d to 2d | Jay Kyburz | 5 | Jay Kyburz (2005) |
Gallery uploading problems (locked) | daaan | 1 | daaan (2005) |
Findchild() help | slenkar | 5 | slenkar (2005) |
Detecting if a mesh is inside another? | ICECAP | 9 | ICECAP (2005) |
spheremap+texture? | slenkar | 5 | Pongo (2005) |
xcounting textures used | _PJ_ | 5 | _PJ_ (2005) |
SeedRnd(millisecs()) | Rook Zimbabwe | 10 | _PJ_ (2005) |
Could people 'ripping'/see a write/read tcp msg ? | GC-Martijn | 4 | GC-Martijn (2005) |
adding textures to a level whats fastest? | Duckstab[o] | 4 | Beaker (2005) |
Font in 3D | RepeatUntil | 4 | RepeatUntil (2005) |
FUI 3d Problem | Joey | 9 | Joey (2005) |
I got four spheres...and alignment probs! | PsychicParrot | 6 | Damien Sturdy (2005) |
Handheld win mobile | add | 4 | add (2005) |
Advise GUI ? | Alienforce | 9 | Alienforce (2005) |
GunFlash | cash | 7 | Rook Zimbabwe (2005) |
Does Blitz support steering wheels? | PsychicParrot | 10 | KuRiX (2005) |
need help on shadow engine (intersection) | Kalisme | 4 | sswift (2005) |
Rotate a Mesh like an Entity? | CopperCircle | 5 | Stevie G (2005) |
Mirror.. Does Anyone Know How To... | Red Ocktober | 10 | EddieRay (2005) |
plop problem | Rook Zimbabwe | 10 | Rook Zimbabwe (2005) |
Video memory not restored | zyd | 6 | _PJ_ (2005) |
file formats | Mikeyj21 | 12 | Caff (2005) |
getting the true Pitch value of an entity | Damien Sturdy | 6 | Damien Sturdy (2005) |
Blitz Printer Dll by Kanati | jfk EO-11110 | 5 | jfk EO-11110 (2005) |
Single Surface? | Mikeyj21 | 6 | Mikeyj21 (2005) |
Triangle Edge Collision | KuRiX | 4 | KuRiX (2005) |
Rotation Function Question | EvilMeowChi | 4 | EvilMeowChi (2005) |
MySQL Support? | dwfait | 6 | Techlord (2005) |
Memory Usage just keeps on growing... | Fry Crayola | 11 | Clarks (2005) |
Animation | Weber | 4 | IPete2 (2005) |
2D - low framerate - what's the issue? | Fry Crayola | 25 | big10p (2005) |
BlitzBASS v1.0 | Andy UK | 11 | Rook Zimbabwe (2005) |
AppleBasic Programming | n8r2k | 11 | n8r2k (2005) |
Illegal Type Conversion | Boiled Sweets | 3 | Boiled Sweets (2005) |
BumpMaps >revisited< | Paolo | 11 | BlitzSupport (2005) |
image or rect | Jay Kyburz | 2 | jfk EO-11110 (2005) |
b3d bone animation | jason kim | 3 | jfk EO-11110 (2005) |
Force Fedback | Funny Programmer | 3 | Erroneouss (2005) |
Creditiing someone | slenkar | 6 | jfk EO-11110 (2005) |
Window's window lib | Kryzon | 14 | Rook Zimbabwe (2005) |
Mouse Wheel Camera | Joey | 25 | Rook Zimbabwe (2005) |
Pass parameters to program? | Conan | 6 | Conan (2005) |
RPG | wizzlefish | 7 | grindalf (2005) |
Saving masked/transparent image? | Alienforce | 5 | Alienforce (2005) |
DOOM3BB | Naughty Alien | 3 | Naughty Alien (2005) |
Moving an entity with the mouse? | CopperCircle | 5 | Rook Zimbabwe (2005) |
Control over midi sounds help | daaan | 2 | John Blackledge (2005) |
! eof() is super slow - see test results | GC-Martijn | 6 | Zenith (2005) |
ODE Multiplayer Solution | KuRiX | 11 | Wayne (2005) |
how can I prevent something from zooming w/ camera | Idiot | 4 | Idiot (2005) |
Blitz and Poser | SkyCube | 13 | BlitzSupport (2005) |
httpGet help | cermit | 3 | cermit (2005) |
Antialias Screenshots ? | Alienforce | 6 | GfK (2005) |
Blitz 3D on older video cards | Strider Centaur | 4 | Nmuta (2005) |
Changing GFX Resolution | Joey | 7 | n8r2k (2005) |
alpha on imagebuffer | LAB[au] | 2 | jfk EO-11110 (2005) |
Normal Mapping in blitz | Drey | 4 | Ross C (2005) |
Masking out reflected objects | Dock | 5 | GfK (2005) |
Surround sound? | Picklesworth | 5 | Damien Sturdy (2005) |
Seamless Texture Generator | Techlord | 21 | EddieRay (2005) |
No Gosub in BlitzMax? (locked) | Rodvik | 1 | Rodvik (2005) |
Animating? | Craig H. Nisbet | 2 | jfk EO-11110 (2005) |
SIZE OF ANIMMESH | D4NM4N | 5 | Strider Centaur (2005) |
Multiples of a number | wizzlefish | 5 | wizzlefish (2005) |
Trading Card Game Source | CodeD | 5 | CodeD (2005) |
Ipete - you got that demo? | Stevie G | 5 | Stevie G (2005) |
? faster picking of entitys | Duckstab[o] | 3 | Ross C (2005) |
Placing objects at a radius | slenkar | 6 | Floyd (2005) |
Matrix in Field Type | KuRiX | 6 | Techlord (2005) |
LoadTexture? | Craig H. Nisbet | 5 | Craig H. Nisbet (2005) |
Reference Variables in Functions | KuRiX | 4 | KuRiX (2005) |
How to make a texture appear multiple times | slenkar | 3 | slenkar (2005) |
texture problem | D4NM4N | 5 | D4NM4N (2005) |
Car physics | Chimeara | 15 | Vorderman (2005) |
Elipsoid or sphere?? | D4NM4N | 4 | D4NM4N (2005) |
Loading three[d] trees | SkyCube | 8 | Ziltch (2005) |
Is nPoly any good? | HappyCat | 5 | HappyCat (2005) |
Mersenne Twist Random Number Generator | Kanati | 3 | Kanati (2005) |
Reflective Objects (sphere) | daaan | 3 | Beaker (2005) |
Feature Request | jfk EO-11110 | 8 | jfk EO-11110 (2005) |
Boned animations | Ross C | 3 | Ross C (2005) |
Any way to turn of filtering on textures? | John Pickford | 25 | (tu) ENAY (2005) |
Application lock up.. any ideas? | Jay Kyburz | 4 | Jay Kyburz (2005) |
Something about Types | KuRiX | 4 | KuRiX (2005) |
a fast way to order a type ASC (number) | GC-Martijn | 6 | big10p (2005) |
Going nuts with the enemies | SkyCube | 10 | big10p (2005) |
Problems with Blitz Collisions .. I think! | Stevie G | 5 | Rook Zimbabwe (2005) |
Load Model/Sound/Pic/Video from/to Bank? | -=Darkheart=- | 4 | Gabriel (2005) |
CUT SCENE MOVIES | Naughty Alien | 5 | * (2005) |
Interesting Lights | _PJ_ | 8 | Mikeyj21 (2005) |
Blitz3d in a Window - Jittery? | Gabriel | 11 | jfk EO-11110 (2005) |
CASTLE DEMO still the best 3rd person cam. sample? | Canali | 7 | jfk EO-11110 (2005) |
AddMesh troubles | Picklesworth | 8 | Picklesworth (2005) |
Two bits of a model overlapping when the shouldnt | ICECAP | 10 | ICECAP (2005) |
Decent 3d camera control | col | 5 | col (2005) |
How to Packet Media | KuRiX | 10 | KuRiX (2005) |
Weird crash | Shambler | 6 | jfk EO-11110 (2005) |
Show us your earily works (locked) | Drey | 1 | Drey (2005) |
CreateCanvas in Blitz3D | MErren | 3 | MErren (2005) |
kotor sword fights | slenkar | 9 | _PJ_ (2005) |
Lighting | Drey | 11 | Drey (2005) |
3DPathfinding editor for TECNO (need hard testing) | Paolo | 26 | Red Ocktober (2005) |
GNet? | Mustang | 3 | Mustang (2005) |
Fullscreen quads? | aCiD2 | 4 | jfk EO-11110 (2005) |
Animation and collision | fall_x | 21 | jfk EO-11110 (2005) |
Help needed please. | TartanTangerine (was Indiepath) | 4 | TartanTangerine (was Indiepath) (2005) |
Dual Monitor Situation :( | ICECAP | 13 | Tracer (2005) |
Blitz arrays can't be strings? | big10p | 4 | big10p (2005) |
Set the desktop gamma | JoshK | 1 | JoshK (2005) |
OpenGL geometry code | JoshK | 2 | Tom (2005) |
Batch transformations | JoshK | 4 | DJWoodgate (2005) |
Flip Image | maverick69 | 4 | DJWoodgate (2005) |
Blitz 3D Install.exe | daaan | 2 | Shambler (2005) |
Pixel Blending | (tu) ENAY | 4 | (tu) ENAY (2005) |
Transforming a scale | JoshK | 7 | JoshK (2005) |
My problem is this -- | Jack | 12 | Jack (2005) |
Blitz's Capabilities | ronbravo | 6 | ronbravo (2005) |
Weird texture problem im strugling with | Damien Sturdy | 16 | Damien Sturdy (2005) |
Optimum size for meshes? | D4NM4N | 10 | fall_x (2005) |
Deforming Vertices randomly | _PJ_ | 18 | _PJ_ (2005) |
Reducing Mipmapping | Dock | 8 | _PJ_ (2005) |
Problems with UDP connections | Storm8191 | 11 | Storm8191 (2005) |
Lightmap or Vertex Light? | Shambler | 3 | Shambler (2005) |
Programmers block | Shambler | 6 | Shambler (2005) |
Sswift's event system question | Dustin | 6 | Dustin (2005) |
IP6 | FirstTheIdea | 12 | jfk EO-11110 (2005) |
Other ways | cr | 2 | jfk EO-11110 (2005) |
Debugging Fun! | Black Hydra | 10 | jfk EO-11110 (2005) |
case tricks | Eikon | 3 | Ice9 (2005) |
For Sale: BlitzPlay Pro | Murilo | 30 | Nobody (2005) |
3d dynamic pathfinding | Caff | 24 | Paolo (2005) |
Dynamic Bones | KuRiX | 6 | Mustang (2005) |
entity created at parents position! | Chimeara | 4 | Chimeara (2005) |
looping a 3d sound | zyd | 9 | jfk EO-11110 (2005) |
Why is this code so slow | D4NM4N | 19 | D4NM4N (2005) |
Wireframe and Solid | col | 7 | Bremer (2005) |
Animated meshes pickable? | Erroneouss | 8 | Rook Zimbabwe (2005) |
Blood | WildStorm | 20 | flying willy (2005) |
3d Level Builder | Luke.H | 3 | jfk EO-11110 (2005) |
has anyone done a demo of stencil shadows? | Kalisme | 6 | Kalisme (2005) |
Sun flares and hud sprites 'shaking'! | Viperfish | 6 | Andy (2005) |
Rythym Games | daaan | 5 | Ice9 (2005) |
DDS Loader | JoshK | 4 | JoshK (2005) |
any one got ths ingularity engine to work with cs4 | Smurfpuss | 3 | Smurfpuss (2005) |
Another verlet question - suspension. | Stevie G | 17 | Stevie G (2005) |
get info from printer | Rook Zimbabwe | 4 | Rook Zimbabwe (2005) |
Good AI tutorials? | Erroneouss | 4 | Erroneouss (2005) |
SetAnimTime Confusion | Gabriel | 7 | Gabriel (2005) |
Saving Games | cash | 20 | Danny (2005) |
Sprite Designers | GameKing | 18 | IPete2 (2005) |
Advanced games! | ThomasD | 17 | _PJ_ (2005) |
Alpha Channel Problem | jfk EO-11110 | 5 | jfk EO-11110 (2005) |
"Exciting" Cameras | Picklesworth | 12 | big10p (2005) |
idea for the next blitz3d update: function(array) | GC-Martijn | 3 | Beaker (2005) |
Altering Screen Brightness? | Black Hydra | 10 | Shambler (2005) |
DOS Window - how to avoid it ? | semar | 9 | semar (2005) |
Texturing Performance | KuRiX | 21 | KuRiX (2005) |
Workflow, Help me please! | Alienforce | 4 | Rook Zimbabwe (2005) |
KeyDown problem | John Blackledge | 8 | Rook Zimbabwe (2005) |
function returns 0 and no int ¿ | GC-Martijn | 4 | GC-Martijn (2005) |
Delete a letter from a string | slenkar | 7 | _PJ_ (2005) |
Quads again | WillKoh | 4 | Techlord (2005) |
Where has the blitz update section gone? (locked) | ICECAP | 3 | Ross C (2005) |
Doc's and Type's | FirstTheIdea | 6 | FirstTheIdea (2005) |
Drawmovie question | cash | 2 | nawi (2005) |
Please help with Quads on Pivot | WillKoh | 3 | WillKoh (2005) |
Can Entity/Pivot links be severed,temporarily ? | megamoose | 3 | megamoose (2005) |
HELP!! Random crashes! | Shifty Geezer | 2 | big10p (2005) |
Publicity and Game Design | wizzlefish | 7 | slenkar (2005) |
tricky fight control problem | jfk EO-11110 | 9 | slenkar (2005) |
Breakout physics using Collision Normals | Figment | 6 | Rook Zimbabwe (2005) |
Anim control | ErikT | 4 | ErikT (2005) |
How to ckeck for a sequence of key presses ? | eye | 12 | sswift (2005) |
plinky prob | Rook Zimbabwe | 4 | Rook Zimbabwe (2005) |
loading multiple mesh's with one comand | Chimeara | 20 | Chimeara (2005) |
Animation and "blocked" areas | cash | 3 | Damien Sturdy (2005) |
Audio: to the basics! | Baystep Productions | 3 | WolRon (2005) |
Packing Together the Classics | wizzlefish | 8 | BlackJumper (2005) |
Mark's chasecam | slenkar | 5 | slenkar (2005) |
Apache Problem | jfk EO-11110 | 2 | jfk EO-11110 (2005) |
Alpha Textures | EvilMeowChi | 4 | Chimeara (2005) |
Any HTML Parser out there? | Shifty Geezer | 3 | Shifty Geezer (2005) |
questions about stencil shadows | Kalisme | 2 | Mustang (2005) |
Game Music | Black Hydra | 5 | EddieRay (2005) |
Candy Camera | Shambler | 5 | Shambler (2005) |
Lightwave to B3D weirdness | Dustin | 2 | Beaker (2005) |
how to use vertexcolor ? | Pedro | 3 | Pedro (2005) |
XM and IT music files crahsing! | Viperfish | 14 | Gabriel (2005) |
encrypting save game data | slenkar | 4 | slenkar (2005) |
Another BSP loading question | Nexic | 2 | Shambler (2005) |
Entity made of entities | slenkar | 8 | slenkar (2005) |
Inventory Type Array theory | _PJ_ | 10 | big10p (2005) |
Unanswerable question? | John Blackledge | 20 | John Blackledge (2005) |
Loading BSPs | Nexic | 3 | _PJ_ (2005) |
how to check if an entity is on the edge ? | eye | 3 | flying willy (2005) |
iso 3d | Diablo | 15 | Rook Zimbabwe (2005) |
Later Blitz3d and collisions. | Stevie G | 2 | big10p (2005) |
Editing Engine | Zach3D | 9 | Zach3D (2005) |
Removing unwanted polygons from a mesh | Stevie G | 8 | big10p (2005) |
Help with Lights | Black Hydra | 9 | John Blackledge (2005) |
Simple Alpha Problem? | Shambler | 6 | Shambler (2005) |
Need some good ideas | Jack | 12 | Rook Zimbabwe (2005) |
Loading in lightmap textures | EvilMeowChi | 25 | Sledge (2005) |
LoadanimMesh Bug ? | namar777 | 6 | Damien Sturdy (2005) |
Rpg style movement | RiverRatt | 13 | RiverRatt (2005) |
Glow effect... | ICECAP | 3 | Bouncer (2005) |
VERLET INTEGRATION - couple of questions | Stevie G | 7 | Stevie G (2005) |
Making the Blitz window a child? | Picklesworth | 6 | Picklesworth (2005) |
CameraPick() | wizzlefish | 4 | {cYan|de} (2005) |
Normal Map?? | Kryzon | 3 | Kryzon (2005) |
Texture Masking Problem | Makepool | 8 | jfk EO-11110 (2005) |
Swift GUI Help | wizzlefish | 2 | sswift (2005) |
SERIOUS PROBLEM! | daaan | 8 | daaan (2005) |
Floating points - how is this possible? | fall_x | 7 | flying willy (2005) |
Weird NaN problem | SkyCube | 9 | SkyCube (2005) |
Network Game | asdfasdf | 32 | asdfasdf (2005) |
NaN(), Infinity() | JoshK | 12 | Damien Sturdy (2005) |
a shakey cam - needs steadying | danjo | 3 | danjo (2005) |
Avoiding blurred textures | Shifty Geezer | 2 | jfk EO-11110 (2005) |
Calculate the angle | maverick69 | 3 | maverick69 (2005) |
Moving an entity based on camera angle. | GeordieB | 2 | Jeppe Nielsen (2005) |
Blitzsys | {cYan|de} | 1 | {cYan|de} (2005) |
Invisible Entities | wizzlefish | 15 | wizzlefish (2005) |
Removing unwanted textured faces from a mesh | D4NM4N | 3 | jfk EO-11110 (2005) |
Calling all Gforce users!! | D4NM4N | 27 | Barliesque (2005) |
Blitz3D/Protean on Linux | xmlspy | 16 | Bob3d (2005) |
Writing for Mip mapping quality | Shifty Geezer | 6 | skidracer (2005) |
Image System | Black Hydra | 12 | John Blackledge (2005) |
More tree problems... | fall_x | 3 | Ross C (2005) |
Speech | mhorvatic | 8 | mhorvatic (2005) |
great reluctance | Rook Zimbabwe | 17 | Rook Zimbabwe (2005) |
Types in Types | GeordieB | 5 | Stevie G (2005) |
Blitzmax Windows question | angel martinez | 3 | angel martinez (2005) |
Bones & Max 5 | Liberator | 9 | Ruz (2005) |
Possible Terapak prob | D4NM4N | 4 | Rook Zimbabwe (2005) |
PHP Web Hosting | wizzlefish | 14 | wizzlefish (2005) |
Attaching to windows GUI | Picklesworth | 2 | BlackJumper (2005) |
GNet | Lane | 8 | Storm8191 (2005) |
DirectPlay example | mhorvatic | 4 | _PJ_ (2005) |
Network game | mhorvatic | 5 | Strider Centaur (2005) |
just interested in vividGL | Kalisme | 8 | NeuralizR (2005) |
Help with Animation | Black Hydra | 3 | Black Hydra (2005) |
Advanced Topic | daaan | 4 | _PJ_ (2005) |
need help finding a normalmap generator | Kalisme | 10 | Kalisme (2005) |
animated splash screen with win api stuff | nadia | 7 | nadia (2005) |
Finding correct spot in an array | Tracer | 3 | Tracer (2005) |
Text adventures; Blitz and the english language | Simon S | 7 | Craig Watson (2005) |
Bullets on the castle demo | slenkar | 4 | D4NM4N (2005) |
Entities and other objects within TypeDeclaration? | (tu) ENAY | 5 | (tu) ENAY (2005) |
File Problems | wizzlefish | 21 | wizzlefish (2005) |
can i do this:? | D4NM4N | 2 | Ross C (2005) |
finding chains in a Multiarray? | Duckstab[o] | 3 | Duckstab[o] (2005) |
Encrypting files | fall_x | 5 | Rook Zimbabwe (2005) |
HTML POST Method - How To ? | semar | 11 | jfk EO-11110 (2005) |
Blitz3D GUI libs, but no Image Canvas or is there. | FBEpyon | 5 | Techlord (2005) |
type and dim ? | Duckstab[o] | 7 | Duckstab[o] (2005) |
Big NAN Troubles ... | jfk EO-11110 | 13 | DJWoodgate (2005) |
Little question | Paolo | 7 | jfk EO-11110 (2005) |
Blitz3D and Fontext | carpman | 4 | Beaker (2005) |
Newsletter | Picklesworth | 2 | wizzlefish (2005) |
Userlibs? | Luke.H | 3 | Techlord (2005) |
help in exporting biped animation | sec05 | 1 | sec05 (2005) |
Files, Guns, and Kicking | wizzlefish | 5 | wizzlefish (2005) |
Vertex anim & bone animation | Dustin | 11 | JoshK (2005) |
How can I bring certain gadgets to the front? | Damien Sturdy | 4 | Damien Sturdy (2005) |
Collisions | Paulo | 6 | Damien Sturdy (2005) |
Problems with ParticleCandy 1.5.2 | GfK | 17 | GfK (2005) |
Zone Occlusion & Maplet Levels | Chi3f Stadi | 4 | jfk EO-11110 (2005) |
Freeentity / Copyentity - is they slow? | Vorderman | 10 | Yan (2005) |
Jump Animations | RiverRatt | 2 | Rob Farley (2005) |
Sacred | Rook Zimbabwe | 3 | Rook Zimbabwe (2005) |
Need a curve algorithm | mrtricks | 5 | mrtricks (2005) |
How to pass a default type to a function? | Damien Sturdy | 4 | Damien Sturdy (2005) |
www.game-cub.com | fall_x | 11 | fall_x (2005) |
Operation 600: Restarted | wizzlefish | 34 | wizzlefish (2005) |
Textures not really freed? | Gillissie | 7 | jfk EO-11110 (2005) |
Windowed Apps Hiding | Gabriel | 5 | Gabriel (2005) |
building 3d terrain editor Your Ideas welcome | Duckstab[o] | 8 | Duckstab[o] (2005) |
Non-Static Collsions | _PJ_ | 5 | jfk EO-11110 (2005) |
Sporadic crashes at renderworld. | poopla | 18 | jfk EO-11110 (2005) |
Frame tweening - how can I tell spare frametime? | Vorderman | 4 | DJWoodgate (2005) |
Need Help withTekken/VF like character rotation | eye | 4 | eye (2005) |
why is TEXT so slow when windowed? | Vorderman | 9 | Vorderman (2005) |
HTML: Change the dimensions of the <Select> form? | JoshK | 8 | JoshK (2005) |
Cubemaps and Ati cards | Play | 10 | Gabriel (2005) |
test this please fps and basic veiws welcome | Duckstab[o] | 19 | Duckstab[o] (2005) |
Sprite Question | Jack | 9 | Jack (2005) |
Space Physics | Falelorn | 8 | Andy (2005) |
ReadLine | wizzlefish | 11 | Techlord (2005) |
types in types | Mook | 15 | Techlord (2005) |
Collisions That Don't Stop or Slide | HappyCat | 6 | HappyCat (2005) |
Lightmapping | EvilMeowChi | 8 | EvilMeowChi (2005) |
Rand() is not random... | Braincell | 40 | Rook Zimbabwe (2005) |
Array Bugs | Zach3D | 8 | Beaker (2005) |
Can't see the light! | SkyCube | 3 | SkyCube (2005) |
vertex question | Duckstab[o] | 2 | big10p (2005) |
Treemagik | Jack | 5 | Jack (2005) |
My Game | Zach3D | 7 | Rook Zimbabwe (2005) |
animimage or uv tex coordinates ? | Duckstab[o] | 1 | Duckstab[o] (2005) |
Aligning Sprite to Terrain | wizzlefish | 17 | wizzlefish (2005) |
Creating the enemy entities | SkyCube | 8 | SkyCube (2005) |
Community & Group Projects - a thought | SoggyP | 9 | _PJ_ (2005) |
textarea for Blitz3D? | jfk EO-11110 | 2 | poopla (2005) |
spline interpolation, any news? | Bob3d | 6 | Bob3d (2005) |
Organization | wizzlefish | 18 | wizzlefish (2005) |
.b3d files don't open | SkyCube | 3 | SkyCube (2005) |
SQL for Blitz Custom Types | Techlord | 15 | Techlord (2005) |
Joystick direction | fall_x | 3 | DJWoodgate (2005) |
looping through a type backwards? | Pongo | 9 | Pongo (2005) |
anyone know how to use the Andrew Pye A* lib?? | D_Town_Tony | 7 | WolRon (2005) |
GetSurface ???? | Jack | 9 | jfk EO-11110 (2005) |
Flat Shaded Shininess | Jake | 4 | Jake (2005) |
Need a good forum system | JoshK | 9 | Strider Centaur (2005) |
Boned Animation Conundrum | Makepool | 10 | Strider Centaur (2005) |
Programming style, avoiding globals. | Craig H. Nisbet | 21 | Qube (2005) |
question about cubemapped normalmapping | Kalisme | 3 | Ross C (2005) |
Looping music without glitches | fall_x | 8 | fall_x (2005) |
Blooming mouse in windowed mode | Damien Sturdy | 7 | Damien Sturdy (2005) |
Small problem with Ball physics code... | D_Town_Tony | 8 | Barliesque (2005) |
KOTOR sith armor | slenkar | 10 | slenkar (2005) |
Shooter | asdfasdf | 24 | asdfasdf (2005) |
Game total filesize | fall_x | 10 | fall_x (2005) |
Primitives and Surfaces | _PJ_ | 12 | Dazman (2005) |
Feature Request - ByRef | Mikeyj21 | 12 | Mikeyj21 (2005) |
Menu system concept. - thoughts? | poopla | 12 | Rook Zimbabwe (2005) |
Using Fonts in Blitz | Matty | 8 | Rook Zimbabwe (2005) |
Loading AnimMeshes | _PJ_ | 9 | Barliesque (2005) |
Playing an animation for opening a door | nrasool | 5 | Strider Centaur (2005) |
DirectX Problem | jfk EO-11110 | 15 | jfk EO-11110 (2005) |
Reading from a file | cash | 5 | Ross C (2005) |
Official BlitzMax Q&A Thread | skidracer | 48 | Réno (2005) |
CreateListener huge scale | _PJ_ | 2 | WolRon (2005) |
3D radar HELP please | Strider Centaur | 8 | Strider Centaur (2005) |
Change BPM of .XM file | TartanTangerine (was Indiepath) | 15 | fall_x (2005) |
Blitz3D update? (locked) | Phillip | 23 | BlackD (2005) |
"Massive" Simulation AI | Tyler | 15 | Craig H. Nisbet (2005) |
Windows Scripting Host | fall_x | 3 | fall_x (2005) |
Hiding entities when they are not on screen | fall_x | 10 | jfk EO-11110 (2005) |
Screen Shots | Baystep Productions | 8 | jfk EO-11110 (2005) |
Create Capsule | Picklesworth | 7 | Picklesworth (2005) |
Good Mesh/Models Resources? | WillKoh | 5 | wizzlefish (2005) |
DevStudio 1.01 | JoshK | 2 | Erroneouss (2005) |
Image Hacking... | Yappy | 4 | jfk EO-11110 (2005) |
Dumb Question | CodeD | 7 | CodeD (2005) |
What's up with back buffers? | SkyCube | 4 | SkyCube (2005) |
Sprite + Fog + Distance = Blob | Newbunkle | 7 | _PJ_ (2005) |
IP address | FirstTheIdea | 9 | FirstTheIdea (2005) |
Card Deck in 3D | Rook Zimbabwe | 7 | Rook Zimbabwe (2005) |
Convert .MAX? | WillKoh | 7 | CodeOrc (2005) |
Whats best attach a weapon to a anim mesh | Duckstab[o] | 9 | John Blackledge (2005) |
To many lights | asdfasdf | 9 | Drey (2005) |
Camera Switch | wizzlefish | 11 | wizzlefish (2005) |
Darken a model in relation to a lightmap? | JustLuke | 5 | Drey (2005) |
Model outline & alpha | fall_x | 7 | Ross C (2005) |
rotating texture | Neochrome | 4 | Neochrome (2005) |
Feature request: Please read | Ross C | 27 | Rook Zimbabwe (2005) |
A question about Sky Textures | SkyCube | 2 | jfk EO-11110 (2005) |
A question about planes (infinite floors) | SkyCube | 4 | SkyCube (2005) |
Brushes | Drey | 8 | jfk EO-11110 (2005) |
The Blitz Font. | Picklesworth | 5 | Rook Zimbabwe (2005) |
Ocean Simulation | MIK | 13 | Chad (2005) |
find if an entity passed through a certain point | Damien Sturdy | 5 | Damien Sturdy (2005) |
Tracking a Camera Thru 3d | danjo | 4 | Ross C (2005) |
Multiple meshes vs. single mesh /w anim | asdfasdf | 2 | Braincell (2005) |
B3D Animation/ B3D Pipeline | Makepool | 14 | Ruz (2005) |
Where are the updates? | Nmuta | 1 | Nmuta (2005) |
Multisurface | RifRaf | 3 | RifRaf (2005) |
Can't calculate angle between entities :( | Shifty Geezer | 9 | Shifty Geezer (2005) |
Please HELP!! Outline,cellshading! | Alienforce | 13 | Alienforce (2005) |
Movement relative to framerate | fall_x | 14 | DJWoodgate (2005) |
Camera Pick | Makepool | 9 | Ross C (2005) |
Longest line of code in an actual program | JoshK | 26 | Conan (2005) |
General Speed Enhancement Tips/Libs | wizzlefish | 11 | wizzlefish (2005) |
Closest Entity | Eric | 3 | IPete2 (2005) |
Gnet | Paul "Taiphoz" | 5 | Chi3f Stadi (2005) |
Mesh creation question & feature request | morduun | 8 | mrtricks (2005) |
Blitz Max Questions on Max forums | Paul "Taiphoz" | 7 | Paul "Taiphoz" (2005) |
Plasma Beams (like in Halo and Halo 2) | wizzlefish | 30 | BlitzSupport (2005) |
LoadAnimSeq | fall_x | 4 | Ross C (2005) |
BlitzPlay | JoeRetro | 9 | Rhyolite (2005) |
No collision while going backwards | danjo | 16 | danjo (2004) |
I played a little with OSA-Kit | Paolo | 6 | IPete2 (2004) |
Porting B3d to Max | Jay Kyburz | 3 | dynaman (2004) |
new animation system | mongia2 | 5 | Gabriel (2004) |
Feature Request (oh no!) | Picklesworth | 9 | Clarks (2004) |
card value | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
positioning camera. HOW? | sec05 | 7 | WolRon (2004) |
Scaling for idiots | Picklesworth | 8 | Ross C (2004) |
Problem with Blitz3dfr.com? | Rogue Vector | 3 | big10p (2004) |
Single Player or Multiplayer? | mrtricks | 21 | Chroma (2004) |
Data | wizzlefish | 5 | BlackD (2004) |
The way entities work... | Ross C | 6 | wizzlefish (2004) |
Using banks | PowerPC603 | 6 | PowerPC603 (2004) |
Bitmap Fonts | wizzlefish | 3 | wizzlefish (2004) |
Scripting | Drey | 17 | Koriolis (2004) |
Half-viewed sprite | wizzlefish | 24 | big10p (2004) |
Terrains... grrr... | Baystep Productions | 19 | wizzlefish (2004) |
Units to Pixles | Strider Centaur | 4 | Strider Centaur (2004) |
CopyFile grrrrrrr | oracle1124 | 3 | wizzlefish (2004) |
Blitz3D Pipeline | ronbravo | 4 | Ruz (2004) |
importing in camera? | sec05 | 3 | wizzlefish (2004) |
Mac users, | Paul "Taiphoz" | 14 | Paul "Taiphoz" (2004) |
Blitz3dfr demo coding contest 'Fun the fun 3' | Filax | 46 | - SPOKE - (2004) |
CameraProject Limits | fall_x | 3 | fall_x (2004) |
Framerate drops | fall_x | 19 | wizzlefish (2004) |
Multi Renders and Lights | Drey | 20 | Drey (2004) |
Create sound? | RiverRatt | 4 | RGR (2004) |
Culling system | gotelin | 12 | Uber Lieutenant (2004) |
See an object trough the terrain? | fall_x | 3 | Strider Centaur (2004) |
wraparound terrains | _PJ_ | 17 | fall_x (2004) |
GMax B3D Importer Source | Vertex | 3 | Bob3d (2004) |
Terrains - non-walkable areas (slopes) | fall_x | 18 | jfk EO-11110 (2004) |
Blitz units - how big should everything be? | fall_x | 30 | _PJ_ (2004) |
Pause an animation? | fall_x | 6 | fall_x (2004) |
Transparency | Graythe | 13 | Graythe (2004) |
Quicksand Effect | Uber Lieutenant | 4 | WolRon (2004) |
Multi-Dimensional Arrays using a Single Array | Techlord | 1 | Techlord (2004) |
Playmusic with mp3 | _PJ_ | 17 | _PJ_ (2004) |
Rendering Two Cameras at Once | Uber Lieutenant | 7 | _PJ_ (2004) |
Transparant textures? (png) | fall_x | 5 | Matty (2004) |
Object Problem | wizzlefish | 16 | wizzlefish (2004) |
'Elite II' data storage. | Viperfish | 8 | BlackJumper (2004) |
PC-Beeper | GrrBrr | 6 | GrrBrr (2004) |
Question regarding Terabit's OGL work? | mrtricks | 10 | Bot Builder (2004) |
Memory Leaks? | Craig H. Nisbet | 2 | Warren (2004) |
More on the Terrain front | _PJ_ | 3 | _PJ_ (2004) |
Max Texture Size? | mrtricks | 4 | Binary_Moon (2004) |
WHY IS THIS DLL GIVING A "USERLIB NOT FOUND" ERROR | JoshK | 15 | Clarks (2004) |
Blitz Movie | Rogue Vector | 2 | Barliesque (2004) |
Game DESIGN | Adam Bossy | 13 | doctorskully (2004) |
setting volume of a sound | slenkar | 6 | slenkar (2004) |
Particle Candy Problem | Skitchy | 1 | Skitchy (2004) |
Basic Physics Example | Chroma | 4 | Chroma (2004) |
ignoran question from a silent hill fan | Kalisme | 9 | Kalisme (2004) |
I'm looking for a fairly decent Modeler program? | JoJo | 10 | N (2004) |
Space Station Rendering problems | nivek | 6 | Ross C (2004) |
A question asked before, but I'll ask it anyway | mrtricks | 15 | mrtricks (2004) |
help with sphere and a rotating a flat | Manromen | 7 | Manromen (2004) |
Planes with 3D Sprites | HappyCat | 12 | Zethrax (2004) |
Post deleted ? - please open all forums. (locked) | Paul "Taiphoz" | 1 | Paul "Taiphoz" (2004) |
ODE vs. Tokamak | JoshK | 6 | VIP3R (2004) |
Is it worth my time to learn Blitz3D now? | timmport | 18 | Synchronist (2004) |
How many tri's is to many? | D_Town_Tony | 5 | Paolo (2004) |
Mail using Blitz | oracle1124 | 2 | Baystep Productions (2004) |
Game Timing | Gauge | 2 | VIP3R (2004) |
Am I the only one? | John Blackledge | 3 | VIP3R (2004) |
Peristalis / Wobble Model Effect | Clyde | 11 | jfk EO-11110 (2004) |
Question about BlitzMax modules (locked) | PowerPC603 | 20 | skidracer (2004) |
Anyone tested OSA Kit yet plz? | IPete2 | 4 | IPete2 (2004) |
Strange Flag 256 behavior | morduun | 8 | morduun (2004) |
Tokamak Physics Thread 5 (locked) | skidracer | 1 | skidracer (2004) |
BlitzODE Physics Thread (locked) | BlitzSupport | 1 | BlitzSupport (2004) |
How long before the PC version of Blitzmax? | GfK | 84 | Matthew Smith (2004) |
Bmax - win32 demos ? | Paul "Taiphoz" | 15 | Rambus (2004) |
GUI with Blitz3D | asdfasdf | 4 | Picklesworth (2004) |
forcing frames of an animated model | danjo | 4 | danjo (2004) |
RottNet updated | Rottbott | 3 | Rottbott (2004) |
MouseOver(image) | asdfasdf | 2 | GW (2004) |
Variable/Maths system implementation | Damien Sturdy | 4 | Damien Sturdy (2004) |
PETER SCHEUTZ | JoshK | 4 | JoshK (2004) |
EUGH IM ON A MAC | Damien Sturdy | 14 | Damien Sturdy (2004) |
RTS Formations - Any Info? | GrumpyOldMan | 1 | GrumpyOldMan (2004) |
Movement Arrows/Pegs/Things | Picklesworth | 4 | Picklesworth (2004) |
Need GUI | Black Hydra | 5 | Techlord (2004) |
Mouse Functionality | Makepool | 4 | Sweenie (2004) |
Cheap Macs? | Strider Centaur | 28 | cermit (2004) |
memory leaks? | RiverRatt | 5 | Gabriel (2004) |
Maplet free version vs. Blitz3D edition | WolRon | 11 | Gabriel (2004) |
Forum Structure | John Blackledge | 6 | John Blackledge (2004) |
Problem with masking texture. Help please!! | Craig H. Nisbet | 3 | Craig H. Nisbet (2004) |
Masking a second texture on to the first. | Craig H. Nisbet | 3 | John Blackledge (2004) |
Feature Request | Picklesworth | 6 | Dreamora (2004) |
Acces entity with name ? | Filax | 4 | semar (2004) |
Whoa, is off topic gone!?!?! | Craig H. Nisbet | 9 | Tracer (2004) |
Security - PIN | slenkar | 5 | Rook Zimbabwe (2004) |
Blitz3D to BlitzMax | Ross C | 2 | jfk EO-11110 (2004) |
csp sprites? | RiverRatt | 4 | jfk EO-11110 (2004) |
Obtaining a vector for direction of an entity | Shifty Geezer | 3 | Shifty Geezer (2004) |
Feature request: Low-level functions | N | 7 | N (2004) |
Why not package current PC bmax with mac version | smilertoo | 7 | smilertoo (2004) |
Blitz2Java | Picklesworth | 7 | wedoe (2004) |
Code alignment | Damien Sturdy | 19 | Curtastic (2004) |
Another BMax Inquiry | Robin Hossain | 3 | Robin Hossain (2004) |
Hey peeps | Damien Sturdy | 1 | Damien Sturdy (2004) |
Stencil shadows problem needs solving | Braincell | 7 | Braincell (2004) |
Mac and Linux conciderations | Strider Centaur | 6 | Banshee (2004) |
Idea - Need some comments.. ta | Paul "Taiphoz" | 6 | Paul "Taiphoz" (2004) |
BMax modules multiplatform or not? | Braincell | 11 | skn3 (2004) |
CommandLine ?? | WillKoh | 2 | GfK (2004) |
Accessing BlitzMax Docs | QuickSilva | 3 | dangerdave (2004) |
CreateTree() Problems | asdfasdf | 3 | asdfasdf (2004) |
Recomend a GFX Card ? | Paul "Taiphoz" | 14 | BlitzSupport (2004) |
why bmax have other lang forum and we dont??? | Erroneouss | 13 | WolRon (2004) |
C# to blitz | Erroneouss | 5 | Erroneouss (2004) |
Movement Pegs | Picklesworth | 3 | Picklesworth (2004) |
another simple maths question | Damien Sturdy | 3 | Damien Sturdy (2004) |
Accessing every vars ram value and save file? | aab | 4 | Graythe (2004) |
insidemacgames.com | Perturbatio | 1 | Perturbatio (2004) |
I will not buying BlitzMax | Techlord | 16 | Jeremy Alessi (2004) |
BMax Demo | Perturbatio | 9 | JaviCervera (2004) |
AlignToVector question | John Blackledge | 3 | John Blackledge (2004) |
Occlusion System is working now. | Rogue Vector | 5 | jfk EO-11110 (2004) |
Question for the Bmax early adopters | GW | 8 | sswift (2004) |
Update sprite lib in code archives. | poopla | 4 | poopla (2004) |
Question about BlitzMax license | Perturbatio | 14 | Dreamora (2004) |
Updates disappeared | jfk EO-11110 | 3 | Dreamora (2004) |
B3D2BMAX Converter | Techlord | 7 | jfk EO-11110 (2004) |
New newsletter available! | big10p | 6 | jfk EO-11110 (2004) |
No more offtopic?! | Bouncer | 37 | _PJ_ (2004) |
Cursor Key Problems | Nexic | 10 | PetBom (2004) |
No Gen forum. ? | Paul "Taiphoz" | 7 | Damien Sturdy (2004) |
Welcome Back | Ion-Storm | 32 | Damien Sturdy (2004) |
Buying BlitzMax | Matthew Smith | 24 | Murilo (2004) |
Vivid3d GL | gotelin | 94 | Proger (2004) |
Posting Links in Forum | Matthew Smith | 2 | Matthew Smith (2004) |
Just bring OffTopic back. (locked) | Amon_old | 1 | Amon_old (2004) |
Major animation problem! | Rage_Matrix | 1 | Rage_Matrix (2004) |
Crash to desktop | slenkar | 2 | Strider Centaur (2004) |
Adding Main Menu and Start Screen stuff Help. | Stickman | 9 | Techlord (2004) |
a bug ???? | Eole | 6 | Genexi2 (2004) |
3 Vertices | Eric | 14 | Eric (2004) |
Particle Libraries | ronbravo | 11 | Rottbott (2004) |
Furniture Mover | bingman | 3 | jhocking (2004) |
Occlusion System | Rogue Vector | 11 | jfk EO-11110 (2004) |
Intersect Range (Raw Collision) | Banshee | 6 | Gabriel (2004) |
Blitz3D as an OLE | Barliesque | 1 | Barliesque (2004) |
Problem with collisions and many moving objects | NobodyInParticular | 5 | RiverRatt (2004) |
CameraZoom > Angle? | John Blackledge | 4 | John Blackledge (2004) |
The esiest language in the world | Strider Centaur | 52 | RiverRatt (2004) |
Wipeout Style Physics for this custom mesh | Duckstab[o] | 2 | Duckstab[o] (2004) |
OpenBSP | Ice9 | 5 | Bob3d (2004) |
Multiply 2x for VertexColor? | eizdealer | 8 | eizdealer (2004) |
Random Numbers | Nexic | 4 | Strider Centaur (2004) |
FreeEntity and FreeTexture problems | Dock | 8 | Knotz (2004) |
Newton Physics Engine | Chroma | 6 | Zethrax (2004) |
3D Math Question | jfk EO-11110 | 6 | jfk EO-11110 (2004) |
Need to turn upon collision | Nmuta | 3 | Nmuta (2004) |
Mesh Terrain to 8bit Height Map | Eric | 9 | DrakeX (2004) |
Any chance of a speed up? | JBR | 3 | Gabriel (2004) |
Free Shadow Bank? | Dock | 5 | Dock (2004) |
stupid "fog at night" question | Kalisme | 4 | Kalisme (2004) |
Terrain help | Baystep Productions | 3 | Baystep Productions (2004) |
Single Surface System | Idaho Razor | 6 | N (2004) |
send net message server to client | cermit | 3 | cermit (2004) |
How do Blitz3D assigns work? | Shifty Geezer | 9 | Shifty Geezer (2004) |
types ??? | MadsNy | 14 | PowerPC603 (2004) |
print using | barryem | 10 | bradford6 (2004) |
Long-running stability and performance | yinch | 8 | yinch (2004) |
BigFish Game Wrapper - Calling DLL function | Nexic | 4 | maverick69 (2004) |
Blitz Command Overloading | Techlord | 3 | Techlord (2004) |
How to fix blitz gamma ? | Red | 6 | Hotcakes (2004) |
Fake Edge Shader | Big& | 55 | Erroneouss (2004) |
Optimising advice wanted | Shifty Geezer | 4 | Shifty Geezer (2004) |
What happens to dll's | JBR | 2 | BlitzSupport (2004) |
Stencil Shadow??? | Akat | 3 | Mustang (2004) |
Tokamak is alive! > Breakages demo | Tom | 20 | Eric (2004) |
For Mark or Skid, wasted vidmem? | Tom | 4 | Tom (2004) |
Does an entity animate when hidden? | Skitchy | 3 | Zethrax (2004) |
Vetex limits | RifRaf | 4 | RifRaf (2004) |
Texture and VRAM optimization | Nikko | 3 | John Blackledge (2004) |
Problem returning model pointer | Shifty Geezer | 5 | Shifty Geezer (2004) |
How to use texture masking | JBR | 4 | JBR (2004) |
Palette rotation | Gavin Beard | 4 | Gavin Beard (2004) |
'Pimp My Boxes' Contest | Techlord | 15 | Techlord (2004) |
Mesh alpha map | Picklesworth | 2 | AntonyWells (2004) |
Paint on terrain | Chad | 6 | Chad (2004) |
Triangle Pitch, Yaw and Roll | cermit | 3 | cermit (2004) |
Problems with LoadAnimMesh() | Andreas | 1 | Andreas (2004) |
normal map creation | SirGorto | 5 | Picklesworth (2004) |
Pick additions: Group | Damien Sturdy | 7 | Damien Sturdy (2004) |
PureBasic DLL + Blitz image | Filax | 16 | Filax (2004) |
Recommended 2D GUI library | Shifty Geezer | 11 | Barliesque (2004) |
Feature Request: EntityGroup() | Gabriel | 11 | DrakeX (2004) |
Using a dropship | Luke.H | 12 | Luke.H (2004) |
Mesh Terrain Texturing | John Blackledge | 4 | John Blackledge (2004) |
Blitz Collision Mesh Optimizations | Biggles | 4 | TartanTangerine (was Indiepath) (2004) |
can you remove a texture from an entity? | DrakeX | 19 | DrakeX (2004) |
VividGL | Pinete | 5 | Pinete (2004) |
Animating a Model that is in .x format? | danjo | 4 | danjo (2004) |
Serious Problem with Point Lights!!! | Ion-Storm | 14 | Hujiklo (2004) |
sound volume | barryem | 10 | VIP3R (2004) |
camera AB blend | Akat | 17 | Akat (2004) |
Open Source FPS Project Awakened!!! | Techlord | 13 | Mark Tiffany (2004) |
problems with png texture maps and alpha | nadia | 16 | Bob3d (2004) |
Merpeople Models | Strider Centaur | 2 | jfk EO-11110 (2004) |
Surface Transitions from water to air | Strider Centaur | 5 | HNPhan (2004) |
Audio Designer wants to ask a favour of you... | Ash | 2 | Rambus (2004) |
just a lame idea for lighting | Kalisme | 12 | Ruz (2004) |
Help: Playing 2 Animations at a time | Luke.H | 9 | Luke.H (2004) |
Need help with Lighting | Kalisme | 2 | jfk EO-11110 (2004) |
my ide! cool stupid useless awesome features!!!! | Erroneouss | 4 | Storm8191 (2004) |
Creating DLL's (Java people come here!) | Erroneouss | 3 | Erroneouss (2004) |
Caps lock dll? | Picklesworth | 9 | Picklesworth (2004) |
3D Graphics Filter/Effect | Baystep Productions | 13 | Gavin Beard (2004) |
Antialiasing doesnt work :( | ICECAP | 7 | Gabriel (2004) |
Volumetric fog? | Strider Centaur | 7 | Strider Centaur (2004) |
FOV/POV Problem... | ICECAP | 10 | ICECAP (2004) |
Tweening help | Damien Sturdy | 15 | Damien Sturdy (2004) |
Walking over an entity | Canali | 5 | Canali (2004) |
Editing Registers | cermit | 4 | cermit (2004) |
Global Arrays? | CoolPops | 10 | aab (2004) |
Detecting a NAN | Damien Sturdy | 17 | Damien Sturdy (2004) |
The angle of a triangle/surface from NX,NY and NZ | Ross C | 5 | Ross C (2004) |
Types and pivots? | RiverRatt | 2 | Sunteam Software (2004) |
This seems silly | Picklesworth | 54 | WolRon (2004) |
Simple Game Physics Question | OrcSlayer | 18 | OrcSlayer (2004) |
Finding a 2D bounding box | JKP | 3 | big10p (2004) |
something.lvl | ala_samodi | 8 | Strider Centaur (2004) |
Rolling a football downhill | ashmantle | 9 | ashmantle (2004) |
Animated 3D Sprites | daaan | 2 | jhocking (2004) |
HELP!!!!!! | MR:Satanist | 16 | jhocking (2004) |
find a joint in a b3d animated model | danjo | 4 | danjo (2004) |
ffvii cam | ala_samodi | 2 | BlackD (2004) |
BB3dD File Format. Looking for a post - Any Help? | GrumpyOldMan | 3 | GrumpyOldMan (2004) |
Memory Leak...need help | OrcSlayer | 18 | big10p (2004) |
BlitzODE - ARKON | VIP3R | 36 | Proger (2004) |
Car Physics | Chad | 5 | Chad (2004) |
ChannelPlaying/Playmusic and Midi | JoeRetro | 17 | Damien Sturdy (2004) |
cannot play the movie in graphics3d | Akat | 7 | John Blackledge (2004) |
ImageAlpha | asdfasdf | 3 | John Blackledge (2004) |
Question about single surface particles | JKP | 13 | Ross C (2004) |
Sprites, Picks, and Collisions, oh my! | wizzlefish | 6 | aab (2004) |
how to delete vertex/triangle from mesh? | nadia | 4 | Damien Sturdy (2004) |
'bout upd protocol | Skurcey | 15 | Techlord (2004) |
Culling problem... | ICECAP | 6 | jhocking (2004) |
Fading a full screen sprite... | ICECAP | 5 | wizzlefish (2004) |
why cant i do that? | MR:Satanist | 16 | MR:Satanist (2004) |
Entity is not a model | Hogona | 7 | DrakeX (2004) |
box-box collision | Damien Sturdy | 8 | Damien Sturdy (2004) |
Rotating a 'quad' .. How to? | EOF | 18 | Trixx (2004) |
Stats3d(n) Whats this?? | Damien Sturdy | 9 | Jake L. (2004) |
help with "erratic" collision error... | Damien Sturdy | 8 | Damien Sturdy (2004) |
Starting a Team? | Idaho Razor | 16 | Idaho Razor (2004) |
loadanimtexture | danjo | 5 | danjo (2004) |
mesh to particle system | Damien Sturdy | 9 | Damien Sturdy (2004) |
mesh pitch, yaw, and roll | RifRaf | 3 | RifRaf (2004) |
putting a 2D box around an object? | DrakeX | 11 | Difference (2004) |
changing textures? | Pongo | 4 | DrakeX (2004) |
DirectX 9 | Naughty Alien | 23 | Naughty Alien (2004) |
well... this is strange!! ..and help please! | Erroneouss | 11 | jfk EO-11110 (2004) |
Quads experiment.... | WillKoh | 5 | Ross C (2004) |
Does anyone have a function to save as a GIF? | Darth Testine | 3 | Darth Testine (2004) |
VertexTexCoords: coord_set (optional) | WillKoh | 2 | Sunteam Software (2004) |
Decals | Sunteam Software | 7 | Sunteam Software (2004) |
Q. for Skidracer, Entity Structs | Tom | 14 | Tom (2004) |
projecting texture on model | Jeroen | 2 | aCiD2 (2004) |
Preventing or hiding the Blitz3d console window? | impixi | 4 | BlackD (2004) |
Tokamak ragdoll editor... is there any? | Kalisme | 11 | Regular K (2004) |
Changing mesh face normals | Shifty Geezer | 4 | Floyd (2004) |
3d Slope Maths | PaulJG | 17 | John Blackledge (2004) |
Question about B3D models... | OrcSlayer | 8 | jhocking (2004) |
vertex position question | Damien Sturdy | 8 | Damien Sturdy (2004) |
Put camera behind player. | Farflame | 5 | TomToad (2004) |
baddies colliding with each other | D_Town_Tony | 3 | D_Town_Tony (2004) |
Fade in/out | Naughty Alien | 6 | maverick69 (2004) |
Mesh Animation - Ways to rotate part of a mesh? | GrumpyOldMan | 2 | semar (2004) |
New DEMO | Proger | 15 | Proger (2004) |
What happened to the "Procedural Programming Comp" | Damien Sturdy | 9 | Damien Sturdy (2004) |
Why does this code go so slowly? | Rottbott | 6 | TomToad (2004) |
''Regular'' vs. Quad sprites? | WillKoh | 41 | Techlord (2004) |
Foreign Language Characters | BlackD | 4 | DrakeX (2004) |
Feature Request: B3D Text Index Control [Images!!] | Sledge | 4 | Dreamora (2004) |
Texture stuff | Picklesworth | 10 | jhocking (2004) |
REQ: OPCODE collision engine into B3D | Tracer | 25 | Tracer (2004) |
Why is this demo so fast? | BlackD | 12 | N (2004) |
Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Damien Sturdy (2004) |
Quick Terrain | Diablo | 3 | Diablo (2004) |
Integer math using floats | WolRon | 7 | WolRon (2004) |
Thruster sprite (help asked) | BerndWill | 7 | _PJ_ (2004) |
Blitz 3DFR demo coding contest :) for the fun n°3 | Filax | 6 | QuickSilva (2004) |
Resizing Textures | .rIKmAN. | 15 | Damien Sturdy (2004) |
3D Sprite question | semar | 6 | BlackD (2004) |
Tokamak help | Paolo | 4 | Paolo (2004) |
LInePick and Child Objects | PaulJG | 4 | PaulJG (2004) |
Val | Barliesque | 20 | Damien Sturdy (2004) |
handling memory | nadia | 4 | nadia (2004) |
Vram flag kills mipmaps? | Tom | 8 | John Pickford (2004) |
Dynamic 3D worlds with a 2D tile system | Strider Centaur | 5 | Strider Centaur (2004) |
Normal Mapping (again) | .rIKmAN. | 6 | Sledge (2004) |
seamless texture on a sphere | BerndWill | 2 | sswift (2004) |
point sprites ? | jfk EO-11110 | 4 | BODYPRINT (2004) |
Lightwave users: I need some advice about textures | JustLuke | 5 | Dustin (2004) |
Blitz 1.88 | John Blackledge | 45 | Hotcakes (2004) |
b3d texture index q. | Sledge | 3 | Sledge (2004) |
space graphics like eve-online | BerndWill | 25 | Strider Centaur (2004) |
Image handles in global types don't work? | pangyan | 23 | Strider Centaur (2004) |
Good Model Sources | Strider Centaur | 4 | Strider Centaur (2004) |
'Clean' Sswift Shadow demo? | Dock | 31 | Dock (2004) |
View Ports | nivek | 3 | Andy (2004) |
How to create twisting camera | Shifty Geezer | 2 | TomToad (2004) |
Surfaces? | _PJ_ | 7 | _PJ_ (2004) |
Little glass and refraction effect (Fake) | Filax | 14 | Drey (2004) |
Collision Coordinates for Meshes Intersect | Caligula | 1 | Caligula (2004) |
Making EmitSound() LOUDER!!?? | ICECAP | 7 | John Blackledge (2004) |
Tokamak woes revisted | Shifty Geezer | 1 | Shifty Geezer (2004) |
To Mark or anyone from Blitz Support | Paolo | 3 | Paolo (2004) |
Changing the texture for just one surface | Rottbott | 8 | Ross C (2004) |
Collection within a Collection | Barliesque | 8 | Barliesque (2004) |
When is Blitz to be updated? | Shifty Geezer | 37 | DrakeX (2004) |
Banks to hold entities memory locations | aab | 7 | aab (2004) |
memory access violations | John Blackledge | 11 | John Blackledge (2004) |
DirectX ASC to BIN | Billamu | 3 | Billamu (2004) |
Textures - realtime replacing textures | MadsNy | 4 | Andy (2004) |
Defining the channel for EmitSound? | ICECAP | 3 | BODYPRINT (2004) |
PositionEntity Slides? | BODYPRINT | 13 | BODYPRINT (2004) |
Unreal Like Actors Class | Drey | 2 | Bot Builder (2004) |
Match Vector | Lane | 3 | Lane (2004) |
Help Needed with 3D accelerated 2D lines | TartanTangerine (was Indiepath) | 3 | TartanTangerine (was Indiepath) (2004) |
Processing textures in Blitz | Shifty Geezer | 10 | MSW (2004) |
Need a little math help... | OrcSlayer | 5 | aab (2004) |
Lightmapping problem | Naughty Alien | 15 | Naughty Alien (2004) |
Nebula Engine for blitz users (new) | Proger | 23 | Proger (2004) |
Get skater to move | clownhunter | 5 | Matty (2004) |
Network Lag Counter Measures Discussion | Techlord | 3 | Techlord (2004) |
Skin Bone & Blitz | Decius | 6 | Ruz (2004) |
Delete vertex? | Pongo | 5 | Wayne (2004) |
Vector graphics - how to make the lines 'glow'? | IronGiant | 21 | IronGiant (2004) |
Font loading problem | IronGiant | 5 | IronGiant (2004) |
Anim Texture Query | BODYPRINT | 7 | BODYPRINT (2004) |
MouseOver Space Ship | BerndWill | 6 | BerndWill (2004) |
Realtime Stencil Shadow Effect | BlackD | 6 | BlackD (2004) |
Hang on "End" ? | martonic | 9 | BlackD (2004) |
Blitz Networking and Firewalls | Techlord | 4 | Hotcakes (2004) |
Fleet of space ships | BerndWill | 5 | MSW (2004) |
About 3ds animated.. | aab | 5 | aab (2004) |
What are the causes of lockups with Debug on | Lane | 6 | Lane (2004) |
'My' Sprite Control... | WillKoh | 3 | WillKoh (2004) |
TexHandle increases! | WillKoh | 3 | BlackD (2004) |
Sound commands closing blitz randomly... | Damien Sturdy | 9 | Damien Sturdy (2004) |
.bat file help lz ! :) | CodeOrc | 7 | N (2004) |
Problem with EntityParent et ScaleEntity | RepeatUntil | 16 | RepeatUntil (2004) |
random crashes | slenkar | 11 | slenkar (2004) |
Assigning meshes to arrays | BlackD | 7 | aab (2004) |
Having 2 moving entity detect collision. | Craig H. Nisbet | 4 | AdrianT (2004) |
Texture specular highlights | JoshK | 16 | AdrianT (2004) |
Moving a camera along a Pivot | Clyde | 8 | Clyde (2004) |
Best way around this | JBR | 5 | JBR (2004) |
Containers | Jellon | 3 | Jellon (2004) |
.decls-files question | maverick69 | 6 | maverick69 (2004) |
I'm really sorry to do this... | Craig H. Nisbet | 4 | skidracer (2004) |
Crackly Sound Problem | John Blackledge | 11 | John Blackledge (2004) |
the trouble with types | Zephar123 | 5 | Zephar123 (2004) |
reading colour from lightmap for lighting entity? | Vorderman | 19 | Afrohorse (2004) |
Source Code Program | carrzkiss | 18 | carrzkiss (2004) |
Does Blitz not work properly on Windows XP?!??! | Craig H. Nisbet | 11 | SoggyP (2004) |
finding y on mesh | Zephar123 | 8 | Zephar123 (2004) |
Heightmaps | Picklesworth | 1 | Picklesworth (2004) |
Ship going through dock | asdfasdf | 12 | asdfasdf (2004) |
terrain texture | Jeroen | 3 | Dreamora (2004) |
AVI | cash | 4 | Spacemonkey (2004) |
Curve distance equation | Ross C | 18 | Matty (2004) |
TerraEd2 and BlitzTrees work together!?!? | ICECAP | 10 | ICECAP (2004) |
Project PLASMA FPS 2004: Thread 5 (locked) | Techlord | 125 | Techlord (2004) |
100 Procedural Game Competition | Craig H. Nisbet | 75 | Damien Sturdy (2004) |
Light decals...need help... +Halo's explanation | Kalisme | 7 | Kalisme (2004) |
Coldet Collision Response | Roland | 1 | Roland (2004) |
How to create the updated treelist? | ICECAP | 2 | ICECAP (2004) |
Big Shooting Problem | daaan | 3 | Matty (2004) |
CamLookAt | asdfasdf | 2 | GitTech (2004) |
Area Change affected by gravity | aab | 7 | John Blackledge (2004) |
Texturing and children | PowerPC603 | 3 | PowerPC603 (2004) |
Hiding Cameras? | Craig H. Nisbet | 15 | jfk EO-11110 (2004) |
tokamak - using a terrain with TOKSIM_SetMesh? | DrakeX | 4 | Tom (2004) |
How to combine two entities | BerndWill | 3 | BerndWill (2004) |
Internet extrusion | Graythe | 11 | Graythe (2004) |
Predicting positions using splines | Ross C | 4 | Ross C (2004) |
PositionTexture, (3d programming sucks) | Curtastic | 12 | BODYPRINT (2004) |
ANy tutes on Normal mapping | Shifty Geezer | 1 | Shifty Geezer (2004) |
Lighting Question | semar | 6 | Damien Sturdy (2004) |
TextureFilters question | John Blackledge | 10 | Gabriel (2004) |
I search a function for moving object | Filax | 4 | Filax (2004) |
Idea for IDE | slenkar | 4 | Uber Lieutenant (2004) |
Terrain Normals | JoshK | 7 | JoshK (2004) |
Check to see if an entity still exists at a handle | Craig H. Nisbet | 6 | jhocking (2004) |
NEone understand light decals? | Kalisme | 2 | Hujiklo (2004) |
don't 10% understand brushes | Kalisme | 6 | Kalisme (2004) |
Soft Objects | Picklesworth | 6 | Picklesworth (2004) |
Fast terrain self-shadowing | JoshK | 3 | JoshK (2004) |
Getting an entity to turn and face another entity? | Craig H. Nisbet | 4 | puki (2004) |
Blitz wrapper for Nebula2 | Proger | 31 | BODYPRINT (2004) |
Best Dynamic Lighting method for levels? | AntonyWells | 27 | Kalisme (2004) |
More engine info | JoshK | 37 | Uber Lieutenant (2004) |
winblitz3d | Erroneouss | 10 | Erroneouss (2004) |
What do YOU use vertex commands for? | puki | 55 | puki (2004) |
HEX error in WAV file (advanced) | BlackD | 6 | Hotcakes (2004) |
Is Blitz3d reindexing vertices on loading? | GrumpyOldMan | 7 | GrumpyOldMan (2004) |
Adding Animated Meshes | Banshee | 4 | GrumpyOldMan (2004) |
getting DirectX | Play | 3 | Dreamora (2004) |
Colission without recaction | Craig H. Nisbet | 4 | JKP (2004) |
rs232 communications | WolRon | 3 | WolRon (2004) |
disapperaring models again | cash | 26 | cash (2004) |
Carving in a mesh | semar | 8 | .rIKmAN. (2004) |
Freeimages? | slenkar | 4 | slenkar (2004) |
Entity Child Recursive Search | Craig H. Nisbet | 4 | Beaker (2004) |
Weird Ass Problem!!! | Craig H. Nisbet | 16 | _PJ_ (2004) |
AntiAlias? There is a solution! | Play | 3 | Klaas (2004) |
How to tell if an entity has animation on it? | Craig H. Nisbet | 2 | BlackD (2004) |
VertexV# ( surface,index [,coord_set] )-coord_set? | Ian Thompson | 3 | Ian Thompson (2004) |
popoulus style | Diablo | 3 | big10p (2004) |
Non square textures OK? | Who was John Galt? | 12 | AntonyWells (2004) |
ODE wrapper download, where? | Pinete | 3 | Pinete (2004) |
Displaying bones of B3D | Tracer | 5 | Tracer (2004) |
haloBASS | JoshK | 23 | Filax (2004) |
Does anyone have any quick "generate cube" code? | Damien Sturdy | 11 | Damien Sturdy (2004) |
BlitzUI tree views | Picklesworth | 1 | Picklesworth (2004) |
Do you model in code? | BlackD | 25 | puki (2004) |
Variables | Skurcey | 5 | Skurcey (2004) |
Little ragdoll using Tokamak demo (+ ugly ass src) | Tracer | 6 | Tracer (2004) |
Poly use with UT2K3 maps and Q3 maps | CodeOrc | 10 | Damien Sturdy (2004) |
Strange problem with values over 10,000.00 | Cancerian | 3 | Cancerian (2004) |
Lage bitmap backgrounds for 2D games | Cancerian | 9 | Cancerian (2004) |
Tokamak Rope Demo | Picklesworth | 1 | Picklesworth (2004) |
quotes | D4NM4N | 3 | Damien Sturdy (2004) |
Pixel Perfect Sprites without Pixel Coordinates? | HappyCat | 7 | Damien Sturdy (2004) |
Closing and opening a file | Nexic | 5 | Damien Sturdy (2004) |
Banks vs Arrays | Ezbe | 5 | Fry Crayola (2004) |
GeoSphere | xmlspy | 7 | xmlspy (2004) |
Manipulating Bones Within Blitz | Makepool | 4 | Tom (2004) |
Verlet and rotations | Clarks | 3 | Clarks (2004) |
switching pivots? | danjo | 6 | danjo (2004) |
Axis | nivek | 5 | Mo (2004) |
Object Velocity | VIP3R | 6 | VIP3R (2004) |
Dynamic Collisions | QuickSilva | 3 | QuickSilva (2004) |
Modern lighting techniques in B3d? | mrtricks | 8 | mrtricks (2004) |
Normal mapping | gotelin | 14 | MSW (2004) |
Metaballs | Sveinung | 38 | Clyde (2004) |
Problem with AlignToVector | martonic | 3 | martonic (2004) |
Blitz3D Programmer Sought for $2000 contract | Robin Hossain | 23 | Robin Hossain (2004) |
Restarting animations | Drackbolt | 2 | Tom (2004) |
Novodex SDK | Clarks | 4 | N (2004) |
Going insane!! | D4NM4N | 15 | Battle Tanks (2004) |
Graphics create failed | EricZann | 8 | Clyde (2004) |
Selective Lighting with Textures | Drey | 1 | Drey (2004) |
Triangle and vertex commands. | Clarks | 3 | N (2004) |
Realtime Shadow | gotelin | 16 | puki (2004) |
UpdateNormals ????*** | Skurcey | 11 | Skurcey (2004) |
OBJ Importer | xmlspy | 6 | Difference (2004) |
Tokamak And Ode | Clarks | 12 | Clarks (2004) |
smooth timing | Rob | 4 | Ice9 (2004) |
Texture Quirks... | WillKoh | 2 | N (2004) |
smooth scroll | ZT | 19 | WolRon (2004) |
Blitz not reading in bitmaps properly? Colour prob | Fry Crayola | 4 | JazzieB (2004) |
Doing custom stats?? | (tu) sinu | 1 | (tu) sinu (2004) |
PositionEntity Problem | John Blackledge | 10 | John Blackledge (2004) |
3rd person camera code | Craig H. Nisbet | 3 | AntonyWells (2004) |
single surface - not quite pixel perfect? | Fry Crayola | 12 | poopla (2004) |
memory leak tips? | slenkar | 5 | morduun (2004) |
Blitz Bass Lib | maverick69 | 1 | maverick69 (2004) |
Shadows | Drey | 5 | fredborg (2004) |
Collision help :P | Regular K | 10 | Jeremy Alessi (2004) |
Lightmapping Techniques | Drey | 2 | jfk EO-11110 (2004) |
Change Texture on mesh does not work | Nikko | 12 | jfk EO-11110 (2004) |
Sky Brushes | UByte | 6 | UByte (2004) |
Wher is WinBlitz3D? | taz | 2 | RiverRatt (2004) |
Passing entitys directly | PaulJG | 8 | fredborg (2004) |
Blit and memory leak ?? | Filax | 14 | BlackD (2004) |
disabling the small startup window? | Wiering | 6 | BlackD (2004) |
motion blurs... | Erroneouss | 5 | Erroneouss (2004) |
problems with terapak | D4NM4N | 5 | Regular K (2004) |
Can a triangle be flipped? | Braincell | 15 | Braincell (2004) |
Shaders ? | Paolo | 12 | AntonyWells (2004) |
Particle Candy problems | .rIKmAN. | 4 | .rIKmAN. (2004) |
Lotus Particle Editor | wizzlefish | 7 | Hujiklo (2004) |
Tunnels in a mmorpg | Skurcey | 11 | Jeremy Alessi (2004) |
FLY3D / Cipher wrapper for Blitz | gotelin | 6 | JaviCervera (2004) |
LinePick - possible speedup? | Skitchy | 9 | sswift (2004) |
Vertex Colors | Clarks | 5 | Clarks (2004) |
Animated models - Addmesh at SetAnimTime | GrumpyOldMan | 2 | Hujiklo (2004) |
Easy 3rd Person Cam (CODE) | FBEpyon | 4 | jhocking (2004) |
lop sided rolling? | daaan | 8 | D4NM4N (2004) |
Game development | David819 | 14 | puki (2004) |
Volume shadows o dynamics shadows | gotelin | 14 | sswift (2004) |
Single surface question | gburgess | 6 | gburgess (2004) |
Best way to sell a game? | D4NM4N | 11 | Gabriel (2004) |
Cubic Splines | Jeremy Alessi | 9 | Jeremy Alessi (2004) |
What do you think about, Blur, AA, Black hole? | Jan_ | 11 | Jan_ (2004) |
parent objects to rolling ball? | daaan | 15 | Jeremy Alessi (2004) |
Strange CopyEntity Mesh Glitches... | Dreday | 3 | MadJack (2004) |
Accesses page file | slenkar | 1 | slenkar (2004) |
Couple of Terrain Questions | SMoore | 14 | SMoore (2004) |
Wrapper Galore! | ckob | 3 | ckob (2004) |
My windowed app freezes while i move it! | Andy UK | 2 | Damien Sturdy (2004) |
Online test of Supernova | Damien Sturdy | 13 | Damien Sturdy (2004) |
can this be done faster? | Pongo | 14 | Pongo (2004) |
Lots of surfaces on a mesh.. | BlackD | 1 | BlackD (2004) |
need a little hint about dot3 | trash | 6 | Paolo (2004) |
Skid texture | Jeremy Alessi | 5 | Rob (2004) |
Dynamic Mesh Creation | Jeremy Alessi | 4 | Vorderman (2004) |
PlotNRect slower than Lines | Tibit | 9 | Ross C (2004) |
Blitzbass and EAX | JoshK | 12 | Dirk Krause (2004) |
Metal Shiny help | Neochrome | 7 | Ross C (2004) |
GFX capability of different cards | gburgess | 8 | gburgess (2004) |
Best b3dpipeline/gile[s] artpath? | Dreday | 4 | Jeremy Alessi (2004) |
Animation help! | Regular K | 8 | simonh (2004) |
Weapon Switch | wizzlefish | 20 | jfk EO-11110 (2004) |
FMOD license? | slenkar | 10 | wizzlefish (2004) |
Modulabe exterior | Skurcey | 8 | Skurcey (2004) |
ScreenSaver | WillKoh | 6 | Grisu (2004) |
VividGl-3D | gotelin | 31 | big10p (2004) |
Accessing one TYPE object out of lots directly | Fry Crayola | 5 | Fry Crayola (2004) |
Problems with loading 3DS manually | Mr.Waterlily | 7 | Mr.Waterlily (2004) |
Single Surface Particle Systems for Split Screen | Poita | 7 | Michael Reitzenstein (2004) |
Align an object to others? | Pongo | 3 | Pongo (2004) |
Single surface VS CopyEntity - the big fight live | Skitchy | 29 | Ross C (2004) |
Replacing Built in commands | Craig H. Nisbet | 5 | big10p (2004) |
Need Ideas to speed up renderworld() | Nexic | 16 | Beaker (2004) |
[Team Recruitment] Max-Paintball | Rambus | 8 | ckob (2004) |
1 big EXE file...hmmm | CodeOrc | 13 | Red (2004) |
DEP on Amd64 stops Blitz programs running! | Derek | 10 | Damien Sturdy (2004) |
Showing off and asking a texturing question | Damien Sturdy | 15 | Damien Sturdy (2004) |
Can anybody line pick children??? | Hujiklo | 5 | Hujiklo (2004) |
Sprites too bright | vibe37 | 6 | Pongo (2004) |
Rob's Single Surface Entity Stuff | Jeremy Alessi | 5 | Jeremy Alessi (2004) |
How to do double-sided texturing? | PowerPC603 | 5 | PowerPC603 (2004) |
Removing window borders/title bar | Tracer | 7 | Binary_Moon (2004) |
How to find the sign of a value? | WolRon | 16 | MSW (2004) |
Dev Teams | JoshK | 19 | Warren (2004) |
reading position info from a txt | daaan | 3 | daaan (2004) |
corner to middle | Panno | 5 | Panno (2004) |
custom file types... | Erroneouss | 8 | Paul "Taiphoz" (2004) |
3D sound volume | slenkar | 4 | jfk EO-11110 (2004) |
calculating normals or: i can't find my own typo | koekjesbaby | 2 | DrakeX (2004) |
Bezier Curve Help | MCP | 6 | Barnabius (2004) |
i did some cubemapping- | Damien Sturdy | 1 | Damien Sturdy (2004) |
gun flash | cash | 4 | N (2004) |
Direct Play searching for servers | Craig H. Nisbet | 3 | Craig H. Nisbet (2004) |
Setting Handle Point for Mesh? | Genexi2 | 5 | Ross C (2004) |
DirectX9 SDK + BB3D = : ( | CodeD | 5 | CodeD (2004) |
Dual Monitor displays for 2 player and Blitz3D | Rob | 19 | GR (2004) |
Register Code | wizzlefish | 9 | wizzlefish (2004) |
texture Blend 4 software | Neochrome | 3 | Neochrome (2004) |
Jumping | wizzlefish | 7 | wizzlefish (2004) |
How much do bones slow things down? | Braincell | 25 | ErikT (2004) |
Getting colission info back from Tokamak | joerae | 2 | Bot Builder (2004) |
Python userlibs? | BulletMagnet | 2 | N (2004) |
lightcolor | Paulo | 5 | Paulo (2004) |
Cillisions on moving objects | PowerPC603 | 5 | PowerPC603 (2004) |
IP address is too big?! | JoshK | 10 | John Pickford (2004) |
Network | JoshK | 6 | Andy UK (2004) |
A idea on howto dx9 in blitz | Damien Sturdy | 22 | Damien Sturdy (2004) |
Why make big games? Why make cheap games? (locked) | Braincell | 200 | AntonyWells (2004) |
Ferris wheel type problem | GR | 3 | daaan (2004) |
Normal mapping | gotelin | 6 | Rob (2004) |
not b3d but... sound waves | Erroneouss | 16 | Damien Sturdy (2004) |
New ODE 0.5 wrapper for Blitz3D (locked) | Proger | 174 | BlitzSupport (2004) |
save image to a txt file? | ckob | 6 | ckob (2004) |
debug window dissapears! | slenkar | 4 | slenkar (2004) |
MMO stuff engines | gburgess | 7 | ckob (2004) |
Tokamak Car Physics | Dreday | 10 | Picklesworth (2004) |
Blitz BASS - where is it? | martonic | 5 | Clyde (2004) |
png file? | Craig H. Nisbet | 3 | RGR (2004) |
Taking over the blitz window... | poopla | 8 | Drago (2004) |
C SHOP + COLLISIONS | TAGGART UK | 7 | Shambler (2004) |
Multiplayer mission | D4NM4N | 3 | wizzlefish (2004) |
EntityOrder problem | vibe37 | 16 | vibe37 (2004) |
How quick is 'ExtractAnimSeq'? | Hujiklo | 9 | simonh (2004) |
A collission problem | Tricky | 5 | Tricky (2004) |
convert 3d co-ords to 2d | cermit | 6 | Zenith (2004) |
I've found a new way to do game timing... | sswift | 14 | martonic (2004) |
Entitypick for FPS? | daaan | 4 | daaan (2004) |
animation question | Mike0101 | 2 | Mike0101 (2004) |
child entity problem, need help | Mook | 6 | big10p (2004) |
The most amazing bump mapping. ever. | AntonyWells | 26 | smilertoo (2004) |
B3D 1.87 killed my framerate | CodeOrc | 4 | Rob (2004) |
P2P | Skurcey | 2 | jfk EO-11110 (2004) |
VertexW# ( surface,index ) | Ian Thompson | 4 | Ian Thompson (2004) |
Problem with render tween | Eric Draven | 5 | Damien Sturdy (2004) |
help for bones!!! | mongia2 | 2 | mongia2 (2004) |
LoadAnimTexture Q | jfk EO-11110 | 9 | jfk EO-11110 (2004) |
MGS 2 style rain? | AntonyWells | 48 | AntonyWells (2004) |
Help Please | JBR | 7 | Rob (2004) |
elias_t QHULL with sweenie's TOKAMAK | Rob | 1 | Rob (2004) |
PureBasic DLL Usage | Robin Hossain | 5 | Mike0101 (2004) |
Quads Vs Sprites | Nexic | 4 | Vorderman (2004) |
3dSprites vs Image | Dragon | 2 | slenkar (2004) |
Maskimage for textures? | Craig H. Nisbet | 2 | jfk EO-11110 (2004) |
YAL code - flat shaded? | Rottbott | 31 | Zethrax (2004) |
video corruption | cash | 5 | cash (2004) |
"Loading" Screens | anomaly | 9 | joerae (2004) |
Object command? | Craig H. Nisbet | 2 | WolRon (2004) |
scrolling text | Amanda Dearheart | 13 | Amanda Dearheart (2004) |
bullet holes again | cash | 3 | Ross C (2004) |
DirectX and alpha z-ordering | JoshK | 9 | Shambler (2004) |
Polygon order on a single surface | Stevie G | 9 | Ross C (2004) |
Some questions | Regular K | 4 | Regular K (2004) |
SQL Databse Support? | Banshee | 3 | Banshee (2004) |
IDE request | Picklesworth | 6 | Picklesworth (2004) |
Ensambler 16 Bit | gotelin | 9 | GfK (2004) |
Ngui : epsilon | mouss38 | 6 | Damien Sturdy (2004) |
GUI's | JoshK | 5 | N (2004) |
Is this possible | JBR | 7 | Richard Betson (2004) |
Mesh "streaming" system | Damien Sturdy | 37 | Damien Sturdy (2004) |
Shadow Ray cast | Neochrome | 4 | Neochrome (2004) |
Web based high score tables | Cancerian | 4 | JoeRetro (2004) |
Fading between screens | Makepool | 8 | Craig H. Nisbet (2004) |
The power of surfaces? | Drey | 15 | Drey (2004) |
Simple question..I hope | cash | 2 | TomToad (2004) |
B3D format and unused verts | RifRaf | 5 | big10p (2004) |
how do you create the 2nd set of UV coords on a | Damien Sturdy | 3 | Damien Sturdy (2004) |
Delphi Forms/Dll's | Amanda Dearheart | 1 | Amanda Dearheart (2004) |
How do I make a dll wrapper | ckob | 17 | ckob (2004) |
Fog Bug | D4NM4N | 11 | Damien Sturdy (2004) |
TT font failures | John Blackledge | 2 | morduun (2004) |
EntityBox weirdness | martonic | 6 | Space_guy (2004) |
Ugly crash at quit | cris | 4 | cris (2004) |
How many sprites? | BlackD | 5 | Bot Builder (2004) |
entity height? | martonic | 10 | Ziltch (2004) |
Hi-to low poly | Neochrome | 10 | Neochrome (2004) |
Maxim polygons | gotelin | 16 | Dreamora (2004) |
Probable Single Surface Improvement | Defoc8 | 6 | sswift (2004) |
Motion - In Between | xmlspy | 8 | xmlspy (2004) |
MultiRenders > Single Render? | Drey | 6 | Ice9 (2004) |
Exporting a mesh | John Pickford | 3 | John Pickford (2004) |
JEDIVE | gotelin | 5 | Spacechimp (2004) |
Entity Collision Help! | MCP | 4 | MCP (2004) |
Unreliable Linepick | Hujiklo | 22 | Hujiklo (2004) |
Animation: How does it work? | John Pickford | 23 | Rob (2004) |
current x/y of tweened entity | dmaz | 2 | Jeremy Alessi (2004) |
Delta Time VS FrameRate(tweening) | Neochrome | 15 | Rob (2004) |
Sorry More DOT3 stuff | Neochrome | 1 | Neochrome (2004) |
WinBlitz3D latestBETA | Kev | 7 | Kev (2004) |
EntityBox - explanation? | martonic | 2 | Hujiklo (2004) |
Full Screen Movie Playback | Craig H. Nisbet | 3 | Craig H. Nisbet (2004) |
Error in Blitz3D?! | shordey | 4 | shordey (2004) |
Mesh is getting mirrored | WolRon | 7 | gburgess (2004) |
alpha problem | GrrBrr | 2 | jfk EO-11110 (2004) |
Storing arrays and types into a file | MadMunky | 3 | MadMunky (2004) |
freeing children before parent | slenkar | 3 | slenkar (2004) |
CopyEntity wierdness on animated models | JoshK | 4 | Wayne (2004) |
entityalpha flickering | slenkar | 10 | Ziltch (2004) |
FPSTEST and Stairs / Ramps | GR | 9 | GR (2004) |
Where to put feature requests? | Jürgen | 2 | GfK (2004) |
Seeking a Sound? | Jürgen | 3 | Jürgen (2004) |
Grouping Type objects together? | Cancerian | 3 | QuietBloke (2004) |
UDP Net Code | Neochrome | 8 | Neochrome (2004) |
Aiming spaceship turrets | JKP | 12 | Matty (2004) |
How many polys or vertices can a mesh contain? | WolRon | 2 | Dreamora (2004) |
Direct Play Freezing | Craig H. Nisbet | 5 | Jeremy Alessi (2004) |
Manual cube map coords? | AntonyWells | 4 | Dreamora (2004) |
Text Follwing A Mesh | RyanD | 4 | BlitzSupport (2004) |
Masking help on terrain | ckob | 8 | ckob (2004) |
Unicode fonts, help! | Pinete | 1 | Pinete (2004) |
64,000 tri surface? | Who was John Galt? | 9 | Dreamora (2004) |
CopyEntity and children | Ziltch | 2 | jfk EO-11110 (2004) |
FinalFantasyTactics style camera. How? | Canali | 6 | Tiggertooth (2004) |
Animated Textures - Power of 2 in size? | Matty | 4 | Matty (2004) |
Point Height on Tri | RGR | 2 | RGR (2004) |
linepick again | cash | 5 | AntonyWells (2004) |
Sprite-edge Problem Important! | Minecrawler | 10 | Craig H. Nisbet (2004) |
Lightwave NULL's | luggage | 6 | TeraBit (2004) |
Visual Blitz Is Awesome!!!! | Craig H. Nisbet | 14 | N (2004) |
This is a bug. Tell me it isn't. | WolRon | 18 | N (2004) |
make a 3D cube with drag & drop | Pinete | 5 | Pinete (2004) |
joystick? | ala_samodi | 3 | ala_samodi (2004) |
Apply texture to single cube face | GR | 6 | AntonyWells (2004) |
Featuyre request for debugger | Picklesworth | 2 | big10p (2004) |
change parent | ZT | 3 | ZT (2004) |
Scaling a mesh attached to a pivot | PowerPC603 | 5 | PowerPC603 (2004) |
Quake 2 BSP's | Hypervox | 6 | Hypervox (2004) |
Lightmapping | D4NM4N | 5 | LT (2004) |
My engine discussion thread | JoshK | 16 | MadJack (2004) |
Not running code ? | Paul "Taiphoz" | 6 | N (2004) |
Sorting Types | Craig H. Nisbet | 5 | N (2004) |
Intel 855GME | WillKoh | 2 | Neochrome (2004) |
ScreenSaver | asdfasdf | 5 | Neochrome (2004) |
Falling though a terrain mesh | JoshK | 31 | Neochrome (2004) |
Masked Textures - Do all video cards support it | Matty | 2 | Rob Farley (2004) |
dot 3 lighting | Neochrome | 7 | Neochrome (2004) |
Just got it, just a few questions and alil story | Drey | 10 | poopla (2004) |
Child Global Coord | Drey | 3 | Drey (2004) |
GetSurfaceBrush - FreeBrush | WolRon | 2 | N (2004) |
Orthographic projection | elseano | 10 | WolRon (2004) |
How can I get a HUD? | ala_samodi | 14 | WolRon (2004) |
Good sky! | ala_samodi | 4 | WolRon (2004) |
Lights in Blittz 3D | msx123 | 6 | Ice9 (2004) |
sky box rotation? | ala_samodi | 20 | ala_samodi (2004) |
How to tell what surface is below | WolRon | 10 | Skitchy (2004) |
B3D Manual in another language? | Braincell | 3 | RepeatUntil (2004) |
Looking for a few userlibs | Picklesworth | 7 | Picklesworth (2004) |
child entity not getting found?? | SSS | 3 | SSS (2004) |
collisions | Mike0101 | 3 | Mike0101 (2004) |
Tokamak Question | JBR | 2 | Sweenie (2004) |
Explosion marks on Terrain | Josh R | 4 | jfk EO-11110 (2004) |
Texture Splatting | N | 11 | Pete Rigz (2004) |
BlitzUI Editor | SSS | 4 | SSS (2004) |
Vector direction q? | Paolo | 4 | Paolo (2004) |
Tips for rendering large number of actors? | JoshK | 24 | JoshK (2004) |
3d Wire Grid (Help Improvements) | Inner | 11 | koekjesbaby (2004) |
dealing with tet | slenkar | 1 | slenkar (2004) |
PickedTime command | WolRon | 6 | WolRon (2004) |
hiding bar in windowed mode? | (tu) sinu | 2 | jfk EO-11110 (2004) |
More rendering info | JoshK | 11 | JoshK (2004) |
Roll on .. | Paul "Taiphoz" | 8 | Paul "Taiphoz" (2004) |
ragdoll motorbike rider (and bike) needed... | Vorderman | 12 | Vorderman (2004) |
Getting Started with Spheremaps? | BlackD | 6 | jhocking (2004) |
turning one object towards another one | ryan scott | 6 | jhocking (2004) |
collision detection speed | ryan scott | 26 | Strider Centaur (2004) |
multi radius colisions | D4NM4N | 3 | Paul "Taiphoz" (2004) |
Texture transitions - turn the light on | Dirk Krause | 4 | MSW (2004) |
Culling offscreen meshes | JoshK | 3 | JoshK (2004) |
Are copied entities' anim sequences referenced? | JoshK | 1 | JoshK (2004) |
tutorials on wrapping | ckob | 2 | Sweenie (2004) |
Help turn off 2X multiply | Jeremy Alessi | 11 | Jeremy Alessi (2004) |
Qbasic>Blitz | Damien Sturdy | 9 | Damien Sturdy (2004) |
Bezier Lines and Matrix Transformations | CompuWiz | 3 | CompuWiz (2004) |
CreateTexture function and transparent background | Filax | 7 | big10p (2004) |
Render slowdown at start of a level | JoshK | 34 | JoshK (2004) |
Now I know Blitz does not do DX9 but... | Ian Thompson | 26 | AdrianT (2004) |
How to map a scene on a cube | Dirk Krause | 12 | poopla (2004) |
Identify and use bones? | IPete2 | 4 | IPete2 (2004) |
shared vertex problems | Damien Sturdy | 16 | Damien Sturdy (2004) |
different texture scales | explosive | 2 | Rob (2004) |
struts and such | ryan scott | 4 | poopla (2004) |
Creating windows and panel overlays | Magian | 6 | Magian (2004) |
Problem with fredborgs dot3 demo | jfk EO-11110 | 4 | jfk EO-11110 (2004) |
USB Interface | Wayne | 5 | boomboom (2004) |
Disable a surface >:D | JoshK | 8 | Jeremy Alessi (2004) |
EntityParent Is Driving Me Mad ! | semar | 8 | jfk EO-11110 (2004) |
EntiyAlpha/Color on AnimMesh | gburgess | 8 | gburgess (2004) |
Aren't Bitmap Fonts supposed to be quicker? | Fry Crayola | 13 | Boiled Sweets (2004) |
Masked speed issues | SirGorto | 6 | Rook Zimbabwe (2004) |
simple GUI | Erroneouss | 9 | Rook Zimbabwe (2004) |
entityname blank no matter what i do :( | ryan scott | 13 | mearrin69 (2004) |
Need help with physics | slenkar | 4 | slenkar (2004) |
vertex in view | dmaz | 6 | dmaz (2004) |
cant do 2 things with mousehit() | slenkar | 8 | Luke.H (2004) |
Multipass rendering, instancing, surface order | JoshK | 6 | JoshK (2004) |
FreeImage LIB | Boiled Sweets | 30 | VIP3R (2004) |
cube lights | Rob | 6 | Mustang (2004) |
Best way to do Bitmap Fonts | Fry Crayola | 27 | ronbravo (2004) |
Userlib: Good keyboard text entry! | DrakeX | 6 | DrakeX (2004) |
collision radius | ryan scott | 2 | jfk EO-11110 (2004) |
FAO JFK - Particle System | semar | 8 | jfk EO-11110 (2004) |
Racing Game | xmlspy | 3 | xmlspy (2004) |
Help me | Iso | 23 | jfk EO-11110 (2004) |
Full Screen? | Iso | 3 | jfk EO-11110 (2004) |
entityvisible???!? | D4NM4N | 5 | Rimmsy (2004) |
Get the weekday from a date | GeordieB | 10 | soja (2004) |
Memory Access Violation when placing Quads | Fry Crayola | 6 | Fry Crayola (2004) |
how can I make a child object in Max? | Vorderman | 3 | Vorderman (2004) |
Help attaching meshes | ezekiel999 | 5 | Matty (2004) |
Blitz grass and TerraEd integration | Nikko | 1 | Nikko (2004) |
Any chance for an updated milkshape .b3d exporter? | morduun | 3 | Gabriel (2004) |
Types question | cash | 5 | cash (2004) |
BCF GUI | Erroneouss | 2 | jfk EO-11110 (2004) |
LWconvert problem. Paging Mr. Page! | gburgess | 4 | gburgess (2004) |
Weird problem with GeForce 4 Fullscreen | Boiled Sweets | 16 | Boiled Sweets (2004) |
Loadimage - maximum image size | mhorvatic | 17 | morduun (2004) |
2 texture blends, 2 UV sets.. whats the penalty? | ashmantle | 6 | ashmantle (2004) |
BSP trees, BSP Factory? | martonic | 10 | JaviCervera (2004) |
old videocard Q | jfk EO-11110 | 10 | jfk EO-11110 (2004) |
Entity flatness | Picklesworth | 4 | Picklesworth (2004) |
New WinBlitz3D beta | Kev | 15 | BODYPRINT (2004) |
Flat Square / Texture Strech Across | WillKoh | 2 | Genexi2 (2004) |
decals/transparency/sprites | ryan scott | 1 | ryan scott (2004) |
clamp uv? | ryan scott | 2 | Bot Builder (2004) |
Crazy looping idea | Picklesworth | 33 | Warren (2004) |
Block error | Picklesworth | 3 | Picklesworth (2004) |
u,v Coord Question | Fry Crayola | 13 | skidracer (2004) |
Backface Culling? | WillKoh | 5 | Rob Farley (2004) |
texture blending | MSW | 2 | Rob Farley (2004) |
DirectShow | xmlspy | 4 | Paul "Taiphoz" (2004) |
2D/3D font system? | Craig H. Nisbet | 25 | Boiled Sweets (2004) |
freeing children | slenkar | 2 | jfk EO-11110 (2004) |
Direct Play Qustion | Craig H. Nisbet | 6 | Craig H. Nisbet (2004) |
ATI Mobility M6 Trouble | zimmerman | 3 | DarkEagle (2004) |
Negative ScaleMesh values | _PJ_ | 3 | Ross C (2004) |
Networking gameplay | Ross C | 9 | Ross C (2004) |
GPS Display | Nigel Brown | 3 | WolRon (2004) |
move vert | dmaz | 2 | jfk EO-11110 (2004) |
Regulating anim speed with delta timing? | Zethrax | 10 | Zethrax (2004) |
Anim Seq's - Any way to set up anim libraries | GrumpyOldMan | 6 | GrumpyOldMan (2004) |
Code not working? | Mike V | 4 | VIP3R (2004) |
Blur | Picklesworth | 4 | Picklesworth (2004) |
Children or Triangles | Eric | 2 | jhocking (2004) |
physics issue. Sphere physics(collision) | poopla | 4 | poopla (2004) |
3D surface alpha causing weirdness | Craig H. Nisbet | 8 | skidracer (2004) |
2 programming positions open | JoshK | 1 | JoshK (2004) |
Class routine | JoshK | 11 | dmaz (2004) |
Pathfinder in 3D | gotelin | 13 | Ross C (2004) |
Sprite Control Lib | bstripp | 9 | WillKoh (2004) |
Vertice Aligning: | Damien Sturdy | 7 | Damien Sturdy (2004) |
Modify DrawImage >> SpriteControl? | WillKoh | 2 | EOF (2004) |
Aligning the player to the ground | JoshK | 8 | JoshK (2004) |
convert from entity to vector? | Vorderman | 7 | Damien Sturdy (2004) |
Elp, Entity yaw. | Paul "Taiphoz" | 11 | Paul "Taiphoz" (2004) |
Single Mesh? | dmaz | 14 | dmaz (2004) |
Event messaging system for B3D? | BulletMagnet | 4 | martonic (2004) |
my first first person shooter | Erroneouss | 10 | Erroneouss (2004) |
Selecting specific vertices on a mesh? | Mike V | 4 | Beaker (2004) |
CreateTorus | BODYPRINT | 5 | BODYPRINT (2004) |
WinBlitz3D Question | jfk EO-11110 | 6 | BODYPRINT (2004) |
Coldet ?! | Panno | 3 | Panno (2004) |
.dclrs | Neochrome | 10 | VIP3R (2004) |
BVM Questions | JoshK | 23 | Hotcakes (2004) |
Camera maths | poopla | 3 | poopla (2004) |
VertexNormals | Kev | 6 | Kev (2004) |
blitzsys.dll? | JoeGr | 3 | JoeGr (2004) |
Can you put a b3d app into a browser window? | Skitchy | 7 | Damien Sturdy (2004) |
Simple shadows | big10p | 32 | John Pickford (2004) |
Vehicle physics | JoshK | 2 | Skitchy (2004) |
Sprites--What am I doing wrong | cash | 3 | jfk EO-11110 (2004) |
Multitexturing/Vertex Alpha question: | Matty | 5 | Matty (2004) |
apply texture without stretching | ryan scott | 2 | Matty (2004) |
cellphones etc. | Amanda Dearheart | 11 | Neuro (2004) |
Control of texture mask | JoshK | 11 | skidracer (2004) |
Polygon Benchmarking | Bailius Maximus | 13 | Bailius Maximus (2004) |
how do I mask texture only lets thru at spots I wa | maximo | 9 | maximo (2004) |
gamma - grayscale filter | Red | 18 | jfk EO-11110 (2004) |
stuttering/sticking | ryan scott | 11 | ryan scott (2004) |
Any tips for masked texture speed? | JoshK | 5 | Damien Sturdy (2004) |
Peter Rigby - Please read this: | karmacomposer | 2 | karmacomposer (2004) |
Final fantasy 7 texture format | David819 | 7 | David819 (2004) |
Tooltips kill framerate | Rottbott | 6 | Damien Sturdy (2004) |
silly lighting idea | slenkar | 7 | TartanTangerine (was Indiepath) (2004) |
"Big" Games... | Idaho Razor | 21 | karmacomposer (2004) |
Paid programming job | JoshK | 21 | JoshK (2004) |
reflecting missile | ryan scott | 7 | Stevie G (2004) |
Clearworld question | XtwinstarX | 5 | XtwinstarX (2004) |
UV problems | TartanTangerine (was Indiepath) | 2 | TartanTangerine (was Indiepath) (2004) |
single colour rectangles on a single surface | Fry Crayola | 7 | Fry Crayola (2004) |
POP3 | asdfasdf | 3 | karmacomposer (2004) |
Request: Anti-aliasing | N | 28 | big10p (2004) |
Mipmapping and VRam resident not working 2gether? | jfk EO-11110 | 23 | big10p (2004) |
Can blitz import .map files? | karmacomposer | 6 | karmacomposer (2004) |
Quad placement | ronbravo | 13 | jfk EO-11110 (2004) |
double side renderable faces? | Bob3d | 7 | Bob3d (2004) |
Help with vertices please | TartanTangerine (was Indiepath) | 6 | TartanTangerine (was Indiepath) (2004) |
Help with Score Tags | Stevie G | 9 | big10p (2004) |
More info on multi-pass rendering | JoshK | 5 | JoshK (2004) |
Anyone have a func to tangent normal map verts? | JoshK | 21 | Dreamora (2004) |
Loading Mesh Advice | -Rick- | 6 | -Rick- (2004) |
LinePick and Object In View | Akat | 3 | Akat (2004) |
UV coords to make shadows | Damien Sturdy | 3 | Damien Sturdy (2004) |
adding an Image to a texture! | Damien Sturdy | 3 | Damien Sturdy (2004) |
Avoid z-fighting in multiple passes? | JoshK | 5 | JoshK (2004) |
Convert a vector to another vector's space? | JoshK | 17 | JoshK (2004) |
FBToolbox DLL :) | Filax | 39 | Rook Zimbabwe (2004) |
Aligning a Pivot to | Eric | 5 | DJWoodgate (2004) |
Object() command? | martonic | 14 | jhocking (2004) |
TerrainX command? | martonic | 2 | Rottbott (2004) |
Run Program Again? | martonic | 3 | martonic (2004) |
collisions help plz!! | Erroneouss | 2 | jhocking (2004) |
Milkshape B3d exporter - Normals? | GrumpyOldMan | 1 | GrumpyOldMan (2004) |
@ Rigz | mrtricks | 2 | Picklesworth (2004) |
Creating a Terrain Mesh Editor | Eric | 17 | mrtricks (2004) |
FPS Benchmarking | Bailius Maximus | 3 | Bailius Maximus (2004) |
Time + values | David819 | 6 | David819 (2004) |
Tokamak help | Scott Williams | 4 | Scott Williams (2004) |
Pivots are a Pain | -Rick- | 1 | -Rick- (2004) |
Smart Cam Problems | -Rick- | 13 | -Rick- (2004) |
the stupidest way to get pixel shadows but... | Paolo | 8 | ChrML (2004) |
Network game newbie | Craig H. Nisbet | 3 | Craig H. Nisbet (2004) |
More than one input field | robby x | 2 | jfk EO-11110 (2004) |
Tips for rendering foliage | JoshK | 9 | JoshK (2004) |
Blitz BAsic 3d Publishers | kalimon | 9 | @rtur (2004) |
Tokacar | Pinete | 2 | Beaker (2004) |
Far away objects | PowerPC603 | 11 | -Rick- (2004) |
GUIde | nivek | 2 | Beaker (2004) |
EzBlitz demo now on-line (VC++ 6) | verfum | 5 | verfum (2004) |
loadtexture | RifRaf | 3 | RifRaf (2004) |
Physics Engines | .rIKmAN. | 4 | ChrML (2004) |
NOT | Rook Zimbabwe | 16 | ChrML (2004) |
How can I set 3dsmax's unit size to equal Blitz's? | ChrML | 20 | ChrML (2004) |
Force Surface Refresh | JoshK | 3 | JoshK (2004) |
move 3d object w mouse | ryan scott | 4 | ryan scott (2004) |
Character Shop - any use? | martonic | 13 | JoshK (2004) |
check for DX | Rook Zimbabwe | 6 | Damien Sturdy (2004) |
Hopefully not a stupid question | Picklesworth | 3 | Picklesworth (2004) |
@Noel Cower - Vein Grass | _PJ_ | 14 | Doggie (2004) |
Particles | David819 | 17 | Sweenie (2004) |
touched key | gotelin | 2 | Rimmsy (2004) |
Circumvent tweening for some objects??? | Skitchy | 8 | Michael Reitzenstein (2004) |
ExtractAnimSeq() (delete / overwrite) | Inner | 15 | John Blackledge (2004) |
spaceship movement | andy_mc | 8 | _PJ_ (2004) |
@pudding - b3d viewer | Red | 4 | Red (2004) |
texturefilter, and copyrect | RifRaf | 4 | Floyd (2004) |
Here's an odd one... | Craig H. Nisbet | 3 | Floyd (2004) |
help on skyboxes plz! | Erroneouss | 3 | Caff (2004) |
Getting HTML tags from HTML gadget? | * | 1 | * (2004) |
Changing the Station | Rook Zimbabwe | 3 | Rook Zimbabwe (2004) |
One surface | Jeroen | 9 | Jeroen (2004) |
How to zoom selected objects ? | Red | 2 | big10p (2004) |
Release mode problems | nivek | 12 | TomToad (2004) |
Thinking about terrains (again) | mrtricks | 41 | AbbaRue (2004) |
B3DPipeline Billboards | luggage | 3 | luggage (2004) |
Little math problem :-/ (hopefully not big) | ChrML | 19 | ChrML (2004) |
PointEntity Done? | -Rick- | 17 | REDi (2004) |
3ds -> b3d ? | martonic | 4 | martonic (2004) |
Animation Ignoration | martonic | 6 | martonic (2004) |
EntityAlpha on Terrains | _PJ_ | 9 | _PJ_ (2004) |
CreateTexture() | _PJ_ | 3 | Gabriel (2004) |
need help | MR:Satanist | 2 | GameCoder (2004) |
drawing connection between 2 objects | ryan scott | 5 | John Blackledge (2004) |
Mesh Animations | Hypervox | 6 | Gabriel (2004) |
Detecting pick for part of a 3d model | KiwiSteve | 3 | KiwiSteve (2004) |
seeing entityradius, box | ryan scott | 10 | _PJ_ (2004) |
e--00x numbers? | * | 8 | * (2004) |
single resource file??? | D4NM4N | 13 | D4NM4N (2004) |
entitybox and meshes | ryan scott | 2 | DJWoodgate (2004) |
Spherical Terrain (The Earth Is Not Flat) | Eric | 18 | Dreamora (2004) |
fps | David819 | 6 | Warren (2004) |
Timing Animated Models | Makepool | 5 | Makepool (2004) |
Entityclass | Damien Sturdy | 27 | Damien Sturdy (2004) |
Stateless particle systems? | Cancerian | 6 | sswift (2004) |
machine ID | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Trying to align stuff | EvilMeowChi | 8 | EvilMeowChi (2004) |
program manipulation | Rook Zimbabwe | 3 | _PJ_ (2004) |
Normal Mapping on Terrains | xmlspy | 9 | Dreamora (2004) |
blitzcc.exe question | xmlspy | 4 | soja (2004) |
Max number of Bones. | Paul "Taiphoz" | 5 | RGR (2004) |
Legal issues for remakes | KiwiSteve | 41 | jhocking (2004) |
Lotus particle editor | slenkar | 3 | N (2004) |
Using OCX | Rook Zimbabwe | 8 | Rook Zimbabwe (2004) |
Surfaces Not Illuminated | Newbunkle | 11 | Newbunkle (2004) |
Sharp textures | kalimon | 11 | kalimon (2004) |
Painting a Mesh/Surface | GeordieB | 2 | jfk EO-11110 (2004) |
BlitzC - A Blitz Syntax Alternative - Thoughts??? | Kram | 103 | Tibit (2004) |
tokamak physics thread 4 (locked) | skidracer | 163 | skidracer (2004) |
epsilon help | big10p | 5 | big10p (2004) |
Vectors/Collisions | altitudems | 1 | altitudems (2004) |
Using a 2Dsprite lib with a ViewPort??? | FBEpyon | 2 | big10p (2004) |
Whats all this tokamak stuff and is it for newbies | _PJ_ | 4 | _PJ_ (2004) |
coordinates of vertices in animated meshes | _pc | 6 | Gabriel (2004) |
Sprite memory leak? | SirGorto | 4 | SirGorto (2004) |
Weird little math problem | Craig H. Nisbet | 5 | kalimon (2004) |
When two of the same entities collide... | D_Town_Tony | 3 | kalimon (2004) |
normals? | ryan scott | 5 | sswift (2004) |
Odd Pivot Behavior | -Rick- | 4 | Jeppe Nielsen (2004) |
texture a model | Rook Zimbabwe | 16 | Afrohorse (2004) |
card game advice | Rook Zimbabwe | 25 | Rook Zimbabwe (2004) |
Using Type | Lilprog | 6 | PowerPC603 (2004) |
Bump / Normal / Cube (Mapping) | .rIKmAN. | 22 | Picklesworth (2004) |
Plotting Inclination | -Rick- | 8 | -Rick- (2004) |
terraed and culling | ryan scott | 12 | Filax (2004) |
MD2 Models and Pick | BasicZone | 5 | AntonyWells (2004) |
In need of a good goto | Doggie | 3 | Doggie (2004) |
rectangle picking | slenkar | 2 | gosse (2004) |
Picking Pointer | boomboom | 4 | boomboom (2004) |
problem with GUI | BasicZone | 4 | Rook Zimbabwe (2004) |
xlnt vs swift gui, etc | ryan scott | 15 | Rook Zimbabwe (2004) |
Find isolated polygon | aCiD2 | 2 | Bot Builder (2004) |
Debugging stuff | Picklesworth | 3 | GW (2004) |
Animating Chars - Tedious | John Blackledge | 7 | John Blackledge (2004) |
Vertex index out of range... | aCiD2 | 1 | aCiD2 (2004) |
Collision detection without response | TomToad | 12 | TomToad (2004) |
Zelda3 Style Collision | altitudems | 2 | starfox (2004) |
Spot on Texture | Eric | 26 | Eric (2004) |
DARKmatter | Rook Zimbabwe | 14 | Zethrax (2004) |
Loading same texture more than once? | PowerPC603 | 7 | PowerPC603 (2004) |
Need Help : Stop Background Zoom | -Rick- | 14 | -Rick- (2004) |
Text in a parchment | gotelin | 10 | Rook Zimbabwe (2004) |
How do you turn an object towards another | D_Town_Tony | 10 | Matty (2004) |
Mirror flags? | _PJ_ | 3 | _PJ_ (2004) |
Here's an easy one | Craig H. Nisbet | 5 | Andy (2004) |
Availvidmem() | slenkar | 5 | GfK (2004) |
anim8tor parameters in 3ds? | ryan scott | 1 | ryan scott (2004) |
Creating low-res textures from high res | slenkar | 7 | Rob (2004) |
savemesh? | ryan scott | 2 | Bot Builder (2004) |
CameraProject & ProjectedZ() | Bailius Maximus | 6 | Bailius Maximus (2004) |
Arrgh! Why won't my surfaces light correctly? | Captain Laser | 4 | Captain Laser (2004) |
Image tile compiler? For use with LoadAnimImage. | Craig H. Nisbet | 1 | Craig H. Nisbet (2004) |
Copy to Clipboard? | Craig H. Nisbet | 5 | Craig H. Nisbet (2004) |
collision normal for physics | slenkar | 5 | slenkar (2004) |
Feature request (hopefully useful this time) | Picklesworth | 4 | N (2004) |
Heightmaps - 16bit vs 32bit | Stevie G | 10 | Rob Farley (2004) |
Army Guys...Again | Doggie | 23 | Vorderman (2004) |
Turning To Face Objects | _PJ_ | 9 | _PJ_ (2004) |
Workflow? | flim | 5 | jfk EO-11110 (2004) |
Engine and Tools | boomboom | 7 | jfk EO-11110 (2004) |
game mechanics | Rook Zimbabwe | 5 | Rook Zimbabwe (2004) |
Show pointer full screen | Rook Zimbabwe | 14 | _PJ_ (2004) |
Texture Flags | Fry Crayola | 3 | Fry Crayola (2004) |
Positioning objects on vertices | David819 | 15 | David819 (2004) |
PureBasic DLL using mega memory | GeordieB | 2 | Rook Zimbabwe (2004) |
Armadillo and the nonce... | Rook Zimbabwe | 3 | Rook Zimbabwe (2004) |
Camera Flares, are they worth it? | Lilprog | 30 | Warren (2004) |
Bad programming style | JBR | 36 | Damien Sturdy (2004) |
Avi as a Texture. | kalimon | 7 | jhocking (2004) |
using decls | Rook Zimbabwe | 5 | Rook Zimbabwe (2004) |
Animated X files | kalimon | 5 | Bot Builder (2004) |
lag in camerapick() | koekjesbaby | 15 | Ziltch (2004) |
B3D Animation Help Needed | Makepool | 6 | jhocking (2004) |
Image formats? | xmlspy | 4 | jhocking (2004) |
Texturemapped trapezoid | Lerc | 4 | jfk EO-11110 (2004) |
Multiplayer Buffer | Banshee | 15 | Banshee (2004) |
Yet another collision problem :-( | Idaho Razor | 5 | Idaho Razor (2004) |
Positioning mesh in a single surface system | Fry Crayola | 5 | Fry Crayola (2004) |
skybox and fog problem | ryan scott | 6 | GfK (2004) |
waittimer(time) | Rook Zimbabwe | 5 | WolRon (2004) |
Counting Polygons | Lilprog | 6 | Beaker (2004) |
Scancodes and keyboard layouts. Germans apply plz. | napole0n | 14 | Perturbatio (2004) |
Problems with custom type variables as field | Adam Bossy | 3 | Adam Bossy (2004) |
3D Solar System | asdfasdf | 3 | asdfasdf (2004) |
applying multiple textures to an entity | ryan scott | 4 | ryan scott (2004) |
particle candy question - trails behind rockets | ryan scott | 3 | Idaho Razor (2004) |
Rotating a quad(?) | EOF | 5 | EOF (2004) |
Collision Problem | Idaho Razor | 10 | Idaho Razor (2004) |
Texture Oblivion | martonic | 3 | martonic (2004) |
Remember Ecstatica? | Doktor Zeus | 10 | Ice9 (2004) |
entitybox question | ryan scott | 5 | ryan scott (2004) |
Inverse Kinimatics - b3d | Danny | 7 | Danny (2004) |
Simple Water | xmlspy | 2 | jfk EO-11110 (2004) |
Collision between 2 objects help plz :) | CodeOrc | 3 | jfk EO-11110 (2004) |
Light makes my object invisible! | Fry Crayola | 8 | Fry Crayola (2004) |
Faster than... | JBR | 10 | Picklesworth (2004) |
Precompiled Scripts? | Omnigalactic | 9 | Rook Zimbabwe (2004) |
Animate should be enhanced | xMicky | 4 | sswift (2004) |
convert to string | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Train physics | Picklesworth | 8 | Picklesworth (2004) |
Single surface systems | Lilprog | 6 | sswift (2004) |
Any reason my sprite wont show image/colour? | GeordieB | 4 | GeordieB (2004) |
Linepicks - do they give same result on all PCs | Matty | 13 | Rob (2004) |
AnimTime()? | mearrin69 | 3 | mearrin69 (2004) |
Occlusion using EntityVisible() | Techlord | 18 | jfk EO-11110 (2004) |
Blitz annoyance | Jeroen | 4 | jfk EO-11110 (2004) |
DocGen - Open Source | Paul "Taiphoz" | 21 | Paul "Taiphoz" (2004) |
A warning about multipass rendering | JoshK | 3 | jfk EO-11110 (2004) |
LightOcclusionMode( light,true/false ) | JoshK | 1 | JoshK (2004) |
aligning one object with another | ryan scott | 4 | big10p (2004) |
countdown timer | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
reading types | Rook Zimbabwe | 8 | aCiD2 (2004) |
2D in 3D. No, the other 2D in 3D. | Uber Lieutenant | 9 | jhocking (2004) |
A Blitz Code Server | massung | 3 | Zenith (2004) |
ground hugging missile | ryan scott | 6 | Jeroen (2004) |
Hogging the processor | IPete2 | 9 | Zethrax (2004) |
memory access violation | Rook Zimbabwe | 3 | TomToad (2004) |
newbie question | ryan scott | 3 | Bot Builder (2004) |
2d Waypoint animation? | Craig H. Nisbet | 3 | Craig H. Nisbet (2004) |
Severe help needed | Rook Zimbabwe | 6 | Bot Builder (2004) |
Blitz3D cannot load x files exported from 3ds max | JoshK | 10 | JoshK (2004) |
using for/next | Rook Zimbabwe | 6 | Rook Zimbabwe (2004) |
Particle systems Or Not | cash | 3 | Warren (2004) |
rotate values in array | Rook Zimbabwe | 10 | WolRon (2004) |
CubeMapping and Normal Mapping | xmlspy | 7 | maximo (2004) |
Good simple game interface engine? | Craig H. Nisbet | 4 | aCiD2 (2004) |
Any Milkshape Experts here? plus LoaderMatrix | Jager | 10 | Matty (2004) |
WinBlitz3D beta available for download | Kev | 18 | Kev (2004) |
Anyone have a DX9 x loader? | JoshK | 1 | JoshK (2004) |
cube-mapped water? | Picklesworth | 8 | Picklesworth (2004) |
why loadtexture not working for me? | ryan scott | 6 | ryan scott (2004) |
2D textured polygons ? | kochOn | 5 | kochOn (2004) |
Small collision poblem | elseano | 1 | elseano (2004) |
Dang, someone really needs to write some solid matrix commands | JoshK | 12 | Almo (2004) |
A Simple Question | martonic | 3 | martonic (2004) |
hiding question | Rook Zimbabwe | 4 | gosse (2004) |
Problem With expecting ) error... | StOrM3 | 3 | Rimmsy (2004) |
Bullet hole in human figures | nivek | 8 | WarpZone (2004) |
1/2 =0 | slenkar | 4 | slenkar (2004) |
array addition prob | Rook Zimbabwe | 4 | Pete Rigz (2004) |
Screen Refresh Rates | JBR | 16 | Graythe (2004) |
Where to find graphics artists? | Lilprog | 5 | KovaSteel (2004) |
Checking if an entity is in a box | slenkar | 10 | LT (2004) |
Anyone Have a B3d Loader? | Gabriel | 18 | Gabriel (2004) |
sprite or entity | Rook Zimbabwe | 3 | Rook Zimbabwe (2004) |
Camera switching | David819 | 5 | Barliesque (2004) |
moving a camera left to right | slenkar | 6 | slenkar (2004) |
Animated Sprite. | Paul "Taiphoz" | 5 | aCiD2 (2004) |
putting tiles on board | Rook Zimbabwe | 18 | big10p (2004) |
doing simple 2D scrollbar | Rob | 3 | aCiD2 (2004) |
Placing entities... | Magian | 2 | jfk EO-11110 (2004) |
BSP and...?? | Magian | 1 | Magian (2004) |
plunking data | Rook Zimbabwe | 11 | Dreamora (2004) |
bounding box | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Where do I put the sun? | Lilprog | 7 | IPete2 (2004) |
Loopsound | Almo | 10 | Hotcakes (2004) |
LoadAnimMesh,EntityPickMode and TerraEd | martonic | 3 | Filax (2004) |
Multi-texturing help | big10p | 4 | jfk EO-11110 (2004) |
General Game creation help | cash | 4 | Perturbatio (2004) |
installer | D4NM4N | 5 | martonic (2004) |
Green on Black? | martonic | 7 | big10p (2004) |
GetSurface trouble!! | PsychicParrot | 8 | PsychicParrot (2004) |
PointEntity | Jager | 10 | aCiD2 (2004) |
SetMatElement? | JoshK | 4 | DJWoodgate (2004) |
Sprite, Alpha | Almo | 1 | Almo (2004) |
Quads | Fry Crayola | 7 | Fry Crayola (2004) |
Chess | Rook Zimbabwe | 11 | Wayne (2004) |
How to blank the screen? | martonic | 7 | Zethrax (2004) |
Help - MilliSecs() error?? | dgroncki | 5 | Dreamora (2004) |
Algorithmically designed textures. | CyberHeater | 4 | CyberHeater (2004) |
NightmareTV trailer | Mathieu A | 7 | Bouncer (2004) |
b3d files | martonic | 5 | martonic (2004) |
When to take a screen snap shot? | Jager | 4 | WolRon (2004) |
Md2 versus b3d on older machines? | Matty | 15 | Bob3d (2004) |
bb3d feature request | Picklesworth | 17 | Picklesworth (2004) |
Nearest entity... | gburgess | 20 | Andy (2004) |
'Feature' Request: GetEntityRadius() | N | 6 | Vertex (2004) |
Perspectives | Lilprog | 5 | jhocking (2004) |
F-Converter Preview | Odds On | 4 | Bob3d (2004) |
Z order | D4NM4N | 7 | DJWoodgate (2004) |
Sprites for crowd | Lilprog | 5 | Warren (2004) |
Backgrounds | elseano | 2 | eBusiness (2004) |
3D Bezier Curve | ZombieWoof | 4 | ZombieWoof (2004) |
2d collision in a 3d game? | elseano | 4 | Jager (2004) |
Sphere contain box | Picklesworth | 1 | Picklesworth (2004) |
Carve tool? | Picklesworth | 7 | Picklesworth (2004) |
Q: to those who use tweening with my shadow system | sswift | 30 | Rhyolite (2004) |
SprControl:TinyExample.bb | WillKoh | 2 | EOF (2004) |
Organizing code | David819 | 44 | Warren (2004) |
GrFont | kochOn | 8 | Binary_Moon (2004) |
reload problem | Rook Zimbabwe | 10 | ZombieWoof (2004) |
CameraPicking a Quad | Gabriel | 16 | aCiD2 (2004) |
Green Turds | Neochrome | 14 | Neochrome (2004) |
a simple windows and type maker? | RiverRatt | 6 | RiverRatt (2004) |
B3D File Format and tuts (no, not blitz3d, *.b3d) | cassandra | 15 | Synchronist (2004) |
BVH Motion Data | BioHazard | 17 | ZombieWoof (2004) |
OBJ loader ?? | ZombieWoof | 5 | ZombieWoof (2004) |
PureBasic Multi Thread DLL Problem | Robin Hossain | 13 | Robin Hossain (2004) |
entity or linepick for bullet? | slenkar | 8 | slenkar (2004) |
UpdateWorld question | big10p | 3 | big10p (2004) |
Ngui 1.05 | mouss38 | 8 | EricZann (2004) |
Video memory access | kochOn | 10 | kochOn (2004) |
Trees and grass | David819 | 12 | Rook Zimbabwe (2004) |
if then else | Rook Zimbabwe | 11 | Rook Zimbabwe (2004) |
Positioning Meshes | xmlspy | 4 | ZombieWoof (2004) |
problem with createtexture and flags | BasicZone | 2 | semar (2004) |
Slider control for AVIs | Faz | 5 | Faz (2004) |
Options for indoor and outdoor areas. | Magian | 8 | ZombieWoof (2004) |
New MeshWidth() comand | JoshK | 16 | Bot Builder (2004) |
masking a sprite | Rook Zimbabwe | 2 | Ross C (2004) |
strange camera issue | cash | 9 | ZombieWoof (2004) |
3D turrets | Defoc8 | 4 | Defoc8 (2004) |
GUI features - Transparency and masks? | BulletMagnet | 2 | Bot Builder (2004) |
Is this too much for this engine or too slow cpu? | Nordvall | 13 | Nordvall (2004) |
plopping the lights | Rook Zimbabwe | 6 | Zethrax (2004) |
Stopping an entity if the child hits | slenkar | 2 | jfk EO-11110 (2004) |
Anyone making a professional mesh editor... | JoshK | 11 | JoshK (2004) |
blitz's mipmapping - yeuck | Vorderman | 24 | Vorderman (2004) |
I got weird probs | Rook Zimbabwe | 15 | Rook Zimbabwe (2004) |
Read from anywhere in memory? | Picklesworth | 10 | Tom (2004) |
Dynamic Textures with 3ds | Lilprog | 2 | jfk EO-11110 (2004) |
very simple request | Picklesworth | 2 | Picklesworth (2004) |
Fast CSG | JoshK | 40 | JoshK (2004) |
Geospheres - The better sphere | Ziltch | 29 | slenkar (2004) |
light emitting objects | Rook Zimbabwe | 17 | Rook Zimbabwe (2004) |
TFormPoint trouble | big10p | 12 | big10p (2004) |
Blitztree3D Creation | SirGorto | 2 | SabataRH (2004) |
Graphics mode causing clipping | Lilprog | 5 | WolRon (2004) |
sprite overkill | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
How to use orthographics projection | Matty | 7 | Gabriel (2004) |
More normal mapping | Picklesworth | 4 | Gabriel (2004) |
Idea I had about culling / vis. Quite simple | Skitchy | 11 | TartanTangerine (was Indiepath) (2004) |
reposition entity on trigger hit | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
Question (camera) | Jeroen | 5 | IPete2 (2004) |
wireframe over render | Picklesworth | 8 | big10p (2004) |
Memory corruption warning | Warren | 9 | Warren (2004) |
Rotation and Force! | Tibit | 3 | Tibit (2004) |
Vertices | SoggyP | 4 | Gabriel (2004) |
PickedTriangle? | Boiled Sweets | 5 | Bremer (2004) |
Game Manager Alpha Release | ZombieWoof | 3 | ZombieWoof (2004) |
Pause the game, pause the timers | slenkar | 9 | slenkar (2004) |
Texturing a mesh | SoggyP | 10 | SoggyP (2004) |
New version of shader lib | JoshK | 14 | Picklesworth (2004) |
Cls(camera) | JoshK | 2 | Picklesworth (2004) |
Xbox | David819 | 15 | John Pickford (2004) |
Looking for a team for a baseball sim | Lilprog | 10 | Lilprog (2004) |
Blitz GE | ronbravo | 30 | ZombieWoof (2004) |
check for mesh | Rook Zimbabwe | 5 | Rook Zimbabwe (2004) |
Firing at the correct point | JBR | 4 | jfk EO-11110 (2004) |
Angle Detection with Collision detecting | Lilprog | 4 | ZombieWoof (2004) |
"Cascade" effect in minesweeper | Cancerian | 8 | Rook Zimbabwe (2004) |
spheremap sky | Rook Zimbabwe | 19 | slenkar (2004) |
Debugger problems | Jager | 4 | ZombieWoof (2004) |
Vector help... | aCiD2 | 8 | poopla (2004) |
BSP level, is it OK? | Akat | 11 | ZombieWoof (2004) |
Object Maps? | Baystep Productions | 3 | Bot Builder (2004) |
sprite animation | Rook Zimbabwe | 7 | Rook Zimbabwe (2004) |
Fast Multiplayer? | Tibit | 25 | ZombieWoof (2004) |
Equation solving help :( | Paolo | 3 | Paolo (2004) |
Bones Animation | luggage | 4 | jhocking (2004) |
Simple AI | Rook Zimbabwe | 5 | Rook Zimbabwe (2004) |
Light an entity? | vibe37 | 3 | vibe37 (2004) |
Gradient of a triangle | Mr Snidesmin | 13 | Mr Snidesmin (2004) |
Using Multiple Textures | nivek | 2 | jfk EO-11110 (2004) |
Strange... | REDi | 7 | REDi (2004) |
Best way to create a baseball field | Lilprog | 7 | Tom (2004) |
Vertex alpha in .x files - question (Fred?) | Skitchy | 6 | Dreamora (2004) |
YABQ - Yet another Bumpmap Question - FREDBORG | Murphy | 10 | Murphy (2004) |
Vertex Color and Alpha in .B3D? | jfk EO-11110 | 3 | jfk EO-11110 (2004) |
Feature Request:: Move the 'centre' of viewports | John Pickford | 95 | John Pickford (2004) |
Types problem | ZombieWoof | 5 | ZombieWoof (2004) |
moving target | Rook Zimbabwe | 10 | Rook Zimbabwe (2004) |
How to save an array? | Cancerian | 4 | Cancerian (2004) |
planting trees | Rook Zimbabwe | 3 | Rook Zimbabwe (2004) |
GNet | Banshee | 3 | Banshee (2004) |
Reading lightmap at location. | Sledge | 16 | Sledge (2004) |
Brain Editor Professional - code editor | Nordvall | 9 | Nordvall (2004) |
Texturing Human Figure Mesh | nivek | 3 | jhocking (2004) |
is Blitz window really that size | Rook Zimbabwe | 9 | Mustang (2004) |
Blitz units? | martonic | 23 | Zethrax (2004) |
Where am I in a animation sequence? | Jager | 6 | eBusiness (2004) |
Radeon and Blitz Compatibility | Algo | 31 | Algo (2004) |
Blitz Terrains or Mesh Terrains? | xmlspy | 6 | sswift (2004) |
Quad UV Question | jfk EO-11110 | 16 | ZombieWoof (2004) |
Memory access violation on Collisions Command | GameCoder | 8 | DrakeX (2004) |
Delete files before closing game? | Cancerian | 3 | Cancerian (2004) |
ReadPixelFast | FBEpyon | 6 | AntonyWells (2004) |
Mouse pick a triangle. How? | CyberHeater | 8 | CyberHeater (2004) |
Hack a Blitz3D EXE so the window starts hidden? | JoshK | 11 | REDi (2004) |
change levels | Rook Zimbabwe | 9 | John Blackledge (2004) |
intro screen | Rook Zimbabwe | 14 | Rook Zimbabwe (2004) |
Help with LinePick? | martonic | 4 | jfk EO-11110 (2004) |
Vertex Alpha Q | jfk EO-11110 | 6 | jfk EO-11110 (2004) |
animation morphing and shadows | mongia2 | 2 | jfk EO-11110 (2004) |
AnimTextures SUCK!!! | JoshK | 20 | Warren (2004) |
Best way to create a replay system? | OverDozing | 25 | Koriolis (2004) |
avi control please help needed. | Andy UK | 10 | Dirk Krause (2004) |
EPS Particle System ?? | xmlspy | 17 | Ricky Smith (2004) |
Resolution change | Jeroen | 5 | Jeroen (2004) |
Changing Default Icon | Faz | 7 | Faz (2004) |
ICU external serface detector | ZombieWoof | 4 | ZombieWoof (2004) |
3D Shadows | Diablo | 8 | jhocking (2004) |
Is there a flag for cube mode in the .b3d format? | JoshK | 12 | AntonyWells (2004) |
b3d angle of elevation | Sledge | 17 | Sledge (2004) |
TerraEd source code on share it | Filax | 8 | Warren (2004) |
Animation Frustration | martonic | 2 | jfk EO-11110 (2004) |
Collision Trigger | Rogue Vector | 11 | Sledge (2004) |
3D character rotating related 2D mouse pointer | Akat | 6 | jhocking (2004) |
image featur request | Rook Zimbabwe | 10 | jhocking (2004) |
clipped objects appear 'solid'? | shawnus | 4 | shawnus (2004) |
Best method of transforming a vert by a quat? | AntonyWells | 1 | AntonyWells (2004) |
.it music playback problems | Cancerian | 14 | Hotcakes (2004) |
Transparent Texture - How To ? | semar | 10 | semar (2004) |
ExtractAnimSeq | martonic | 4 | martonic (2004) |
CSP/UCI implementation problem | ZombieWoof | 26 | ZombieWoof (2004) |
Tris/Verts Help | wmaass | 9 | REDi (2004) |
Where is the texture buffer pixel data stored? | JoshK | 3 | JoshK (2004) |
What is the difference? | xmlspy | 10 | N (2004) |
save b3d madness | koekjesbaby | 3 | koekjesbaby (2004) |
PickedVertex() | aCiD2 | 5 | DJWoodgate (2004) |
what is wrong with this | Picklesworth | 2 | Picklesworth (2004) |
fade out using 2 cameras? | Boiled Sweets | 5 | Boiled Sweets (2004) |
problems with a message-intercepting userlib | DrakeX | 2 | DrakeX (2004) |
B3D file - extract animations | Red | 3 | AntonyWells (2004) |
Force Feedback plugin (updated) | Nordvall | 8 | Barton (2004) |
Transforming one vector into another vec's space? | AntonyWells | 11 | AntonyWells (2004) |
3d sound problems | D4NM4N | 2 | Nordvall (2004) |
Force Feedback support for Blitz 3D! | Nordvall | 11 | Nordvall (2004) |
Odd cameraviewport | _PJ_ | 4 | Mustang (2004) |
how can I do this? | Vorderman | 6 | Vorderman (2004) |
windowed mode keeps pausing | luggage | 6 | luggage (2004) |
Clearing Particle Candy Particles | Gabriel | 7 | Gabriel (2004) |
type collisions | Rook Zimbabwe | 5 | jfk EO-11110 (2004) |
Bump map effect? | gingerprince | 22 | gingerprince (2004) |
Convex hulls. Well, at least I'm getting there. | Picklesworth | 3 | Picklesworth (2004) |
depthmap | fuzzy | 9 | fuzzy (2004) |
Bulding a portal engine... | aCiD2 | 2 | jfk EO-11110 (2004) |
Bit Shifting | N | 5 | jfk EO-11110 (2004) |
Collision radius and registration points | martonic | 11 | ZombieWoof (2004) |
yet another normal mapping question | Picklesworth | 3 | Picklesworth (2004) |
B3D memory usage | GW | 2 | GfK (2004) |
Building a mesh from scratch | big10p | 3 | big10p (2004) |
Tokamak with Anim Mesh B3D | OrcEpic | 5 | OrcEpic (2004) |
BSPs? | John Blackledge | 10 | John Blackledge (2004) |
Sprite & Cam Fog | OverDozing | 4 | OverDozing (2004) |
Choosing colours | JBR | 3 | Rob (2004) |
read array | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
new array probs | Rook Zimbabwe | 3 | Rook Zimbabwe (2004) |
texture flags | jfk EO-11110 | 3 | jfk EO-11110 (2004) |
2d Platform Collisions | Genexi2 | 1 | Genexi2 (2004) |
meshes with alpha and masked textures | D4NM4N | 3 | D4NM4N (2004) |
Normal Mapping HELP | SirGorto | 6 | Ross C (2004) |
PlayMusic Command not working | FBEpyon | 8 | FBEpyon (2004) |
delete or hide? | Picklesworth | 6 | Rob (2004) |
3ds max models with alpha in b3d | Punksmurf | 7 | Punksmurf (2004) |
Change error message | Picklesworth | 4 | Zethrax (2004) |
3D Camera Work | LuckyPhil | 5 | Zethrax (2004) |
access z buffer | fuzzy | 2 | sswift (2004) |
Portals, simplified | JoshK | 23 | ZombieWoof (2004) |
Tokamak Collision Problem | OverDozing | 7 | OverDozing (2004) |
B3D Animation Ain't | Rook Zimbabwe | 7 | IPete2 (2004) |
Try...Catch possibility? | ChrML | 19 | gburgess (2004) |
AlphaImg/ Sprite Control? | WillKoh | 1 | WillKoh (2004) |
Recording AVI's? | Jager | 11 | Neochrome (2004) |
Dynamic collisions and render tweening | Boiled Sweets | 2 | Boiled Sweets (2004) |
function blitz3d is slow than call a dll function | David | 20 | David (2004) |
collisionentity??? | Rook Zimbabwe | 2 | Zethrax (2004) |
B3D file format? | REDi | 6 | REDi (2004) |
Weird EntityX | asdfasdf | 3 | Ross C (2004) |
Function Jump Gosub! Query | Neochrome | 1 | Neochrome (2004) |
EntityColor | big10p | 17 | Ross C (2004) |
normal mapping and lights | Picklesworth | 5 | Ross C (2004) |
XY sucks! use % | xmlspy | 7 | ChrML (2004) |
"Portals Revisited" - By: Pepsi | Pepsi | 11 | Pepsi (2004) |
2d mouse in 3d world... | Jokkeri | 5 | big10p (2004) |
Texture 'banding' (or ghost lines) | Rhyolite | 21 | big10p (2004) |
Finding nearest uv? | AntonyWells | 9 | AntonyWells (2004) |
Checking focus of program | TomToad | 7 | sswift (2004) |
Where did I see Tokamak Cylinders from Boxes? | Gabriel | 5 | Picklesworth (2004) |
Windows Interface for Blitz progs | JoshK | 17 | TheMan (2004) |
Cicle Detection | Tibit | 6 | big10p (2004) |
confusion | luggage | 7 | big10p (2004) |
Normal mapping | JoshK | 14 | JoshK (2004) |
World Scale? | rsbrowndog | 16 | _PJ_ (2004) |
Wicked sick material editor | JoshK | 7 | JaviCervera (2004) |
Render Primitives from DLL | xmlspy | 3 | ZombieWoof (2004) |
Direct X 9 and Shaders | Neochrome | 64 | David (2004) |
alpha objects z-order | Pinete | 5 | Pinete (2004) |
pausing an animation? | luggage | 3 | IPete2 (2004) |
Fastest GUI | xmlspy | 21 | Filax (2004) |
tidy and fast lists | Picklesworth | 4 | Picklesworth (2004) |
here's a forgoten feature request | Picklesworth | 3 | Picklesworth (2004) |
windows filerequester in b3d | Bremer | 4 | Ice9 (2004) |
Setting Globals | Neochrome | 3 | Neochrome (2004) |
Surprise, surprise B3D model help needed | Makepool | 4 | Makepool (2004) |
reading a map | Rook Zimbabwe | 12 | Neochrome (2004) |
Advice wanted for possible blitz3d project | Anthony Flack | 17 | CodeD (2004) |
collision and steps | luggage | 7 | Neochrome (2004) |
Texturing question. | John Blackledge | 8 | John Blackledge (2004) |
Tokamak Car Demo | Jeremy Alessi | 12 | Vorderman (2004) |
Motion tweening, B3D | Jeroen | 19 | scribbla (2004) |
Remeber BlitzBasic on Amiga :) | Filax | 14 | Hotcakes (2004) |
looking for a water effect | Pinete | 11 | bradford6 (2004) |
Join 2 extracted animation sequences | Jager | 6 | jhocking (2004) |
B3D goofiness | Craig H. Nisbet | 6 | jfk EO-11110 (2004) |
Cel-Shading in Blitz3D | Gun Ecstasy | 15 | AntonyWells (2004) |
switch windows from B3B to B+ | freefly | 2 | freefly (2004) |
dummy objects | luggage | 2 | jhocking (2004) |
Mesh Triangle Reduction? | VIP3R | 7 | AntonyWells (2004) |
Isometric Terrain in 3D | FBEpyon | 6 | Mr Snidesmin (2004) |
pasting a pistol | Rook Zimbabwe | 3 | Rook Zimbabwe (2004) |
Removing Triangles/Vertices | Mr Snidesmin | 2 | Mr Snidesmin (2004) |
blitz 2 java | Pinete | 6 | SSzretter (2004) |
Testing for an animation key-frame??? | Kozmi | 2 | Rob Farley (2004) |
HTML in Blitz3d windows | freefly | 6 | freefly (2004) |
can i create compiled libs | D4NM4N | 7 | verfum (2004) |
Water Explosion | semar | 9 | semar (2004) |
Text functions faster than Bitmap fonts ?! | mouss38 | 16 | Rob Farley (2004) |
Feature request for WINAPI userlib programming | electronin | 1 | electronin (2004) |
Random Map Maker, Like in Transport Tycoon | FBEpyon | 5 | RiverRatt (2004) |
somethings wrong | Amanda Dearheart | 15 | Deldy (2004) |
Exchanging entity meshes | ZombieWoof | 5 | John Blackledge (2004) |
Curving Lightning Bolts | N | 10 | SSS (2004) |
What is an easy way to get shining armour effects | Matty | 6 | Matty (2004) |
texture parts of mesh | Rook Zimbabwe | 2 | jfk EO-11110 (2004) |
Cut Scenes | Lilprog | 10 | jfk EO-11110 (2004) |
simple turnentity loop problem | shawnus | 3 | shawnus (2004) |
just plain old delete a mesh | Picklesworth | 3 | Picklesworth (2004) |
Text problems | Mr.Waterlily | 9 | eBusiness (2004) |
Efficiency question | elseano | 3 | elseano (2004) |
loading image? | Picklesworth | 5 | NigelC (2004) |
Tokamak joints limited? | ping | 2 | Rob (2004) |
Which one is more accurate? | Kozmi | 7 | Ross C (2004) |
Level editor? | Boiled Sweets | 5 | Ross C (2004) |
Lightmapping frustration | John Blackledge | 18 | Dreamora (2004) |
how to detect close button ? | Red | 8 | Red (2004) |
3D modeler and limitations of Blitz3D | Gun Ecstasy | 26 | Moses (2004) |
Tone down the perspective view | WolRon | 13 | fredborg (2004) |
Mirrors | D4NM4N | 6 | Neochrome (2004) |
Find Object of a Type | maverick69 | 3 | Zethrax (2004) |
How to find what tri a texel is on? | Ross C | 5 | big10p (2004) |
two really big problems with decals | eizdealer | 8 | sswift (2004) |
Request | David819 | 15 | David819 (2004) |
Plaing a grass-mesh on the map | Affje | 20 | SabataRH (2004) |
Texture Filter - Mipmapping/VRAM and other flags | Matty | 4 | Mustang (2004) |
VertexBone() | JoshK | 17 | JoshK (2004) |
Textures in Video Buffer | JBR | 4 | Jeppe Nielsen (2004) |
moving camera range | shawnus | 3 | shawnus (2004) |
Basic Extrusion Code | SoggyP | 2 | David819 (2004) |
Tokamak Collisions problem ? bug ? | OverDozing | 7 | OverDozing (2004) |
DX9 -->.b3d? | JoshK | 3 | JoshK (2004) |
Texture Shaders Lib | JoshK | 16 | AntonyWells (2004) |
Hardware lights on lightmaps | John Blackledge | 27 | JoshK (2004) |
HTML | asdfasdf | 24 | John Blackledge (2004) |
printable manual exist? | polgames | 23 | _PJ_ (2004) |
Cubes | RetroRusty | 3 | David819 (2004) |
Collision to each other help | Neochrome | 3 | jhocking (2004) |
make icon | Picklesworth | 4 | jhocking (2004) |
NuclearGlory?!? Is it worth it? | Kozmi | 14 | Kozmi (2004) |
Pushing Items (THIS is so simple!) | Neochrome | 9 | Neochrome (2004) |
entities and texture alpha | David819 | 9 | David819 (2004) |
uuuuh.... really easy question, surfaces | Jeroen | 4 | Jeroen (2004) |
TokaCar, someone knows? | Pinete | 4 | jhocking (2004) |
Rotating Turrets | JKP | 6 | JKP (2004) |
NaN and -Infinity or Infinity | LAB[au] | 6 | Billamu (2004) |
spheremap and cubemap | Rook Zimbabwe | 6 | Dreamora (2004) |
GearBox? | OverDozing | 5 | Jeroen (2004) |
Blitz3D window mode speedUP | Kev | 12 | Jeroen (2004) |
System path? | Craig H. Nisbet | 1 | Craig H. Nisbet (2004) |
How to create FMOD .oxm audio files. | Knotz | 16 | Hotcakes (2004) |
mmorpg in blitz3d and .net | SSzretter | 4 | Techlord (2004) |
Path | Alberto | 9 | Alberto (2004) |
Sprite & Mesh collisons?!? | Kozmi | 2 | Kozmi (2004) |
BlitzPlus ? same as Blitz3D | OverDozing | 8 | Rottbott (2004) |
Bot Builder's CreateRealTokCylinder() Function | Gabriel | 4 | Gabriel (2004) |
Code examples showing sprite & model collisons! | Kozmi | 3 | Kozmi (2004) |
Manual additions to texture buffer are masked out? | taxlerendiosk | 4 | taxlerendiosk (2004) |
Vertex coordinates | SabataRH | 11 | SabataRH (2004) |
Anyone know where offsets for CameraClsMode() are? | JoshK | 1 | JoshK (2004) |
FMOD? | Craig H. Nisbet | 2 | Jeroen (2004) |
Windows gui coding | David819 | 6 | Perturbatio (2004) |
Speed problems | Diablo | 3 | Diablo (2004) |
Uses of XML? | elseano | 22 | morduun (2004) |
HideEntity slow? | Boiled Sweets | 9 | Boiled Sweets (2004) |
What's wrong with my Hockey code??? | D_Town_Tony | 3 | Bot Builder (2004) |
Same 'size' in different screen sizes | JBR | 6 | Jeroen (2004) |
Weird coordinate problem | Rimmsy | 8 | fredborg (2004) |
The Best A.I. ever created in Blitz3D | Kozmi | 19 | Banshee (2004) |
Simple feature request that would go a long way... | JoshK | 16 | Craig H. Nisbet (2004) |
no music | Jeroen | 6 | Jeroen (2004) |
Blitz benchmark/demo apps | verfum | 14 | verfum (2004) |
meshY help FPS | anderstone | 9 | anderstone (2004) |
World 3d coordinates | banky | 2 | banky (2004) |
BCF version 2.04 layering issues | SSS | 6 | SSS (2004) |
How to NOT light a skybox | _PJ_ | 5 | Spacemonkey (2004) |
How many of you use Total Terrain? | mrtricks | 15 | mrtricks (2004) |
compilation bother | Picklesworth | 7 | Genexi2 (2004) |
EXE Tokamak ? | OverDozing | 8 | BlitzSupport (2004) |
Request - internal visibility check when lighting | JoshK | 4 | JoshK (2004) |
Free Terrain Mesh system | Eole | 13 | CyberHeater (2004) |
has anybody ever had a bug like this? | koekjesbaby | 4 | koekjesbaby (2004) |
function pointers | verfum | 4 | verfum (2004) |
Tiling terrain | JoshK | 41 | JoshK (2004) |
Finding music? | elseano | 8 | _PJ_ (2004) |
Getting a String from a Bank | verfum | 6 | Spinduluz (2004) |
New update available! | marksibly | 42 | puki (2004) |
3d scrolling | verfum | 2 | Gabriel (2004) |
User lib performance | verfum | 1 | verfum (2004) |
Partially fog | Play | 7 | DarkEagle (2004) |
Averaging normals | JoshK | 2 | JoshK (2004) |
Compiled Blitz library | verfum | 6 | electronin (2004) |
Terrain Size | xmlspy | 5 | Rook Zimbabwe (2004) |
How to Rotateentity towards an object? | D_Town_Tony | 6 | Rob (2004) |
Realistic Sky | xmlspy | 14 | xmlspy (2004) |
How do you make a Player Stand on a moving object? | WightNight | 14 | mrtricks (2004) |
Enemy A.I. Code??? | Kozmi | 17 | morduun (2004) |
Magical Collisions | EvilMeowChi | 2 | AvestheFox (2004) |
Dark Basic Support for DX9... (locked) | mrmango | 1 | mrmango (2004) |
Looking for code | Tri|Ga|De | 4 | Tri|Ga|De (2004) |
Animating a .B3D model in Blitz3D?!? | Kozmi | 3 | Kozmi (2004) |
Slow 3D commands | slenkar | 3 | Gabriel (2004) |
Faster Rain? | Rogue Vector | 4 | Tiggertooth (2004) |
PureBasic an dBlitz | Filax | 3 | Filax (2004) |
Distance | asdfasdf | 6 | asdfasdf (2004) |
Best, and simplest Terrain creator | Jager | 25 | mrtricks (2004) |
Polygon height | Neo Genesis10 | 2 | Odds On (2004) |
Memory Access Vialation =.P | AvestheFox | 9 | John Blackledge (2004) |
CallDll vs User libs | verfum | 5 | verfum (2004) |
blitzcc.exe needs to be smaller | Neochrome | 7 | Neochrome (2004) |
Reversing Animation | AvestheFox | 5 | AvestheFox (2004) |
Multiple Surfaces on a mesh | Rob Farley | 5 | Rob Farley (2004) |
vertex animations | Jeroen | 7 | MadJack (2004) |
Making the window borderless.. | poopla | 5 | Robert (2004) |
EzBlitz demo | verfum | 14 | verfum (2004) |
Program Blitz in C++ | verfum | 14 | verfum (2004) |
Z-Order problems? | Stevie G | 9 | Stevie G (2004) |
RotateTexture() | Boiled Sweets | 4 | Boiled Sweets (2004) |
FPS - tokamak | slenkar | 4 | slenkar (2004) |
Bouncing Item | Neochrome | 7 | Neochrome (2004) |
copying info from type to another | slenkar | 11 | slenkar (2004) |
Need help with .B3D file saving | Skitchy | 1 | Skitchy (2004) |
ReadPixel speed? | abacadabad | 11 | Rob Farley (2004) |
Direct X Model problem | Almo | 11 | Almo (2004) |
bb3d sound system.. | Picklesworth | 6 | Neochrome (2004) |
Request: Array bug | Zenith | 13 | Hotcakes (2004) |
Calculate nearest vert | big10p | 9 | Michael Reitzenstein (2004) |
Read-Write PixelFast | FBEpyon | 5 | Floyd (2004) |
cross product question | MadsNy | 2 | Augen (2004) |
how to sink a ship? | Pinete | 7 | Red Ocktober (2004) |
XLnt Update...... | Yappy | 4 | jfk EO-11110 (2004) |
Rigid Kebab! (the only way to describe it) | aCiD2 | 7 | aCiD2 (2004) |
loading game | Picklesworth | 9 | Neochrome (2004) |
WritePixels3D? | WillKoh | 5 | Rob Farley (2004) |
OpenTCPStream question | Warren | 6 | Gabriel (2004) |
masked textures | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2004) |
Context Menu - Pop-Up | SSzretter | 9 | SSzretter (2004) |
3D Mesh Tile | AbbaRue | 1 | AbbaRue (2004) |
GetMatElement() does not correspond to anything | JoshK | 13 | fredborg (2004) |
Simple Animation | Rook Zimbabwe | 2 | Gabriel (2004) |
B3D file format animation chunks | JoshK | 21 | Stickman (2004) |
Vertex Light ( source code ) | Stickman | 1 | Stickman (2004) |
Making a grayscale map | Picklesworth | 4 | Picklesworth (2004) |
3d format | David819 | 7 | David819 (2004) |
number input | Picklesworth | 6 | Picklesworth (2004) |
Blitz3D Lights VS. Lightmapping?!? | Kozmi | 9 | sswift (2004) |
Local vs Global | Neochrome | 4 | Neochrome (2004) |
Cloth simulation | aCiD2 | 7 | aCiD2 (2004) |
Rag doll demo with source code! | aCiD2 | 16 | aCiD2 (2004) |
light in smoke | aCiD2 | 5 | aCiD2 (2004) |
How do you destroy a mesh upon colision? | AvestheFox | 5 | Neochrome (2004) |
changing texture | Jeroen | 3 | Jeroen (2004) |
More feature/function ideas | Picklesworth | 4 | Stevie G (2004) |
Real time depth of field effect. | CyberHeater | 23 | RifRaf (2004) |
feature request: channelpitchplaying | MadJack | 12 | IPete2 (2004) |
BLitz menus | JoshK | 12 | JaviCervera (2004) |
HalfLife BSP | Neochrome | 5 | JaviCervera (2004) |
Export Problems... | Clique | 9 | Ruz (2004) |
move to object | Picklesworth | 7 | Picklesworth (2004) |
BSP | elseano | 2 | jfk EO-11110 (2004) |
feature request | Picklesworth | 8 | Gabriel (2004) |
LoadMesh vs. LoadAnimMesh | churchaxe | 3 | churchaxe (2004) |
More UV issues.. help | RifRaf | 10 | RifRaf (2004) |
Returning to Blitz after ExecFile() | napole0n | 9 | Spinduluz (2004) |
How to make a car sliding? | OverDozing | 9 | Billamu (2004) |
Converting Available video memory to MB form | luke101 | 6 | GfK (2004) |
heightmap bother | Picklesworth | 11 | Biofellis (2004) |
Sprite Masking problem | Nesbitt | 6 | Nesbitt (2004) |
Functions calling Functions & Arrays | WightNight | 3 | WightNight (2004) |
Bump Mapping | QuickSilva | 29 | Neochrome (2004) |
sprite in a type? | Picklesworth | 13 | Picklesworth (2004) |
animating childs in b3d | Jeroen | 1 | Jeroen (2004) |
here comes the sun | Rook Zimbabwe | 8 | jfk EO-11110 (2004) |
Cull occluded objects or not? | TartanTangerine (was Indiepath) | 19 | John Blackledge (2004) |
Lighting characters | Clique | 4 | Clique (2004) |
Bip's | Paul "Taiphoz" | 9 | Paul "Taiphoz" (2004) |
Bump maps | Neochrome | 5 | Ross C (2004) |
Userlib with Purebasic | REDi | 8 | TartanTangerine (was Indiepath) (2004) |
Beams and flashes | Neo Genesis10 | 10 | poopla (2004) |
2D Pivoting around a point | Jager | 7 | Jager (2004) |
UVs | RifRaf | 5 | Biofellis (2004) |
request | David819 | 5 | Bot Builder (2004) |
exterior and interior 3d models | Picklesworth | 1 | Picklesworth (2004) |
EntityColor confusion | big10p | 4 | big10p (2004) |
going underground | Rook Zimbabwe | 12 | Rook Zimbabwe (2004) |
GfxCard/System Memory? | Rhyolite | 3 | Rhyolite (2004) |
Prefab Converter for CShop actually Works NOW!!! | Kozmi | 14 | Kozmi (2004) |
Collision Sprite with Image | robby x | 4 | robby x (2004) |
Extracting b3d vertex bones? | AntonyWells | 6 | AntonyWells (2004) |
Undulating Landscapes | JBR | 3 | Rob Farley (2004) |
point in view | Picklesworth | 2 | AbbaRue (2004) |
Getting the size of an object in the viewport? | sswift | 4 | sswift (2004) |
underwater caustics? | aCiD2 | 8 | aCiD2 (2004) |
no transparency with multitexturing ? | Red | 18 | fredborg (2004) |
Atmospheric effects | elseano | 3 | elseano (2004) |
(GL) Pixel Buffer Objects | AntonyWells | 2 | Dreamora (2004) |
Looking for a water | Pinete | 7 | Pinete (2004) |
Volumetric Fog | Neochrome | 7 | Rook Zimbabwe (2004) |
My new game | cash | 7 | eBusiness (2004) |
Cubic fog | Neochrome | 25 | Mustang (2004) |
them bleeding colours | Abomination | 8 | Zenith (2004) |
Quad HHelp | Neochrome | 12 | big10p (2004) |
Damage maP? | slenkar | 9 | fredborg (2004) |
screenshots | cash | 3 | cash (2004) |
Solve these equations... | sswift | 15 | sswift (2004) |
Logarithmic spiral | sswift | 9 | Floyd (2004) |
Shading error on object | Omenaton | 4 | Ruz (2004) |
CULLING SYSTEM | Agoeiro | 1 | Agoeiro (2004) |
File packers? | elseano | 6 | jhocking (2004) |
Mark - portals update? | Rob | 3 | JaviCervera (2004) |
Blitz EULA | verfum | 14 | verfum (2004) |
Animation and X files? | Rage_Matrix | 6 | Kuron (2004) |
Problems when Exiting | elseano | 3 | elseano (2004) |
3d lines | koekjesbaby | 22 | MadsNy (2004) |
Scancode trouble | Mr.Waterlily | 11 | Mr.Waterlily (2004) |
mesh vert/tri limit? | big10p | 13 | big10p (2004) |
A nice big blitz3d logo? | poopla | 1 | poopla (2004) |
Project True TV | Deldy | 3 | Deldy (2004) |
Finaly Normal Mapping | MadMunky | 10 | Sweenie (2004) |
Wrapping executable with Softwrap | Square Eyes | 9 | Rook Zimbabwe (2004) |
.B3D in Blitz3d | Kryzon | 14 | CodeOrc (2004) |
binary operations | David819 | 15 | David819 (2004) |
CameraPick WEIRD | Rook Zimbabwe | 4 | Rook Zimbabwe (2004) |
Realtime vertex lighting? | Isaac P | 18 | Isaac P (2004) |
Functions and returns | MadsNy | 18 | Perturbatio (2004) |
Single SurfaceParticals | Neochrome | 3 | Neochrome (2004) |
EnableDirectInput | Neochrome | 4 | Hotcakes (2004) |
How to create a textured spotlight? | NobodyInParticular | 4 | NobodyInParticular (2004) |
Loading 3D Meshes | xmlspy | 8 | xmlspy (2004) |
CameraViewport | Warren | 17 | Warren (2004) |
How High | JBR | 14 | Rook Zimbabwe (2004) |
Type Array Trixx | MadsNy | 4 | MadsNy (2004) |
alining mesh to wall | KingPod | 2 | (tu) sinu (2004) |
FUI 3D | WillKoh | 5 | WillKoh (2004) |
screen barriers? | EvilMeowChi | 4 | Rook Zimbabwe (2004) |
rag doll physics in tokamak... | aCiD2 | 9 | aCiD2 (2004) |
Converting 3D into 2D | Nexus6 | 4 | Nexus6 (2004) |
boundaries | Picklesworth | 4 | Picklesworth (2004) |
TCP Client Hangs ( But not in debug ) | Gabriel | 9 | Nacra (2004) |
Mask off any color in a texture! | Ross C | 1 | Ross C (2004) |
createTexture trouble | Picklesworth | 3 | David819 (2004) |
Joystick? | EvilMeowChi | 5 | _PJ_ (2004) |
PositionEntity without collisions | _PJ_ | 8 | _PJ_ (2004) |
Frame Limiting? | Boiled Sweets | 16 | Boiled Sweets (2004) |
Weird behaviour when loading meshes | Jeroen | 20 | Jeroen (2004) |
TerraEd Rocks!! | Craig H. Nisbet | 66 | Nacra (2004) |
Keeping Focus of a Window | Midnight | 4 | Midnight (2004) |
cube mapping for water | aCiD2 | 12 | aCiD2 (2004) |
Why doesn't this work? | Jager | 2 | smilertoo (2004) |
entityPickMode confusion/trouble | Picklesworth | 6 | Bot Builder (2004) |
moving quads | RifRaf | 5 | RifRaf (2004) |
change alpha value of texture. | Ross C | 1 | Ross C (2004) |
Creating a dice in code? | Not Available | 17 | puki (2004) |
colour picker help | DarkEagle | 2 | DarkEagle (2004) |
Blitz to non-blitz app comms | verfum | 17 | Sweenie (2004) |
3d model reading | David819 | 19 | David819 (2004) |
Particle Candy's WebSite is down!!! | Kozmi | 8 | Kozmi (2004) |
Problems with the EPS Particle System!!! | Kozmi | 3 | Eole (2004) |
Lightwave converter | BugZilla | 2 | TeraBit (2004) |
alpha on rectangles | Picklesworth | 13 | Picklesworth (2004) |
DOT3 with light color | _pc | 5 | sswift (2004) |
Need some help with linepick... | OrcSlayer | 3 | OrcSlayer (2004) |
Making a lightmap in 3DStudio Max | Rogue Vector | 4 | Gabriel (2004) |
Convert spline to mesh help required. | CyberHeater | 4 | Picklesworth (2004) |
Textureless wireframe and other questions | big10p | 6 | big10p (2004) |
Devide a Triangle | Abomination | 11 | Abomination (2004) |
Anyone found a solution to... | Paolo | 4 | Paolo (2004) |
copymesh | MadJack | 9 | (tu) sinu (2004) |
TerraEd and BlitzTree (Alien Codec) | Filax | 42 | Filax (2004) |
texture not visible | Fedor | 3 | Fedor (2004) |
pixel wall | WillKoh | 14 | Rob Farley (2004) |
Blitz C++ library anyone? | verfum | 37 | verfum (2004) |
LoadSprite squashes image | Boiled Sweets | 3 | Rob (2004) |
Entity manipulator? | WillKoh | 7 | TeraBit (2004) |
Terrain Scaling | _PJ_ | 4 | _PJ_ (2004) |
Trees fading to billboards (Sprites) | Craig H. Nisbet | 4 | Colvette (2004) |
Repeating movie | asdfasdf | 3 | poopla (2004) |
TrisRendered() | JBR | 7 | Floyd (2004) |
In need of the right strategy for animations | soniclife | 2 | _PJ_ (2004) |
EntityDistance Question... | OrcSlayer | 7 | OrcSlayer (2004) |
Bink Video | BlackD | 12 | Dirk Krause (2004) |
Always on top? | Colvette | 5 | electronin (2004) |
TextureBlend 5 question | Filax | 4 | Ross C (2004) |
Window closed message? | Pudding | 8 | Pudding (2004) |
2 Questions! | Colvette | 5 | Colvette (2004) |
Many Globals | Neochrome | 10 | Techlord (2004) |
Xlnt II for Blitz3d? | shawnus | 4 | Rob (2004) |
Thumbnail Images | JoeGr | 7 | JoeGr (2004) |
How is this achieved? | Reda Borchardt | 9 | wmaass (2004) |
Cloth Sim, please have a look :) | Paolo | 7 | RifRaf (2004) |
Geospace 3D | Eole | 15 | Barnabius (2004) |
Repeated Texture | _PJ_ | 6 | _PJ_ (2004) |
Child entity | Eole | 2 | Deldy (2004) |
Microsoft .FX shader language. | CodeOrc | 23 | Gabriel (2004) |
Sprites vs Images | luke101 | 3 | EvilMeowChi (2004) |
more height maps stuff | Picklesworth | 2 | jfk EO-11110 (2004) |
Feature request: DX Caps | Mustang | 7 | Mustang (2004) |
Particles | David819 | 13 | David819 (2004) |
Blitz lights | Spinduluz | 4 | Ross C (2004) |
Delete entity before type? | JBR | 3 | Ross C (2004) |
Programming traffic... | Pongo | 6 | ckob (2004) |
2D TileMap Scrolling | FBEpyon | 2 | eBusiness (2004) |
Gettings rotation and position of a child... | OrcSlayer | 5 | OrcSlayer (2004) |
water ripples | Picklesworth | 4 | Avrigus (2004) |
Flat objects to draw pixel gfx on? | WillKoh | 2 | Abomination (2004) |
Another Request | Clarks | 6 | Clarks (2004) |
HideWindow | RGR | 4 | Robert (2004) |
More particles | JoshK | 34 | klasix (2004) |
Objects in a B3D | Pinete | 5 | Pinete (2004) |
dummy collision box | Akat | 4 | Shambler (2004) |
Pixel-GUI in 3D? | WillKoh | 9 | WillKoh (2004) |
Aerodynamics problem | Specis | 5 | _PJ_ (2004) |
shaders stuff | Picklesworth | 5 | AntonyWells (2004) |
height maps | Picklesworth | 4 | Rob Farley (2004) |
It is possible to replace EntityVisible ? | Filax | 7 | Filax (2004) |
String Pointers (Including NULL) For DLLs | Oldefoxx | 2 | Floyd (2004) |
Blitz3D request | Red | 6 | Red (2004) |
Texture Question | AbbaRue | 10 | Gabriel (2004) |
See through walls | cash | 23 | Ross C (2004) |
best way to update normals? | aCiD2 | 7 | Ice9 (2004) |
camerapick range? | slenkar | 4 | Jeppe Nielsen (2004) |
LinePick help | Spacemonkey | 2 | jfk EO-11110 (2004) |
What is more faster ... | Eole | 17 | Pete Rigz (2004) |
fps count strange | maximo | 10 | maximo (2004) |
light up my mesh | Abomination | 4 | Bremer (2004) |
Flat Colored Meshes | Omnigalactic | 5 | Omnigalactic (2004) |
3D Airport | asdfasdf | 9 | Genexi2 (2004) |
Camera Projection Help | Makepool | 10 | JoshK (2004) |
Shading a charactor based on a lightmap? | Craig H. Nisbet | 15 | Craig H. Nisbet (2004) |
Simple particle system. | JBR | 9 | JBR (2004) |
Upcoming tokamak rigid body editor! | aCiD2 | 4 | Rob (2004) |
Can SetMatElement() be used to skew a mesh? | JoshK | 3 | JoshK (2004) |
Why Doesn't This Work | Faz | 10 | Zethrax (2004) |
Identical Anims | Jake | 3 | Jake (2004) |
Memory leak isues | luke101 | 3 | luke101 (2004) |
TriangleVertex().... what is it returning? | poopla | 1 | poopla (2004) |
Multitexture -> Alpha blending problem | Jeroen | 1 | Jeroen (2004) |
Blowing up terrain / dynamically tunnelling??? | karmacomposer | 9 | karmacomposer (2004) |
b3d file + textures | Panno | 7 | Murphy (2004) |
Camera Field of View | Faz | 7 | Faz (2004) |
Texture blending? | Avrigus | 5 | Mustang (2004) |
Creating a mesh out of a hierarchy | Jeroen | 3 | Jeroen (2004) |
AnimSeq & AnimLength | .rIKmAN. | 7 | .rIKmAN. (2004) |
Texture filenames from a B3D file? | Craig H. Nisbet | 2 | Bot Builder (2004) |
Blitz3D wont load. | asdfasdf | 7 | asdfasdf (2004) |
Dark alpha blending | JoshK | 7 | Trixx (2004) |
Checking for sound cards | Berbank | 5 | Berbank (2004) |
Terrain and Tokamak? | IPete2 | 7 | IPete2 (2004) |
Clearsurface + AddVertex slower than VertexCoords | sswift | 20 | Ross C (2004) |
How to improve DirectX lights dramatically | JoshK | 20 | JoshK (2004) |
How can I load a multi-textured object with alpha? | Vorderman | 11 | Vorderman (2004) |
2 pass renders and blending | MadJack | 12 | MadJack (2004) |
Simple Textured Spot Light | fredborg | 8 | big10p (2004) |
deleting sprites such as bullet holes | D_Town_Tony | 4 | OrcSlayer (2004) |
High Color Texture Flag... | fredborg | 5 | Nacra (2004) |
Anyone help with a Shadowmap? | Stevie G | 3 | Stevie G (2004) |
alpha stuff | Ruz | 3 | Ruz (2004) |
Help | asdfasdf | 2 | GfK (2004) |
Conditional Includes? | John Blackledge | 16 | N (2004) |
Tokamak and FPS player | JoshK | 19 | JoshK (2004) |
Where did the Singularity Engine Go??? | Kozmi | 12 | IPete2 (2004) |
Particle Bounce, Need some Help | OrcSlayer | 5 | Ken Lynch (2004) |
Surfaces: less = better? I'm not so sure... | Techlord | 18 | Ross C (2004) |
DDS texture ? | Red | 1 | Red (2004) |
MultiTexture Performance | Imphenzia | 3 | Imphenzia (2004) |
Tile a texture in B3D | CodeOrc | 5 | jhocking (2004) |
newton game Dynamics | Panno | 12 | Panno (2004) |
collisions with .x meshes | Faz | 2 | jhocking (2004) |
Create a B3D File .. | Eole | 3 | jhocking (2004) |
Lots of lights. | Cold Harbour | 14 | RetroBooster (2004) |
Lightwave exporter issues | Avrigus | 18 | TeraBit (2004) |
MMOrpgce free stuff? | ckob | 1 | ckob (2004) |
Blitz3D quaternions | JoshK | 3 | Clarks (2004) |
Which one is the best particle system??? | Kozmi | 29 | Kozmi (2004) |
Main computer trashed... now new computer.. w2 do? | AvestheFox | 9 | darklordz (2004) |
Terrain mesh who are interresting to it !!! | Eole | 6 | Warren (2004) |
user32 gdi32 and Kernel32.dll commands | David819 | 1 | David819 (2004) |
Keeping UVs 'locked'? How? | Skitchy | 2 | jhocking (2004) |
TurnToEntity | Billamu | 7 | Stevie G (2004) |
Blitz3D blend mode missing! | Rob | 7 | Rob (2004) |
Angle based bounce | AlternativeRealities | 6 | Kanati (2004) |
Twist Time Rewinding | aCiD2 | 4 | aCiD2 (2004) |
Polys Rendered | AbbaRue | 6 | AbbaRue (2004) |
Springy things.... | JBR | 5 | jhocking (2004) |
Advice on 3D animation request! | Whaleyboy | 4 | Whaleyboy (2004) |
Game is slow at the beginning | slenkar | 8 | jfk EO-11110 (2004) |
Is this a good idea...Collision Method | OrcSlayer | 6 | OrcSlayer (2004) |
Depth of Field | Akat | 14 | Ice9 (2004) |
Panno - Eye Toy progress? (locked) | IPete2 | 0 | IPete2 (2004) |
Textures | Faz | 2 | Genexi2 (2004) |
Terrain Problem | Billamu | 6 | Billamu (2004) |
Anybody here developed any plugins yet for CShop? | Kozmi | 6 | Kozmi (2004) |
Plug-ins for Cartography Shop4.1 | Kozmi | 5 | JoshK (2004) |
LOD 'Pop-In' help | CodeOrc | 6 | Ross C (2004) |
WinBlitz3D | Kev | 20 | Kev (2004) |
Tangant Mapping. | AntonyWells | 7 | HNPhan (2004) |
Find biggest value | Picklesworth | 9 | Picklesworth (2004) |
LW > B3D exporter update | Tom | 4 | TeraBit (2004) |
FPS Limiting | darklordz | 10 | Abomination (2004) |
Awsome Terrain Engine | AbbaRue | 33 | N (2004) |
A tank with 5 turrets (types) | slenkar | 18 | churchaxe (2004) |
CameraClsMode (Zbuffer Clearing).. | AntonyWells | 8 | AntonyWells (2004) |
For a moment I was confused | Jeroen | 3 | Jeroen (2004) |
dot3 code | msx123 | 2 | Avrigus (2004) |
Where are my children!? | vibe37 | 9 | vibe37 (2004) |
Project PLASMA FPS 2004: Thread 4 (locked) | Techlord | 166 | N (2004) |
equilateral triangles and a "tiled" texture. | Abomination | 1 | Abomination (2004) |
tokamak physics thread 3: (locked) | skidracer | 108 | skidracer (2004) |
fx stuff | Ruz | 31 | Techlord (2004) |
different pointer same type | slenkar | 10 | _PJ_ (2004) |
searching and displaying online server | Agoeiro | 5 | _PJ_ (2004) |
Static Background | 23v | 5 | Rob Farley (2004) |
FPS ReadOut | darklordz | 8 | Ross C (2004) |
HUD Alpha help please. | CodeOrc | 4 | CodeOrc (2004) |
VertexCoords performance issues | Warren | 13 | Rob (2004) |
skysphere moving | slenkar | 5 | slenkar (2004) |
.Exes crashing... | AntonyWells | 15 | Zace (2004) |
Project PLASMA FPS Online Documentation | Techlord | 9 | N (2004) |
Particle candy question... | DarkEagle | 2 | DarkEagle (2004) |
Feature request | electronin | 13 | slenkar (2004) |
What was Cartography Shop written in ??? | Kozmi | 60 | ChrML (2004) |
Post transform alpha? | AntonyWells | 6 | AntonyWells (2004) |
3d tiled world | Isaac P | 9 | Eole (2004) |
Trouble animating... | OrcSlayer | 9 | OrcSlayer (2004) |
child name | slenkar | 4 | slenkar (2004) |
mesh missing in 16 bit...Help! | Lorenzo | 4 | ChrML (2004) |
Cam Lib | darklordz | 13 | BlackJumper (2004) |
A new thread | karmacomposer | 5 | Almo (2004) |
Anybody got a copy of the Singularity Engine? | Kozmi | 6 | IPete2 (2004) |
model shows when debug is on and doesnt when off | GameCoder | 14 | Shambler (2004) |
Meshes with Multi Sub Object Textures From 3DS Max | Rogue Vector | 6 | jfk EO-11110 (2004) |
Dot3 with colored light? | Jan_ | 8 | jfk EO-11110 (2004) |
Zoom In World | AbbaRue | 3 | Kanati (2004) |
a sudden realisation | Picklesworth | 10 | AbbaRue (2004) |
Save B3D | Mathieu A | 4 | Mathieu A (2004) |
scripting engine/BVM? | c32bit | 7 | JaviCervera (2004) |
4-way scrolling landscape in orthographic view | Abomination | 5 | DJWoodgate (2004) |
selecting surfaces, vertices, and lines | Picklesworth | 6 | jfk EO-11110 (2004) |
Specular map | HNPhan | 12 | Picklesworth (2004) |
Bullets in arrays | elseano | 7 | elseano (2004) |
gile[s] & CShop4.1 a good combonation or no?!? | Kozmi | 4 | Kozmi (2004) |
Gile[s] is Awesome!!!! | Kozmi | 6 | karmacomposer (2004) |
blending animations | DarkEagle | 8 | .rIKmAN. (2004) |
What kind of bump does MAX use ? | Red | 3 | Red (2004) |
Free FPS Shell!!! | Kozmi | 2 | Rob (2004) |
Bullet System | asdfasdf | 2 | jfk EO-11110 (2004) |
Single Surface? | Rage_Matrix | 5 | Rob (2004) |
tokamak - collision with static mesh? | Vorderman | 2 | Rob (2004) |
Picked length? | slenkar | 3 | slenkar (2004) |
Close & Minimize Buttons | Paragon | 6 | Paragon (2004) |
LockedFormat? | WillKoh | 3 | MrCredo (2004) |
Animated models with LW | gburgess | 7 | gburgess (2004) |
tokamak - how do I rotate an object? | Vorderman | 9 | Vorderman (2004) |
Which is Faster? | FBEpyon | 25 | _PJ_ (2004) |
camera rotate around object help | Picklesworth | 2 | Picklesworth (2004) |
Memebrs Needed for Final Phantasy Unleashed | KovaSteel | 20 | KovaSteel (2004) |
DLLs | asdfasdf | 2 | darklordz (2004) |
FPS Help | cash | 2 | electronin (2004) |
Please test this | poopla | 34 | Caff (2004) |
Collision problem... | elseano | 4 | elseano (2004) |
Memory access violation | sswift | 7 | Shambler (2004) |
pathfinding in 3D | slenkar | 4 | puki (2004) |
AddMesh limit? | John Blackledge | 7 | John Blackledge (2004) |
How widely supported is x2 blending? | Gabriel | 8 | slenkar (2004) |
Alphabet meshes | electronin | 5 | electronin (2004) |
Maximise window | Rob Farley | 6 | fredborg (2004) |
Lighting players based on lightmaps | .rIKmAN. | 9 | Rob (2004) |
tangeant space normal maps | HNPhan | 5 | Mustang (2004) |
MMOrpg Creation Engine (2) | ckob | 1 | ckob (2004) |
Single surface part sys enquiry | poopla | 21 | Rob (2004) |
How to create B-spline curve path? | flim | 3 | Jeppe Nielsen (2004) |
Clouds | asdfasdf | 18 | WolRon (2004) |
F-UI question | Craig H. Nisbet | 3 | Odds On (2004) |
moveable box | Picklesworth | 3 | Picklesworth (2004) |
MMOrpg Creation Engine | ckob | 43 | ckob (2004) |
Vertex color | Bolo_Loco | 3 | Bolo_Loco (2004) |
Spritemasks | Cousin Gilgamesh | 4 | Cousin Gilgamesh (2004) |
Sprites/Quads/2d/3d - Why does it look different | Matty | 4 | Matty (2004) |
Halo's graphics | slenkar | 4 | N (2004) |
Freeing 3D Sound | darklordz | 4 | GfK (2004) |
Does paintentity incur a large performance hit? | Rob | 2 | fredborg (2004) |
pathfinding in 3D | jhocking | 19 | Gurra (2004) |
HideImage function? | TroM | 3 | TroM (2004) |
improved lighting | Ruz | 4 | Ruz (2004) |
New b3ds format? | NTense | 2 | Odds On (2004) |
climbing | Ruz | 16 | jfk EO-11110 (2004) |
ball impact on a wall | Mathieu A | 3 | Rob (2004) |
mesh in mesh colli | Panno | 2 | jfk EO-11110 (2004) |
Texture tiling | Almo | 7 | Almo (2004) |
Vsync query? | mrtricks | 2 | Mustang (2004) |
3D Trees | asdfasdf | 8 | karmacomposer (2004) |
Mesh optimization/a good triangle editing proggie? | Bot Builder | 11 | Bot Builder (2004) |
Does 3d Sound Actually Work? | Gabriel | 5 | jfk EO-11110 (2004) |
Gourad texturing | WolRon | 15 | DJWoodgate (2004) |
Engine | asdfasdf | 10 | mrtricks (2004) |
Would this be overkill? | Odds On | 19 | darklordz (2004) |
Weapon Collision | Gauge | 6 | AntonyWells (2004) |
Cubic maps | Craig H. Nisbet | 1 | Craig H. Nisbet (2004) |
Affecting the order | JBR | 2 | Sweenie (2004) |
Plotting Planes | JBR | 9 | JBR (2004) |
PickedX,Y,Z | Jeroen | 4 | Jeroen (2004) |
Did you mix a B+ app and B3D ? | Red | 5 | Red (2004) |
Do you need a charactor model/moldels ? | Craig H. Nisbet | 17 | AbbaRue (2004) |
Looking for better FOG and LIGHTing | FBEpyon | 14 | FBEpyon (2004) |
box select in 3d? | Picklesworth | 2 | Bot Builder (2004) |
Bump Mapping & Normal Mapping | MadMunky | 35 | TartanTangerine (was Indiepath) (2004) |
Plotting triangles | JBR | 3 | JBR (2004) |
Vector library dissapeared?? | poopla | 3 | poopla (2004) |
Selling My 3D Model. Big Money Spenders only pleas (locked) | GameCoder | 1 | GameCoder (2004) |
Will Blitz 3D/2D/Plus be used for Palm Games? | karmacomposer | 5 | Rob (2004) |
Help | asdfasdf | 7 | electronin (2004) |
How to get world coordinates of a vertex? | JoeGr | 17 | Stickman (2004) |
find center point | Picklesworth | 12 | big10p (2004) |
3d content for PDA's | shawnus | 4 | karmacomposer (2004) |
getting a vertex handle | slenkar | 3 | slenkar (2004) |
Multipile 'worlds' at the same time? | Danny | 3 | Danny (2004) |
General linepick question | cash | 4 | Ross C (2004) |
Need Charactor Models | Craig H. Nisbet | 5 | _PJ_ (2004) |
Various Recommended 3dgame specs ? | skn3 | 7 | slenkar (2004) |
Questions about Meshes | JBR | 5 | AbbaRue (2004) |
Addmesh color problem | John Blackledge | 3 | John Blackledge (2004) |
AI and collisions | Tyler | 4 | Jeppe Nielsen (2004) |
Local 'Up/ Down' 'For/Aft' and 'Port/Starboard' | _PJ_ | 9 | _PJ_ (2004) |
rotation question | Picklesworth | 3 | poopla (2004) |
Linepick and positioning an object, but exact | Jeroen | 6 | jhocking (2004) |
Graphics3D | asdfasdf | 21 | _PJ_ (2004) |
Confused with Textures | TeraBit | 7 | TeraBit (2004) |
Keycode discrepancy | Warren | 7 | slenkar (2004) |
rendertweening | slenkar | 4 | John Blackledge (2004) |
how to copy types? | magneto | 6 | _PJ_ (2004) |
seamless sphere texture | slenkar | 33 | Mustang (2004) |
Blade of darkness lighting | MadMunky | 5 | Hotcakes (2004) |
texturing unmodeled meshes | Cousin Gilgamesh | 3 | AbbaRue (2004) |
Texturing a Mesh | AbbaRue | 3 | AbbaRue (2004) |
EntityAlpha on multitextured entities | Imphenzia | 4 | Floyd (2004) |
Multiple Textures? | Toom | 3 | jfk EO-11110 (2004) |
Using animated DarkMatter models in B3D | xmlspy | 5 | jfk EO-11110 (2004) |
Program clean up.... | luke101 | 5 | Zethrax (2004) |
Request: Extra camera functions | Ken Lynch | 32 | AbbaRue (2004) |
Height Maps | xmlspy | 4 | xmlspy (2004) |
Error Writing to... | asdfasdf | 7 | * (2004) |
Help with projecting verts | Tom | 2 | DJWoodgate (2004) |
Need assistance: Geometric shadows | ChrML | 13 | Tom (2004) |
Version 1.86 and datapak | jreyes | 9 | Imphenzia (2004) |
sailboat model animation | Nacra | 5 | Nacra (2004) |
should that be so? | slave_of_time | 5 | slave_of_time (2004) |
Freeing Surfaces ? | Stickman | 6 | Jeppe Nielsen (2004) |
Question about ColDet DLL | CopperCircle | 4 | elias_t (2004) |
collisions within a type? | gellyware | 4 | Gauge (2004) |
Finding the Gradient | Aries | 6 | Shambler (2004) |
sorry for X post, but I need some advanced help! | StOrM3 | 3 | StOrM3 (2004) |
tokamak collisions | Picklesworth | 1 | Picklesworth (2004) |
co-ordinates of front of mesh? | slenkar | 4 | slenkar (2004) |
Render to texture? | mrtricks | 13 | TeraBit (2004) |
Pivots in .b3d format | blitzbasico | 4 | blitzbasico (2004) |
quickest SORT method on 4 numbers ? | Dax Trajero | 10 | BlackJumper (2004) |
tform vector | slenkar | 7 | CyberHeater (2004) |
Cube maps and laziness | Picklesworth | 6 | Ruz (2004) |
framrate slowdow?n | Ruz | 10 | Ruz (2004) |
HELP - Blitz not liking Tokamak on my work PC | Vorderman | 4 | Vorderman (2004) |
Feature Request: TriangleNX/Y/Z() | N | 8 | AntonyWells (2004) |
Texture size limitations | Imphenzia | 22 | Tom (2004) |
data handling | slenkar | 2 | jfk EO-11110 (2004) |
A little BlitzUI help | JoeGr | 3 | JoeGr (2004) |
I need more U/V coords - I think! | John Pickford | 63 | AntonyWells (2004) |
html in a blitz window | Hulk | 3 | asdfasdf (2004) |
What's the differences between BlitzUI & FUI ??? | Kozmi | 10 | Kozmi (2004) |
Inverting colors? | elseano | 7 | elseano (2004) |
Fog like in Silent Hill 2!!! | Kozmi | 19 | Picklesworth (2004) |
Tform point question | Picklesworth | 3 | Picklesworth (2004) |
Meshes | JoeRetro | 3 | JoeRetro (2004) |
"Unable to run in 3D" | tonydillon49 | 6 | Danny (2004) |
Tokamak Command Reference | Bot Builder | 4 | Danny (2004) |
TrisRendered() | Warren | 23 | Hotcakes (2004) |
ExecFile problems | dgroncki | 6 | Perturbatio (2004) |
rotate entity + transform | Akat | 4 | Akat (2004) |
screensaver | asdfasdf | 4 | big10p (2004) |
What's the fastest way to retrieve user inputs | Paolo | 3 | Paolo (2004) |
(Trees) 3Ds vers. sprites | Fader | 7 | Neo Genesis10 (2004) |
How do you detect a window in BlitzUI??? | Kozmi | 5 | Kozmi (2004) |
All Artist please read | ckob | 14 | Nacra (2004) |
B3d update details | Anthony Flack | 8 | Imphenzia (2004) |
Text display | cash | 5 | Agamer (2004) |
3DSound Wrong ? | Barton | 3 | Barton (2004) |
Need help for Value range of co-ordinates | Robin Hossain | 5 | Robin Hossain (2004) |
Collisions between same type | Imphenzia | 2 | Zethrax (2004) |
seamless skybox textures | slenkar | 22 | big10p (2004) |
Math Problem | maverick69 | 7 | eBusiness (2004) |
Asset Compiler | Craig H. Nisbet | 6 | Craig H. Nisbet (2004) |
CSG Substraction in blitz with a b3d file | Panno | 7 | poopla (2004) |
CameraProject & aspect ratio | Tom | 3 | Tom (2004) |
How to handle bullets in a FPS? | vibe37 | 10 | jfk EO-11110 (2004) |
Types again | cash | 3 | cash (2004) |
EntityScale? | Craig H. Nisbet | 3 | Ross C (2004) |
Lighting Bug :( | MadMunky | 4 | MadMunky (2004) |
Animation | asdfasdf | 3 | Gabriel (2004) |
Does anyone have nullmind's Audio i/o dll? | Andy UK | 5 | Andy UK (2004) |
Dual Monitor Debugger Problem | GrrBrr | 1 | GrrBrr (2004) |
Scalemesh memory access violation | Craig H. Nisbet | 14 | Craig H. Nisbet (2004) |
Can anybody recommend a particles effects editor?? | Kozmi | 6 | podperson (2004) |
DLLs | asdfasdf | 2 | Kanati (2004) |
2 Cameras in 1 Pic | MErren | 3 | IPete2 (2004) |
Raytrace rendering? | poopla | 6 | podperson (2004) |
DLLs | elseano | 10 | elseano (2004) |
Yet another... collision problem | vibe37 | 12 | nuclearglory (2004) |
Transparent image | luke101 | 6 | luke101 (2004) |
Single Surface and Copy Entity | Matty | 3 | ChrML (2004) |
Any ideas on this code?? | Spec | 8 | Rogue Vector (2004) |
A little bit of the userdecls problem solved, but | ChrML | 1 | ChrML (2004) |
Cubemapping bug, or ChrML bug? | ChrML | 17 | ChrML (2004) |
need 3d models for my game | GameCoder | 18 | N (2004) |
Blitz3d | David819 | 8 | jfk EO-11110 (2004) |
Facial Morphing? | Avrigus | 6 | Avrigus (2004) |
YAL Lightmapper question | Craig H. Nisbet | 1 | Craig H. Nisbet (2004) |
Sand of time glowing effect | Filax | 25 | Techlord (2004) |
Dlls and .decl | luke101 | 2 | IPete2 (2004) |
Rendering of Polygons? | CodeOrc | 4 | ChrML (2004) |
Moving where the camera looks? | John Pickford | 28 | DJWoodgate (2004) |
How do shadows work | Spy | 6 | ChrML (2004) |
Issue with pre-scaled object as camera parent | R0B0T0 | 6 | _PJ_ (2004) |
multiple textures | Makepool | 4 | John Pickford (2004) |
Flickering object | Picklesworth | 3 | Picklesworth (2004) |
type stuff | Ruz | 17 | Ruz (2004) |
object | gellyware | 6 | Techlord (2004) |
wav files | Ruz | 3 | Ruz (2004) |
CopyEntity 'ghosts' | _PJ_ | 5 | _PJ_ (2004) |
Render reflections to texture in 3dsmax? | ChrML | 7 | ChrML (2004) |
moving tokamak entities | slenkar | 6 | Almo (2004) |
simple question | Ruz | 4 | Ruz (2004) |
2D Sprite Overlay stuff | Craig H. Nisbet | 6 | Neo Genesis10 (2004) |
FUI: Window on top always? | poopla | 4 | poopla (2004) |
Ahoy, people with multiple monitors! | fredborg | 13 | JoeRetro (2004) |
FUI group deselection? | poopla | 4 | poopla (2004) |
camerapick with a second camera | Pinete | 4 | Pinete (2004) |
Update bugs? | Pongo | 17 | Gabriel (2004) |
2D Viewport problem... Need your help please!! | Kozmi | 4 | Kozmi (2004) |
3D Viewport problems with 3D Editor... | Kozmi | 4 | Kozmi (2004) |
Trouble with Tokamak (probably easy to fix) | Picklesworth | 4 | Picklesworth (2004) |
Renderworld Buffer problem | Craig H. Nisbet | 3 | Craig H. Nisbet (2004) |
Server Questions | Gauge | 4 | Gauge (2004) |
Include files | asdfasdf | 3 | GfK (2004) |
framelimiting problems | D_Town_Tony | 1 | D_Town_Tony (2004) |
Need Help With 3D Models. | xmlspy | 31 | CodeD (2004) |
3D collision momentum | slenkar | 2 | Rob (2004) |
Entity Animation | Gauge | 3 | (tu) sinu (2004) |
Assigning weights to bones. | QuickSilva | 5 | QuickSilva (2004) |
ReadPixel works in 32bit color but not 16bit ? | Dax Trajero | 3 | Dax Trajero (2004) |
Anyone have a World to Screen func -clipping? | Tom | 3 | Klaas (2004) |
what about old updates for Blitz3D | D_Town_Tony | 5 | Andy (2004) |
New Vertex Weights | Gauge | 8 | jhocking (2004) |
Cloth Simulation | Akat | 8 | Moses (2004) |
Squashed sphere? | Boiled Sweets | 6 | Rob (2004) |
running 'and' jumping | Ruz | 6 | Ruz (2004) |
Grids in 3d? | poopla | 9 | JoeGr (2004) |
Maximum vertecies | AbbaRue | 10 | Floyd (2004) |
Server Code Wanted | Gauge | 2 | CodeD (2004) |
CountChildren finding only root child | Drackbolt | 4 | Beaker (2004) |
LW Convert | Craig H. Nisbet | 21 | Craig H. Nisbet (2004) |
TCP stream - Eof() - help! | Rottbott | 7 | Klaas (2004) |
Showing 3D Objects in a 2D viewport??? | Kozmi | 9 | _PJ_ (2004) |
F-UI querry.... | poopla | 7 | Mathieu A (2004) |
Texture Copy | AbbaRue | 2 | AbbaRue (2004) |
animation controls | Ruz | 4 | Ruz (2004) |
Leaky file packing | Cousin Gilgamesh | 3 | Cousin Gilgamesh (2004) |
Unit Wonder!! | mag. | 10 | mag. (2004) |
Little bone animation problem :(... | ChrML | 8 | ChrML (2004) |
Bit wise option code? | Craig H. Nisbet | 6 | jfk EO-11110 (2004) |
B3D File: tex_coord_sets & tex_coords_set_size, why the sets? | Knotz | 11 | Klaas (2004) |
Is a new B3D file spec needed? | dangerdave | 3 | Binary_Moon (2004) |
Tokamak help please... | IPete2 | 7 | IPete2 (2004) |
People wanted for a network test (GNET included) | Paolo | 14 | Paolo (2004) |
100% CPU usage | dgroncki | 10 | Rottbott (2004) |
A blob? | Picklesworth | 3 | mrtricks (2004) |
Using Delta time to get accurate frame timing for the updateworld command? | Craig H. Nisbet | 4 | _PJ_ (2004) |
Nuclear Glory Collision Source Now Available! | nuclearglory | 1 | nuclearglory (2004) |
Freeing a copied entity | big10p | 8 | big10p (2004) |
Entity number? clarification | puki | 6 | puki (2004) |
EntityExists()? | mrtricks | 20 | ChrML (2004) |
Screensaver Preview Dev | Red | 6 | BlackJumper (2004) |
making the editor's cursor more visible | DaxTraj | 5 | GfK (2004) |
multithreaded texture loading (C/C++) | LAB[au] | 10 | LAB[au] (2004) |
B/W Filter | napole0n | 10 | napole0n (2004) |
Opening Internet Explorer when program ends? | gameproducer | 5 | gameproducer (2004) |
Best way to overlay large 2D on 3D | Imphenzia | 4 | ChrML (2004) |
MeshHandel | Murphy | 8 | Murphy (2004) |
Using VertexColor | JBR | 8 | mrtricks (2004) |
Few quick questions about vertex attributes, also tokamak | mrtricks | 13 | mrtricks (2004) |
Problems Animating Children | Drackbolt | 5 | Pudding (2004) |
Locking frame rate? | Boiled Sweets | 8 | Ice9 (2004) |
3d Sprite Overlay | Craig H. Nisbet | 18 | N (2004) |
3D overlay multipass render | Craig H. Nisbet | 7 | big10p (2004) |
B3D can receive event ? | Red | 1 | Red (2004) |
100 sprites or 100 renderworlds? | Craig H. Nisbet | 4 | Afrohorse (2004) |
Dot3 revisited | Tom | 10 | Ruz (2004) |
ATi Terrain Problem News | jfk EO-11110 | 4 | jfk EO-11110 (2004) |
Animated mesh with multiple weights | marksibly | 89 | Ruz (2004) |
Audio Streaming DLL | Andy UK | 2 | maverick (2004) |
Texturing Large Meshes | _PJ_ | 2 | jhocking (2004) |
Screensavers...? | elseano | 4 | elseano (2004) |
In need of a good Lightmapper for Level Editor... | Kozmi | 7 | mrtricks (2004) |
manipulatine "output" picture.. | Spy | 4 | Ice9 (2004) |
smoke effects | Ruz | 26 | Picklesworth (2004) |
How do you set up a 3D View on a BlitzUI Window??? | Kozmi | 6 | Kozmi (2004) |
B3D scene graph and efficiency? | mearrin69 | 1 | mearrin69 (2004) |
Antialias and wireframe | Picklesworth | 12 | N (2004) |
Request: VertexX(), Y, Z global flag | Tom | 2 | Tom (2004) |
Save Mesh | Paul "Taiphoz" | 4 | Paul "Taiphoz" (2004) |
Countvertices and Counttriangles don't work? | mrtricks | 8 | mrtricks (2004) |
fill tool | Picklesworth | 8 | ShadowTurtle (2004) |
Efficient Tile Map | LuckyPhil | 7 | mearrin69 (2004) |
Something i want to say about seenie and tokama | Murphy | 7 | (tu) sinu (2004) |
Compatability Problems | Cousin Gilgamesh | 4 | smilertoo (2004) |
3DS MAX and object name in blitz | Paul "Taiphoz" | 7 | Ruz (2004) |
iterating through types as a function? | mrtricks | 9 | Zethrax (2004) |
copy entity | Ruz | 7 | Ruz (2004) |
YAL Lightmapper question | Craig H. Nisbet | 1 | Craig H. Nisbet (2004) |
alpha problem | Ruz | 7 | Ruz (2004) |
Real time lighting | Craig H. Nisbet | 13 | Ruz (2004) |
BlitzPlay Client Problem | FBEpyon | 5 | FBEpyon (2004) |
prince of persia glow | Akat | 13 | Zenith (2004) |
Getting Animation key | Fader | 2 | jfk EO-11110 (2004) |
MD3 to B3D ? | mouss38 | 14 | Kozmi (2004) |
Midtown Madness Style Game Possible? | Palpatine | 3 | jfk EO-11110 (2004) |
how to manipulate mesh bones | Neochrome | 10 | Neochrome (2004) |
Looking to buy custom models... | OrcSlayer | 10 | Ruz (2004) |
Multi-sub object texturing problem | Rad Gravity | 8 | jhocking (2004) |
Engineering drawings of millitary planes | DarkNature | 5 | DarkNature (2004) |
The problem is with b3d pipeline exporter | Rad Gravity | 5 | jhocking (2004) |
Mmorpg Creation Engine | ckob | 50 | Rottbott (2004) |
Dragon Ball Z : Toon Shading | mouss38 | 9 | SopiSoft (2004) |
cube map refraction | Akat | 8 | Afrohorse (2004) |
Collisions. elp. | Paul "Taiphoz" | 8 | Paul "Taiphoz" (2004) |
Make an Image Transparent | luke101 | 4 | jfk EO-11110 (2004) |
Need help pushing objects | RiverRatt | 7 | Brendane (2004) |
Cool Fogging Effect | Ross C | 19 | Rob (2004) |
3d sound question | DarkNature | 3 | DarkNature (2004) |
Looking for Camera 'Quake n Shake' Code | Techlord | 12 | Techlord (2004) |
Cartoon Shading | mouss38 | 11 | sswift (2004) |
pivot rotate | Panno | 10 | Panno (2004) |
Transparent Areas on models | cash | 9 | Ross C (2004) |
Visual Basic VS Blitz | LostCargo | 39 | Kanati (2004) |
New Animated Cartoon Shading | mouss38 | 4 | Genexi2 (2004) |
freeware terrain generator I found | DarkNature | 1 | DarkNature (2004) |
Project PLASMA FPS 2004: Thread 3 (locked) | Techlord | 201 | Techlord (2004) |
New Physics Engine | SSS | 10 | Techlord (2004) |
Collision treatment for "long" objects ?? | Coda | 1 | Coda (2004) |
Creating leaves on trees.. | D_Town_Tony | 4 | AbbaRue (2004) |
SpeedTree in Blitz3d | SabataRH | 62 | xmlspy (2004) |
B3D meshes & Lighting | _PJ_ | 11 | _PJ_ (2004) |
coldet wrapper 1.01 | elias_t | 7 | TheMan (2004) |
'Billboard' effect with a Quad | CaptainVeg | 2 | jfk EO-11110 (2004) |
DrawMovie question | PowerPC603 | 2 | jfk EO-11110 (2004) |
BSP demo? | poopla | 2 | jfk EO-11110 (2004) |
EntityTexture Question | Smokey | 6 | Smokey (2004) |
Math3D userlibs dll? | Mathieu A | 1 | Mathieu A (2004) |
LoopSound | Boiled Sweets | 7 | _PJ_ (2004) |
Box to Box Collisions? | Gabriel | 6 | slenkar (2004) |
What map editor do you use? | Rambus | 18 | John Blackledge (2004) |
MANUAL CLEARWORLD | RifRaf | 3 | Rottbott (2004) |
Random Positions... | StOrM3 | 7 | StOrM3 (2004) |
Collisions question for specific area of matrix | jjtoubia | 2 | jjtoubia (2004) |
Mesh painting | AbbaRue | 5 | jhocking (2004) |
Changing color of an image... | OrcSlayer | 13 | _PJ_ (2004) |
3D Morph? | Pongo | 14 | PetBom (2004) |
right mouse button bug? | gellyware | 6 | gellyware (2004) |
if rects overlap? | RiverRatt | 13 | RiverRatt (2004) |
MultiPlayer Basics, help plz. | CodeOrc | 2 | _PJ_ (2004) |
Can I make arrays for type fields? | OrcSlayer | 6 | OrcSlayer (2004) |
Coldet wrapper 0.5 released. | elias_t | 19 | elias_t (2004) |
Pure Basic (locked) | luke101 | 1 | luke101 (2004) |
Nuclear Glory Collisions | Ken Lynch | 11 | nuclearglory (2004) |
functions or types | Ruz | 12 | soja (2004) |
Royalty Free 3d Models, or should I buy a package. | xmlspy | 17 | jfk EO-11110 (2004) |
Moving An image | luke101 | 8 | BlackJumper (2004) |
Probably a silly texture question | cash | 5 | cash (2004) |
Creating Water Surfaces - Any tips on how to achieve it | Matty | 11 | Ross C (2004) |
Code archives/Algorithms/Homing physics ( 2D ) | techjunkie | 5 | poopla (2004) |
Terrain Editor Mouse Position Problem | FBEpyon | 11 | FBEpyon (2004) |
Perty Light! | Midnight | 3 | Midnight (2004) |
Scale alpha masked sprite aura problem | Imphenzia | 8 | Imphenzia (2004) |
Debuglog | Almo | 15 | Warren (2004) |
How do you disable Windows in BCF 2 ??? | Kozmi | 1 | Kozmi (2004) |
Alpha values | Neo Genesis10 | 3 | Neo Genesis10 (2004) |
Sin/Cos Lookup Tables | Apocalypse | 77 | BlackJumper (2004) |
Weird VertexTexCoords behaviour? | Midnight | 7 | Ross C (2004) |
win32api and getting hotkeys problem? ideas? soja, james, tracer? | Mike Yurgalavage | 16 | Mike Yurgalavage (2004) |
Command Expansion WishList | Apocalypse | 7 | mearrin69 (2004) |
Vector help | Wayne | 1 | Wayne (2004) |
Source Code and You | CodeD | 25 | BlackJumper (2004) |
Proper Ball Aiming | Apocalypse | 6 | BlackJumper (2004) |
Which is faster? | Skitchy | 7 | Rob (2004) |
Which GUI is complete for Blitz3D??? | Kozmi | 5 | Kozmi (2004) |
BVM PIMPING!!! | poopla | 1 | poopla (2004) |
animation woes | Ruz | 3 | Ruz (2004) |
TrisRendered and FPS | Klaas | 16 | poopla (2004) |
Mark.. Blitz's Z-buffer accessible, but... | Tom | 25 | sswift (2004) |
Texture alpha | AbbaRue | 5 | AbbaRue (2004) |
CSG Problems | rsbrowndog | 7 | rsbrowndog (2004) |
Frame Limiting | _PJ_ | 2 | SabataRH (2004) |
exporting mesh deformation | shawnus | 3 | Beaker (2004) |
BlitzUI & Controling Windows??? | Kozmi | 6 | Kozmi (2004) |
coldet wraper lib to come soon... | elias_t | 5 | (tu) sinu (2004) |
Animation With B3D | TAGGART UK | 5 | Rob (2004) |
Jumping again | Ruz | 9 | Ruz (2004) |
a stupid cam problem.. | Spy | 5 | Spy (2004) |
dx lighting and tris | SabataRH | 12 | SabataRH (2004) |
I need skinners :oppp | mouss38 | 3 | Neochrome (2004) |
Optimal framerate | napole0n | 5 | napole0n (2004) |
Strange ... | Klaas | 2 | Klaas (2004) |
Can't get .midi files to play using PlayMusic | WolRon | 11 | BlitzSupport (2004) |
check for existence of entity | jhocking | 11 | Ross C (2004) |
TCP/IP [ADSL - Connection] | GC-Martijn | 5 | Nacra (2004) |
Savemesh? | Apocalypse | 3 | Richard Betson (2004) |
win32api and readprocessmemory problem.. sojo, james, tracer? HELP! | Mike Yurgalavage | 9 | Tracer (2004) |
Flat shading | MattG | 7 | maverick (2004) |
Sprite/Tile Makers | CodeD | 2 | Andy_A (2004) |
2d/3d Stars | Rimmsy | 2 | Rimmsy (2004) |
Halo - sicne you are the king of singularity - I have a question | karmacomposer | 26 | JoshK (2004) |
music problems | Ruz | 5 | (tu) ENAY (2004) |
animated textures | cash | 7 | Matty (2004) |
Can someone with winapi experience look at this code and see why it gets errors? | Mike Yurgalavage | 7 | Tom (2004) |
creating trainers and software enhancement programs in blitz | Mike Yurgalavage | 18 | Mike Yurgalavage (2004) |
Game slowing down over time? | tonydillon49 | 13 | CodeD (2004) |
Quick types question | cash | 3 | napole0n (2004) |
Collision: what's your advice? | gburgess | 16 | gburgess (2004) |
Predetermined landing spot for thrown objects like grenades ala Socom | D_Town_Tony | 3 | Matty (2004) |
Frame Rate | AbbaRue | 7 | AbbaRue (2004) |
how to make it relative to the camera? | Akat | 6 | Akat (2004) |
Where to find Tokamak wrapper? | Insane Games | 3 | Bot Builder (2004) |
Character Shadows | CodeOrc | 23 | sswift (2004) |
Does anyone else use Vorderman`s ODE dll? | CopperCircle | 11 | Nacra (2004) |
Animated 3D mesh. | Paul "Taiphoz" | 6 | (tu) sinu (2004) |
Quake .map brush formats! HELP | Neochrome | 7 | Warren (2004) |
Mouse shooting and leading target | * | 3 | jhocking (2004) |
selected camera.. | Spy | 2 | Jeppe Nielsen (2004) |
2nd camera & viewport | shawnus | 3 | shawnus (2004) |
Transparency in 2D | Almo | 12 | Almo (2004) |
ROAM (what blitz uses) or Octree Terrains | Drago | 2 | sswift (2004) |
Removing Vertices, Triangles from a Surface | Matty | 2 | Shambler (2004) |
Giving back to the community...taking requests | Pongo | 28 | N (2004) |
Cube Mapping Whoes | Neochrome | 8 | sswift (2004) |
3ds vs b3d | Paul "Taiphoz" | 7 | Gabriel (2004) |
Lightmap packing... | mrtricks | 4 | EOF (2004) |
Inside a mesh | Neochrome | 2 | jfk EO-11110 (2004) |
Setting icon @ runtime... | mearrin69 | 9 | Rottbott (2004) |
Terrain or big mesh | PeachJay | 10 | jfk EO-11110 (2004) |
Rotate Object Parallel to Underlying Surface? | Gabriel | 5 | Gabriel (2004) |
Bump mapping Demo | Mathieu A | 3 | Kev (2004) |
3DS MAX normals. :/ | Paul "Taiphoz" | 7 | CyBeRGoth (2004) |
b3d surface indexing... | PetBom | 8 | PetBom (2004) |
Maya Models | John Pickford | 12 | napole0n (2004) |
Importing Mapbuilder file | KiwiSteve | 2 | KiwiSteve (2004) |
win32 api libraries.. anyone have them? | Mike Yurgalavage | 3 | Jürgen (2004) |
Lightmap Resolution? | mrtricks | 8 | mrtricks (2004) |
Race Track Question | Apocalypse | 2 | jhocking (2004) |
Moving a joint with Tokamak | Mathieu A | 3 | Shambler (2004) |
Aiming Balls | Apocalypse | 3 | Apocalypse (2004) |
Efficient use of picking? | poopla | 12 | jfk EO-11110 (2004) |
Demo site | Jager | 5 | jfk EO-11110 (2004) |
speed rectify | David | 5 | (tu) sinu (2004) |
Dotted line | MattG | 3 | MattG (2004) |
Dungeon Maker | MadMunky | 29 | MadMunky (2004) |
Multiple subanim with B3D pipeline | Mathieu A | 7 | Cleve (2004) |
Need help with my viewer... | Pongo | 4 | Bot Builder (2004) |
Project PLASMA FPS 2004 (locked) | Techlord | 183 | jfk EO-11110 (2004) |
Can get a sticky for the Plasma 2004 Project please. | dangerdave | 17 | jhocking (2004) |
Copy Bone assignment | RifRaf | 4 | RifRaf (2004) |
Eval() statements | tonydillon49 | 4 | tonydillon49 (2004) |
Do These Balls Look Real? | Apocalypse | 6 | Apocalypse (2004) |
MD3 Importer | Spot | 4 | Drago (2004) |
Scrolling Image Sliders | Tyler | 2 | jfk EO-11110 (2004) |
Editer camera rotation | Bot Builder | 4 | Bot Builder (2004) |
Trouble with sound | Paul "Taiphoz" | 3 | Paul "Taiphoz" (2004) |
Blitz3D coordinate systems in pure math | JoshK | 9 | JaviCervera (2004) |
Texturing with an Animtexture | John Pickford | 4 | John Pickford (2004) |
Blitz3D rotation order? | JoshK | 8 | Warren (2004) |
singularity - having problems running the blitz 3d code | karmacomposer | 8 | jfk EO-11110 (2004) |
Help with masked textures | Stevie G | 3 | Anthony Flack (2004) |
Borderless Win | Tracer | 7 | Tracer (2004) |
deleting types (entity doesnt exist) | slenkar | 8 | slenkar (2004) |
Cell Shaded Mesh ?jfk | Paul "Taiphoz" | 8 | Paul "Taiphoz" (2004) |
Blitz rotation direction / why I am going mad | JoshK | 3 | Bot Builder (2004) |
Snooker / physics / conservating momentum ?????? | cywhale | 8 | poopla (2004) |
Help choosing please | JBR | 4 | Shambler (2004) |
3d Editor , those little grab tags thingys | MattG | 4 | Neo Genesis10 (2004) |
Disabling Collisions | Boiled Sweets | 3 | Neo Genesis10 (2004) |
Textureblend flag 4? What does it do? | Dock | 3 | Dock (2004) |
tile based terrain system | aCiD2 | 1 | aCiD2 (2004) |
Changing camera FOV | * | 6 | Mustang (2004) |
Blitz Framerate issue - Quads/Models/Number of Entities | Matty | 15 | Michael Reitzenstein (2004) |
Rotation/orientaton problem | Makepool | 5 | Andy (2004) |
CopyRect: Is it really this slow? | gburgess | 20 | jfk EO-11110 (2004) |
RESIDENT EVIL | Ash_UK | 8 | (tu) sinu (2004) |
speed | David | 23 | Ross C (2004) |
.b3d File Specs | .rIKmAN. | 5 | jfk EO-11110 (2004) |
Community project | Paul A. B. | 13 | jfk EO-11110 (2004) |
Planes, Terrains and texture layers. With HideEntity. Wierd, wierd problem. | gburgess | 21 | gburgess (2004) |
tokamak physics thread 2: (locked) | (tu) sinu | 134 | skidracer (2004) |
Tokamak problems, need your help | Sweenie | 3 | Shambler (2004) |
Quick question - Stopping a texture repeating | gburgess | 3 | gburgess (2004) |
NEW Tokamak demo | bradford6 | 12 | EOF (2004) |
Collision Avodance and A* Pathfinding | 3D | 2 | Techlord (2004) |
Planar Mapping | Volution | 5 | Richard Betson (2004) |
Cartography Shop 4 | .rIKmAN. | 3 | .rIKmAN. (2004) |
i lost blitz3d | Clique | 18 | .rIKmAN. (2004) |
mesh b3d | Calibre | 4 | .rIKmAN. (2004) |
Camera Problem! | DJ3J | 6 | Ross C (2004) |
Third Person Shooter Character Collisions | Gabriel | 9 | Gabriel (2004) |
Portal Engine | LostCargo | 41 | Andy (2004) |
Md2 Models or B3D | Matty | 7 | jhocking (2004) |
Entityx#() etc Doesn't work on Children? | Gabriel | 8 | Gabriel (2004) |
Undo / Redo | epolar | 8 | mrtricks (2004) |
Drawing a grid for an editor... | poopla | 16 | mrtricks (2004) |
Eye toy | Giano | 2 | jfk EO-11110 (2004) |
Saving entity positions | Chimeara | 3 | jfk EO-11110 (2004) |
Video Input | MErren | 3 | jfk EO-11110 (2004) |
camera walking | gellyware | 10 | Neochrome (2004) |
3D Animated mesh | Paul "Taiphoz" | 5 | Paul "Taiphoz" (2004) |
b3d format | David | 3 | Ricky Smith (2004) |
working with animated, segmented entity | MadJack | 8 | bradford6 (2004) |
Editor Grid | MattG | 6 | MattG (2004) |
Alpha help needed | Makepool | 8 | Makepool (2004) |
FindChild problem | John Blackledge | 12 | IPete2 (2004) |
A quick optimization question | Rogue Vector | 7 | BlitzSupport (2004) |
determine line intersecting with rect? | mrtricks | 3 | mrtricks (2004) |
AntiAlias 1 | Ice9 | 8 | Warren (2004) |
b3d boned entities | aCiD2 | 6 | aCiD2 (2004) |
Compiling and executing from IDE made in VB6 | xmlspy | 12 | Neochrome (2004) |
Perlin Noise influence | Tyler | 4 | Tyler (2004) |
Modulate2X Test | marksibly | 127 | Cronos (2004) |
Footstep sound on different material | Mathieu A | 21 | jfk EO-11110 (2004) |
Swap Type. | Paul "Taiphoz" | 12 | DL (2004) |
Lag and Keyboard | Eole | 3 | Eole (2004) |
HumanIK | Spy | 4 | (tu) sinu (2004) |
blitz3d pixel shading? | aCiD2 | 4 | aCiD2 (2004) |
tokamak games | aCiD2 | 14 | DarkEagle (2004) |
glitch in my code | Ruz | 9 | Ruz (2004) |
3dsmax/ blitz units | Ruz | 8 | Ruz (2004) |
Saving JPGs | Tyler | 2 | Jim Teeuwen (2004) |
fun with tokamak | bradford6 | 16 | Bot Builder (2004) |
Loving you ? (locked) | Filax | 1 | Filax (2004) |
Tokamak - Bullet Time | IPete2 | 20 | aCiD2 (2004) |
ai advice | Ruz | 6 | Ruz (2004) |
Camera picking | Chimeara | 3 | Chimeara (2004) |
Loading files | Chimeara | 1 | Chimeara (2004) |
Camera and animated mesh | mearrin69 | 2 | Bot Builder (2004) |
How to use collision between meshes? | Robin Hossain | 4 | Shambler (2004) |
Mesh Terrain Lib. by Beeps | AbbaRue | 1 | AbbaRue (2004) |
Perfectly Fitting a Texture | Jay Mattis | 4 | jfk EO-11110 (2004) |
New TOKAMAK demo download | bradford6 | 27 | bradford6 (2004) |
exemple for the BD extension for B3D Pipeline | Mathieu A | 4 | Cleve (2004) |
Hex numbers | Craig H. Nisbet | 10 | Yan (2004) |
UDP Memory leak | Tibit | 4 | Rottbott (2004) |
Flame Timing Options | Craig H. Nisbet | 4 | Bot Builder (2004) |
.b3d entityalpha ??? | Kev | 6 | Kev (2004) |
Help with A.I | cash | 9 | Techlord (2004) |
Trigger | Mathieu A | 4 | Techlord (2004) |
I need your great Experience. | Kissme | 7 | TroM (2004) |
waypoint help | vibe37 | 6 | vibe37 (2004) |
Animate command speed question | Craig H. Nisbet | 4 | jfk EO-11110 (2004) |
Advance Joystick function | Eole | 12 | IPete2 (2004) |
Windows key disable DLL! | Jeroen | 1 | Jeroen (2004) |
Tokamak Physics (locked) | bradford6 | 157 | skidracer (2004) |
CHM help file for Blitz3D | Tracer | 9 | Hansie (2004) |
Playing Sound Issues... | darklordz | 6 | eBusiness (2004) |
Massively multiplayer? | poopla | 14 | MagicalTux (2004) |
Blitz Lighting Processes ? | PaulJG | 2 | jfk EO-11110 (2004) |
Floatting numbers dont add right... | GeordieB | 5 | Floyd (2004) |
Camera pivot of a pivot not moving? | Idiot | 4 | Idiot (2004) |
reset animSEQ? | Jeroen | 2 | Ricky Smith (2004) |
Swift system | AbbaRue | 10 | AbbaRue (2004) |
Problem with .3DS objects for collision... | Kissme | 4 | Kissme (2004) |
Can someone please tell me why this code doesn't work? | Craig H. Nisbet | 2 | Craig H. Nisbet (2004) |
Object Orientation | puki | 6 | puki (2004) |
Some questions about world meshes, and multitexturing! | ChrML | 5 | ChrML (2004) |
Dynamic Collision | Makepool | 7 | DH (2004) |
Dynamic Vertex Orientation Q | Jim Teeuwen | 3 | Ross C (2004) |
Vertex Occlusion | Jim Teeuwen | 6 | Ross C (2004) |
Noob question:-D | Kissme | 3 | Kissme (2004) |
Weird crash when building EXE | Warren | 7 | Warren (2004) |
Surfaces question | AbbaRue | 3 | Jeremy Alessi (2004) |
Getting a angle for an entity relative to a surface normal it has collided with? | Craig H. Nisbet | 6 | tvtom (2004) |
TextureFlag 2, alpha problems! | Jeroen | 15 | jhocking (2004) |
Using sprites for menu in 3D | Lorenzo | 3 | EricZann (2004) |
Speed and Debug | Nicstt | 2 | IPete2 (2004) |
Bust a move type game ? | StOrM3 | 6 | Ice9 (2004) |
Converting Normals to angles? | Craig H. Nisbet | 2 | Craig H. Nisbet (2004) |
How i can change or switch a texture of a 3DS object plz. | Kissme | 8 | Kissme (2004) |
Need a (very) little help with 3D A* Pathfinding | jfk EO-11110 | 33 | Techlord (2004) |
Early frames of animation | Bill Sims | 4 | John Blackledge (2004) |
Render Tweening Question | Gabriel | 3 | John Blackledge (2004) |
Windows Api | AbbaRue | 1 | AbbaRue (2004) |
Collision Problem! | Defoc8 | 3 | Defoc8 (2004) |
Hi :) how know when a keyboard key is just being released | Filax | 18 | darklordz (2004) |
How i can convert a animated .x file to .B3D animated ? | Kissme | 6 | Kissme (2004) |
Any car physics package around? | ChrML | 6 | LostCargo (2004) |
Type Question. | Paul "Taiphoz" | 3 | Paul "Taiphoz" (2004) |
how many Polygon ? | GC-Martijn | 4 | GC-Martijn (2004) |
Polygon-Polygon Collision Detection | Spot | 16 | Sweenie (2004) |
Proxy collision models in levels | Tom | 5 | Mustang (2004) |
quake .map files | MattG | 5 | Tom (2004) |
camera follow problem [again :(] | GC-Martijn | 5 | GC-Martijn (2004) |
2D graphics overlaying 3D | Lorenzo | 6 | Lorenzo (2004) |
Importing Catmother *.gm files.... | Bot Builder | 3 | Bot Builder (2004) |
Object Command+ Type Conversion | BlueWolf | 5 | Bot Builder (2004) |
Moving in 3D | RGR | 9 | Jeppe Nielsen (2004) |
B3D to 3DS | RifRaf | 4 | Ricky Smith (2004) |
AnimMesh collisions, do they work? | QuickSilva | 4 | Spot (2004) |
Car Collisions? | Gabriel | 3 | Gabriel (2004) |
Bump Mapping in Blitz 3D, HOW? | -=Darkheart=- | 15 | Richard Betson (2004) |
Using Keydown for firing without slowdown....? | elseano | 6 | Genexi2 (2004) |
Vertex x,y,z | Ross C | 6 | Ross C (2004) |
Transformation matrix | Dabbede | 19 | -=Darkheart=- (2004) |
Collision normals and vectors. | QuickSilva | 2 | sswift (2004) |
Question about B3D on different O.S. | JBR | 5 | Almo (2004) |
Executing file problem. | xmlspy | 2 | xmlspy (2004) |
Aligning Quads to Camera : What's Best? | Gabriel | 13 | Ross C (2004) |
Collision course | MuffinRemnant | 14 | Jeppe Nielsen (2004) |
Problem with B3D pipeline for 3DS max 6 | Mathieu A | 6 | Mathieu A (2004) |
Torch light | Neochrome | 8 | Neochrome (2004) |
Why would CopyEntity() return an invalid entity? | Gabriel | 7 | Shambler (2004) |
Entity Alpha and Animated meshes | D_Town_Tony | 4 | Jeremy Alessi (2004) |
Blitz Software renderer? | Nmuta | 3 | PRJ (2004) |
Whirlpool effect | Tracer | 7 | Tracer (2004) |
Object() command?? | Jeroen | 14 | Bot Builder (2004) |
How to on .X animation sequence. | CodeOrc | 3 | CodeOrc (2004) |
rs232 | MattG | 14 | Zenith (2004) |
EntityAutoFade | Shambler | 5 | Ross C (2004) |
Collision issues | RifRaf | 4 | (tu) sinu (2004) |
Explosions?? | slenkar | 9 | slenkar (2004) |
Align to a point | MuffinRemnant | 5 | Paolo (2004) |
Surface count dilemma | Jeroen | 17 | sswift (2004) |
camera Pivots | cash | 6 | cash (2004) |
Project PLASMA FPS | LostCargo | 89 | Techlord (2004) |
B3D Newb help needed here on 'types' | CodeOrc | 7 | cash (2004) |
Little questions about Networking... | Paolo | 4 | MagicalTux (2004) |
Flipmesh | cash | 3 | cash (2004) |
dark md2 models? | vibe37 | 7 | jfk EO-11110 (2004) |
Maps | Zb_ | 6 | cbmeeks (2004) |
Space Dust + Nebula | Paul "Taiphoz" | 12 | Paul "Taiphoz" (2004) |
ImageClicked | AndyBoy_UK | 12 | AndyBoy_UK (2004) |
Terrain Texturing | AbbaRue | 4 | sswift (2004) |
Fastest OUTDOOR 3D | AbbaRue | 22 | Zmatrix (2004) |
3D race track from image | RifRaf | 6 | Physt (2004) |
Basic Lightmapping Example | Midnight | 6 | Midnight (2004) |
Blitz3d editor fails | EricZann | 11 | Bot Builder (2004) |
Texture as Sprite? | Physt | 5 | TartanTangerine (was Indiepath) (2004) |
How to paint a portion of a mesh with a brush? | Jeroen | 4 | jfk EO-11110 (2004) |
B3D_Pipeline v0.5 and 3DS Max 6 problems! | SopiSoft | 3 | SopiSoft (2004) |
3d snapshot | AbbaRue | 9 | AbbaRue (2004) |
Ordering Problem | RayTracer | 10 | RayTracer (2004) |
Screenshot Mayhem | Cousin Gilgamesh | 5 | koekjesbaby (2004) |
Box to BOx collisions?? | slenkar | 6 | (tu) sinu (2004) |
Resolutions | jfk EO-11110 | 17 | Zethrax (2004) |
How do you make your own Blitz Ide | xmlspy | 5 | Zethrax (2004) |
Accessing two types in a For...Next loop or function | mr.ninja | 2 | Al Mackey (2004) |
using relative texture path in X files | Jeroen | 2 | jfk EO-11110 (2004) |
Memory usage | cash | 11 | Ross C (2004) |
Camera Zoom | Almo | 7 | Almo (2004) |
B3D demo | julianbury | 3 | julianbury (2004) |
Where is handle/pivot located on b3d anim mesh? | Rad Gravity | 5 | Rad Gravity (2004) |
3D sprite slowdown - heeelllp!! | Who was John Galt? | 10 | Who was John Galt? (2004) |
Some Questions | JBR | 7 | JBR (2004) |
AC3D and Blitz3D | Karrmarr | 7 | Kuron (2004) |
Type Problems | Spot | 3 | Floyd (2004) |
Lightmapping - texture bleeding ??? | cywhale | 5 | cywhale (2004) |
Multiplayer Ping | Tibit | 8 | Paul "Taiphoz" (2004) |
3D Grid | ronbravo | 3 | RifRaf (2004) |
Lightmapping question | * | 29 | * (2004) |
Using AVI's directly | PaulJG | 5 | Dirk Krause (2004) |
Tipp: How to fix that EntityVisible Bug | jfk EO-11110 | 10 | Ross C (2004) |
Distance | cash | 2 | Ross C (2004) |
Bullets hitting backwards? | mr.ninja | 10 | Jeppe Nielsen (2004) |
Smoke | elseano | 13 | elseano (2004) |
array within an array | slenkar | 7 | slenkar (2004) |
Race track design | Andy UK | 2 | Bot Builder (2004) |
projected texture map | Akat | 7 | Bot Builder (2004) |
Play while loading | PeachJay | 7 | eBusiness (2004) |
How i can load multiple heightmaps ? | Kissme | 3 | Kissme (2004) |
drawing a wireframe plane | aCiD2 | 3 | darklordz (2004) |
Radar | Jeroen | 10 | Ross C (2004) |
Happy New Year Everyone! | Andy UK | 7 | Jeroen (2004) |
Blitz3D runtime Windows | Tibit | 3 | jfk EO-11110 (2004) |
Dragon droppings? | Al Mackey | 5 | Al Mackey (2004) |
Entitycolor | RifRaf | 4 | RifRaf (2004) |
Entityvisible help? | slenkar | 11 | slenkar (2004) |
Modifying a type from a function | slenkar | 7 | mr.ninja (2004) |
Some api stuff | Spinduluz | 7 | Spinduluz (2004) |
What do you use for indoor? | cbmeeks | 6 | jfk EO-11110 (2004) |
14,000 Poly Character? | Gabriel | 51 | Mustang (2004) |
Add a free four-byte slot to the entity structure | JoshK | 15 | Bot Builder (2003) |
entitypick dependent on entitysize? | slenkar | 7 | slenkar (2003) |
CSP : secret of manes | LostCargo | 1 | LostCargo (2003) |
Duplicating a dead body | D_Town_Tony | 10 | (tu) sinu (2003) |
Quick light question | cash | 3 | cash (2003) |
Blitzbasic TCP/UDP & Winsock compatibility? | L&L | 7 | L&L (2003) |
TForm | Ross C | 6 | Ross C (2003) |
Cel rendering | aCiD2 | 28 | aCiD2 (2003) |
Rotating a set of 4 verts | EOF | 4 | EOF (2003) |
Registry | Rambus | 12 | Rambus (2003) |
PointInMesh()? | Odds On | 4 | Rob (2003) |
Input$ and Text | cash | 6 | darklordz (2003) |
LoadAnimSeq | Jeroen | 9 | Dirk Krause (2003) |
B3D format : data model | Pedro | 1 | Pedro (2003) |
How do you prevent sliding down slopes? | jfk EO-11110 | 3 | jfk EO-11110 (2003) |
Alpha'ing HudText Layers : Possible? | Gabriel | 4 | Gabriel (2003) |
3d model question | Ross C | 3 | Ross C (2003) |
Specify texture path? | vibe37 | 8 | PowerPC603 (2003) |
Best GUI | xmlspy | 7 | Dabbede (2003) |
Cycle through all your entities without types or other structures. | JoshK | 10 | SopiSoft (2003) |
hideentity/showentity usage | (tu) sinu | 3 | (tu) sinu (2003) |
problem with my gui (windows drag faulty) | aCiD2 | 2 | aCiD2 (2003) |
Does ClearWorld Reset Wbuffer and AntiAliasing? | Gabriel | 2 | aCiD2 (2003) |
I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets. | JoshK | 21 | JoshK (2003) |
Does Blitz move invisible objects? | Gabriel | 18 | Gabriel (2003) |
Retro's feature request post | RetroBooster | 3 | RetroBooster (2003) |
Any progress on the map occlusion thread? | poopla | 10 | Techlord (2003) |
Long, winding cylinder | Tracer | 9 | Tracer (2003) |
Heroes of the Future : Cubemapping | mouss38 | 26 | elseano (2003) |
Delta timing - What to Change and What to Leave? | Gabriel | 12 | Odds On (2003) |
Loading and Colliding with 3 objects for scoring...help plz :) | CodeOrc | 2 | CodeOrc (2003) |
Anyone know how to use a B3D files plz ? | Kissme | 3 | Kissme (2003) |
type arrays | (tu) sinu | 1 | (tu) sinu (2003) |
cube mapping? | elseano | 7 | Ross C (2003) |
Direct type access | slenkar | 13 | Ross C (2003) |
saveB3D... | Code_666 | 26 | jfk EO-11110 (2003) |
Interactive Whiteboard | alternatum | 8 | MikeT (2003) |
Physics tip | JoshK | 3 | eBusiness (2003) |
Please Test | Shambler | 43 | Shambler (2003) |
Can't unzip LW->B3D converter! (Tom Speed?) | Danny | 4 | Danny (2003) |
blitz to 3ds | SabataRH | 2 | Klaas (2003) |
Merry X-Mas | TroM | 3 | Ross C (2003) |
Entities parent | RifRaf | 6 | Beaker (2003) |
Limiting alignment | RifRaf | 6 | jfk EO-11110 (2003) |
Chess AI | Ross C | 26 | Ross C (2003) |
Cycling through alternate types | slenkar | 5 | soja (2003) |
3D Beginner | Uhfgood | 10 | AbbaRue (2003) |
Calling Radeon Owners | TeraBit | 14 | TeraBit (2003) |
My b3deformat html doc updated. | Drago | 10 | Ice9 (2003) |
Size a Triangle in place. | TeraBit | 7 | Ross C (2003) |
Sequencing anim vs sound | gellyware | 4 | (tu) sinu (2003) |
colliding copies of type? | Lorenzo | 1 | Lorenzo (2003) |
Draw3dMouse() - Should This Not Work? | Gabriel | 6 | Gabriel (2003) |
Blitz3D faster with debug enabled! Why? | JAC | 12 | Rambus (2003) |
Collision responses | RifRaf | 5 | Warren (2003) |
Memory Access Violation in Xeno Blaster | Tokra | 5 | Tokra (2003) |
Please Test 2 | Shambler | 9 | JoJo (2003) |
Problems in 16bit modes... | @rtur | 7 | Rob Farley (2003) |
Collisions and types | slenkar | 4 | TartanTangerine (was Indiepath) (2003) |
Centre animated mesh | Ross C | 3 | Jeroen (2003) |
Asteroids style wrap around code problem | Rob | 3 | Rob (2003) |
Animation limit? | Ross C | 1 | Ross C (2003) |
Track editor help required | CyberHeater | 5 | Stevie G (2003) |
How do I create a formatted .txt file | CopperCircle | 9 | fredborg (2003) |
Anim8or | cbmeeks | 5 | elseano (2003) |
Color map texture | Smokey | 1 | Smokey (2003) |
Here's a stupid question. | Craig H. Nisbet | 3 | Craig H. Nisbet (2003) |
Can I copyEntity a 3dsound? | Jeroen | 7 | Zethrax (2003) |
How to roll a wheel not ball down a halfpipe? | Rob | 16 | patisawesome (2003) |
graphics3d 800,600,16,1 | mouss38 | 8 | patisawesome (2003) |
Getting a normal value from a point on a terrain surface? | Craig H. Nisbet | 3 | GitTech (2003) |
Camera for Ortho | cbmeeks | 6 | TartanTangerine (was Indiepath) (2003) |
Major z-ordering problem. | poopla | 7 | jhocking (2003) |
Filing reading back data | Graythe | 3 | poopla (2003) |
anouther animation problem | Rambus | 8 | Rambus (2003) |
Blitz3D Updates? | CodeOrc | 9 | Alberto (2003) |
Downloading files from pc to pc using B3D | xmlspy | 4 | BlitzSupport (2003) |
Smoothing groups intact in Blitz3D? | Danny | 5 | Danny (2003) |
Matching BPM | Ash_UK | 6 | Ash_UK (2003) |
exporting texturecoords | RGR | 10 | RGR (2003) |
All about Verlets Physics | Techlord | 7 | Techlord (2003) |
Simple video filter... | mearrin69 | 5 | mearrin69 (2003) |
Question on optimizing | Jeroen | 3 | Jeroen (2003) |
Every1 on the forums | Ash_UK | 10 | Ross C (2003) |
resolution.... | mouss38 | 11 | Hansie (2003) |
Dot 3 Bump Mapping | Akat | 5 | jfk EO-11110 (2003) |
CopyFile() not working... | poopla | 13 | poopla (2003) |
EntityInView -> AnimMesh | Jeroen | 4 | Jeroen (2003) |
Problem with uv´s / Lightmapping | cywhale | 2 | cywhale (2003) |
AddMesh | Ross C | 3 | Ross C (2003) |
DX lights don't calculate light intensity by normals, do they? | JoshK | 12 | Rob (2003) |
centre handle on hierarchy entity | Rad Gravity | 4 | jfk EO-11110 (2003) |
Simulated world | poopla | 13 | Techlord (2003) |
Ultra fast shadow mapper | TartanTangerine (was Indiepath) | 6 | TartanTangerine (was Indiepath) (2003) |
fastest way to check if entity is on the ground | Zmatrix | 3 | Zmatrix (2003) |
Visual Basic and a new IDE | Neochrome | 8 | Neochrome (2003) |
Animation... hmmm | poopla | 6 | mearrin69 (2003) |
Convertion of C++ Vector products to Blitz | TartanTangerine (was Indiepath) | 4 | TartanTangerine (was Indiepath) (2003) |
Is there a GUI for use with Blitz3D that is freeware and considered decent to use??? | Kozmi | 29 | -=Darkheart=- (2003) |
how many polys? | Bouncer | 12 | Ross C (2003) |
Beginning 3D Tutorials | cbmeeks | 4 | Rob (2003) |
Problem with normal mapping? | Who was John Galt? | 9 | Who was John Galt? (2003) |
Changing the direction of a vector | Rob | 11 | Rob (2003) |
how to catch errors in VB with blitzCC.exe? | Neochrome | 2 | Rob (2003) |
tween for setanimtime? | (tu) sinu | 5 | (tu) sinu (2003) |
Could someone please help me understand a simple verlet situation? | Rob | 4 | Bot Builder (2003) |
Match MAYA Focal Length with BLITZ3D CameraZoom - Here's how... | Danny | 1 | Danny (2003) |
Can't find any good textures...:( | elseano | 18 | Rabies (2003) |
Oh no, not FLIP again! (or smooth 3D) | Rhyolite | 8 | Zethrax (2003) |
Mouse angles *** | Ash_UK | 6 | jfk EO-11110 (2003) |
Syntax Error - About your Marble game | CyBeRGoth | 6 | DH (2003) |
direction vectors for rolling balls | Rob | 14 | Rob (2003) |
Desperate problem | TeraBit | 11 | TeraBit (2003) |
Entitydistance of types | cash | 2 | jfk EO-11110 (2003) |
New article on TGLTLSBFSSP! | Bot Builder | 4 | Bot Builder (2003) |
Fastest way to do point search? | Mustang | 20 | Sweenie (2003) |
GfxDriverCaps3D functio not found | Andyx1987 | 2 | Andyx1987 (2003) |
Spring Physics | Techlord | 3 | Techlord (2003) |
AnimMesh | Spacemonkey | 3 | Spacemonkey (2003) |
ball rolling physics | Rob | 12 | poopla (2003) |
Applying Animations to Multiple Entities | Gabriel | 2 | Gabriel (2003) |
a good fileselector? | jfk EO-11110 | 2 | TeraBit (2003) |
Generating cubemaps? | poopla | 12 | jfk EO-11110 (2003) |
Rotate entity pitch towards camera, despite yaw | Rob | 5 | TartanTangerine (was Indiepath) (2003) |
Determining what kind of entity an entity is | Al Mackey | 6 | simonh (2003) |
Hierarchy problems with 3ds and blitz | Rad Gravity | 7 | Rob (2003) |
exporting meshes to match blitz terrains? | Rob | 5 | Ross C (2003) |
Find Child, still single surface? | Ross C | 5 | Ross C (2003) |
Artist friend of mine looking for a skilled coder. | poopla | 2 | RetroBooster (2003) |
How to Calculate CameraZoom for 1:1 pixels | Orca | 11 | RiK (2003) |
Lighting with Multi-Texturing | inneractive | 6 | inneractive (2003) |
Type within a Type? | Fry Crayola | 4 | inneractive (2003) |
Align object | RifRaf | 6 | Wulde (2003) |
scrollbar in blitz3d :S | GC-Martijn | 3 | RFBcsa (2003) |
Ray Trace | Almo | 6 | Almo (2003) |
freeimage in blitz3d | DougUK | 4 | Ross C (2003) |
Lip Sync? | Giano | 13 | Danny (2003) |
Water simulation | poopla | 4 | TartanTangerine (was Indiepath) (2003) |
Question about B3d format | mag. | 4 | mag. (2003) |
Linked objects | RifRaf | 3 | RifRaf (2003) |
EntityColor does not work on animated .3ds meshes | Rad Gravity | 3 | Rad Gravity (2003) |
Import?,Export?,Tutorials? | RiverRatt | 4 | RiverRatt (2003) |
Scrolling a Sprite | PaulJG | 3 | PaulJG (2003) |
Code to collide with a moving object and move with it. | sswift | 19 | poopla (2003) |
Aligning an entity to my verlet construct. | poopla | 17 | Bot Builder (2003) |
.net dlls | LostCargo | 5 | LostCargo (2003) |
3d tiles | cbmeeks | 3 | cbmeeks (2003) |
Preparing to do ragdoll physics.. | poopla | 8 | poopla (2003) |
An intriguing challenge with physics | Rob | 46 | CyberPackRat (2003) |
Blitz3D Question | MadMunky | 6 | MadMunky (2003) |
Possible to do multitasking in Blitz? | ChrML | 8 | ChrML (2003) |
Max FPS when writing to a Texture? | Slider | 7 | Slider (2003) |
EntityDistance Vs Sqr(a^2+b^2+C^2) speeds. | poopla | 27 | Koriolis (2003) |
Texturing a Mesh? How? | Slider | 21 | Ross C (2003) |
Physics engine demo | poopla | 12 | poopla (2003) |
save entity?! | BerhanK | 3 | BerhanK (2003) |
Collisions.....help! | slenkar | 4 | slenkar (2003) |
Best way to do a space sky box/sphere/whatever | Tracer | 9 | Pudding (2003) |
loading and animating a mesh? | elseano | 6 | Doggie (2003) |
Too many freaking equations! | poopla | 4 | sswift (2003) |
Quaternion Functions OK ? | Ricky Smith | 15 | Ricky Smith (2003) |
Liquid Orb | Neochrome | 7 | Neochrome (2003) |
2D image to 3D texture help | EOF | 4 | EOF (2003) |
Managed to work it out | Der Vampyr Engel | 9 | Der Vampyr Engel (2003) |
Loading animated sprites | Rambus | 6 | Rambus (2003) |
Unreal Snow Particals | Neochrome | 17 | cbmeeks (2003) |
Nvidi 43.51 Driver | CodeOrc | 10 | SabataRH (2003) |
Freeing up Sprites | PaulJG | 2 | TeraBit (2003) |
Pre-packaged physics system | Warren | 66 | poopla (2003) |
V1.85 | Almo | 10 | Rob (2003) |
Speed Difference | Gauge | 2 | WolRon (2003) |
FAST FULL SCREEN MOTIOM BLUR | Proger | 13 | Proger (2003) |
Coding a modelling program... | elseano | 11 | Stickman (2003) |
single surface entities? | slenkar | 12 | Gabriel (2003) |
Mirror mirror on the floor.. =) | BerhanK | 7 | BerhanK (2003) |
This could be useful to some of you.... | poopla | 3 | poopla (2003) |
Mesh Surfaces | JPD | 4 | WolRon (2003) |
CopyEntity() | Neochrome | 5 | Neochrome (2003) |
Excluding mesh(s) from lightsource | Rad Gravity | 7 | Rad Gravity (2003) |
Mouse Buttons and Mouse Wheel input | StOrM3 | 7 | CyberPackRat (2003) |
Blitzplay pro packet size llimitations? | poopla | 2 | ckob (2003) |
Creating Tracks like NFS 3/4 | JPD | 9 | JPD (2003) |
Saving .B3D files from Blitz3D? | ashmantle | 9 | Murphy (2003) |
make $ with your Blitz 3d skills | BerhanK | 1 | BerhanK (2003) |
making race track | rod54 | 12 | Jeppe Nielsen (2003) |
.X or .B3D? | John Blackledge | 7 | Beaker (2003) |
Hey Guy's...Need you help on this one!! " Memory Access Violation " ??? | Kozmi | 16 | John Blackledge (2003) |
Textures? Bump maps? Colour maps? | elseano | 10 | elseano (2003) |
Stupid texture question (probably) | Odds On | 5 | Odds On (2003) |
score not working | Lorenzo | 3 | Lorenzo (2003) |
Alphachannel texter for 3d object. | BerhanK | 5 | BerhanK (2003) |
Lighing a cube | Boiled Sweets | 5 | Ross C (2003) |
Finding out if a B3D app is minimised | simonh | 4 | sswift (2003) |
How big is too big? | Tyler | 4 | IPete2 (2003) |
Does 320x240x16 Work on all 3D Cards? | Rob Pearmain | 22 | Michael Reitzenstein (2003) |
Making of copy of a entity | Ziltch | 7 | Ziltch (2003) |
Muliple Entity vs Single Surface | TartanTangerine (was Indiepath) | 2 | Gabriel (2003) |
MMO theory | poopla | 12 | poopla (2003) |
AI | patisawesome | 29 | puki (2003) |
I can't find where the "What's New" are for 1.85 | AlexZ | 3 | jfk EO-11110 (2003) |
Spiral-Problem | soniclife | 14 | Ross C (2003) |
One model - with several textures: howto? | BerhanK | 15 | BerhanK (2003) |
more then 8 lights | MSW | 6 | MSW (2003) |
memory leak or not? | Rob | 6 | (tu) sinu (2003) |
How about a RotateQuad(Angle) function? | poopla | 6 | Ross C (2003) |
Check players position on a lightmap? | CyBeRGoth | 12 | CyBeRGoth (2003) |
How to access a database ? | patmaba | 4 | René (2003) |
Two questions: find out the height of mesh on X,Y,Z + collision question | Jeroen | 5 | Ross C (2003) |
GetNode/Pivot? | Gauge | 6 | Gauge (2003) |
Terrain Sizes bigger than 512x512... Are they absolutly necessary? | Kozmi | 18 | Rob Farley (2003) |
compiler comparisons - real world test! | Andy UK | 9 | Andy UK (2003) |
Alpha-chromakey'ing in B3D! | BerhanK | 12 | BerhanK (2003) |
My problem..[with screenshots] | BerhanK | 9 | BerhanK (2003) |
Collision, but different | Jeroen | 5 | Jeroen (2003) |
Hmmm.... | elseano | 5 | Jeroen (2003) |
Closing the Window | TeraBit | 36 | RepeatUntil (2003) |
How to do bone collisions ? | eye | 8 | jhocking (2003) |
meshes Intersect or linepick ? | cash | 5 | cash (2003) |
HELP! My 3D won't work on other computers! | Danny | 12 | MSW (2003) |
Smoothing Terrains??? | Kozmi | 9 | Kozmi (2003) |
Textures on a surface? | poopla | 4 | BerhanK (2003) |
Advanced particle system: Test 1 | poopla | 67 | Bouncer (2003) |
Collisions for moving things | PowerPC603 | 2 | Rob (2003) |
Centering pivot of mesh | Jeroen | 4 | Jeroen (2003) |
THINg | Agamer | 11 | Ross C (2003) |
airbrush | DougUK | 5 | TeraBit (2003) |
Continuous Bezier Spline | poopla | 15 | Jeppe Nielsen (2003) |
unreal style light | Neochrome | 4 | Warren (2003) |
RealLight | Neochrome | 5 | Jeroen (2003) |
Sprites Unpickable? | DH | 2 | dynaman (2003) |
ARGB Valuet back to R, G, and B value? | ChrML | 3 | ChrML (2003) |
CallDLL, with parameters! | ChrML | 19 | Perturbatio (2003) |
Character controlling, 8 directions | Jeroen | 3 | Jeroen (2003) |
Is this too much | Jeroen | 11 | Jeroen (2003) |
Line Pick command | PaulJG | 3 | PaulJG (2003) |
personal pic | rod54 | 11 | Beaker (2003) |
Possible to use .bb files with functions in userdecs? | ChrML | 4 | ChrML (2003) |
modeling software. | rod54 | 5 | rod54 (2003) |
Suggestion | Almo | 6 | jfk EO-11110 (2003) |
How do I move the axis of a mesh? | CopperCircle | 6 | Brendane (2003) |
GNET, a myth? | Jeroen | 6 | Richard Betson (2003) |
Extreme slowdown on faster PC!? | Neo Genesis10 | 8 | Almo (2003) |
Property tag for B3D file format | Klaas | 5 | Ricky Smith (2003) |
Paint a brush on a certain spot on the mesh | Jeroen | 6 | Doggie (2003) |
Blending Mode | PaulJG | 9 | Psionic (2003) |
Max tris on mesh | Boiled Sweets | 5 | Boiled Sweets (2003) |
Text size in pixels ? | Stickman | 6 | ford escort (2003) |
ClearSurface | Boiled Sweets | 8 | Pete Rigz (2003) |
Align Mesh on Terrain | CSauer | 6 | CSauer (2003) |
Displaying HTML | John Blackledge | 8 | Yappy (2003) |
SpriteControl problems | Jeroen | 6 | Jeroen (2003) |
No collisions | PowerPC603 | 2 | PowerPC603 (2003) |
Need maths help - rotating a scaling XYZ for shadows | Rottbott | 9 | Rottbott (2003) |
Strange effect with a bsp | Knotz | 8 | Knotz (2003) |
Remapping Terrains | PaulJG | 4 | GitTech (2003) |
RTS Collisions - Any tips/thoughts on methods | GrumpyOldMan | 7 | MSW (2003) |
memory acces violation and collisions | caviedes | 2 | semar (2003) |
Hieghtmap problem | elseano | 4 | sswift (2003) |
Keyboard events / input | BulletMagnet | 4 | _Skully (2003) |
finding UV coords within a triangle | DougUK | 6 | DougUK (2003) |
Multitexture in 3DS model? | Mac M | 2 | mouss38 (2003) |
Alpha problems with Fogging... | necky | 3 | necky (2003) |
EXE much slower than code? | tonydillon49 | 8 | Sunteam Software (2003) |
Some problem's. | Tiger | 4 | Sunteam Software (2003) |
VincentX help please | DareDevil | 4 | Shambler (2003) |
HWMultiTex | John Blackledge | 4 | sswift (2003) |
AI | Murphy | 9 | MadJack (2003) |
Semi-transparent image | eBusiness | 4 | Rob (2003) |
Keeping track of Direction (after Rotation) | Slider | 3 | Slider (2003) |
Types Problem | SSS | 6 | Ziltch (2003) |
Can't find the solution to this sprite problem | Jeroen | 4 | Jeroen (2003) |
Why GfxDriverName gives different results in Blitz+ and Blits3d? | Mikle | 4 | FlameDuck (2003) |
Getting an object to fit inside a bigger copy of itself | Ian Thompson | 6 | Ian Thompson (2003) |
Network play | Agamer | 11 | eBusiness (2003) |
PS2 Graphics | Ash_UK | 10 | (tu) sinu (2003) |
"Vivid" PS2 Graphics-Possible in Blitz? | KovaSteel | 11 | (tu) sinu (2003) |
Blitz Basic 3D for Pocket PC or Palm OS? | karmacomposer | 6 | Rob (2003) |
Direct3D, 800x600, can I make an assumption | Rob Pearmain | 17 | Mustang (2003) |
Equation rect to plane | DareDevil | 6 | DareDevil (2003) |
Appear in the next Peargames game, please Test This, many thanks | Rob Pearmain | 39 | John Blackledge (2003) |
Textures and Graphics | luke101 | 3 | luke101 (2003) |
Where is the mouse pointer? | BlitzGamer | 4 | BlitzGamer (2003) |
One b3d file, one texture with alpha channel?! | BerhanK | 3 | BerhanK (2003) |
About the DOOMIII-style normal-mapping demo: is it something that comes with B3D? | 3DBuzzFan | 12 | sswift (2003) |
What tools do I need in order to write a simple game with B3D? | 3DBuzzFan | 2 | * (2003) |
Creating a sun or just something that glows | PowerPC603 | 10 | PowerPC603 (2003) |
Linking .bb files | cash | 7 | WolRon (2003) |
Thanks Mark! | TroM | 1 | TroM (2003) |
how to convert 3dsmax files to .map files | Agoeiro | 2 | Rogue Vector (2003) |
Check If Entity Exists | ucode | 3 | ucode (2003) |
Blitz3d Fullscreen ? | Panno | 3 | Panno (2003) |
anyone got the latest car physics demo (verlet thing) by various authors? | Rob | 20 | RetroBooster (2003) |
How smart is Blitz with rendering? | Jeroen | 9 | Jeroen (2003) |
What is more faster Bank or Array | Eole | 5 | Beaker (2003) |
Gimbal Lock? | Andy | 4 | Wavey (2003) |
Simple lightmapper for blitz3d? | ChrML | 12 | CopperCircle (2003) |
dim array#(13,4) | Ross C | 10 | Ross C (2003) |
What FPS should I use for smooth game logic when tweening | Rob Pearmain | 4 | John Blackledge (2003) |
Recursive function call limit? | Gillissie | 24 | _Skully (2003) |
Stupid question.... | elseano | 2 | Perturbatio (2003) |
Collisions And Animate, PLEASE HELP! | Boiled Sweets | 6 | simonh (2003) |
Possible to detect texture collision? | Jeroen | 25 | simonh (2003) |
ALT-TAB | Boiled Sweets | 7 | SabataRH (2003) |
HELP !!!! Single Surface Sprites and Texel Alignment | Rob Pearmain | 16 | Rob Pearmain (2003) |
Improving frames per second? | elseano | 7 | sswift (2003) |
Prober way to freeEntity | Jeroen | 3 | Jeroen (2003) |
Clearing Animate | Boiled Sweets | 6 | Boiled Sweets (2003) |
pointers to 3D Mesh's | Neochrome | 4 | Neochrome (2003) |
Collisions and animated entities | Boiled Sweets | 3 | Boiled Sweets (2003) |
*URGENT* PlayMusic MIDI not working under WinXP | yinch | 2 | yinch (2003) |
BUG? | Boiled Sweets | 8 | Boiled Sweets (2003) |
PositionEntity mayhem | Jeroen | 7 | Zethrax (2003) |
Is there any free B3D game engine with source code... | 3DBuzzFan | 2 | WolRon (2003) |
Collision Problem-How to keep character on varying ground levels?!!! | KovaSteel | 4 | KovaSteel (2003) |
B3D file format | MikeHart | 6 | Dr. Vince (2003) |
Cletus Clay by Anthony Flack | Akat | 12 | skidracer (2003) |
UV Mapping and unwrapping | Ross C | 6 | Ross C (2003) |
TFORM help | Stevie G | 5 | Stevie G (2003) |
Speed of Blitz's Sphere-Polygon collisions? | ashmantle | 6 | ashmantle (2003) |
rob please a source from a nomal map | mongia2 | 6 | Graythe (2003) |
LinePick confusion | Warren | 4 | Warren (2003) |
Various frame-limiting methods... | Odds On | 20 | SabataRH (2003) |
render to texture | koekjesbaby | 4 | Akat (2003) |
What is a lightmap? | Boiled Sweets | 11 | Rogue Vector (2003) |
Sky's in BSP! | Stuart Morgan | 5 | Stuart Morgan (2003) |
MAYA | Spacemonkey | 8 | Akat (2003) |
Blitz3D & MySQL programming | BerhanK | 3 | BerhanK (2003) |
dmc / swift | Rob | 2 | Bot Builder (2003) |
Any way of loading from a bank? | Skitchy | 45 | Mustang (2003) |
.ASE Importer | N | 6 | N (2003) |
Exporting Animated Mehs | Rambus | 6 | Rambus (2003) |
PixelWars with Types | Tibit | 5 | Tibit (2003) |
Normal mapping | Who was John Galt? | 4 | fredborg (2003) |
DirectX 8 skinned mesh animation | Dr. Vince | 2 | Rob (2003) |
Servant MMOrpg engine released! | ckob | 12 | dangerdave (2003) |
Level editor? | elseano | 5 | elseano (2003) |
Normalising UV Maps | TeraBit | 6 | TeraBit (2003) |
Cartography Shop Collisions | TAGGART UK | 8 | TAGGART UK (2003) |
Wasted Time | ZJP | 7 | Ross C (2003) |
BlastEntity or maybe NukeEntity | TeraBit | 11 | TeraBit (2003) |
ripple effect | Ross C | 8 | Ross C (2003) |
PolyTry in the Code Archives... | fredborg | 7 | Jeroen (2003) |
FPS collision physics | Rob | 8 | Zethrax (2003) |
EmitSound, breaking my head on this :) | Jeroen | 8 | Jeroen (2003) |
Memory acces violation on Renderworld? | Jeroen | 10 | Jeroen (2003) |
Which one's better?.....Blitz3D...DarkBASIC Pro....3D GameStudio..?!? | Kozmi | 64 | Apollonius (2003) |
Rotation Help - Spinning around a model | Slider | 5 | Slider (2003) |
Game AI Sample | gosse | 1 | gosse (2003) |
normals help | Rob | 4 | Floyd (2003) |
Line continuation ? | Boiled Sweets | 19 | Jeroen (2003) |
Cannot CameraPick() with loadAnimMesh? | Jeroen | 11 | Jeroen (2003) |
Cube Mapping Help | ckob | 10 | jfk EO-11110 (2003) |
What can I do about task switching with alt-tab? | Rottbott | 13 | FlameDuck (2003) |
MD3 | Spacemonkey | 14 | ShadowTurtle (2003) |
AnimSequences... | Jeroen | 4 | Jeroen (2003) |
Tool for viewing UV maps? | MikeHart | 4 | MikeHart (2003) |
Code works in Blitzes IDE and not when compiled to .exe ? why me..? | Stickman | 8 | Stickman (2003) |
"Am I missing something?" or "why Blitz3D terrains are nearly useful!" | Dazza | 9 | ckob (2003) |
Motion Blur | Shambler | 5 | Vertex (2003) |
Shooter problems.... | elseano | 3 | elseano (2003) |
Is there a quicker way to /4 | Boiled Sweets | 6 | Rob (2003) |
Skin binding for .X files | Jeroen | 8 | Mustang (2003) |
EntityAlpha no effect on meshes? | Jeroen | 5 | GfK (2003) |
Energy loss problem with physics objects bouncing off each other. | Zethrax | 7 | Zethrax (2003) |
MOD support suggestions | tdman | 1 | tdman (2003) |
Networking for Dummies? | John Blackledge | 17 | sswift (2003) |
Too many tri's / surfaces? | Boiled Sweets | 3 | MikeHart (2003) |
flash-like animation menu | Akat | 4 | Akat (2003) |
entity_properties.bb (locked) | Agoeiro | 4 | Beaker (2003) |
How do I work out vertex coordinates after rotation | Rob Pearmain | 4 | Rob Pearmain (2003) |
CreateCube??? | Boiled Sweets | 2 | fredborg (2003) |
lightmaps and more | Rob | 2 | Rob Farley (2003) |
cubemapped lighting | Rob | 5 | Rob (2003) |
multiple copies bouncing off each other? | Lorenzo | 5 | Neo Genesis10 (2003) |
Unwanted Transparency | JoeGr | 7 | Perturbatio (2003) |
How do you handle Momentum? | PaulF | 9 | sswift (2003) |
Text above players' head: transparancy | Jeroen | 26 | Slider (2003) |
Problem with types.... | elseano | 3 | elseano (2003) |
Unable to move animated entity! | Boiled Sweets | 4 | Boiled Sweets (2003) |
Blitz 3D Camera angle | Martin Eden | 4 | Martin Eden (2003) |
Box To Box Collision | Boiled Sweets | 5 | Neo Genesis10 (2003) |
A handy bit of code to generate patches | Rottbott | 3 | Rottbott (2003) |
Character Animation Discussion | Techlord | 6 | Techlord (2003) |
Need equation for converting force into normal space and back | sswift | 27 | sswift (2003) |
Type-problem aargh! | njesper | 8 | njesper (2003) |
Blitz3d light | mag. | 14 | Sledge (2003) |
Z-order and Alpha Maps | SabataRH | 6 | jfk EO-11110 (2003) |
B3D support | Code_666 | 18 | Stickman (2003) |
Tex_coords in the B3D-Fileformat | MikeHart | 6 | MikeHart (2003) |
Virus..the game - not the other one ! | PaulJG | 30 | Big& (2003) |
Terrain detail areas | abacadabad | 9 | PaulJG (2003) |
There are lots of BSP formats... | ChrML | 15 | Rob (2003) |
Face scaling | Neo Genesis10 | 5 | Ross C (2003) |
How does work blitzcc | Mathieu A | 2 | jfk EO-11110 (2003) |
Entity Property Library | Ken Lynch | 13 | Ken Lynch (2003) |
Save Mesh? | John Blackledge | 16 | John Blackledge (2003) |
Incorrect Lighting on Simple Entity | John Blackledge | 15 | John Blackledge (2003) |
Lighting problem | Ross C | 3 | Ross C (2003) |
types help | (tu) sinu | 3 | (tu) sinu (2003) |
Question about frame rate | mrtricks | 8 | mrtricks (2003) |
How rename a file without copy ??? | Filax | 5 | Filax (2003) |
dealing with types etc | cash | 2 | FlameDuck (2003) |
Texturing with 3 textures | Rambus | 10 | Rambus (2003) |
Transparent textures with CreateTexture? | Slider | 7 | Who was John Galt? (2003) |
Calculating normal of a quad | Stevie G | 6 | Stevie G (2003) |
Rotating a point around (0,0) | Ross C | 5 | Ross C (2003) |
string used for calling entity | njesper | 9 | njesper (2003) |
Networking... | Andy | 3 | Andy (2003) |
Texture buffer | Neochrome | 3 | Neochrome (2003) |
How do I delete/remove a vertex from the mesh | Rob Pearmain | 5 | Rob Pearmain (2003) |
Backface Culling | Slider | 3 | Slider (2003) |
TWIN X | Spacemonkey | 8 | Rob (2003) |
cubemapping | mag. | 7 | Ross C (2003) |
Blitz Enhancement Pack | Akat | 9 | Akat (2003) |
BlitzPlay help - 3d conversion | Tyler | 1 | Tyler (2003) |
Sprite Control | PaulJG | 2 | Stevie G (2003) |
FREE - 3D Text System based on Single Surface | Rob Pearmain | 11 | Rob Pearmain (2003) |
How to create Windows? | RFBcsa | 3 | soja (2003) |
LoadAnimMesh | mag. | 3 | mag. (2003) |
Collision and large world. | Extron | 5 | Extron (2003) |
How Extract Texture name from a B3D file ? | Filax | 2 | Perturbatio (2003) |
Is VertexColor supported by all cards | Rob Pearmain | 2 | fredborg (2003) |
Single Surface and Anim mesh | Rob Pearmain | 8 | Rob Pearmain (2003) |
BCF GUI 2.07 Update | Filax | 6 | Filax (2003) |
BlitzGL Virus / Zarch | Vorderman | 37 | Vorderman (2003) |
CreateMesh/Verices - Urgent Help Needed | Rob Pearmain | 3 | Rob Pearmain (2003) |
B3D question | Spacemonkey | 9 | Spacemonkey (2003) |
Constantly varying the max CameraRange. | Zethrax | 3 | Zethrax (2003) |
Free 3d model | mag. | 1 | mag. (2003) |
Vectors | LostCargo | 6 | LostCargo (2003) |
Is this Single Surface again... | Rob Pearmain | 6 | Rob Pearmain (2003) |
Loading a B3D file ? | Stickman | 3 | Stickman (2003) |
Asteroids thrust and rotation in 3D | Lorenzo | 6 | Andy (2003) |
Hide/Show optimization | Craig H. Nisbet | 14 | Beaker (2003) |
Lets discuss collisions! | poopla | 16 | Warren (2003) |
Line to triangle collision detection | Bot Builder | 3 | Bot Builder (2003) |
LockBuffer/UnlockBuffer! Slow or fast? | ChrML | 4 | Beaker (2003) |
Facing cam or not? | Craig H. Nisbet | 5 | BODYPRINT (2003) |
Incompatible graphics with NVIDIA RIVA TNT2 M64 | Mr.Waterlily | 6 | Rob (2003) |
Prerendered Backgrounds Help!(Final fantasy\Resident Evil Like) | KovaSteel | 16 | KovaSteel (2003) |
Gamepad with Vibration Feedback | maverick69 | 8 | GfK (2003) |
Always-in-front entity? | Jeroen | 14 | Zethrax (2003) |
BCF GUI 2.07 Exemple | Filax | 1 | Filax (2003) |
Shadows | Bremer | 5 | Kuron (2003) |
Autosmooth from 3ds | mag. | 5 | Koriolis (2003) |
Models Shakey Problem | BODYPRINT | 7 | BODYPRINT (2003) |
ClearSurface? | Boiled Sweets | 6 | rsbrowndog (2003) |
Simple code has outwitted me :( | Verminaard | 6 | Verminaard (2003) |
Gadget in Blitz 3D | crash_master25 | 4 | Filax (2003) |
Searching for Underwater Effect | jfk EO-11110 | 5 | jfk EO-11110 (2003) |
Hermite Spline | Akat | 4 | Akat (2003) |
Help with optimisation needed | Neo Genesis10 | 3 | Neo Genesis10 (2003) |
Plea for help from the coding gurus | Kuron | 37 | TeraBit (2003) |
linepick help | (tu) sinu | 7 | (tu) sinu (2003) |
Advanced Blitz3d | Eole | 5 | Gabriel (2003) |
Keydown() too quick | Boiled Sweets | 3 | Boiled Sweets (2003) |
Strange memory leak | Fader | 4 | Koriolis (2003) |
Centre point of mesh | Jeroen | 8 | sswift (2003) |
Does TeraBit's trueSpace converter do animation? | dangerdave | 3 | TeraBit (2003) |
Creation of a B3D files boned mesh Hierarchy structure? | Stickman | 3 | Stickman (2003) |
FOV question | Andy | 7 | sswift (2003) |
ARGB integer value? | ChrML | 4 | Who was John Galt? (2003) |
AVI control | maverick | 2 | jfk EO-11110 (2003) |
Triangulate Them Polygons! | Pepsi | 16 | Pepsi (2003) |
Rotate Camera | mag. | 4 | Andy (2003) |
load .CSm (Cartography Shop Map) | Agoeiro | 9 | Agoeiro (2003) |
wireframe mode reliability | Rob | 22 | Andy (2003) |
3D placement | Verminaard | 2 | jhocking (2003) |
What is the best way of doing 3D lines? | Ian Thompson | 10 | Ian Thompson (2003) |
Getting object's 'Scaled' dimensions | Fader | 3 | Fader (2003) |
Lightmesh in realtime ? | Filax | 6 | Rob (2003) |
CopyRect into an alpha map? | John Pickford | 7 | Rob (2003) |
The best way for game text? | Boiled Sweets | 16 | jfk EO-11110 (2003) |
Wide angle | mag. | 5 | mag. (2003) |
Render to Texture / UVW unwrap | John-Robin | 7 | Akat (2003) |
Re-using textures with dif scales | Who was John Galt? | 9 | Who was John Galt? (2003) |
Need others to test something with CubicMap | Genexi2 | 4 | Neo Genesis10 (2003) |
Pixels Alpha Value? | CyBeRGoth | 3 | CyBeRGoth (2003) |
Data "" ? | Boiled Sweets | 5 | jfk EO-11110 (2003) |
Hide Entity | mag. | 3 | Zethrax (2003) |
How to time events to an animation | D_Town_Tony | 2 | jfk EO-11110 (2003) |
Is CreateSprite() slow? | Boiled Sweets | 16 | HNPhan (2003) |
Using Normals for backface-culling... | 3DBuzzFan | 46 | col (2003) |
Cycle through all vertexs | Ross C | 6 | Floyd (2003) |
CSP Game engine? | jigga619 | 4 | jfk EO-11110 (2003) |
Help needed in creating an AABB function | Rob | 16 | c5ven (2003) |
ZBlur? | CyBeRGoth | 7 | sswift (2003) |
Wow, Antialiasing really sucks on GF2!! | ChrML | 28 | Red Ocktober (2003) |
Problems writting a .b3d save routine... | poopla | 1 | poopla (2003) |
Aircraft physics | poopla | 17 | c5ven (2003) |
Possibly Advanced Animation Issues :) | Jeremy Alessi | 5 | Jeremy Alessi (2003) |
Animation Issues | Jeremy Alessi | 7 | Jeremy Alessi (2003) |
Is LoadAnim mesh memory hungry? | Neo Genesis10 | 4 | (tu) sinu (2003) |
2d and 3d on the same screen | ragtag | 9 | podperson (2003) |
Yal, overview? | poopla | 2 | Ice9 (2003) |
Is there any way to reindex vertices in the bones of a loaded .b3d? | GrumpyOldMan | 3 | Ricky Smith (2003) |
Face group extrusion. | poopla | 2 | poopla (2003) |
Question about showing text above model | Jeroen | 7 | JoeGr (2003) |
Fade to black | Boiled Sweets | 17 | Ross C (2003) |
Positioning Sprite in 3d | Boiled Sweets | 2 | Ken Lynch (2003) |
Position mesh in screen coordinates | eos | 4 | eos (2003) |
Entities in types....... | Farflame | 4 | Ross C (2003) |
3DSMAX Biped | ACordero | 11 | Gabriel (2003) |
2d to 3d, placing text above model, mousecursor | Jeroen | 4 | Jeroen (2003) |
Texture manipulation slowdown (help!!) | Who was John Galt? | 6 | Ross C (2003) |
How would you model this? | Mike Yurgalavage | 3 | jfk EO-11110 (2003) |
Large object lens-flare | Neo Genesis10 | 4 | Neo Genesis10 (2003) |
Why is picking so slow and collisions so fast? | JoshK | 4 | Rob (2003) |
How would you go about modelling this? | Mike Yurgalavage | 4 | Rob (2003) |
Distance In Front of object | LostCargo | 6 | LostCargo (2003) |
Is this Single Surface? | Rob Pearmain | 21 | Rottbott (2003) |
LoadAnimMesh 180 Rotation | CreativeBrain | 4 | CreativeBrain (2003) |
mathematical calculation | Eole | 12 | Eole (2003) |
Child Position?? | TheMan | 11 | TheMan (2003) |
Set up a solar system | Farflame | 6 | Kuron (2003) |
Hiding the Black Box | Odds On | 9 | Bot Builder (2003) |
Help with textures and "decals". Simple tool for this? | Mike Yurgalavage | 4 | ChrML (2003) |
CShop is crashing... | poopla | 9 | JoshK (2003) |
Mesh? | GenesisRage | 14 | Neochrome (2003) |
Treasure hunt | Jeroen | 5 | Jeroen (2003) |
Halos Physics/Vert Engine | LostCargo | 8 | LostCargo (2003) |
My cubic map demo | sswift | 41 | Jeremy Alessi (2003) |
Useful use for a=b regarding entities | Ross C | 5 | Ross C (2003) |
Bimpmapped Reflecctions????? | Bot Builder | 6 | Bot Builder (2003) |
displaying health & ammo? | elseano | 4 | Rimmsy (2003) |
Texture Cube Problem | JoeRetro | 3 | Neo Genesis10 (2003) |
Hey Rob how about posting the source for your Demo1 ? | CyBeRGoth | 28 | wmaass (2003) |
Single Surface Particles | CopperCircle | 7 | Ross C (2003) |
hugging models | RifRaf | 9 | RifRaf (2003) |
Identify Vertices | TartanTangerine (was Indiepath) | 5 | Al Mackey (2003) |
Physics | Andy | 4 | Tom (2003) |
3D sound error at 1024x768 | NTense | 6 | Hotcakes (2003) |
Milkshape Animation Rotation | cash | 2 | cash (2003) |
Textures containing transparent sections | Glitch01 | 5 | Glitch01 (2003) |
Semitransparent/alpha image! | ChrML | 8 | Ross C (2003) |
Performance | Boiled Sweets | 23 | ChrML (2003) |
GetBrush to Get Maplet's Lightmap Texture? | Pepsi | 2 | Pepsi (2003) |
Multiple Monitors | eMan | 7 | eMan (2003) |
Finding the correct patch | PaulJG | 2 | Floyd (2003) |
Decorator? | poopla | 2 | PaulJG (2003) |
3DS Mesh problem | Neo Genesis10 | 5 | Neo Genesis10 (2003) |
3d model animations | Crag | 10 | ronbravo (2003) |
Mouse Cursor | Boiled Sweets | 2 | Rob Farley (2003) |
Extracting RGB components from a texture | PaulJG | 4 | PaulJG (2003) |
Animation Question | cash | 5 | Ruz (2003) |
Strangeness!!!! | Boiled Sweets | 7 | Odds On (2003) |
Is there any way to reindex vertices in the bones of a loaded .b3d? | GrumpyOldMan | 1 | GrumpyOldMan (2003) |
how to copyrect the frontbuffer? | NeuralizR | 7 | NeuralizR (2003) |
Where can I find the BSP Demo at? | Kozmi | 3 | JaviCervera (2003) |
A working CurveAngle()? | poopla | 3 | poopla (2003) |
Can't Create Non-Debug .exe | NTense | 3 | Panno (2003) |
Street in Terrain :-( | Markus Rauch | 13 | Robin Hossain (2003) |
How can I simulate a real road network? | Robin Hossain | 2 | Robin Hossain (2003) |
Little Fractale Generator with source :) | Filax | 9 | Filax (2003) |
surface stuff | Ruz | 10 | Ruz (2003) |
Maplet-Mesh and Alpha... | Fabulous MOD | 4 | jfk EO-11110 (2003) |
FreeImage for Blitz3d? | Odds On | 9 | Odds On (2003) |
EntityColor Color Range | Ziltch | 8 | Floyd (2003) |
CameraPick bug? | Boiled Sweets | 6 | Boiled Sweets (2003) |
How resize an object with mouse ? | Filax | 3 | Wulde (2003) |
Camera size? | Boiled Sweets | 2 | Rob (2003) |
Need some help exporting b3d files | Odds On | 3 | Ricky Smith (2003) |
Entityshininess sucks on my computer :( | Farflame | 3 | Rob (2003) |
Ray to polygons | col | 3 | col (2003) |
Little EntityCollided issue! | ChrML | 14 | (tu) sinu (2003) |
Setanimkey(), any help? | poopla | 2 | Rob (2003) |
1.85 release: halo's conclusion | JoshK | 19 | wmaass (2003) |
Weird GetBrushTexture behavior...exactly what is this command for? | JoshK | 12 | JoshK (2003) |
Is instancing meshes faster? | JoshK | 7 | JaviCervera (2003) |
PickedEntity()?? | JoeGr | 5 | JoeGr (2003) |
3rd Person Framework ? | StOrM3 | 10 | ChrML (2003) |
Pointentity issue | cash | 5 | Ross C (2003) |
Collision Bug? | NTense | 13 | NTense (2003) |
Entity Distance Speed | NTense | 4 | NTense (2003) |
Ignoring collision | necky | 4 | GitTech (2003) |
Bumpmap problem | TheMan | 9 | TheMan (2003) |
Finding the distance | PaulJG | 11 | koekjesbaby (2003) |
My results of first step for creating advanced car physics! | ChrML | 17 | Vorderman (2003) |
computing quaternian values for Pitch/Yaw/Roll ? | Stickman | 6 | Stickman (2003) |
loading 3ds objects and display them | benoit | 8 | Koriolis (2003) |
Reusing textures | PaulJG | 12 | Rob (2003) |
Query from a total newbie about creating game terrains/landscapes. | Daz | 5 | PaulJG (2003) |
1.85 release :( French community conclusion ... (locked) | Filax | 140 | skidracer (2003) |
LightMesh with "created" entities | Mousey | 4 | John Blackledge (2003) |
Problem with EntityVisible | Eole | 2 | Koriolis (2003) |
3rd Person Framework ? | StOrM3 | 5 | NTense (2003) |
Problem with graphics | Loocipher | 5 | Neochrome (2003) |
Shutter Glasses | AbbaRue | 3 | BobR3D (2003) |
textures referenced in .b3d files | WolRon | 6 | Ruz (2003) |
Unusual graphics prob | Neo Genesis10 | 3 | Ross C (2003) |
Should I 'normalize' my normals? | John Pickford | 17 | Floyd (2003) |
Rotating a parental entity | Boiled Sweets | 3 | Boiled Sweets (2003) |
Direction to vector? | njesper | 3 | njesper (2003) |
Vertlet Vertex Help | LostCargo | 7 | LostCargo (2003) |
Thermal vision | Eole | 24 | Perturbatio (2003) |
IsMesh(child) | jfk EO-11110 | 6 | jfk EO-11110 (2003) |
Sky-dome | Farflame | 7 | Farflame (2003) |
Lighting a Mesh... | Shambler | 14 | Ross C (2003) |
unwrapping mesh for texturing | Ross C | 3 | Ruz (2003) |
huh ? variables | PaulJG | 7 | (tu) sinu (2003) |
RGB Relative | Neochrome | 2 | jfk EO-11110 (2003) |
Rotating children, without parenting | Ross C | 8 | Ross C (2003) |
Particles face camera | Ross C | 5 | Ross C (2003) |
Most up to date PURE blitz verlet system? | poopla | 2 | Rob (2003) |
Freeing Entities and Images | ChrML | 13 | Gabriel (2003) |
Check if a point is in the cameras view? | Craig H. Nisbet | 4 | poopla (2003) |
ahhgh | Ruz | 48 | Neochrome (2003) |
Cel Shading and CEM | QuickSilva | 2 | sswift (2003) |
Softskin animating? | ChrML | 7 | Zmatrix (2003) |
Single surface particles | Ross C | 32 | Ross C (2003) |
Does Blitz check for collisions if you don't ask? | Farflame | 7 | Loocipher (2003) |
How much memory does an inactive entity use and how fast are Blitz routines? | Farflame | 9 | Rob (2003) |
verlet physics update | sswift | 108 | dmc (2003) |
Animation Start frame | necky | 2 | jhocking (2003) |
Final Fantasy Yuna.x available anywhere? | Neochrome | 7 | Neochrome (2003) |
terrain lighting problem | abacadabad | 8 | abacadabad (2003) |
Camera behind a moving object (tomb raider style) | GC-Martijn | 24 | Rob Pearmain (2003) |
how to sort entities manually? | LAB[au] | 6 | Pepsi (2003) |
Why aren't these dynamic shadows UV-mapping right? | JoshK | 56 | Michael Reitzenstein (2003) |
EntityVisible | Shambler | 6 | Shambler (2003) |
mesh transform problem | Rob | 16 | Rob (2003) |
The .b3d file | Aries | 3 | jhocking (2003) |
VisibleEntityRadius() | Genexi2 | 5 | Todd (2003) |
water and cube map | mouss38 | 5 | Ross C (2003) |
Matrix help? Local space | ragtag | 3 | ragtag (2003) |
BCF Gui Question | SSS | 5 | SSS (2003) |
Can't use Blend modes 2/3 with fog? | Rottbott | 8 | fredborg (2003) |
Anyone has a 2d, line drawing of a human from front and side view? | ChrML | 8 | Rob (2003) |
Terrain + Shadow | Eole | 4 | Rob (2003) |
Looping through all of an objects hierarchy? | Stickman | 3 | Stickman (2003) |
Distance between two points in 3d. | Farflame | 11 | Jager (2003) |
Singularity | Matt2222 | 10 | Matt2222 (2003) |
verlet limiting... | RexRhino | 5 | RexRhino (2003) |
Proper collisions!?! Help! | PsychicParrot | 5 | PsychicParrot (2003) |
Little problem understanding types... | ChrML | 8 | mouss38 (2003) |
Another DOT 3 Bump map | Extron | 5 | Extron (2003) |
OpenGL direct? | Mathieu A | 2 | Difference (2003) |
shadows in shadows | Ruz | 9 | Ruz (2003) |
Everything is transparent to loaded sprites | Curtastic | 5 | DJWoodgate (2003) |
faulty auto steering | Neochrome | 2 | Neochrome (2003) |
Any ways to switch .bb file inside the game? | ChrML | 12 | podperson (2003) |
Perspective... | IPete2 | 17 | Rimmsy (2003) |
ESC-problem with movieplayer | PowerPC603 | 3 | PowerPC603 (2003) |
Matrix and vector math guides... | ragtag | 1 | ragtag (2003) |
My spaceships are falling apart!!!! | Farflame | 9 | jfk EO-11110 (2003) |
Thanks for the blitz3d update! | Space_guy | 37 | ChrML (2003) |
Need someone for BlitzStudio | Mathieu A | 10 | Mathieu A (2003) |
Refraction | HNPhan | 5 | Gabriel (2003) |
Planetfall | Farflame | 11 | Farflame (2003) |
Water distortion | Neo Genesis10 | 12 | Neo Genesis10 (2003) |
aging the player | fuzzy | 14 | LostCargo (2003) |
Game Timer | Paul "Taiphoz" | 2 | jfk EO-11110 (2003) |
simple 2d verlet | DarkEagle | 6 | Bot Builder (2003) |
Lights behind camera clipping distance rendered? | ChrML | 5 | ChrML (2003) |
More single surface particles | Ross C | 2 | Ross C (2003) |
Cubemapping? | _PJ_ | 17 | HNPhan (2003) |
Anyone created a good random terrain generator? | Farflame | 5 | Bot Builder (2003) |
Auto 'verlet' cages discussion | Rob | 13 | Bot Builder (2003) |
verlet constraints | RexRhino | 7 | Bot Builder (2003) |
B3D exporter for 3D Studio Max R3? | ChrML | 8 | ChrML (2003) |
Problems with DrawImage | ChrML | 3 | ChrML (2003) |
how to make a sprite with alpha chan | Neochrome | 6 | podperson (2003) |
3D newbie woes | asbjorn | 9 | Batman (2003) |
3DS flat surfaces look jaggy | maverick | 15 | maverick (2003) |
Collision command doesn't actually collide | WolRon | 19 | ChrML (2003) |
A question about sswifts ball physics code. | D_Town_Tony | 5 | sswift (2003) |
Multi Terrain Methods | PaulJG | 4 | John-Robin (2003) |
shadows | Ruz | 8 | Ruz (2003) |
DOT3 BUMP MAP | Chgros | 11 | Codemonger (2003) |
Collisions.. again :( | NTense | 10 | Ross C (2003) |
A quick surface question | NTense | 5 | NTense (2003) |
Need some cube mapped water code... | Rogue Vector | 2 | JPL (2003) |
This Dot3 business that's coming in the next update | John Pickford | 31 | John Pickford (2003) |
TerrainDetail | _PJ_ | 2 | WolRon (2003) |
Cube Mapping Question | wmaass | 13 | Ross C (2003) |
animation collision | TTT | 4 | TTT (2003) |
Collisions help, please! | elseano | 5 | Ross C (2003) |
Vectors... | poopla | 6 | Wiebo (2003) |
Different camera-range for different objects? | Farflame | 7 | jhocking (2003) |
Thousands of objects | Farflame | 13 | Rottbott (2003) |
tree generator for milk shapes! | Neochrome | 5 | Jager (2003) |
flex shadows | Ruz | 9 | Ruz (2003) |
Using mouse to look around.... | Farflame | 7 | Bot Builder (2003) |
Texture Map a cube | Dud | 4 | Stickman (2003) |
strange flicker | Jager | 12 | Jager (2003) |
Opinions and Suggestions | Matt2222 | 5 | CyberPackRat (2003) |
Vertex Position | Rimmsy | 8 | Rimmsy (2003) |
rapid game dev tools?! | BerhanK | 11 | Rob (2003) |
Marcelo's Lightmapper Question | Craig H. Nisbet | 2 | Ice9 (2003) |
Optimization.... | mouss38 | 10 | CyberPackRat (2003) |
Cubemapping help | Ross C | 2 | Ross C (2003) |
My head is gonna xplode!! | BioHazard | 28 | eos (2003) |
Blood in the face how? | D_Town_Tony | 9 | Litobyte (2003) |
Need Help, problem with a certain .b3d model | Uhfgood | 19 | Uhfgood (2003) |
Terrain questions from a newbie | DrMartin | 5 | DrMartin (2003) |
what is verlets? | Akat | 20 | Bot Builder (2003) |
Awsome Texture Tool | AbbaRue | 4 | Ross C (2003) |
Blitz3D Window HWND | dirkduck | 4 | JaviCervera (2003) |
Sorting poligons.. | @rtur | 6 | LAB[au] (2003) |
EntityOrder working right? | Tom | 3 | Tom (2003) |
Blitz Landscape | Filax | 11 | jfk EO-11110 (2003) |
collisions eat resources ! | mouss38 | 12 | jfk EO-11110 (2003) |
BCF 2.04 GUI Update | Filax | 27 | Filax (2003) |
singel surface particle system | Ross C | 2 | Rob (2003) |
Links, anyone? | elseano | 3 | elseano (2003) |
Ice shards | Ross C | 3 | Ross C (2003) |
3D World space to 2D (texture) lightmap? | Richard Betson | 2 | Rob (2003) |
Particle emitter using Type within a type added to code archives | bradford6 | 1 | bradford6 (2003) |
Calculating triangle directions | Neo Genesis10 | 14 | big10p (2003) |
CubeMaps | Ross C | 10 | AbbaRue (2003) |
YAL - sswift / marcelo? | John Blackledge | 5 | John Blackledge (2003) |
Path making in terrain | John-Robin | 1 | John-Robin (2003) |
No response collisions | eMan | 5 | eMan (2003) |
Announcing b3D Pipeline | Pudding | 70 | Pudding (2003) |
Setting TextureBlend for X file | Jeroen | 1 | Jeroen (2003) |
Setting 'orientation' | MuffinRemnant | 2 | MuffinRemnant (2003) |
Objects Apart ... | necky | 2 | Rob (2003) |
Odd problem with blending (I think) - help! | Rottbott | 16 | Rottbott (2003) |
remove some water | Kris | 25 | JoeGr (2003) |
splitting a mesh | LAB[au] | 7 | LAB[au] (2003) |
odd ReadLine quirk | _PJ_ | 3 | _PJ_ (2003) |
Non-blurry transparent text? | JoshK | 9 | _PJ_ (2003) |
Polygon-Polygon Collision System | Spot | 12 | Rob (2003) |
Added NextChild() function to code archive | Beaker | 3 | Zo Zo Zee Zar (2003) |
Number of Polys | bstripp | 3 | Ice9 (2003) |
B3D and .X Mesh surfaces | Neochrome | 3 | Ice9 (2003) |
B3D DOC is in maintenance!! | Mathieu A | 4 | bradford6 (2003) |
Freeing a texture | Ross C | 6 | Ross C (2003) |
Semi-Transparent 2D Images? | MadMunky | 2 | Mustang (2003) |
Which is faster? 1 MD2 or 1 mesh and 1 MD2? | PsychicParrot | 6 | jhocking (2003) |
Alpha Issues | Jeremy Alessi | 4 | Rottbott (2003) |
Milkshape question - How do I join two animated meshes? | Jager | 4 | Jager (2003) |
Thanks to all - here's a tutorial. | John Blackledge | 7 | John Blackledge (2003) |
Blur | Rimmsy | 4 | Rimmsy (2003) |
YAL lightmapper - light leaks and shadows problem | Caff | 9 | Ice9 (2003) |
Windowed - 60 FPS, Full scr - 30 FPS | Jager | 15 | soja (2003) |
Help mad sprite thing. | Paul "Taiphoz" | 4 | Paul "Taiphoz" (2003) |
Help return gfxcard mem | Jeremy Alessi | 4 | BlitzSupport (2003) |
level & lightmap | Akat | 11 | Ruz (2003) |
wavvy ocean | Akat | 12 | Akat (2003) |
Fast rigid bodies | JoshK | 20 | JoshK (2003) |
Request for a "windy flag" | Neochrome | 5 | Warren (2003) |
entity type | Pudding | 9 | Pudding (2003) |
skybox cracks | Ruz | 15 | Ruz (2003) |
How do hardware lights work? | sswift | 36 | AbbaRue (2003) |
Blitz 3d app into html page! | BerhanK | 5 | Cloak (2003) |
2d in 3d mode? | Slider | 10 | skn3 (2003) |
Array Of Types | QuickSilva | 3 | QuickSilva (2003) |
Z-buffer Accuracy in 16 bit. | John Pickford | 10 | WendellM (2003) |
Default args in functions | QuickSilva | 3 | DH (2003) |
Yet another crazy demo :) | Filax | 19 | Ruz (2003) |
Floppyman Physics | JoshK | 12 | Miracle (2003) |
Y.A.L. shadow problems. | RexRhino | 6 | RexRhino (2003) |
Moving Axis | Fader | 5 | Ross C (2003) |
Tracking a Target | NTense | 2 | NTense (2003) |
microphone | DeathSniper | 4 | LAB[au] (2003) |
Weird Collision Problem | Shambler | 7 | Shambler (2003) |
PlayMusic problem/solution | John Blackledge | 10 | John Blackledge (2003) |
GUI Libraries | podperson | 3 | podperson (2003) |
FAO: sswift, shadow idea | Tom | 9 | sswift (2003) |
polygon count | Who was John Galt? | 8 | Mustang (2003) |
Quality textures | Jager | 6 | Mustang (2003) |
YAL update | sswift | 29 | sswift (2003) |
Shadows | Ash | 73 | jfk EO-11110 (2003) |
Texturing my terrain | PaulJG | 7 | Shambler (2003) |
Terrain Editor | luke101 | 3 | mrtricks (2003) |
SOFT SHADOW by Peter Scheutz | Mathieu A | 4 | Mathieu A (2003) |
Help with fps code - please! | John Blackledge | 6 | jfk EO-11110 (2003) |
tricks of the professionals | Jager | 83 | jfk EO-11110 (2003) |
Dynamic Shadow Problems | NTense | 12 | jfk EO-11110 (2003) |
Antenna Physics | Neochrome | 13 | Bot Builder (2003) |
Eole Particule system is Out . . . | Eole | 3 | Ice9 (2003) |
Dead easy question | Simian | 5 | SopiSoft (2003) |
Just a crazy demo :) | Filax | 17 | Chgros (2003) |
VertexTexCoords with 2 textures | Dabbede | 6 | Dabbede (2003) |
Modified Trail Demo | Litobyte | 10 | Litobyte (2003) |
Free form rotate | Tyler | 4 | jfk EO-11110 (2003) |
3D VARIABLE PROBLEM | Ash_UK | 6 | EOF (2003) |
MD2 TEXTURE | eos | 12 | jhocking (2003) |
Single Surface particle system | Ross C | 2 | Bouncer (2003) |
Ray Intersect Triangle / Ray Intersect Mesh added to code archives. | sswift | 1 | sswift (2003) |
Advices about the creation of maps and levels | KovaSteel | 24 | IPete2 (2003) |
Flat entity ? | mouss38 | 2 | Gabriel (2003) |
masked techniques | Cronos | 4 | Cronos (2003) |
filecopy.. | Andy | 3 | Andy (2003) |
I have solved the dark edges in lightmaps problem! | sswift | 14 | Mustang (2003) |
YAL bugfix | sswift | 1 | sswift (2003) |
3D terrain thingi | Paul "Taiphoz" | 6 | Bot Builder (2003) |
button triggers | Zephar123 | 6 | jfk EO-11110 (2003) |
Fine Tuning B3d animation files | Jager | 4 | Jager (2003) |
collisions | Zephar123 | 6 | Zephar123 (2003) |
GetSurfaceTexture() is coming...... | Skitchy | 4 | poopla (2003) |
Does CopyEntity create a new surface per instance? | R0B0T0 | 11 | R0B0T0 (2003) |
Good Programming Habits | PaulJG | 5 | soja (2003) |
B3D PIPELINE map channel | Mathieu A | 3 | Mathieu A (2003) |
3DS exporter | Eole | 4 | Eole (2003) |
Maplet vs. Cartography Shop?! | BerhanK | 5 | jfk EO-11110 (2003) |
looking for advises or samples to create magics sort or special FX | Chgros | 10 | Chgros (2003) |
which tool to use? | BerhanK | 6 | JoshK (2003) |
3D Line | Fader | 5 | Bot Builder (2003) |
SoundFX | Neochrome | 2 | Stevie G (2003) |
Free Particle Engine | SSS | 8 | Doggie (2003) |
sine wave grass | Ruz | 4 | Mathieu A (2003) |
EPS V2.0 Alpha Demo : Particules Engine | Eole | 31 | Mathieu A (2003) |
How many UpdateWorlds? | Makepool | 5 | Zephar123 (2003) |
Help. 3D object height at points. | Paul "Taiphoz" | 2 | Bot Builder (2003) |
Maximum Lights/Destroying Lights | John Blackledge | 10 | John Blackledge (2003) |
Code for 3D game | Gavin Beard | 4 | Gavin Beard (2003) |
Efficient RTS "fog of war" setup. | poopla | 15 | Pepsi (2003) |
Multitexture UV coords? | Al Mackey | 11 | Shambler (2003) |
'Cutting a hole' in an object with vertex alpha? | John Pickford | 12 | semar (2003) |
Download Blitz3d? | EvilMeowChi | 4 | BlitzSupport (2003) |
Box-Sphere Intersection Routine | simonh | 8 | 3D (2003) |
Loading a texture with a texture | PaulJG | 4 | jfk EO-11110 (2003) |
BSP and Visiability | Physt | 3 | Physt (2003) |
How do I delete a single vert / tri? | Skitchy | 6 | sswift (2003) |
exporting vertex animation? | shawnus | 4 | shawnus (2003) |
Some surface questions | syncmaster3 | 2 | Beaker (2003) |
Change Graphics During RunTime (source code ) | Stickman | 2 | Jim Teeuwen (2003) |
@ starfox and Markus Rauch [csg] | elias_t | 1 | elias_t (2003) |
Syncing sounds like on the Amiga Blitz | QuickSilva | 6 | wedoe (2003) |
PositionEntity after HideEntity causing flickering? | rhuk | 7 | rhuk (2003) |
Tools for 3d game ? | BerhanK | 9 | jhocking (2003) |
Punch a hole in a mesh | LostCargo | 4 | Dirk Krause (2003) |
ExecFile Command? | Craig H. Nisbet | 2 | soja (2003) |
C++ Pointers | Craig H. Nisbet | 4 | Pepsi (2003) |
Keyboard - Any key pressed? | Tyler | 3 | Tyler (2003) |
Full Steam Ahead!!!! | DeathSniper | 4 | yinch (2003) |
Lightmapper + Transparent textures question | CyBeRGoth | 28 | elias_t (2003) |
Game Level/Stage Breakup | Craig H. Nisbet | 3 | Mustang (2003) |
a better aligntovector? | (tu) sinu | 13 | (tu) sinu (2003) |
big/rav file format.. | BerhanK | 1 | BerhanK (2003) |
Loadsound sync? | Not Available | 6 | Not Available (2003) |
Unwrap3d Again! | BerhanK | 5 | BerhanK (2003) |
Manipulating Bones | NTense | 7 | skn3 (2003) |
soften shadow | mouss38 | 3 | jhocking (2003) |
Verlet physics applied to a simple car model. | dmc | 117 | sswift (2003) |
Milkshape Help | Tyler | 8 | NTense (2003) |
Flip true\ Flip False | Mathieu A | 4 | Mathieu A (2003) |
MEMORY ACCESS ERROR | JPD | 8 | JPD (2003) |
EntityCollide works but then... | GC-Martijn | 4 | BlitzSupport (2003) |
How BlitzCC handles Const | Ken Lynch | 7 | soja (2003) |
Particule with Sprite or Tris ? | Eole | 11 | elias_t (2003) |
VertexColor not working as it should | PaulJG | 6 | Ross C (2003) |
Sized Meshes | LostCargo | 3 | LostCargo (2003) |
Rotate vertex mass | poopla | 8 | big10p (2003) |
unwrap3d question . | skn3 | 11 | skn3 (2003) |
is Pivot in camera view ? | Eole | 3 | Eole (2003) |
Lightmaping in truespace? | nadia | 2 | Perturbatio (2003) |
Can Blitz3d play at being 2D | PaulJG | 10 | yinch (2003) |
SPRITES 3D (locked) | Cronos | 2 | BlitzSupport (2003) |
Lightmaps - on, off and flickering | Caff | 4 | sswift (2003) |
Multitexturing Terrains | PaulJG | 5 | PaulJG (2003) |
float | LostCargo | 4 | myspys (2003) |
Banks | LostCargo | 4 | LostCargo (2003) |
problems with winxp? | dan_upright | 29 | Warren (2003) |
per pixel shaders | karmacomposer | 9 | Zmatrix (2003) |
md2 animation problem | stayne | 2 | stayne (2003) |
Raycasting questions | Bagels | 8 | Foppy (2003) |
Child Object | LostCargo | 6 | skn3 (2003) |
max lighting | Ruz | 27 | Ruz (2003) |
Creating a Slower Animtex Frame Timer within RenderTween Loop?Help | Stickman | 2 | Stickman (2003) |
Rob Cummings - check this out | karmacomposer | 6 | Shagwana (2003) |
3DS Lightmaps | Lazarus | 7 | IPete2 (2003) |
Slight Lens Flare Problem ??? | Rogue Vector | 3 | Rogue Vector (2003) |
" " t o a text file | jigga619 | 3 | skn3 (2003) |
Creating a Screenshot | Kenny Jay | 4 | Mustang (2003) |
CShop and B3d | IPete2 | 11 | RifRaf (2003) |
Frame rate 'stutters' | yinch | 3 | Hotcakes (2003) |
mirror problem | mouss38 | 8 | Ross C (2003) |
Does Blitz3D 1.83 support the russian character set? | SopiSoft | 6 | SopiSoft (2003) |
Vertex Weights Example | TeraBit | 12 | Mustang (2003) |
Blitz3D PC Game > PS2 || XBox converter ? | GC-Martijn | 11 | IPete2 (2003) |
help on poly stuff | Ruz | 9 | Ruz (2003) |
GPS-Data convert 3D-world on a map, an example | morszeck | 3 | morszeck (2003) |
Blitz3D only feature challenge | jhocking | 9 | jhocking (2003) |
Keyboard Problem | Paragon | 2 | Sunteam Software (2003) |
Animation fuss | Tyler | 4 | (tu) sinu (2003) |
fIND NEAREST VERTEX | RifRaf | 2 | Codemonger (2003) |
Game Timing | PaulJG | 4 | BODYPRINT (2003) |
How to determine a Surfaces Texture(s)? | jfk EO-11110 | 15 | jfk EO-11110 (2003) |
Move some cubes and save to file !? | Bolo_Loco | 2 | Pete Rigz (2003) |
SaveB3D with textures? | superqix | 4 | RexRhino (2003) |
Creation of a Village! | KovaSteel | 6 | KovaSteel (2003) |
Is there a way to control bones from code? | Rob Farley | 4 | (tu) sinu (2003) |
SPLINE: interpolate angle | Mathieu A | 2 | sswift (2003) |
Weapons and Arms | Tyler | 6 | Tyler (2003) |
EntityParent and the dissapearing Entity !!! | BODYPRINT | 4 | BODYPRINT (2003) |
Selecting entities with mouse | syfax | 8 | syfax (2003) |
B3D Animation Stuff | Craig H. Nisbet | 4 | Craig H. Nisbet (2003) |
does B3D actually support weighted vertices? | DrakeX | 19 | dangerdave (2003) |
And yes, the dreaded joystick Joyroll question | Der Vampyr Engel | 7 | Der Vampyr Engel (2003) |
Internal Entity List | Craig H. Nisbet | 5 | Craig H. Nisbet (2003) |
How do I scroll a texture | Rob Pearmain | 3 | Rob Pearmain (2003) |
Troubles with Rob's B3D exporter for 3D Studio Max | PowerPC603 | 9 | PowerPC603 (2003) |
how can I tell if enetity is hidden ? | Codemonger | 8 | Akat (2003) |
Backface removal ? | Codemonger | 5 | Shambler (2003) |
B3D not showing responding to Entity Alpha | Craig H. Nisbet | 2 | Michael Reitzenstein (2003) |
key tap | Akat | 2 | (tu) sinu (2003) |
Finding an item in a collection of types | LostCargo | 8 | LostCargo (2003) |
Homeworld hyperspace effect | DarkEagle | 3 | mearrin69 (2003) |
Newbie needs Surface help! | C64Retro | 7 | C64Retro (2003) |
Collisions whilst rotating | Mousey | 4 | DrakeX (2003) |
Road Challenge | Fader | 3 | Fader (2003) |
Split a mesh with an arbitrary plane! (Example) | JoshK | 10 | JoshK (2003) |
Graphics on 3D use a mesh but what about graphics behind 3D? | Andy | 13 | Beaker (2003) |
mod to miracles verlet physics code. | dmc | 54 | dmc (2003) |
Problem with Particule from Wiedo | Mathieu A | 3 | DrakeX (2003) |
problems with x files? | jigga619 | 2 | Sunteam Software (2003) |
Someone please explain... | Who was John Galt? | 1 | Who was John Galt? (2003) |
Debug RGB weirdness | Simian | 3 | Simian (2003) |
Marble Madness | PaulJG | 12 | cyberseth (2003) |
Question about the Singularity Engine by Halo | Rogue Vector | 2 | (tu) sinu (2003) |
Why do my textures look so blurry in blitz3d? | skidracer | 8 | cyberseth (2003) |
Weld and unwrap meshes | JoshK | 3 | JoshK (2003) |
collision problem | Ruz | 3 | Ruz (2003) |
moving-moving collisions? | DarkEagle | 4 | DarkEagle (2003) |
UNDO\ REDO | Mathieu A | 4 | cyberseth (2003) |
Easiest way to position something in front of camera? | Who was John Galt? | 5 | Who was John Galt? (2003) |
wierd type problem... | SSS | 18 | Who was John Galt? (2003) |
move towards point | nadia | 5 | Ross C (2003) |
textured quad vs 2d | hub | 15 | DrakeX (2003) |
Free World / Map Editor?? | Grisu | 4 | Gabriel (2003) |
Bumpmapping | Ross C | 19 | Ross C (2003) |
SpriteFX | darklordz | 6 | poopla (2003) |
"Getting" the node/pivot froma b3d file | Gauge | 2 | jhocking (2003) |
2000 polys? | Ross C | 11 | Doclar1 (2003) |
total onscreen polys? | Ross C | 17 | Gauge (2003) |
Built in Occlusion ... | Codemonger | 6 | Codemonger (2003) |
Position a quad with 2d coordinates | hub | 5 | hub (2003) |
Hidden Function | Neochrome | 13 | DrakeX (2003) |
DeltaPitch problem | Ken Lynch | 5 | Ken Lynch (2003) |
Some free 3d high poly meshes | GrumpyOldMan | 3 | Mustang (2003) |
Where to start: 3D Jump & Run | Grisu | 8 | Zephar123 (2003) |
mouse double click | Mathieu A | 4 | Hotcakes (2003) |
Need Help With the maths for a space game | SSS | 4 | LostCargo (2003) |
celshading outlines that animate with boned anims? | DrakeX | 10 | DrakeX (2003) |
Confused by vertexes and surfaces | syfax | 6 | sswift (2003) |
multitexturing using alpha-blended layers | JoeGr | 8 | jhocking (2003) |
Open-DNA Is Going Down | Reda Borchardt | 7 | FlameDuck (2003) |
Write to terrain texture | abacadabad | 8 | abacadabad (2003) |
How does blitz3d handle 196x128 textures? | gameproducer | 6 | DrakeX (2003) |
2 imported, 1 exported | jigga619 | 2 | DrakeX (2003) |
RandomNumbers | Neochrome | 1 | Neochrome (2003) |
x3m? | DrakeX | 3 | Zmatrix (2003) |
ARGB Format | Mathieu A | 6 | DrakeX (2003) |
How many types?! | Simian | 10 | yinch (2003) |
MiniMap/Radar | GIMPY73 | 10 | GIMPY73 (2003) |
Assigning verts | SabataRH | 12 | SabataRH (2003) |
3D Transformations? | JoshK | 4 | JoshK (2003) |
Tricky Geometry... | _PJ_ | 25 | _PJ_ (2003) |
Why my FPS is rating is SO low??? | gameproducer | 26 | Jeremy Alessi (2003) |
Big polys and problems with the Camera | PaulJG | 13 | DrakeX (2003) |
entity in view question | Ross C | 3 | Ross C (2003) |
.B3D Format Question | jfk EO-11110 | 8 | jhocking (2003) |
type question | Stevie G | 6 | NewtSoup (2003) |
Forcing a texture not to fuzz out | PaulJG | 5 | Mustang (2003) |
RND SEEDING | Neochrome | 10 | morduun (2003) |
3D Mouse Probs | GIMPY73 | 6 | GIMPY73 (2003) |
Blitz3d Version Info? | drdespair | 3 | Mark Tiffany (2003) |
Getting at a Entity internals | Steve Hill | 3 | Steve Hill (2003) |
Car Shadow Help | Stevie G | 9 | Stevie G (2003) |
Poser .B3D exporter? | EbolaBoy | 31 | fuzzy (2003) |
BSP and levels | myspys | 8 | myspys (2003) |
Collision with moving Doors | Shambler | 14 | Shambler (2003) |
3D over 2D Source Code | TeraBit | 1 | TeraBit (2003) |
Realistic smooth Terrains, how? | Tracer | 9 | makakoman (2003) |
please help a poor unfortunate ex-DB user | lecks | 16 | jfk EO-11110 (2003) |
Extracting children? | Jeremy Alessi | 11 | Jeremy Alessi (2003) |
How do you make a World Editor? | Der Vampyr Engel | 15 | Der Vampyr Engel (2003) |
Decal on texture | abacadabad | 7 | abacadabad (2003) |
Retrieving local coords of 3D models. | Jeremy Alessi | 11 | Jeremy Alessi (2003) |
Whats going on here ? | PaulJG | 5 | Floyd (2003) |
Would picking and collision be any faster if all vertices were welded? | JoshK | 1 | JoshK (2003) |
collisions? | (tu) sinu | 11 | Gauge (2003) |
meshesintersect | (tu) sinu | 14 | (tu) sinu (2003) |
character parts | Ross C | 5 | Ross C (2003) |
Entitybox with flipped mesh - help | MuffinRemnant | 4 | jhocking (2003) |
2d Platformer to 3D | FatboY | 3 | FatboY (2003) |
massive slowdown - help! | jhocking | 12 | jhocking (2003) |
Pause a Timer | Cold Harbour | 1 | Cold Harbour (2003) |
Dual monitor system | Biggy | 8 | LAB[au] (2003) |
Sprite Laser | Ken Lynch | 3 | Ken Lynch (2003) |
Verlet rope/snake sim | Bot Builder | 6 | dmc (2003) |
Exporting 3d Model Textures | Gauge | 3 | Gauge (2003) |
Future Releases | LostCargo | 8 | Robert (2003) |
Odd Behaviour | MadMax | 6 | MadMax (2003) |
Bumper Cars | Neochrome | 2 | Vorderman (2003) |
terrain help? | lecks | 5 | lecks (2003) |
Lightmapping / Luminaire | John-Robin | 9 | John-Robin (2003) |
Cartography Shop 3 Released | JoshK | 19 | RifRaf (2003) |
.X converter? | John Blackledge | 6 | PaulJG (2003) |
TransformVector in simple terms | Lane | 9 | Lane (2003) |
Elusive RenderWorld() Crash | Al Mackey | 8 | jhocking (2003) |
HTMLView | LostCargo | 3 | LostCargo (2003) |
New Update Normals! | John Blackledge | 6 | big10p (2003) |
Vector3D lib available, including quarternion functions. | JoshK | 5 | big10p (2003) |
How to write an ATan2( ) function? | JoshK | 5 | sswift (2003) |
problems with modifyterrain command | L&L | 7 | John Blackledge (2003) |
lauch another b3d exe from your program | hub | 20 | John Blackledge (2003) |
An approach to Inverse Kinematics | Litobyte | 13 | Litobyte (2003) |
Check is there an animation into an .x or b3d file | hub | 2 | jhocking (2003) |
Optimisation and the inner workings of Blitz | Skitchy | 13 | Anthony Flack (2003) |
Fast checking if a line segment is going through a triangle? | Bot Builder | 6 | DJWoodgate (2003) |
Timers are a bit off? | -=Darkheart=- | 1 | -=Darkheart=- (2003) |
Fastest HUD Rendering | LostCargo | 17 | LostCargo (2003) |
fog and entityblend | koekjesbaby | 6 | koekjesbaby (2003) |
Levels (Maps) - best way to store them | PaulJG | 11 | superqix (2003) |
EntityParent question | Rob Pearmain | 3 | jhocking (2003) |
Window Class | Xenon | 2 | Xenon (2003) |
Paint Terrain Texture | Filax | 8 | Filax (2003) |
Making Skidracer's single surface particle system face camera? | ashmantle | 14 | Wiebo (2003) |
Making a sprite black | Fader | 4 | Fader (2003) |
Homing missile | HNPhan | 5 | LostCargo (2003) |
Simulate horizontal fan action | hub | 11 | Bot Builder (2003) |
Delete an entity | Mathieu A | 4 | dirkduck (2003) |
.b3d format - multiple animations? | GrumpyOldMan | 7 | Tom (2003) |
Alpha Map | Makepool | 6 | jhocking (2003) |
Homing missile | HNPhan | 4 | HNPhan (2003) |
Guess what format is this mesh | Litobyte | 17 | Litobyte (2003) |
moving entity with mouse() | Ross C | 9 | Ross C (2003) |
Entity cursor following | PaulJG | 10 | GIMPY73 (2003) |
A better UpdateNormals() | JoshK | 21 | TeraBit (2003) |
Vertex lighting animated mesh | Braneloc | 6 | jhocking (2003) |
Resource management | Warren | 2 | GfK (2003) |
storing terrain information | L&L | 69 | L&L (2003) |
B3D Animated Models | .rIKmAN. | 11 | .rIKmAN. (2003) |
Sprites And EntityAlpha Problem | Red Ocktober | 4 | jhocking (2003) |
PointHeight in a Triangle | RGR | 13 | cyberseth (2003) |
Two quick questions... | roboslug | 4 | roboslug (2003) |
no ligtheffect to Mesh | MErren | 2 | GfK (2003) |
Lightmapping | Craig H. Nisbet | 10 | jhocking (2003) |
Please help with object orientation... | Uber Jase | 6 | Jim Teeuwen (2003) |
Animations | LostCargo | 2 | (tu) sinu (2003) |
texture buffer | _PJ_ | 2 | jhocking (2003) |
Collisions and sliding | Steve Hill | 6 | Ross C (2003) |
Blitz3D's collision system | Ken Lynch | 4 | Neochrome (2003) |
MTL FILES | eos | 3 | eos (2003) |
spherical map downloads? | MrCredo | 9 | Mustang (2003) |
parenting two of the same type | Ross C | 12 | Ross C (2003) |
B3D Blitz Creation | Gauge | 6 | NTense (2003) |
How do I jump up a wall onto platfrom | Rob Pearmain | 8 | necky (2003) |
Mixing 2D and 3D | Jack_Norton | 10 | BlitzSupport (2003) |
Pivoting the camera ? | PaulJG | 5 | jhocking (2003) |
How 2D in 3D (Anthony Flack's Cletus)? | coffeedotbean | 72 | wedoe (2003) |
PointHeight in a Triangle | RGR | 1 | RGR (2003) |
my game : particules | mouss38 | 2 | Sunteam Software (2003) |
Get entity Box of 3D object | Jager | 3 | Jager (2003) |
Dual Monitors | LostCargo | 3 | Braneloc (2003) |
Dual Monitor Setup | LostCargo | 5 | LostCargo (2003) |
EntityRadius and ScaleEntity | _PJ_ | 3 | _PJ_ (2003) |
can any one tell me how to make transition textures on terrain | Smurfpuss | 3 | Smurfpuss (2003) |
Another 3D problem - swapping cameras | Jager | 2 | TartanTangerine (was Indiepath) (2003) |
FPS Camera Motion | Craig H. Nisbet | 4 | Bot Builder (2003) |
Surface Benchmarking | Jeremy Alessi | 20 | Jeremy Alessi (2003) |
Environment Map - faster than texture? | Gabriel | 1 | Gabriel (2003) |
MD2 Texture Map Troublems. | Seivad Noj | 11 | Seivad Noj (2003) |
changing resolution during the game | mouss38 | 4 | cyberseth (2003) |
.x models with children | Ken Lynch | 4 | Ken Lynch (2003) |
local coords ... | necky | 8 | Sunteam Software (2003) |
Help with Tennis Ball Physics? | Gabriel | 5 | Jeremy Alessi (2003) |
Quad + Large texture | coffeedotbean | 4 | jhocking (2003) |
flip camera viewport? | shawnus | 7 | shawnus (2003) |
Multiple cameras | Graythe | 9 | Graythe (2003) |
Mystery of the disappearing planets | Second Chance | 13 | Second Chance (2003) |
Problem with Alpha | Gabriel | 6 | Gabriel (2003) |
Mygame ; Menu is ok | mouss38 | 2 | semar (2003) |
.XM, .IT Songskips | Neochrome | 2 | Hotcakes (2003) |
Terrain Multitexturing | dirkduck | 16 | dirkduck (2003) |
unwrap3d probs!!! | GIMPY73 | 4 | GIMPY73 (2003) |
Modifying Terrain in a circle | dirkduck | 8 | Floyd (2003) |
Texture crispness | Warren | 5 | sswift (2003) |
Blitz3D Surfaces | UByte | 4 | UByte (2003) |
loading terrain information | L&L | 2 | semar (2003) |
How To Change The Orientatiion Of A Loaded Model ? | semar | 10 | semar (2003) |
Depth buffer | Warren | 11 | Warren (2003) |
Multiple Thrust points | prefim | 8 | prefim (2003) |
Blitz 3D Strange perspective | mouss38 | 10 | LAB[au] (2003) |
3D line | Mathieu A | 6 | Michael Reitzenstein (2003) |
Sswift's Particle System | Lilprog | 4 | sswift (2003) |
laser beams | Uncle | 4 | _PJ_ (2003) |
Using BD3 | Lilprog | 2 | jhocking (2003) |
Mesh Joint Manipulations | LostCargo | 8 | Second Chance (2003) |
B3D v. 3DS | MadMax | 10 | Second Chance (2003) |
Quake Animations in .b3d | Ricky Smith | 8 | tobiasm767 (2003) |
Collisions not working | _PJ_ | 17 | _PJ_ (2003) |
Screen Aligned sprites | Lilprog | 3 | EOF (2003) |
Need bulletproof angle extraction from matrix! | fredborg | 9 | JoshK (2003) |
3d World Creators | KovaSteel | 5 | jhocking (2003) |
Animated Sprites | _PJ_ | 2 | jhocking (2003) |
Terrains - lots of Qs | syfax | 6 | Rob Farley (2003) |
CG with OpenGL | Mathieu A | 5 | Koriolis (2003) |
Benefits of a Portal Engine ??? | Rogue Vector | 11 | jhocking (2003) |
Loading 3ds files | Who was John Galt? | 4 | IPete2 (2003) |
How do I Create a 2D isometric image from a 3D entity? | leeluna | 7 | leeluna (2003) |
UT 2k3 SoftShadow? | HNPhan | 12 | Caff (2003) |
Mixing 2D and 3D - what's the problem again? | Warren | 20 | FlameDuck (2003) |
Suitable intro to 3d for games? | Who was John Galt? | 3 | Who was John Galt? (2003) |
Deleting individual Triangles/Vertices? | Jim Teeuwen | 10 | makakoman (2003) |
camerapick/loadanimmesh | GIMPY73 | 3 | GIMPY73 (2003) |
Sperical mapping on boddy part | Chgros | 15 | jhocking (2003) |
Texture mapping help | Who was John Galt? | 9 | Who was John Galt? (2003) |
Quarternion code rewritten. | JoshK | 4 | Wavey (2003) |
Terrain map sizes | Lilprog | 3 | GNS (2003) |
Another Basic Problem Door Open/Shut | Spot | 16 | Spot (2003) |
Night Sights??? | GIMPY73 | 6 | GIMPY73 (2003) |
Types??? | Spot | 7 | Anthony Flack (2003) |
how capable is blitz3D? | Bremer | 5 | IPete2 (2003) |
Surface count slowdown... | big10p | 20 | GNS (2003) |
fps counter | _PJ_ | 5 | _PJ_ (2003) |
Thanks to Peter for GLDirect! | Vorderman | 3 | Difference (2003) |
Vertex/Vertices Movment.. | Spy | 6 | shawnus (2003) |
Strange Slowdown | Gabriel | 10 | (tu) ENAY (2003) |
Somebody has programmed a PIU Game? | Jaime | 5 | (tu) sinu (2003) |
Normals (THEY HURT) | Makepool | 7 | Bot Builder (2003) |
Global tags/variables | Spot | 5 | Floyd (2003) |
particles | Ross C | 5 | Ross C (2003) |
animation during loading | mouss38 | 2 | semar (2003) |
Parent troubles | necky | 2 | skidracer (2003) |
Renderworld tween#? | Jeremy Alessi | 6 | Jeremy Alessi (2003) |
how to move a selected 3d mesh to a other place with one mouse click | GC-Martijn | 11 | GC-Martijn (2003) |
Tough one... for those with RTS experience | poopla | 12 | Madcap13 (2003) |
loading b3d in OpenGL | jhocking | 3 | jhocking (2003) |
Textures not visible | _PJ_ | 4 | DJWoodgate (2003) |
Animated 3D Models | Makepool | 4 | Makepool (2003) |
Animations | RayTracer | 5 | jhocking (2003) |
My game : screenshot and movie | mouss38 | 3 | darklordz (2003) |
Model Optimizer | Bot Builder | 3 | Bot Builder (2003) |
2d with 3d HELP! | cbmeeks | 3 | Anthony Flack (2003) |
Basic Collision Problems! | Spot | 4 | CyBeRGoth (2003) |
limit on number of pivots | Ross C | 13 | Ross C (2003) |
Lost normals ... | necky | 5 | necky (2003) |
Blender -> Blitz (source inside) | Shagwana | 9 | Shagwana (2003) |
MatrixPitch()? | JoshK | 1 | JoshK (2003) |
Screen-sized Sprites | Jay Mattis | 6 | DJWoodgate (2003) |
Unparenting | Ross C | 4 | Ross C (2003) |
mip-mapping distance | Ross C | 7 | Ross C (2003) |
Materials & Textures | _PJ_ | 7 | _PJ_ (2003) |
Graphical glitches with tileblocks | Gabriel | 2 | Sunteam Software (2003) |
Catmull Rom Function? | -=Darkheart=- | 4 | -=Darkheart=- (2003) |
Marble / Ball rolling on mesh physics | Rob Pearmain | 23 | rsbrowndog (2003) |
Mic and X-box live | mouss38 | 1 | mouss38 (2003) |
Pushing furniture around | MadMax | 10 | IPete2 (2003) |
Linepick command | Ash_UK | 3 | Ziltch (2003) |
DirectX 9 ? | IPete2 | 19 | Michael Reitzenstein (2003) |
Question about punching | D_Town_Tony | 3 | Litobyte (2003) |
Renderworld oddity | Caligula | 6 | Litobyte (2003) |
Extracting values from matrices | Rottbott | 3 | Rottbott (2003) |
Smart Frame Limiting | SJB | 8 | Bot Builder (2003) |
loadanimtexture limits ? | skn3 | 3 | skn3 (2003) |
Antialiasing? | DareDevil | 4 | DareDevil (2003) |
finding and print off new 3D commands | Jager | 9 | MadMax (2003) |
memory fragmentation | Ross C | 3 | Ross C (2003) |
about OpneGL | Akat | 2 | darklordz (2003) |
Lightmapping and Discontinuous UVs | Plantagenet | 3 | Plantagenet (2003) |
Text Command Inquiry | yinch | 5 | Tracer (2003) |
3D Spawn Effect? | mearrin69 | 4 | rsbrowndog (2003) |
why moving collisions dont work? | DarkEagle | 2 | DJWoodgate (2003) |
PositionEntity and Collisions | Tracer | 6 | Todd (2003) |
3D programming | Bremer | 12 | jhocking (2003) |
Beeps.. | poopla | 3 | Beeps (2003) |
Fading from one texture to another. | -=Darkheart=- | 13 | sswift (2003) |
RTS map format... | poopla | 7 | poopla (2003) |
Pak? | DareDevil | 6 | Akat (2003) |
ExecFile() Problem | Rogue Vector | 12 | yinch (2003) |
Front Game Interface | Lilprog | 10 | Lilprog (2003) |
.NET DLLs???? | PsychicParrot | 2 | PsychicParrot (2003) |
light map questions? | gellyware | 7 | Binary_Moon (2003) |
PositionEntity & EntityType Behaviour | semar | 8 | semar (2003) |
Graphics mode changes | _PJ_ | 2 | Hotcakes (2003) |
smoothly interpolating positions/rotations -- hermite preferably.. | DrakeX | 14 | giza (2003) |
How to change graphics mode? | mrtricks | 6 | mrtricks (2003) |
EntityOrder [last] | _PJ_ | 3 | _PJ_ (2003) |
LightBulb Shines | Red Ocktober | 45 | Michael Reitzenstein (2003) |
coronars light? | DareDevil | 3 | DareDevil (2003) |
identifying a 3d object in 3d space | gellyware | 9 | gellyware (2003) |
Collisions : - ( | Ash_UK | 6 | Ash_UK (2003) |
Changing Graphics mode without returning to windows | Lilprog | 4 | Hotcakes (2003) |
Current Bun | Graythe | 18 | Graythe (2003) |
Cube environment mapping | Mathieu A | 5 | Gabriel (2003) |
Why is Quake3 bsp / general multitexturing flawed? | Rob | 4 | Rob (2003) |
Pick 3d objects in a rect ! | GC-Martijn | 10 | poopla (2003) |
Lightmapping | Mathieu A | 10 | starfox (2003) |
Anyone ever use terrains? | mrtricks | 9 | Rob Farley (2003) |
Antialiased Texture | EvilMeowChi | 6 | Anthony Flack (2003) |
Book on Blitz3D? | PaulM | 18 | Der Vampyr Engel (2003) |
non-specific Entity Radii | _PJ_ | 2 | _PJ_ (2003) |
Fight plane files | Neochrome | 4 | Tracer (2003) |
dll creation & loading | Q80 | 6 | Q80 (2003) |
Collisions Bug??? | Jeremy Alessi | 8 | Jeremy Alessi (2003) |
File Selector for BlitzUI | mrtricks | 2 | mrtricks (2003) |
Fading & Scaling while Tweening - I need help | soniclife | 8 | rsbrowndog (2003) |
OCTREE | Mathieu A | 5 | Mathieu A (2003) |
Alpha blending won't work with vertex-coloured entity... | big10p | 5 | big10p (2003) |
Load which mesh? | gingerprince | 2 | TeraBit (2003) |
OR ??? | Akat | 25 | JaviCervera (2003) |
Low Poly Model Tutorials | QuickSilva | 6 | Akat (2003) |
z-ordering: by entity or vertex? | 9572AD | 6 | Anthony Flack (2003) |
turning off texture filtering and a game timing question | DrakeX | 7 | DrakeX (2003) |
considering 3d model site | gellyware | 20 | gellyware (2003) |
not animate and can't see alpha map | jason kim | 3 | GfK (2003) |
Face mapping a primitive box | Imphenzia | 4 | Imphenzia (2003) |
How to rotate vertex normals? | Gabriel | 4 | marksibly (2003) |
LoadBSP | _PJ_ | 5 | JaviCervera (2003) |
RotateImage ..Strange problum ! | Stickman | 3 | Stickman (2003) |
EntityBox / EntityRadius | _PJ_ | 3 | _PJ_ (2003) |
Particle | Landsrad | 16 | big10p (2003) |
Best co,bination of software | .rIKmAN. | 12 | jhocking (2003) |
level decoration help (editing b3d files) | AvestheFox | 11 | simonh (2003) |
Fastest vertex rotation method? | Gabriel | 9 | Anthony Flack (2003) |
Quill 3D Tutorials??? | Rogue Vector | 2 | Binary_Moon (2003) |
Picking polygons | _PJ_ | 4 | _PJ_ (2003) |
Multi-Texturing | Jeremy Alessi | 11 | jhocking (2003) |
Re-using bones? | QuickSilva | 4 | QuickSilva (2003) |
Picking help? | mearrin69 | 4 | mearrin69 (2003) |
Reducing CPU load | yinch | 7 | yinch (2003) |
realistic explosions | Ross C | 8 | Ross C (2003) |
Secrets of Chain Physics Revealed! | JoshK | 3 | Jeremy Alessi (2003) |
1.e-004. I want to get rid of these numbers. | Skitchy | 3 | Skitchy (2003) |
Chain physics! | JoshK | 23 | JoshK (2003) |
Texturing a Quadmesh | BlackJumper | 3 | BlackJumper (2003) |
2 questions | abacadabad | 5 | abacadabad (2003) |
Shining a light through an entity | Belgarion | 3 | Rottbott (2003) |
SpotLighting | Belgarion | 2 | Ross C (2003) |
remove a texture | jhocking | 4 | jhocking (2003) |
vector/point of meshesintersect | (tu) sinu | 3 | (tu) sinu (2003) |
Maybe better here... | _PJ_ | 8 | _PJ_ (2003) |
Collisions | Brendane | 3 | Brendane (2003) |
Mouse problem and resolution switching problem | Dr Derek Doctors | 14 | Red Ocktober (2003) |
Can someone please explain vertexalpha to me? | Gabriel | 4 | Gabriel (2003) |
collision detection | Ross C | 8 | (tu) sinu (2003) |
spheremapped celshading | Lilprog | 19 | Gabriel (2003) |
Astro Warrior Space Sim Project | Der Vampyr Engel | 30 | Der Vampyr Engel (2003) |
Vertex cube lighting | Cold Harbour | 9 | Cold Harbour (2003) |
Texture Handle Question? | Jeremy Alessi | 6 | DJWoodgate (2003) |
Quill3D | Morpheus | 3 | Birdie (2003) |
Debugger Problems | Lilprog | 3 | _PJ_ (2003) |
Sphere-mapping just PART of a model explained | Miracle | 3 | RetroBooster (2003) |
Debugger Problems | Lilprog | 3 | Lilprog (2003) |
Copy_mesh | Lilprog | 9 | Lilprog (2003) |
Quill 3D | <Death> | 5 | MRaven (2003) |
creating shadows? | gingerprince | 9 | sswift (2003) |
How do I get 3D in front of 2D? | AlexZ | 7 | AlexZ (2003) |
Collision Vector and Force...need help | Chroma | 14 | Jeremy Alessi (2003) |
.B3D export er for 3DSMAX | necky | 9 | Akat (2003) |
blitz 3d updates | David819 | 2 | Gabriel (2003) |
Graphics Drivers | Lilprog | 4 | Barnabius (2003) |
puzzling puzzle | ThE_oMiKrOn_CaT | 7 | ThE_oMiKrOn_CaT (2003) |
Cell Shading | Lilprog | 7 | DrakeX (2003) |
Weird Slowdowns | Lilprog | 3 | Hotcakes (2003) |
.DLL's ... | necky | 3 | darklordz (2003) |
Collision Help Please | mrpeepers | 3 | mrpeepers (2003) |
those pesky bones | nibby | 3 | nibby (2003) |
UVmapping | @rtur | 8 | Sunteam Software (2003) |
"Graphics3D" and how do I... | Mustang | 12 | Rimmsy (2003) |
Given a U and V value, transform that to 3D coordinates | JoshK | 10 | JoshK (2003) |
Fog for a waterfall | Lilprog | 3 | Anthony Flack (2003) |
Math or not | Bremer | 2 | jhocking (2003) |
World/Object size from 3dsmax -> Blitz | Spy | 2 | jhocking (2003) |
b3d exporting... | mouss38 | 4 | jhocking (2003) |
Get the X and Z positions of the mouse where Y=0 | nazca | 2 | nazca (2003) |
RL Physics - Please validate this | Chroma | 9 | BlackJumper (2003) |
FPS collision system :( please help | poopla | 5 | poopla (2003) |
Blitz 3D to VIDEO | tkruk | 6 | BlitzSupport (2003) |
Another physics demo | Miracle | 2 | Beaker (2003) |
Texturing Created Mesh Problem - Please Help | MilkyBarKid | 2 | Stickman (2003) |
Texturing problem 3dmax -> blitz3D | GC-Martijn | 5 | Rob (2003) |
3D Canvas Pro No Animation | DragonMage | 8 | DragonMage (2003) |
VertexTexCoords | MadMax | 3 | jhocking (2003) |
Raining outside | Neochrome | 3 | Sunteam Software (2003) |
Attaching a sword to a character | Lilprog | 8 | Ricky Smith (2003) |
I'm tired of waiting for vertex weighting. | JoshK | 11 | Gabriel (2003) |
vertices count in a mesh | orion one | 20 | orion one (2003) |
Are all 3D tools archaic? | MadMax | 6 | SSS (2003) |
Number Of Polygons for a main character | SSS | 15 | Gabriel (2003) |
AddMesh - which surface? | dmoc | 5 | dmoc (2003) |
Splitting a mesh into separate tris | big10p | 21 | big10p (2003) |
Behaviour of AddVertex() | Gabriel | 3 | Gabriel (2003) |
your gamepad | mouss38 | 18 | mouss38 (2003) |
Object textures in one file? | MadMax | 3 | Chip&Chop (2003) |
lightwave | scribbla | 5 | scribbla (2003) |
prevent mirror copying | Akat | 6 | Akat (2003) |
alphaentity for a certain part | Akat | 8 | Akat (2003) |
CollisionSurface index | orion one | 4 | orion one (2003) |
Looking for the best particle system. Where is it? | Reda Borchardt | 30 | Wiebo (2003) |
skin (surgery) simulation | orion one | 16 | RKMD (2003) |
Hide Entity from 1 of 2 Cameras | Batman | 11 | Batman (2003) |
Help with adapting car physics sample to 3D | GR | 11 | Tom (2003) |
3dsMax Ase -> B3D | DareDevil | 2 | ckob (2003) |
plugin 3DS ? | Red | 4 | Skitchy (2003) |
B3D Demo Commands missing? | timetokill | 4 | GNS (2003) |
What Techniques Are You Guys Using... | Red Ocktober | 20 | MadJack (2003) |
vertex weighting settled | Akat | 16 | Akat (2003) |
Couple of texture/colour-related queries. | Seivad Noj | 8 | Seivad Noj (2003) |
Commercial 3D Graphics Tools (slightly off topic) | podperson | 16 | Mustang (2003) |
Saving Images | Nigel Brown | 3 | jhocking (2003) |
EntityFX | _PJ_ | 2 | jhocking (2003) |
yet another unmasked texture | Ross C | 1 | Ross C (2003) |
2D over 3D? | nazca | 3 | _PJ_ (2003) |
Can't get sprite texture to mask... | big10p | 6 | DJWoodgate (2003) |
I need an 'Infra-red' camera mode | Flexman | 23 | Ziltch (2003) |
export ASE to B3D | DareDevil | 13 | Beaker (2003) |
Nvidia caught cheating 3D Mark scores | -=Darkheart=- | 7 | (tu) ENAY (2003) |
Align to Vector | _PJ_ | 15 | Ziltch (2003) |
ShadowMaps(Just Getting into it) | Stickman | 3 | Stickman (2003) |
PointEntity not working | _PJ_ | 4 | _PJ_ (2003) |
Particle effects in Zelda WindWaker | SSS | 5 | SSS (2003) |
Why is the Text function so slow in Blitz3d? | Rainking | 11 | Litobyte (2003) |
Animation | cermit | 3 | cermit (2003) |
Align to Vector help | QuickSilva | 4 | FlameDuck (2003) |
cameraviewport problem | (tu) sinu | 7 | fredborg (2003) |
A question to pro 3d programers, by someone with no experience in 3d | MadMax | 11 | MadMax (2003) |
Easiest 3d graphics application to learn? | Rainking | 15 | Rainking (2003) |
Fullscreen window bug? | Marvin Droogsma | 3 | Litobyte (2003) |
Nice cubic mapping function | JoshK | 21 | Rob (2003) |
Combining objects to one surface for speed? | RexRhino | 2 | DJWoodgate (2003) |
.b3d Animation Interpolation | QuickSilva | 10 | Ricky Smith (2003) |
Orthographic pain... | Sledge | 6 | Sledge (2003) |
Optimising Shadow Casting (and other shadow trickery) | Dock | 7 | sswift (2003) |
Slowdown | RayTracer | 5 | SSS (2003) |
Another way to do a skymesh? | Tom | 11 | Rob Farley (2003) |
trouble creating meshes from scratch in B3d | MadMax | 10 | SSS (2003) |
An important optimization? | sswift | 11 | Neochrome (2003) |
Alpha Channel Problem | Billamu | 4 | Dock (2003) |
3d space sim speed effect | c32bit | 9 | GR (2003) |
Terrain Engine | SSS | 1 | SSS (2003) |
Using the .PNG format's Alpha Channel Properly? | Jeremy Alessi | 10 | Jeremy Alessi (2003) |
How to play a midi file without Blitz3d looping it? | Rainking | 6 | Hotcakes (2003) |
Collision | wmaass | 6 | _PJ_ (2003) |
2 screens ? | Avatara | 12 | Ricky Smith (2003) |
Mulittextured Animating .B3d file ... | necky | 4 | necky (2003) |
multitextured animated .B3d file ... | necky | 1 | necky (2003) |
Blitz Lighting Equation | sswift | 2 | Beaker (2003) |
B3D problem ... | necky | 2 | necky (2003) |
B3D Layout | necky | 6 | Drago (2003) |
MATRIX THEME Screensaver | Filax | 28 | Filax (2003) |
TranslateEntity rewrite? | jondecker76 | 9 | sswift (2003) |
PlayMusic function automatically loops? | Rainking | 4 | Rainking (2003) |
Would this be posible? | MadMax | 2 | Rottbott (2003) |
Many UV maps? | Peer | 3 | Peer (2003) |
lightwave for blitz3d | scribbla | 6 | scribbla (2003) |
Terrains? | SSS | 1 | SSS (2003) |
.B3D exporter help ... | necky | 4 | (tu) sinu (2003) |
Blitz Bug? | MilkyBarKid | 6 | MilkyBarKid (2003) |
Yet ANOTHER Nvidia driver problem???? :( | GfK | 19 | Wayne (2003) |
Fast perlin noise heightmap function added to code archives. | sswift | 11 | Rob Farley (2003) |
ScaleEntity Camera | _PJ_ | 3 | Ziltch (2003) |
Animated Sprites | _PJ_ | 5 | EOF (2003) |
Windows Reboot USER32.DLL | Filax | 2 | Koriolis (2003) |
Fredborg and ASE & 3DS LOADER | Filax | 5 | Filax (2003) |
Heroes of Saturn | mouss38 | 18 | -=Darkheart=- (2003) |
Real Time Color Manipulation ? ? | Rogue Vector | 6 | Anthony Flack (2003) |
ENTITY XYZ | LostCargo | 7 | LostCargo (2003) |
Collision Detection | Rainking | 6 | Rainking (2003) |
*.B3D doesn't work with masked textures! | Jürgen | 5 | fredborg (2003) |
*.B3D Textures ignore the VertexNormal | Jürgen | 5 | Jürgen (2003) |
Parent/Child objects | Fader | 13 | Fader (2003) |
Character Rigging | QuickSilva | 7 | jhocking (2003) |
Please break this! | fredborg | 29 | fredborg (2003) |
Fractal Heightmaps? | Gabriel | 5 | Gabriel (2003) |
Vertex Collisions | LostCargo | 5 | LostCargo (2003) |
Good animations in blitz? | poopla | 18 | Ricky Smith (2003) |
Building Vehicles | Fader | 5 | Fader (2003) |
EntityALpha on LoadAniMesh | Fader | 3 | Fader (2003) |
The Model Pot | JoshK | 70 | jhocking (2003) |
Multitexturing | RayTracer | 1 | RayTracer (2003) |
ScaleMesh problem | MadMax | 5 | Ross C (2003) |
UV coordinates | HNPhan | 2 | HNPhan (2003) |
Viewing Blitz .exes on Mac | Nmuta | 14 | Nmuta (2003) |
Returning the Complete Array of types | -=Darkheart=- | 21 | Binary_Moon (2003) |
Physics | RayTracer | 4 | RayTracer (2003) |
lightsprite | Neochrome | 19 | _PJ_ (2003) |
Ellipsoid Collision problem (v1.83) | yinch | 6 | Rob Farley (2003) |
Creating a scrolling marquee | Jeremy Alessi | 3 | Rob Farley (2003) |
Mouse position -> 3D position | nazca | 4 | darklordz (2003) |
Undocumented Commands | RGF | 16 | Koriolis (2003) |
Did surface handling change? | Darth Testine | 2 | sswift (2003) |
export ASE to B3D Help me!! | DareDevil | 4 | Drago (2003) |
Corners of a sprite, without matrices | JoshK | 2 | sswift (2003) |
Heroes of the Future | mouss38 | 15 | Neo Genesis10 (2003) |
3D model not showing up??? | NTense | 5 | jhocking (2003) |
Is this possible ? ? | SabataRH | 3 | SabataRH (2003) |
A really easy way to do real-time shadows that is applicable for actual game use | JoshK | 63 | Zenith (2003) |
EntityOrder | _PJ_ | 5 | Sunteam Software (2003) |
masked texture rendered? | Ross C | 3 | Ross C (2003) |
Masked and Alpha Texture disappears when fullscreen | yinch | 4 | BlackJumper (2003) |
Wind resistance. | poopla | 6 | poopla (2003) |
Copying animated mesh | NTense | 4 | (tu) sinu (2003) |
Help with a stable 3D box solution | Rob | 2 | Difference (2003) |
B3D Format Explained? | -=Darkheart=- | 8 | Drago (2003) |
Floating point nuisance | Neo Genesis10 | 7 | Difference (2003) |
Animation | RayTracer | 4 | RayTracer (2003) |
Spritesmissing | _PJ_ | 2 | _PJ_ (2003) |
Help needed calculating vertex normals... | big10p | 5 | big10p (2003) |
3DSMAX -> B3D Encoder is getting there... | -=Darkheart=- | 1 | -=Darkheart=- (2003) |