Blitz3D Programming

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Absolute pane coordinatesBlackD3aab (2005)
Worst random numbers ever!Floyd44VP (2005)
Welding VertsRob Farley3Beaker (2005)
Mouse location on meshGrovesy7Grovesy (2005)
AntiAliassting12BlackD (2005)
Cel-shading - Best Method For Outlines?Mr Snidesmin39big10p (2005)
Old Blitz 3D Demoronbravo5kfprimm (2005)
Chat botsDavid81917John J. (2005)
Images size issuebig10p13big10p (2005)
Animated Model Export code?Gabriel5jfk EO-11110 (2005)
I don't want to seem like I'm thick, but...IPete24Picklesworth (2005)
Locking Buffers - what can I do?Mr Snidesmin3Mr Snidesmin (2005)
Polygon Limit in BlitzS_Seth9Naughty Alien (2005)
Terrains with flicked up edges...ICECAP7Picklesworth (2005)
camera to rotate around objectGrovesy3Grovesy (2005)
3d waypoint navigation - how does it work?skyfire111jfk EO-11110 (2005)
AVI as a textureNaughty Alien21jfk EO-11110 (2005)
Train SimulationMIK6Red Ocktober (2005)
Solid modeling? Why?ragtag20Mr Snidesmin (2005)
i need a function that works like pointentityskyfire17Mr Snidesmin (2005)
Access audio dataPhyst10Physt (2005)
rotati need a little rotation helpskyfire15KuRiX (2005)
Camera to look in directionGrovesy3Grovesy (2005)
Facing camera?Dabbede6Mr Snidesmin (2005)
Limits on Channels within MOD or XM?Greg Squire2Ross C (2005)
Cartoony GraphicsMr Snidesmin5BlackJumper (2005)
i need some free tree modelsskyfire16skyfire1 (2005)
SMS?EvilMeowChi5Danny (2005)
cant use Dims?sting5sting (2005)
Animated TextureNaughty Alien2Tom (2005)
FPS Game HelpRafiq8Rafiq (2005)
OpenTCPStream weirdnessLeiden3Gauge (2005)
Line-In MeasuringCrazidemon2Picklesworth (2005)
Tool QuestionZach3D2Matty (2005)
Bug. (?) Command First doesn't return First type.Braincell8Ross C (2005)
Flag 256 and Nvidia cardsRifRaf24jfk EO-11110 (2005)
Need to get custom info from Gnet serversslenkar4jfk EO-11110 (2005)
Uploading high scores from BlitzMousey6Mousey (2005)
Another Shadow routine...Hautvent24Hautvent (2005)
texture mask's colorCousin Gilgamesh22t3K|Mac (2005)
Door in a mazeRafiq3Shambler (2005)
Camera painsShifty Geezer2Shifty Geezer (2005)
create new mesh, rebuild mesh or deform mesh?Andy6DH (2005)
Alpha Map Issues...Black Hydra9Shifty Geezer (2005)
Registry userlib to those who wants it!ChrML12simonh (2005)
Bot LibraryTechlord42John J. (2005)
Compile causes Memory accessviolationWillKoh2WillKoh (2005)
Lightmapping questionJohn Blackledge7Red Ocktober (2005)
What's Gonna Be My Penalty...Red Ocktober8Red Ocktober (2005)
Zip capabilityJohn Blackledge27John Blackledge (2005)
Forum signup isnt working!!D4NM4N3BlitzSupport (2005)
Invisible meshMoraldi7Moraldi (2005)
How to know if UDP message was received?slenkar14Ross C (2005)
Deleting from a data fileStorm81914big10p (2005)
Deterring HackersBanshee45Banshee (2005)
hostname to IP address (udp)CakeMonitor7King Dave (2005)
Limit line lenghtJokkeri2octothorpe (2005)
Scrollbarasdfasdf2Picklesworth (2005)
Dumb Question...Red Ocktober13big10p (2005)
Reading xyz values from a fileasdfasdf8asdfasdf (2005)
Z-Order Question !!L_Draven4D4NM4N (2005)
Read Floatvalues out of a fileCoresoap6Damien Sturdy (2005)
Adding detail map to loaded b3d fileozak6KuRiX (2005)
MouseZSpeed stuff and window losing focusPicklesworth8Damien Sturdy (2005)
PositionEntityBaystep Productions5Baystep Productions (2005)
Examples please if posscash5Shifty Geezer (2005)
help drawing 2d in 3dRRK10206gosse (2005)
Change Polygon ColourPicklesworth4Picklesworth (2005)
Net-game, how can you test on a single PC?Paolo7Paolo (2005)
gameSpace lite & .x animationCakeMonitor11Mustang (2005)
Numerical accuracy. . .Mr Snidesmin13Mr Snidesmin (2005)
Compensating for framerate fluctuationsCousin Gilgamesh5ozak (2005)
Forbidden PlantJBR5Ross C (2005)
save .b3dRoss C5Ross C (2005)
Can I create an alpha channelled texture in code?John Pickford11big10p (2005)
OptimisationsBanshee11Ross C (2005)
Can of leaking worms.Sledge5puki (2005)
ttf2png ?Viperfish2big10p (2005)
New WinBlitz3D GUI DemoKev77Kev (2005)
Slimshaddy.. SOURCE??FBEpyon8FBEpyon (2005)
Ever increasing VidMem usageHappyCat19Hotcakes (2005)
ReadPixel ProblemHappyCat10BlitzSupport (2005)
New Language in B3DRRK10208Mr Snidesmin (2005)
Type elements disappearing?cyberyoyo7cyberyoyo (2005)
Applying different texture to b3d fileMidnight3Midnight (2005)
Different type of buttons and rotateJokkeri3Hotcakes (2005)
Flat-shadingJohn Blackledge17John Blackledge (2005)
3D tutorialsseferey5Hotcakes (2005)
types within typesskyfire112Hotcakes (2005)
Mapplet like editor... SOURCE?FBEpyon4FBEpyon (2005)
Making DLL'sRRK10208RRK1020 (2005)
Texture blending and Z buffer problemMakepool14D4NM4N (2005)
Per-Pixel Texture Alpha?HappyCat13HappyCat (2005)
Anim DX8/9 .X ?Alienforce7Dreamora (2005)
Blitz3D-mimicking matrix codeJoshK3JoshK (2005)
How to create flat shaded box?Shifty Geezer8John Blackledge (2005)
Text doens't alpha..Liberator4jfk EO-11110 (2005)
Cool-looking Blitz3D example codepuki15Beaker (2005)
Deleting typesShifty Geezer5Shifty Geezer (2005)
mouse and keyboardseferey4puki (2005)
LightMesh is Slow?KuRiX14t3K|Mac (2005)
Start.bbseferey7big10p (2005)
Help rescueing Percy (3D Coder wanted)!Grisu6Shifty Geezer (2005)
Small WinBlitz3D TestKev15Kev (2005)
Non primitive shape broken into primitivesDax Trajero2Mr Snidesmin (2005)
EntityParent busted with LinkedlistShifty Geezer6Shifty Geezer (2005)
Collision Problem!Zenith5Ice9 (2005)
PNG alpha channel helpQube8Qube (2005)
3d a* pathfindingskyfire111Bouncer (2005)
Camera Simulationskyfire19jfk EO-11110 (2005)
adding shadowsskyfire17IPete2 (2005)
Hex Editors ectZach3D4Who was John Galt? (2005)
Delta/Frame Tweening vs. just flip truetrb22Shifty Geezer (2005)
vividgl questionskyfire12Hotcakes (2005)
Is MOD Safe?Nexic11Hotcakes (2005)
Mystery MAVD4NM4N6John Blackledge (2005)
Wireframe windowsD4NM4N2boomboommax (2005)
DX7 and Blitz3D ?Alienforce6BlackJumper (2005)
Best way to calc next ^2 value...big10p19PGF (2005)
need currecy functionZooker4Shifty Geezer (2005)
Getting an angleJBR16octothorpe (2005)
Username/PasswordRRK10208Banshee (2005)
CreateCamera()Neochrome5Neochrome (2005)
CPU leak!Neochrome8IPete2 (2005)
text program help 2seferey3octothorpe (2005)
text program helpseferey4seferey (2005)
Soundmap?t3K|Mac12Banshee (2005)
MAUI - Mesh & Animation User InterfaceTechlord4Techlord (2005)
Save Image to .tga_PJ_5_PJ_ (2005)
TimersZach3D15Gabriel (2005)
Flipping and Rotating the Viewport?Gabriel7Gabriel (2005)
Divisionbig10p9Sledge (2005)
Blitz3D applications window handleMoraldi6QuickSilva (2005)
Calculating exact VRAM size of image...big10p14big10p (2005)
Camera pathAfke3Afke (2005)
Online MultiplayerBaystep Productions10Wings (2005)
Rotations dont create collisions infoslenkar3slenkar (2005)
Rotations dont create collision infoslenkar1slenkar (2005)
another angle questD4NM4N15D4NM4N (2005)
Using seperate file for transparencyNexic4big10p (2005)
argbD4NM4N6big10p (2005)
best way to sync player over networkPanno2Banshee (2005)
Anyone Interesting in working together on a ....Techlord33Ross C (2005)
Pixel Perfect 2DQuickSilva3BlackJumper (2005)
How does Handle() work exactly? + linklist stuffShifty Geezer20DH (2005)
Weapon Switchwizzlefish12wizzlefish (2005)
Project PLASMA FPS 2004: Thread 6Techlord116Alienforce (2005)
Threads in blitz?ozak11Damien Sturdy (2005)
handling player character modelsCakeMonitor5slenkar (2005)
Registry access (and yes, I've done a search)Jake L.5Shifty Geezer (2005)
DOS commandsRRK102016Forklift_Fred (2005)
Passing subtypes as Function parametersShifty Geezer4Shifty Geezer (2005)
Prerendered Scenescash3Opcode (2005)
Cube mappingMakepool3Damien Sturdy (2005)
dll's in Blitz3dseferey2Bouncer (2005)
Noise wanted!D4NM4N8Wayne (2005)
terrain problemskyfire17skyfire1 (2005)
Getting a Sprite's VertexNexic6Nexic (2005)
Precalculating mouse zones?Gabriel6BlackJumper (2005)
Player Movent and Rotation following an entityClyde29Clyde (2005)
Are Entities and Handle()s unique?octothorpe12Ross C (2005)
pasting in blitzD4NM4N7VIP3R (2005)
Buffer SwappingJohn Blackledge18John Blackledge (2005)
Texture mappingFerret15Clyde (2005)
2D collision simulation (Tokamak)Armitage 19822Armitage 1982 (2005)
Alt + Tab / Windows KeyKing Dave58BlackJumper (2005)
What do you want of a GUI?Shifty Geezer13Techlord (2005)
UltraFast CrC32 needs testing!Andy UK7Snarkbait (2005)
put cubes on a single surface?slenkar6Ross C (2005)
Loading 3ds mesh WITH its textures?racingspider4Raitsun (2005)
GuiDavid8197Rook Zimbabwe (2005)
Elastic physics algorithmfall_x7RGR (2005)
WAV files and windows xptrb5RGR (2005)
Rendering an image bigger than the BackbufferBob132Damien Sturdy (2005)
particles terrainsplinux11splinux (2005)
Sorting a Linked List? Help please!DH16octothorpe (2005)
texture problem?(tu) sinu3(tu) sinu (2005)
Anyone got any "CopyAnimMesh" Code?Damien Sturdy7Damien Sturdy (2005)
Joysticks...HippyGoth7HippyGoth (2005)
reading pixelsJBR3JBR (2005)
BSP LEVELS WITHOUT LICENSE FEEAgoeiro11Naughty Alien (2005)
Open Source BSP compilerAgoeiro1Agoeiro (2005)
file specs databaseD4NM4N2Difference (2005)
3D Linesgosse5nadia (2005)
Maximum # USB Gamepads/Detecting If Plugged InMatty6BlitzSupport (2005)
Fake Lighting Techniques For Blitz3dRogue Vector15John Blackledge (2005)
Entityvisible don´t work!!!!!!!!!!!!!Agoeiro18Agoeiro (2005)
How does entityvisible work?slenkar5slenkar (2005)
scaling animated meshesD4NM4N8jfk EO-11110 (2005)
AI code for FPS/3PSAlienforce13Techlord (2005)
Mesh-based 3D GUITechlord50Techlord (2005)
Quick question about scales!?Alienforce6Alienforce (2005)
Corner Collisions acting wierdRubiks149Rubiks14 (2005)
Can't remove TitlebarJohn Blackledge7John Blackledge (2005)
black out background at any rezdena9John Blackledge (2005)
WASD movementlonnieh14The r0nin (2005)
File Handling - resolving a Directory name_PJ_1_PJ_ (2005)
check for duplicate numbers, various sized listNicstt1Nicstt (2005)
exporting animation from modeling softwareCousin Gilgamesh13Cousin Gilgamesh (2005)
Meshes go crazy...3DFish8Ice9 (2005)
Maplet lightmaps questionRubiks1422Rubiks14 (2005)
EntityAutoFade out of rendering pipelineNaughty Alien2sswift (2005)
Realistic FireDavid8192Naughty Alien (2005)
What IDE?RetroRusty14Hotcakes (2005)
list(s) of lettersNicstt6Nicstt (2005)
Vertexx() and coHujiklo7Hujiklo (2005)
Throwing A GrenadeBerserker [swe]20big10p (2005)
Sprites doubling in size for no apparent reasonViperfish6BlitzSupport (2005)
Strange behaviour/bug, need your helpJake L.11Jake L. (2005)
AsTrayIcon.dllsplinux4Alienforce (2005)
A Type in a Typeasdfasdf11Ice9 (2005)
2D to 3D Cordinates and vice versaClyde14Xaron (2005)
Particle Candy and collisionsronbravo5Dreamora (2005)
Dot 3 Texture Blending_PJ_2Dreamora (2005)
Highscore TableSwefx4Yan (2005)
ino setup problemNicstt6Nicstt (2005)
Progress Barsxmlspy2jfk EO-11110 (2005)
Flying Box Sim AlphaBaystep Productions2jfk EO-11110 (2005)
Ship docking helpasdfasdf2jfk EO-11110 (2005)
Map EditorRetroRusty2Rhyolite (2005)
Another Ragdoll problemNexus68Stevie G (2005)
Slowdown problems...elseano25Tom (2005)
DICOM in blitz3dshawnus8morszeck (2005)
PatchesBaystep Productions4Mustang (2005)
Choppy Frame TimersLiberator5Liberator (2005)
Detecting Connected Disc Drives ( or CD Drives )Cold Storage4John Blackledge (2005)
VertexX etc CommandsMakepool8Ross C (2005)
Returning a given texture coord in 3d spaceD4NM4N3KuRiX (2005)
Smokeasdfasdf4IPete2 (2005)
Re-Upgrading my Blitz3DAvestheFox9AvestheFox (2005)
Maximum number of vertexesPowerPC6039ashmantle (2005)
Light viewable at certain anglesasdfasdf3asdfasdf (2005)
Issue with Radeon cards and alphamapped tex'sGrumpyOldMan2Shifty Geezer (2005)
best way to copy a type to a bank?Guan5Storm8191 (2005)
Hires Timer DLLTom1Tom (2005)
16 bit texturesShifty Geezer3Neochrome (2005)
Texture problemNeochrome2big10p (2005)
Problem with lightsPowerPC6035PowerPC603 (2005)
G.L.E.T and Types ??Alienforce7Alienforce (2005)
TCP/UDP Port SniffingBanshee8Banshee (2005)
How to: rotate camera with mouse on all axisAndres5Andres (2005)
Conforming to a meshLiberator7BlitzSupport (2005)
Can't write to custom alpha'd textureShifty Geezer4jfk EO-11110 (2005)
RPG user interfaceNicstt6Zethrax (2005)
writing exture transparencyShifty Geezer2Shifty Geezer (2005)
How 2 mask brushShifty Geezer4Shifty Geezer (2005)
Textures - BMP vs JPGKuRiX17KuRiX (2005)
When did cubemapping appear in hardwareShifty Geezer12Shifty Geezer (2005)
Cupemapped infinite plane (water)ozak3ozak (2005)
Read/Write Excel FilesTony Hart7Sweenie (2005)
Array of TypeBanshee6Banshee (2005)
Large Images cannot be displayedMimi14big10p (2005)
Collision problemHappyCat15HappyCat (2005)
Alt+Tab / Windows KeyKing Dave1King Dave (2005)
A* Pathfinding - a problemWildStorm13WildStorm (2005)
Rottnet problemozak1ozak (2005)
unrar.dll wrapper?GR2Neochrome (2005)
What are Normals for?Nicstt10KuRiX (2005)
TCP stream problemBenS3Banshee (2005)
Updated ClusterizeMeshjfk EO-111102WildStorm (2005)
ATan2 algorithm (locked)fall_x1fall_x (2005)
Should I manually paint these objects?Shifty Geezer2Rhyolite (2005)
Normal Map From MeshMorbius8puki (2005)
How do they do it?Baystep Productions7Picklesworth (2005)
Recreating AMAL in BlitzQuickSilva18Banshee (2005)
maximum number of vertices and surfaces per entityLAB[au]12Banshee (2005)
System trayBaystep Productions3Andy (2005)
How to determine a brushes Alphajfk EO-111103jfk EO-11110 (2005)
Trig troubles with camera.Shifty Geezer5markcw (2005)
Best level editorozak9Berserker [swe] (2005)
.IT modules crashing (again)HappyCat3HappyCat (2005)
Animating Doors and similarNicstt34Nicstt (2005)
Strange If statement behaviourCakeMonitor11John Blackledge (2005)
Wings 3D tutorialsNicstt13Pongo (2005)
Keyword?Red Ocktober7Picklesworth (2005)
Rotating animated meshesslenkar7Ricky Smith (2005)
Crash on End?Black Hydra3Nicstt (2005)
Lighting Normals ProblemStevie G10Stevie G (2005)
Lightmapping questionJohn Blackledge14AdrianT (2005)
How to get array lengthShifty Geezer6big10p (2005)
Texturing HelpUncle8Uncle (2005)
3Dsound problemsBob136Bob13 (2005)
Help Exec?John Blackledge9Picklesworth (2005)
Multi UV modelsShifty Geezer5Ross C (2005)
How do I find the current users desktop directory?Cold Storage14ozak (2005)
What constitutes low polygons?Nicstt12Ross C (2005)
Glass Ball materialPicklesworth5Shifty Geezer (2005)
Argh! Mesh texturing 'mare!Shifty Geezer5Tom (2005)
Real mice in virtual 3D: a research projectYork19Bot Builder (2005)
Free verlet-physics libraries?Ezbe1Ezbe (2005)
RenderWorld tweening alpha problemHamish3Oddball (2005)
easy z axis?Cousin Gilgamesh5Cousin Gilgamesh (2005)
Problem with Types ... Guru needed please!hed9hed (2005)
How to trap ANY key pressed?Boiled Sweets5Boiled Sweets (2005)
Solution??? - Run Time Error if reading hidden dirCold Storage3Cold Storage (2005)
Error trapping non-existent?Cold Storage8Ross C (2005)
Using .maplet fileskfprimm3kfprimm (2005)
Enlightec Ltd. is looking for coders and artists...Svenz21ozak (2005)
GUIlib used in ALE?ozak4Picklesworth (2005)
BlitzUI- how to do automatic scrolling?Howitzer1Howitzer (2005)
Texture compressing with dx7test.dllBarton13Braincell (2005)
Surfaces?John Blackledge21jfk EO-11110 (2005)
Arrays as Type fieldsShifty Geezer4big10p (2005)
systemproperty$ full list?Cold Storage2Cold Storage (2005)
B3D and 3DSNicstt4Nicstt (2005)
Good FPS functionJoshK2Picklesworth (2005)
Icon on the quicklaunch toolbarsplinux28splinux (2005)
Easiest way to push train carsasdfasdf12asdfasdf (2005)
Mutliplayer IP issuesLiberator15ozak (2005)
Mouse speedsplinux11splinux (2005)
Drawing 3D sprites in screencoords?ozak5ozak (2005)
Loading a texture into a multi frame texture?Boiled Sweets2Stevie G (2005)
How to clear to a bitmap in 3D?Shifty Geezer12Neochrome (2005)
Creating toggling keyboard pause buttonShifty Geezer8Neochrome (2005)
Texture Masking!Neochrome4Neochrome (2005)
Single Surface ParticlesNeochrome7Neochrome (2005)
Space Scale Revisited_PJ_7Andy (2005)
Reading values from a web pageDimas2jfk EO-11110 (2005)
Pop3 with Gmail?EvilMeowChi37fraggle (2005)
axis of rotationCousin Gilgamesh4Cousin Gilgamesh (2005)
Functions stuffPicklesworth3Cousin Gilgamesh (2005)
"X" button closing the windowWarren5simonh (2005)
Mmorpg client/server concepts?fall_x6ozak (2005)
download JPEG from a web pageDimas7Damien Sturdy (2005)
Undocumented function 'createbutton()"DH11_PJ_ (2005)
Off screen targert pointerKing Dave14Ross C (2005)
Textures with 2048x2048Barton8Rhyolite (2005)
How do I?IPete222Sledge (2005)
How come alpha is colorkey on images?ozak7Beaker (2005)
CountVertex QuestionKuRiX3KuRiX (2005)
World tweening questionozak2jfk EO-11110 (2005)
Moving an entity from point x,y,z to x1,y1,z1paultheaxeman6Craig H. Nisbet (2005)
Occlude Big Mesh PartsKuRiX22AdrianT (2005)
ODE and multiplayerJeroen14Jeroen (2005)
Rottnet experiencesozak2Ross C (2005)
Highlighting objects problem (using TFormVector)Ghost Dancer12Ghost Dancer (2005)
Network trouble :)ozak13Damien Sturdy (2005)
Math Help needed: Polevector for Ik SystemDanny5Danny (2005)
title bar in windowed modedena10jfk EO-11110 (2005)
Is there still support for Terrabit Packer?Clyde2IPete2 (2005)
Have you ever get a problem like this?Paolo12Ross C (2005)
Alpha blended rectangleozak4Rhyolite (2005)
Recommended installersShifty Geezer3Yan (2005)
How do I attach my ragdoll system to a .b3d modelNexus64Nexus6 (2005)
Morph City Demodena3dena (2005)
Blitz3D and 3DS Max exportashmantle9ashmantle (2005)
Limiting the FPS?nazca9ozak (2005)
Q. Triangle Batching with older cards (GF2)Matty7Mustang (2005)
Vertex Alpha?Black Hydra3Mustang (2005)
FPSNet Problemjfk EO-111105jfk EO-11110 (2005)
Smooth Waterwizzlefish5wizzlefish (2005)
Adding vertexes with UV coordsChaduke11Damien Sturdy (2005)
Create Sprite, FreeSpriteNeochrome11Neochrome (2005)
HELP with photoshope .PNG transparenciesNeochrome10Neochrome (2005)
Vertex AnimationMakepool5Zenith (2005)
Measurement of RenderWorld TimeKuRiX6Rhyolite (2005)
Static Data Loader v0.0.2dena1dena (2005)
Strange alpha problem...Ross C11DH (2005)
Long Lost Topicswizzlefish4Ice9 (2005)
About Texture LimitsKuRiX10Mustang (2005)
Banks and ImagesNicstt4Nicstt (2005)
Help With Sound BPMNeochrome16Neochrome (2005)
Multi types and functionsShifty Geezer4big10p (2005)
port i/ojhocking4John Blackledge (2005)
push object away from explosion centerryan scott2John Pickford (2005)
Wireframe question*4* (2005)
BF1942 type gameChroma10GfK (2005)
3d limits for machine specCaff3* (2005)
B3D Models crash in debug modeMakepool1Makepool (2005)
Other file formatscr7Damien Sturdy (2005)
After team followingcr32Mustang (2005)
Did anyone ever speed up Rendering to a Texture?John Pickford7Oddball (2005)
GNET on your own serverJoshK39jfk EO-11110 (2005)
Blitz lightingPaulo4Rhyolite (2005)
Extract Media From ExeKuRiX7Wings (2005)
Saving a texture?Boiled Sweets4Damien Sturdy (2005)
Blitz poly limits*3* (2005)
masked colour images tipMadJack2Ross C (2005)
returning desktop settingsD4NM4N6D4NM4N (2005)
single surface questionryan scott2sswift (2005)
Would blitz be able to handle this joystick?fall_x7ryan scott (2005)
Need help with FPSBerserker [swe]63Berserker [swe] (2005)
Texel Challenge (pixel perfect texture alignment)Shifty Geezer8Shifty Geezer (2005)
Can you complete this project?darcnier31sswift (2005)
TypesRiverRatt2RiverRatt (2005)
mouse pointer is slow!?!D4NM4N16D4NM4N (2005)
imagescollide bugpepsc2Bremer (2005)
Well behaved Windows?big10p7big10p (2005)
suddenly the file handle is closedLane2Lane (2005)
B3D vertex alpha questionD4NM4N5D4NM4N (2005)
3D Textxmlspy5erbbysam (2005)
what is more efficient?D4NM4N11big10p (2005)
TGA's and maskingMadJack4Who was John Galt? (2005)
No colored lights with normal mapping.DH7DH (2005)
Float To String ProblemKuRiX5KuRiX (2005)
PositionEntity verticeX/Y/ZBanshee3Banshee (2005)
Anyone using DbPro (locked)cr1cr (2005)
Image does not exist???fall_x9fall_x (2005)
Mirrors... Is There A Way To...Red Ocktober7Andy (2005)
Speech Recognition?John Blackledge16John Blackledge (2005)
Cannot edit Masked TexturesFry Crayola23Andy (2005)
What would cause this crash?slenkar6slenkar (2005)
Collisions and explosionscash2jfk EO-11110 (2005)
Terrain collision problemsXzider2jfk EO-11110 (2005)
Replacing colors in images?fall_x2fall_x (2005)
Gui's?fall_x17fall_x (2005)
Animationfall_x5fall_x (2005)
tracing rocket movementryan scott6ryan scott (2005)
Saving UV's into a file helpRoss C4Ross C (2005)
Finding Proxy server from registry?fall_x1fall_x (2005)
Help with Tile-Based Gamewizzlefish11wizzlefish (2005)
Seriously, why all the jitters and flashes?Orgull19Orgull (2005)
WinBlitz 3dPicklesworth59Picklesworth (2005)
Rendering limitsRifRaf7RifRaf (2005)
Seamless Texture ConversionTeffo2Alienforce (2005)
poke/peekfloat structureflounder220013flounder22001 (2005)
where is vividgl gone?ICECAP7Naughty Alien (2005)
APOE 0.1 Alpha (Done?)Picklesworth19Picklesworth (2005)
strange alpha problemD4NM4N3D4NM4N (2005)
interpolate two anglesjfk EO-1111012jfk EO-11110 (2005)
Fight Game AIsplinux17splinux (2005)
Jitters during camera rotation, help?Orgull22Ross C (2005)
A little help with trig please.TartanTangerine (was Indiepath)10TartanTangerine (was Indiepath) (2005)
Help with maths problem please..Rad Gravity5Rook Zimbabwe (2005)
Blitz3D RockOutLuke.H8wizzlefish (2005)
Physics and collisionsRiverRatt8RiverRatt (2005)
mesh tri toplimitD4NM4N3D4NM4N (2005)
Coolest Error Ever?Black Hydra9D4NM4N (2005)
BlitzSql problemfall_x7Rook Zimbabwe (2005)
writing 2 b3dD4NM4N7D4NM4N (2005)
Movie Control Alternativesjfk EO-1111015jfk EO-11110 (2005)
The Duck - Has Irrlichtbb died?GrumpyOldMan1GrumpyOldMan (2005)
3D FontsRGR14sswift (2005)
Disabling Blitz3D's Collision SystemOrgull3Orgull (2005)
Find out if a wheel is skidding?Damien Sturdy4Damien Sturdy (2005)
cube uvsD4NM4N2jfk EO-11110 (2005)
parenting entitiesD4NM4N3D4NM4N (2005)
Absurd and horrible and disgraceful problem.Picklesworth11Ricky Smith (2005)
Any way to change OS Mouse Sensitivity?Gabriel11Gabriel (2005)
joystick move relative to cameraryan scott1ryan scott (2005)
not so invisible verticesD4NM4N4Beaker (2005)
Morph city demo + source codeNikko9dena (2005)
Can you have ragdoll without physics libNexus63Nexus6 (2005)
nose.... er.. VertexpickingD4NM4N5D4NM4N (2005)
glowing graphicsryan scott5Matty (2005)
rotating based on joystickryan scott2ryan scott (2005)
glowing objects...ICECAP25GR (2005)
EntityAlpha on part of a mesh?3DFish43DFish (2005)
Cubemapping trouble3DFish93DFish (2005)
Help with my programCarlosEures9jfk EO-11110 (2005)
Sidebar GUI?Picklesworth8Rook Zimbabwe (2005)
Graphical Interface Problem...ICECAP4ICECAP (2005)
Why does this fail to work?bradford64Perturbatio (2005)
Problem with BackBuffer and CopyRectKuRiX12KuRiX (2005)
Terrain to mesh ????!?Alienforce7erbbysam (2005)
MIDI input from a keyboard?Caff26John Blackledge (2005)
OpenMovie()/CloseMovie() memory leak?John Blackledge11John Blackledge (2005)
Terrain mappingAlienforce5Alienforce (2005)
GetKey() Help.Black Hydra5Black Hydra (2005)
TrianglesIntersect()?JoshK1JoshK (2005)
Simple Projectile PhysicsGabriel5Berserker [swe] (2005)
Character Animation HelpRogue Vector2semar (2005)
MouseZSpeed Bug?fall_x3fall_x (2005)
Light problem with multitexture.!!L_Draven4L_Draven (2005)
Nivida Quadro2 and lighting probMadJack4Rroff (2005)
Debugger requestPicklesworth3Xaron (2005)
Collision's From a Ball to ???Paul "Taiphoz"6Paul "Taiphoz" (2005)
scanlines?D4NM4N9D4NM4N (2005)
Euler Rotation OrderKuRiX5KuRiX (2005)
.Gif loader?Picklesworth6Picklesworth (2005)
Cannot create 3d device.... please helpDH10Lane (2005)
Speed up - any adviseDavid81926Gabriel (2005)
3D Animation OddityMakepool15Hujiklo (2005)
Inverse of CameraProjectKuRiX5KuRiX (2005)
Performance questionJay Kyburz9Rroff (2005)
Texture layers and 3d mesh objectsCrazidemon7Brendane (2005)
MultitexturingWayne1Wayne (2005)
Less Frames per Secs when compiledOliver Dorloechter6Rroff (2005)
object and handle cause crashes?slenkar11slenkar (2005)
Cubemap Questionsxmlspy8Damien Sturdy (2005)
auto software update.Paul "Taiphoz"4Paul "Taiphoz" (2005)
CameraPick with ProjectionMode=2KuRiX5KuRiX (2005)
2D - Network tweening (slow pc / fast pc)GC-Martijn6GC-Martijn (2005)
rotations with show/hide entitlydena4jfk EO-11110 (2005)
Blitzplay helpFarflame17KuRiX (2005)
Force null Type?Picklesworth5Floyd (2005)
How to Know when the Window is ActiveKuRiX2KuRiX (2005)
Worth Purchasing BLit3d this late ?SillyPutty35Neuro (2005)
Delete folder (and subfolders)?John Blackledge6John Blackledge (2005)
vertextexturecoords questionD4NM4N4D4NM4N (2005)
Rotate a Entity slowly to face anotherTeffo4Teffo (2005)
2D Images over 3Dslenkar3Ross C (2005)
mousepick / entityalpha problem...Rook Zimbabwe20Rook Zimbabwe (2005)
FAST particle engine, anyone?DH24John Blackledge (2005)
Maximize Window at StartKuRiX7jfk EO-11110 (2005)
A nice complex shadow prob :)D4NM4N4D4NM4N (2005)
2D with 3D on top?Jon_E_59Jon_E_5 (2005)
Pseudo-random reproducible number generator?WarpZone10morduun (2005)
Judging the intersection point of moving objectsMakepool9Chroma (2005)
File STRINGZach3D3RGR (2005)
RTS source code?slenkar5slenkar (2005)
Mimicced B3d load Command with incremental stuff?Picklesworth5Andy (2005)
got a weird one!?!D4NM4N9D4NM4N (2005)
no-possible-to-close-windowsplinux19splinux (2005)
Rotation -180 to +180John Blackledge9John Blackledge (2005)
Text BoxZach3D4Zach3D (2005)
Blitz3D with PocketPC?asdfasdf7Panno (2005)
Help starting a 3d racing game3DBuzzFan11Rook Zimbabwe (2005)
Many Surfaces = Slowdown? Not me!Picklesworth9AdrianT (2005)
Placing bots and AI?anderstone10BlackJumper (2005)
desktopsplinux16Lane (2005)
Windowsplinux27John Blackledge (2005)
Collision "problem"King Dave12MadJack (2005)
Weird b3d problemRad Gravity5Berserker [swe] (2005)
Wasn't there a space Invaders source for Bitz3D?jfk EO-111106jfk EO-11110 (2005)
Finding distance between two entities?ICECAP4Damien Sturdy (2005)
Cube Mapping OptimizationSteve Elliott4Damien Sturdy (2005)
IndeEDJoey36MikeHart (2005)
vertex alpha??D4NM4N2Stevie G (2005)
how do i do thisD4NM4N3D4NM4N (2005)
2D LOS system?Craig H. Nisbet3Craig H. Nisbet (2005)
Pivot needed in FPS?anderstone4jfk EO-11110 (2005)
Best FPS Camera?anderstone8Ross C (2005)
Array in functions and 'Step' Constantsplinux8WolRon (2005)
Slowing down as time goes on?mrtricks14John Pickford (2005)
write to INI fileSender5Snarkbait (2005)
Get exe name?Luke.H6Luke.H (2005)
Conversion from big endian to little endianAndy4Andy (2005)
Application as Windows ServiceALAN-MHz9ALAN-MHz (2005)
Optimizing CodeCraig H. Nisbet4WolRon (2005)
multiple lights for dot3?Raitsun4Naughty Alien (2005)
How to create 4 texture layers (multitexturing)?Braincell4AdrianT (2005)
Object and Handlesplinux3splinux (2005)
DEBUG Variable?Picklesworth6Picklesworth (2005)
C Shop Help?LKFX12LKFX (2005)
address of a Blitz3D user function?Xception5Kev (2005)
reset entityD4NM4N14D4NM4N (2005)
this Flip CommandClarks5big10p (2005)
read only filesJay Kyburz3Jay Kyburz (2005)
correct cubic environment mapping, how?Raitsun6Snarkbait (2005)
Using Tok + Blitz Collision, will it work?OrcSlayer19Raitsun (2005)
Visual C++ 6 ThreadingKuRiX2KuRiX (2005)
Passing a variable to a functionmrtricks6mrtricks (2005)
Hiding modelscash7jfk EO-11110 (2005)
The old surfaces problemgburgess24joncom2000 (2005)
Quick question about Handle()mrtricks4Hotcakes (2005)
Speed of CreatePivot and FreeEntityKuRiX10RGR (2005)
Combining Cubic Environment Mapping & Dot 3?John Pickford10Picklesworth (2005)
indexing typesD4NM4N7Craig H. Nisbet (2005)
Dangerous optimization?big10p4big10p (2005)
Releasing my B3D code modulesStorm819116Storm8191 (2005)
Point In Front of SpaceShipTeffo5Teffo (2005)
e-mail sending?Craig H. Nisbet9Craig H. Nisbet (2005)
Cube Map Help!Idaho Razor6Idaho Razor (2005)
Pointers in types??PsychicParrot13Jeppe Nielsen (2005)
WinApi Question (GetEnvironmentVariable)maverick699TartanTangerine (was Indiepath) (2005)
positionsprite()D4NM4N1D4NM4N (2005)
Cinema4d .3ds not working??Faz7salah (2005)
Target systemRiverRatt2jfk EO-11110 (2005)
Multiple keypresses?RiverRatt8yours (2005)
Fredborgs Dot3 codeRaitsun6Raitsun (2005)
ExecFile command line botherPicklesworth5jfk EO-11110 (2005)
Prevent Alt+Tab in fullscreenRepeatUntil4smilertoo (2005)
Rotating textures around texture centreShifty Geezer7Shifty Geezer (2005)
Trees and leavesDH11DH (2005)
Hi-Res Textures KILL b3d??Snarkbait17Gabriel (2005)
Timesharing?John Blackledge4John Blackledge (2005)
No 'Pause' key?'John Blackledge7John Blackledge (2005)
Loading Quake MD3 FilesRogue Vector4Ross C (2005)
Sticky PlatformsHujiklo3Hujiklo (2005)
Animating on the Interrupts?Rad Gravity11Andy (2005)
it turned blue! (the word object that is...)Rook Zimbabwe7D4NM4N (2005)
Help with Car Lights TexturesKuRiX8D4NM4N (2005)
Alignment problems.Maximus Primal16Ross C (2005)
VRML exportAvatara2mearrin69 (2005)
Single surface entitiesslenkar5slenkar (2005)
findchild and collisionsPsychicParrot7PsychicParrot (2005)
Interpolating DataICECAP2jfk EO-11110 (2005)
Centering letterswizzlefish5Rook Zimbabwe (2005)
Speed based on time?EvilMeowChi6jfk EO-11110 (2005)
Vertex Texture Co-ordsNexic6Nexic (2005)
2005 Coders Workshop WATER Competition!cyberseth10cyberseth (2005)
How Can I Select A Vertex With The MouseDelerna4BlitzSupport (2005)
questions about level designryan scott19AdrianT (2005)
Slowdown between the starting menu and the game3DFish5IPete2 (2005)
Help with GUIxmlspy10Rook Zimbabwe (2005)
A* poathfindingslenkar5slenkar (2005)
Delta timing hard to implement in current project?Ross C4Ross C (2005)
returning image infoRook Zimbabwe4Rook Zimbabwe (2005)
Blitzbasic 3d SupportIdaho Razor23Idaho Razor (2005)
Rotational Speed?Chroma3Chroma (2005)
Tokamak Movement?RiverRatt3RiverRatt (2005)
Is this happening to anyone else?Picklesworth6Matty (2005)
copying a copyentityJBR19Ross C (2005)
Runs slowly on some systems, fast elsewhere...Fry Crayola14Rook Zimbabwe (2005)
window designRRK10205Rook Zimbabwe (2005)
Again GNet...jfk EO-111101jfk EO-11110 (2005)
Delta Timing?RiverRatt8Ice9 (2005)
Entity on the ground?EvilMeowChi6jfk EO-11110 (2005)
XP SP2?!??!Alienforce8Yan (2005)
How to create a glow effectmag.17Ross C (2005)
How similar to b3d is BMax?Picklesworth6Ross C (2005)
Plotting A 3D Ellipsebedhouin11RGR (2005)
ClearWorld and ImagesKuRiX11Ross C (2005)
Dressing characterAbbaRue2Alberto (2005)
Help with cubemapsSnarkbait5Snarkbait (2005)
Simple Array indexing question.Craig H. Nisbet3Stevie G (2005)
VertexWmrtricks13Tom (2005)
Dumb-founded by stubborn typeHujiklo10LineOf7s (2005)
Recorder Programsplinux2Dirk Krause (2005)
Question about Types (B3D)mrtricks14mrtricks (2005)
Delete VertexNexic3Beaker (2005)
Blitz Terrain/Align MeshOverDozing4Stevie G (2005)
Help with Gravity/Bounce Code...Chroma15Sweenie (2005)
More email sending problems.John Pickford6John Pickford (2005)
How to NOT mask imagesKuRiX4KuRiX (2005)
Quad RotationNexic8Nexic (2005)
Silo (locked)Jack1Jack (2005)
Delta Timing Issue with Step ProcessorsTartanTangerine (was Indiepath)4Viperfish (2005)
grouping thingscash4_PJ_ (2005)
is this a good idea or not?Turkwoyz3Turkwoyz (2005)
?how to SaveB3D Lightmapping DataDuckstab[o]5Duckstab[o] (2005)
How to get font name?big10p9big10p (2005)
Primitives & Surfaces_PJ_5big10p (2005)
Text boxesRRK10203Rook Zimbabwe (2005)
b3d Pipeline and HelpersKuRiX8AdrianT (2005)
Type Field initializersWolRon9Damien Sturdy (2005)
Master ListBaystep Productions2WolRon (2005)
Elite NPC movement*11* (2005)
Need super fast AntiAlias routine for a texture.Stevie G4sswift (2005)
1 model rendered 2 times?asdfasdf9_PJ_ (2005)
3dsSabataRH6SabataRH (2005)
Anyone near Tampa, Florida?karmacomposer6karmacomposer (2005)
Automatic terrain texturerPicklesworth16slenkar (2005)
Bone animation problemMakepool2jfk EO-11110 (2005)
MD2 animation skip with cameraRage_Matrix2puki (2005)
Screensaver -> how to detect the config button?Paolo3Paolo (2005)
printing on a spriteRook Zimbabwe2Sledge (2005)
kill cameraRook Zimbabwe14Rook Zimbabwe (2005)
Email Sending ProblemJohn Pickford3John Pickford (2005)
F.L.E. heightmap?slenkar3slenkar (2005)
Exporting to PNGckob4Snarkbait (2005)
Strange "Linepick" situationJack11Jack (2005)
Lighting tiled 3d terrainspodperson5Baystep Productions (2005)
TEXTURE TOOLNaughty Alien5Alienforce (2005)
video card memoryRook Zimbabwe4Rook Zimbabwe (2005)
Terabit datapacker text filesslenkar11slenkar (2005)
Collisions againcash5cash (2005)
Wishing for a use of the z-buffer...Damien Sturdy9Damien Sturdy (2005)
Another attempt at my linepicking problemDamien Sturdy7Damien Sturdy (2005)
Question on String Searchstarfox7DJWoodgate (2005)
Quat "Height" maths question:Damien Sturdy20RGR (2005)
Desktop Shortcutn8r2k4Damien Sturdy (2005)
Bone Tweening SystemMakepool4Damien Sturdy (2005)
Any ideas?IPete23big10p (2005)
destroy a typeRook Zimbabwe5big10p (2005)
Coding with a Spreadsheet...Techlord10big10p (2005)
For future referencePicklesworth10Picklesworth (2005)
What is dot3 lighting?Rogue Vector3OverDozing (2005)
What Should i Clean?KuRiX12KuRiX (2005)
Rendering slows down over timeslenkar9Damien Sturdy (2005)
HideEntity with Animations is SLOW. Another way???Damien Sturdy21Damien Sturdy (2005)
Reset world??Joey13Joey (2005)
odd shadow theoryKalisme3jfk EO-11110 (2005)
Bullets and after mathBaystep Productions2lo-tekk (2005)
Multi Texturing & lighting...OverDozing8OverDozing (2005)
Online programmingslenkar5slenkar (2005)
OGRE wrapper for BlitzProger31Litobyte (2005)
CHM files?mearrin692DJWoodgate (2005)
Mirror IdeaDamien Sturdy9Damien Sturdy (2005)
introscreensRook Zimbabwe12Rook Zimbabwe (2005)
DUAL SCREENSNaughty Alien3LAB[au] (2005)
No access to low-level animation dataRad Gravity4Tom (2005)
Antialias fontNeochrome4Neochrome (2005)
quicker buffer transfersDefoc83jfk EO-11110 (2005)
Typing Gameswizzlefish13Rook Zimbabwe (2005)
Airplane Physicsckob14RiverRatt (2005)
Printing from B3ddena3dena (2005)
Isn't much to ask...Baystep Productions5Naughty Alien (2005)
moving sprites downRook Zimbabwe4Rook Zimbabwe (2005)
Faster way of LinePicking?Damien Sturdy1Damien Sturdy (2005)
Looking for "BlueScreen" treesJack22Tracer (2005)
Terrainslenkar5John Blackledge (2005)
play sound while the wheel spins onlyRook Zimbabwe6Rook Zimbabwe (2005)
Hmmmm now i did know the answer to this...ICECAP4GfK (2005)
Calculating Compound Interestwizzlefish9Rook Zimbabwe (2005)
Sprite CandyCraig H. Nisbet7Rook Zimbabwe (2005)
3d Cloth Physics?Gabriel13wizzlefish (2005)
How to have dynamic sized arrays in typesPowerPC6034PowerPC603 (2005)
Net Code for thousans of monstersNeochrome8Storm8191 (2005)
FMOD Update?starfox4KuRiX (2005)
Point Position vs a PlaneKuRiX5KuRiX (2005)
'Drag' Scrolling in 3DJohn Pickford16Damien Sturdy (2005)
Determining when a character has reached a ledge?Rogue Vector4Kalisme (2005)
unHex a numberRook Zimbabwe8Apocalypse (2005)
Getting time from an online time serverBoiled Sweets12Apocalypse (2005)
Blitz Media Packer ERRORRook Zimbabwe4slenkar (2005)
Have to give function an identifier??Picklesworth8Damien Sturdy (2005)
Rear-view mirror - camera or mirror?puki12Damien Sturdy (2005)
Md2 model textureangel martinez2TeraBit (2005)
sniper codePanno7Panno (2005)
The BIG oneBaystep Productions8Boiled Sweets (2005)
Is single surface 2D really faster than normal 2D?Fry Crayola11Fry Crayola (2005)
Realistic Explosion - what system?jfk EO-1111015jfk EO-11110 (2005)
CrowdAlberto5jfk EO-11110 (2005)
Making Models!Jono7jfk EO-11110 (2005)
Online SDK Maker?asdfasdf3xmlspy (2005)
Backface culling on hairThe Vestige Team3The Vestige Team (2005)
Zip Extractor libxmlspy4xmlspy (2005)
Types QuestionStevie G6big10p (2005)
creating custom 3d primativeDuckstab[o]5Matty (2005)
Problem with Blitzmovie.dll v1.3Chaos2Chaos (2005)
Banks and TokamakRiverRatt3RiverRatt (2005)
EntityAutofadeNaughty Alien3Shambler (2005)
The Unnoficial Blitz Basic PreprocessorPicklesworth7Bot Builder (2005)
Filename Tracking System?Craig H. Nisbet5Craig H. Nisbet (2005)
Terrain QuestionJohn Blackledge4Stevie G (2005)
Displaying a Viewport over 2DBlack Hydra5Black Hydra (2005)
weighted vertexes ?nadia18Beaker (2005)
Place meshes on terrainPaulo7Paulo (2005)
Disabling the Windows keysMurilo4Murilo (2005)
Programmers wantedronbravo2Caff (2005)
Texture Blendmodes -> OpenGLVertex1Vertex (2005)
2D Morphing Example?jfk EO-111104jfk EO-11110 (2005)
Barcoder Reader?IPete25IPete2 (2005)
Will we ever get bone creation by code?elias_t13Damien Sturdy (2005)
Animated verticesD4NM4N3Litobyte (2005)
Wierd color problemEvilMeowChi7DH (2005)
GetSurface ProblemRob Farley4jfk EO-11110 (2005)
Why isn't Null a constant in Blitz?big10p23Scherererer (2005)
Changing the texture of a skinned meshJohn Pickford6John Pickford (2005)
Updating Blit3DXzider3Xzider (2005)
Sine/Cosine ProblemNexic16Stevie G (2005)
Record audio using a codec. Anyone?Andy UK5Andy UK (2005)
3D over 2DHappyCat3HappyCat (2005)
MyCylinder modificationBoiled Sweets21DJWoodgate (2005)
distorting soundD4NM4N15jfk EO-11110 (2005)
edge smoothingD4NM4N2LAB[au] (2005)
Point a 3Dsprite at the mouse pointerTracer6_PJ_ (2005)
Turn Mesh Around its centermasssemar13semar (2005)
90 degrees anglesLuke.H11Luke.H (2005)
Which lightmapper?John Blackledge10John Blackledge (2005)
A few questionsBlack Hydra6BlackJumper (2005)
AphaGUI by Jeppe Nielsenslenkar18slenkar (2005)
Changing the axii to 360 degreesAndy1Andy (2005)
comparing arraysRook Zimbabwe8Rook Zimbabwe (2005)
Single Surface Vs SpritesKuRiX26_PJ_ (2005)
Checking for rows and columns_PJ_20_PJ_ (2005)
OBJ importer?John Blackledge33TeraBit (2005)
Blitz sending e-mails!?!Craig H. Nisbet19Craig H. Nisbet (2005)
PokeInt Vs VariableKuRiX3Drey (2005)
Advatnages of using VRAM?IPete210Ross C (2005)
photoshop style zoom toolBolt5big10p (2005)
Cant set entitypickmode to zeroslenkar5Rook Zimbabwe (2005)
thinking about doing HPlovecraft inspired gameKalisme37BlackJumper (2005)
SSwift terrain system - improvementsslenkar19sswift (2005)
SuperGlobalswizzlefish4wizzlefish (2005)
Capture Images from a Webcam?John Pickford11Difference (2005)
Using EntityPickJack15Jack (2005)
PNG image with different palettesMassimo329Massimo32 (2005)
TOKAMAK is ALIVE new version released todayDanny12slenkar (2005)
Invisible collision meshes flickeringslenkar7slenkar (2005)
Wireframe viewports*6* (2005)
ClearTextureFilters - what does it actually do?IPete210IPete2 (2005)
Find Child with LoadMesh and LoadAnimMeshKuRiX3KuRiX (2005)
2d command set in 3dPicklesworth3Picklesworth (2005)
Deleting temporary custom types in a functionFry Crayola3Fry Crayola (2005)
How do I create a second UV map?Rob Farley5jfk EO-11110 (2005)
Nother FUI problem lolJoey4Rook Zimbabwe (2005)
Loading include file multiple timesChimeara11Paolo (2005)
How??? (locked)RRK10201RRK1020 (2005)
do something for 10 secondsRook Zimbabwe12Rook Zimbabwe (2005)
Single Surface Pixel Perfect 3D, How?Techlord14jfk EO-11110 (2005)
Real FPS ValueKuRiX6jfk EO-11110 (2005)
checking a range of valuesRook Zimbabwe5Shambler (2005)
Light questionJohn Blackledge5John Blackledge (2005)
FUI Text = BlurryJoey12Joey (2005)
Divide problemCraig H. Nisbet5_PJ_ (2005)
Using Win32 APISkyCube8Naughty Alien (2005)
entitypitch problemRook Zimbabwe8_PJ_ (2005)
Get Image PixelKuRiX9SoggyP (2005)
Small questionPaolo9Sledge (2005)
Making a video from a gamedaaan7John Blackledge (2005)
delay problemRook Zimbabwe4Rook Zimbabwe (2005)
Need help with my game physics...OrcSlayer12OrcSlayer (2005)
Blitz iconChimeara4Naughty Alien (2005)
blitz 3d to 2dJay Kyburz5Jay Kyburz (2005)
Gallery uploading problems (locked)daaan1daaan (2005)
Findchild() helpslenkar5slenkar (2005)
Detecting if a mesh is inside another?ICECAP9ICECAP (2005)
spheremap+texture?slenkar5Pongo (2005)
xcounting textures used_PJ_5_PJ_ (2005)
SeedRnd(millisecs())Rook Zimbabwe10_PJ_ (2005)
Could people 'ripping'/see a write/read tcp msg ?GC-Martijn4GC-Martijn (2005)
adding textures to a level whats fastest?Duckstab[o]4Beaker (2005)
Font in 3DRepeatUntil4RepeatUntil (2005)
FUI 3d ProblemJoey9Joey (2005)
I got four spheres...and alignment probs!PsychicParrot6Damien Sturdy (2005)
Handheld win mobileadd4add (2005)
Advise GUI ?Alienforce9Alienforce (2005)
GunFlashcash7Rook Zimbabwe (2005)
Does Blitz support steering wheels?PsychicParrot10KuRiX (2005)
need help on shadow engine (intersection)Kalisme4sswift (2005)
Rotate a Mesh like an Entity?CopperCircle5Stevie G (2005)
Mirror.. Does Anyone Know How To...Red Ocktober10EddieRay (2005)
plop problemRook Zimbabwe10Rook Zimbabwe (2005)
Video memory not restoredzyd6_PJ_ (2005)
file formatsMikeyj2112Caff (2005)
getting the true Pitch value of an entityDamien Sturdy6Damien Sturdy (2005)
Blitz Printer Dll by Kanatijfk EO-111105jfk EO-11110 (2005)
Single Surface?Mikeyj216Mikeyj21 (2005)
Triangle Edge CollisionKuRiX4KuRiX (2005)
Rotation Function QuestionEvilMeowChi4EvilMeowChi (2005)
MySQL Support?dwfait6Techlord (2005)
Memory Usage just keeps on growing...Fry Crayola11Clarks (2005)
AnimationWeber4IPete2 (2005)
2D - low framerate - what's the issue?Fry Crayola25big10p (2005)
BlitzBASS v1.0Andy UK11Rook Zimbabwe (2005)
AppleBasic Programmingn8r2k11n8r2k (2005)
Illegal Type ConversionBoiled Sweets3Boiled Sweets (2005)
BumpMaps >revisited<Paolo11BlitzSupport (2005)
image or rectJay Kyburz2jfk EO-11110 (2005)
b3d bone animationjason kim3jfk EO-11110 (2005)
Force FedbackFunny Programmer3Erroneouss (2005)
Creditiing someoneslenkar6jfk EO-11110 (2005)
Window's window libKryzon14Rook Zimbabwe (2005)
Mouse Wheel CameraJoey25Rook Zimbabwe (2005)
Pass parameters to program?Conan6Conan (2005)
RPGwizzlefish7grindalf (2005)
Saving masked/transparent image?Alienforce5Alienforce (2005)
DOOM3BBNaughty Alien3Naughty Alien (2005)
Moving an entity with the mouse?CopperCircle5Rook Zimbabwe (2005)
Control over midi sounds helpdaaan2John Blackledge (2005)
! eof() is super slow - see test resultsGC-Martijn6Zenith (2005)
ODE Multiplayer SolutionKuRiX11Wayne (2005)
how can I prevent something from zooming w/ cameraIdiot4Idiot (2005)
Blitz and PoserSkyCube13BlitzSupport (2005)
httpGet helpcermit3cermit (2005)
Antialias Screenshots ?Alienforce6GfK (2005)
Blitz 3D on older video cardsStrider Centaur4Nmuta (2005)
Changing GFX ResolutionJoey7n8r2k (2005)
alpha on imagebufferLAB[au]2jfk EO-11110 (2005)
Normal Mapping in blitzDrey4Ross C (2005)
Masking out reflected objectsDock5GfK (2005)
Surround sound?Picklesworth5Damien Sturdy (2005)
Seamless Texture GeneratorTechlord21EddieRay (2005)
No Gosub in BlitzMax? (locked)Rodvik1Rodvik (2005)
Animating?Craig H. Nisbet2jfk EO-11110 (2005)
SIZE OF ANIMMESHD4NM4N5Strider Centaur (2005)
Multiples of a numberwizzlefish5wizzlefish (2005)
Trading Card Game SourceCodeD5CodeD (2005)
Ipete - you got that demo?Stevie G5Stevie G (2005)
? faster picking of entitysDuckstab[o]3Ross C (2005)
Placing objects at a radiusslenkar6Floyd (2005)
Matrix in Field TypeKuRiX6Techlord (2005)
LoadTexture?Craig H. Nisbet5Craig H. Nisbet (2005)
Reference Variables in FunctionsKuRiX4KuRiX (2005)
How to make a texture appear multiple timesslenkar3slenkar (2005)
texture problemD4NM4N5D4NM4N (2005)
Car physicsChimeara15Vorderman (2005)
Elipsoid or sphere??D4NM4N4D4NM4N (2005)
Loading three[d] treesSkyCube8Ziltch (2005)
Is nPoly any good?HappyCat5HappyCat (2005)
Mersenne Twist Random Number GeneratorKanati3Kanati (2005)
Reflective Objects (sphere)daaan3Beaker (2005)
Feature Requestjfk EO-111108jfk EO-11110 (2005)
Boned animationsRoss C3Ross C (2005)
Any way to turn of filtering on textures?John Pickford25(tu) ENAY (2005)
Application lock up.. any ideas?Jay Kyburz4Jay Kyburz (2005)
Something about TypesKuRiX4KuRiX (2005)
a fast way to order a type ASC (number)GC-Martijn6big10p (2005)
Going nuts with the enemiesSkyCube10big10p (2005)
Problems with Blitz Collisions .. I think!Stevie G5Rook Zimbabwe (2005)
Load Model/Sound/Pic/Video from/to Bank?-=Darkheart=-4Gabriel (2005)
CUT SCENE MOVIESNaughty Alien5* (2005)
Interesting Lights_PJ_8Mikeyj21 (2005)
Blitz3d in a Window - Jittery?Gabriel11jfk EO-11110 (2005)
CASTLE DEMO still the best 3rd person cam. sample?Canali7jfk EO-11110 (2005)
AddMesh troublesPicklesworth8Picklesworth (2005)
Two bits of a model overlapping when the shouldntICECAP10ICECAP (2005)
Decent 3d camera controlcol5col (2005)
How to Packet MediaKuRiX10KuRiX (2005)
Weird crashShambler6jfk EO-11110 (2005)
Show us your earily works (locked)Drey1Drey (2005)
CreateCanvas in Blitz3DMErren3MErren (2005)
kotor sword fightsslenkar9_PJ_ (2005)
LightingDrey11Drey (2005)
3DPathfinding editor for TECNO (need hard testing)Paolo26Red Ocktober (2005)
GNet?Mustang3Mustang (2005)
Fullscreen quads?aCiD24jfk EO-11110 (2005)
Animation and collisionfall_x21jfk EO-11110 (2005)
Help needed please.TartanTangerine (was Indiepath)4TartanTangerine (was Indiepath) (2005)
Dual Monitor Situation :(ICECAP13Tracer (2005)
Blitz arrays can't be strings?big10p4big10p (2005)
Set the desktop gammaJoshK1JoshK (2005)
OpenGL geometry codeJoshK2Tom (2005)
Batch transformationsJoshK4DJWoodgate (2005)
Flip Imagemaverick694DJWoodgate (2005)
Blitz 3D Install.exedaaan2Shambler (2005)
Pixel Blending(tu) ENAY4(tu) ENAY (2005)
Transforming a scaleJoshK7JoshK (2005)
My problem is this --Jack12Jack (2005)
Blitz's Capabilitiesronbravo6ronbravo (2005)
Weird texture problem im strugling withDamien Sturdy16Damien Sturdy (2005)
Optimum size for meshes?D4NM4N10fall_x (2005)
Deforming Vertices randomly_PJ_18_PJ_ (2005)
Reducing MipmappingDock8_PJ_ (2005)
Problems with UDP connectionsStorm819111Storm8191 (2005)
Lightmap or Vertex Light?Shambler3Shambler (2005)
Programmers blockShambler6Shambler (2005)
Sswift's event system questionDustin6Dustin (2005)
IP6FirstTheIdea12jfk EO-11110 (2005)
Other wayscr2jfk EO-11110 (2005)
Debugging Fun!Black Hydra10jfk EO-11110 (2005)
case tricksEikon3Ice9 (2005)
For Sale: BlitzPlay ProMurilo30Nobody (2005)
3d dynamic pathfindingCaff24Paolo (2005)
Dynamic BonesKuRiX6Mustang (2005)
entity created at parents position!Chimeara4Chimeara (2005)
looping a 3d soundzyd9jfk EO-11110 (2005)
Why is this code so slowD4NM4N19D4NM4N (2005)
Wireframe and Solidcol7Bremer (2005)
Animated meshes pickable?Erroneouss8Rook Zimbabwe (2005)
BloodWildStorm20flying willy (2005)
3d Level BuilderLuke.H3jfk EO-11110 (2005)
has anyone done a demo of stencil shadows?Kalisme6Kalisme (2005)
Sun flares and hud sprites 'shaking'!Viperfish6Andy (2005)
Rythym Gamesdaaan5Ice9 (2005)
DDS LoaderJoshK4JoshK (2005)
any one got ths ingularity engine to work with cs4Smurfpuss3Smurfpuss (2005)
Another verlet question - suspension.Stevie G17Stevie G (2005)
get info from printerRook Zimbabwe4Rook Zimbabwe (2005)
Good AI tutorials?Erroneouss4Erroneouss (2005)
SetAnimTime ConfusionGabriel7Gabriel (2005)
Saving Gamescash20Danny (2005)
Sprite DesignersGameKing18IPete2 (2005)
Advanced games!ThomasD17_PJ_ (2005)
Alpha Channel Problemjfk EO-111105jfk EO-11110 (2005)
"Exciting" CamerasPicklesworth12big10p (2005)
idea for the next blitz3d update: function(array)GC-Martijn3Beaker (2005)
Altering Screen Brightness?Black Hydra10Shambler (2005)
DOS Window - how to avoid it ?semar9semar (2005)
Texturing PerformanceKuRiX21KuRiX (2005)
Workflow, Help me please!Alienforce4Rook Zimbabwe (2005)
KeyDown problemJohn Blackledge8Rook Zimbabwe (2005)
function returns 0 and no int ¿GC-Martijn4GC-Martijn (2005)
Delete a letter from a stringslenkar7_PJ_ (2005)
Quads againWillKoh4Techlord (2005)
Where has the blitz update section gone? (locked)ICECAP3Ross C (2005)
Doc's and Type'sFirstTheIdea6FirstTheIdea (2005)
Drawmovie questioncash2nawi (2005)
Please help with Quads on PivotWillKoh3WillKoh (2005)
Can Entity/Pivot links be severed,temporarily ?megamoose3megamoose (2005)
HELP!! Random crashes!Shifty Geezer2big10p (2005)
Publicity and Game Designwizzlefish7slenkar (2005)
tricky fight control problemjfk EO-111109slenkar (2005)
Breakout physics using Collision NormalsFigment6Rook Zimbabwe (2005)
Anim controlErikT4ErikT (2005)
How to ckeck for a sequence of key presses ?eye12sswift (2005)
plinky probRook Zimbabwe4Rook Zimbabwe (2005)
loading multiple mesh's with one comandChimeara20Chimeara (2005)
Animation and "blocked" areascash3Damien Sturdy (2005)
Audio: to the basics!Baystep Productions3WolRon (2005)
Packing Together the Classicswizzlefish8BlackJumper (2005)
Mark's chasecamslenkar5slenkar (2005)
Apache Problemjfk EO-111102jfk EO-11110 (2005)
Alpha TexturesEvilMeowChi4Chimeara (2005)
Any HTML Parser out there?Shifty Geezer3Shifty Geezer (2005)
questions about stencil shadowsKalisme2Mustang (2005)
Game MusicBlack Hydra5EddieRay (2005)
Candy CameraShambler5Shambler (2005)
Lightwave to B3D weirdnessDustin2Beaker (2005)
how to use vertexcolor ?Pedro3Pedro (2005)
XM and IT music files crahsing!Viperfish14Gabriel (2005)
encrypting save game dataslenkar4slenkar (2005)
Another BSP loading questionNexic2Shambler (2005)
Entity made of entitiesslenkar8slenkar (2005)
Inventory Type Array theory_PJ_10big10p (2005)
Unanswerable question?John Blackledge20John Blackledge (2005)
Loading BSPsNexic3_PJ_ (2005)
how to check if an entity is on the edge ?eye3flying willy (2005)
iso 3dDiablo15Rook Zimbabwe (2005)
Later Blitz3d and collisions.Stevie G2big10p (2005)
Editing EngineZach3D9Zach3D (2005)
Removing unwanted polygons from a meshStevie G8big10p (2005)
Help with LightsBlack Hydra9John Blackledge (2005)
Simple Alpha Problem?Shambler6Shambler (2005)
Need some good ideasJack12Rook Zimbabwe (2005)
Loading in lightmap texturesEvilMeowChi25Sledge (2005)
LoadanimMesh Bug ?namar7776Damien Sturdy (2005)
Rpg style movementRiverRatt13RiverRatt (2005)
Glow effect...ICECAP3Bouncer (2005)
VERLET INTEGRATION - couple of questionsStevie G7Stevie G (2005)
Making the Blitz window a child?Picklesworth6Picklesworth (2005)
CameraPick()wizzlefish4{cYan|de} (2005)
Normal Map??Kryzon3Kryzon (2005)
Texture Masking ProblemMakepool8jfk EO-11110 (2005)
Swift GUI Helpwizzlefish2sswift (2005)
SERIOUS PROBLEM!daaan8daaan (2005)
Floating points - how is this possible?fall_x7flying willy (2005)
Weird NaN problemSkyCube9SkyCube (2005)
Network Gameasdfasdf32asdfasdf (2005)
NaN(), Infinity()JoshK12Damien Sturdy (2005)
a shakey cam - needs steadyingdanjo3danjo (2005)
Avoiding blurred texturesShifty Geezer2jfk EO-11110 (2005)
Calculate the anglemaverick693maverick69 (2005)
Moving an entity based on camera angle.GeordieB2Jeppe Nielsen (2005)
Blitzsys{cYan|de}1{cYan|de} (2005)
Invisible Entitieswizzlefish15wizzlefish (2005)
Removing unwanted textured faces from a meshD4NM4N3jfk EO-11110 (2005)
Calling all Gforce users!!D4NM4N27Barliesque (2005)
Blitz3D/Protean on Linuxxmlspy16Bob3d (2005)
Writing for Mip mapping qualityShifty Geezer6skidracer (2005)
Image SystemBlack Hydra12John Blackledge (2005)
More tree problems...fall_x3Ross C (2005)
Speechmhorvatic8mhorvatic (2005)
great reluctanceRook Zimbabwe17Rook Zimbabwe (2005)
Types in TypesGeordieB5Stevie G (2005)
Blitzmax Windows questionangel martinez3angel martinez (2005)
Bones & Max 5Liberator9Ruz (2005)
Possible Terapak probD4NM4N4Rook Zimbabwe (2005)
PHP Web Hostingwizzlefish14wizzlefish (2005)
Attaching to windows GUIPicklesworth2BlackJumper (2005)
GNetLane8Storm8191 (2005)
DirectPlay examplemhorvatic4_PJ_ (2005)
Network gamemhorvatic5Strider Centaur (2005)
just interested in vividGLKalisme8NeuralizR (2005)
Help with AnimationBlack Hydra3Black Hydra (2005)
Advanced Topicdaaan4_PJ_ (2005)
need help finding a normalmap generatorKalisme10Kalisme (2005)
animated splash screen with win api stuffnadia7nadia (2005)
Finding correct spot in an arrayTracer3Tracer (2005)
Text adventures; Blitz and the english languageSimon S7Craig Watson (2005)
Bullets on the castle demoslenkar4D4NM4N (2005)
Entities and other objects within TypeDeclaration?(tu) ENAY5(tu) ENAY (2005)
File Problemswizzlefish21wizzlefish (2005)
can i do this:?D4NM4N2Ross C (2005)
finding chains in a Multiarray?Duckstab[o]3Duckstab[o] (2005)
Encrypting filesfall_x5Rook Zimbabwe (2005)
HTML POST Method - How To ?semar11jfk EO-11110 (2005)
Blitz3D GUI libs, but no Image Canvas or is there.FBEpyon5Techlord (2005)
type and dim ?Duckstab[o]7Duckstab[o] (2005)
Big NAN Troubles ...jfk EO-1111013DJWoodgate (2005)
Little questionPaolo7jfk EO-11110 (2005)
Blitz3D and Fontextcarpman4Beaker (2005)
NewsletterPicklesworth2wizzlefish (2005)
Userlibs?Luke.H3Techlord (2005)
help in exporting biped animationsec051sec05 (2005)
Files, Guns, and Kickingwizzlefish5wizzlefish (2005)
Vertex anim & bone animationDustin11JoshK (2005)
How can I bring certain gadgets to the front?Damien Sturdy4Damien Sturdy (2005)
CollisionsPaulo6Damien Sturdy (2005)
Problems with ParticleCandy 1.5.2GfK17GfK (2005)
Zone Occlusion & Maplet LevelsChi3f Stadi4jfk EO-11110 (2005)
Freeentity / Copyentity - is they slow?Vorderman10Yan (2005)
Jump AnimationsRiverRatt2Rob Farley (2005)
SacredRook Zimbabwe3Rook Zimbabwe (2005)
Need a curve algorithmmrtricks5mrtricks (2005)
How to pass a default type to a function?Damien Sturdy4Damien Sturdy (2005)
www.game-cub.comfall_x11fall_x (2005)
Operation 600: Restartedwizzlefish34wizzlefish (2005)
Textures not really freed?Gillissie7jfk EO-11110 (2005)
Windowed Apps HidingGabriel5Gabriel (2005)
building 3d terrain editor Your Ideas welcomeDuckstab[o]8Duckstab[o] (2005)
Non-Static Collsions_PJ_5jfk EO-11110 (2005)
Sporadic crashes at renderworld.poopla18jfk EO-11110 (2005)
Frame tweening - how can I tell spare frametime?Vorderman4DJWoodgate (2005)
Need Help withTekken/VF like character rotationeye4eye (2005)
why is TEXT so slow when windowed?Vorderman9Vorderman (2005)
HTML: Change the dimensions of the <Select> form?JoshK8JoshK (2005)
Cubemaps and Ati cardsPlay10Gabriel (2005)
test this please fps and basic veiws welcomeDuckstab[o]19Duckstab[o] (2005)
Sprite QuestionJack9Jack (2005)
Space PhysicsFalelorn8Andy (2005)
ReadLinewizzlefish11Techlord (2005)
types in typesMook15Techlord (2005)
Collisions That Don't Stop or SlideHappyCat6HappyCat (2005)
LightmappingEvilMeowChi8EvilMeowChi (2005)
Rand() is not random...Braincell40Rook Zimbabwe (2005)
Array BugsZach3D8Beaker (2005)
Can't see the light!SkyCube3SkyCube (2005)
vertex questionDuckstab[o]2big10p (2005)
TreemagikJack5Jack (2005)
My GameZach3D7Rook Zimbabwe (2005)
animimage or uv tex coordinates ?Duckstab[o]1Duckstab[o] (2005)
Aligning Sprite to Terrainwizzlefish17wizzlefish (2005)
Creating the enemy entitiesSkyCube8SkyCube (2005)
Community & Group Projects - a thoughtSoggyP9_PJ_ (2005)
textarea for Blitz3D?jfk EO-111102poopla (2005)
spline interpolation, any news?Bob3d6Bob3d (2005)
Organizationwizzlefish18wizzlefish (2005)
.b3d files don't openSkyCube3SkyCube (2005)
SQL for Blitz Custom TypesTechlord15Techlord (2005)
Joystick directionfall_x3DJWoodgate (2005)
looping through a type backwards?Pongo9Pongo (2005)
anyone know how to use the Andrew Pye A* lib??D_Town_Tony7WolRon (2005)
GetSurface ????Jack9jfk EO-11110 (2005)
Flat Shaded ShininessJake4Jake (2005)
Need a good forum systemJoshK9Strider Centaur (2005)
Boned Animation ConundrumMakepool10Strider Centaur (2005)
Programming style, avoiding globals.Craig H. Nisbet21Qube (2005)
question about cubemapped normalmappingKalisme3Ross C (2005)
Looping music without glitchesfall_x8fall_x (2005)
Blooming mouse in windowed modeDamien Sturdy7Damien Sturdy (2005)
Small problem with Ball physics code...D_Town_Tony8Barliesque (2005)
KOTOR sith armorslenkar10slenkar (2005)
Shooterasdfasdf24asdfasdf (2005)
Game total filesizefall_x10fall_x (2005)
Primitives and Surfaces_PJ_12Dazman (2005)
Feature Request - ByRefMikeyj2112Mikeyj21 (2005)
Menu system concept. - thoughts?poopla12Rook Zimbabwe (2005)
Using Fonts in BlitzMatty8Rook Zimbabwe (2005)
Loading AnimMeshes_PJ_9Barliesque (2005)
Playing an animation for opening a doornrasool5Strider Centaur (2005)
DirectX Problemjfk EO-1111015jfk EO-11110 (2005)
Reading from a filecash5Ross C (2005)
Official BlitzMax Q&A Threadskidracer48Réno (2005)
CreateListener huge scale_PJ_2WolRon (2005)
3D radar HELP pleaseStrider Centaur8Strider Centaur (2005)
Change BPM of .XM fileTartanTangerine (was Indiepath)15fall_x (2005)
Blitz3D update? (locked)Phillip23BlackD (2005)
"Massive" Simulation AITyler15Craig H. Nisbet (2005)
Windows Scripting Hostfall_x3fall_x (2005)
Hiding entities when they are not on screenfall_x10jfk EO-11110 (2005)
Screen ShotsBaystep Productions8jfk EO-11110 (2005)
Create CapsulePicklesworth7Picklesworth (2005)
Good Mesh/Models Resources?WillKoh5wizzlefish (2005)
DevStudio 1.01JoshK2Erroneouss (2005)
Image Hacking...Yappy4jfk EO-11110 (2005)
Dumb QuestionCodeD7CodeD (2005)
What's up with back buffers?SkyCube4SkyCube (2005)
Sprite + Fog + Distance = BlobNewbunkle7_PJ_ (2005)
IP addressFirstTheIdea9FirstTheIdea (2005)
Card Deck in 3DRook Zimbabwe7Rook Zimbabwe (2005)
Convert .MAX?WillKoh7CodeOrc (2005)
Whats best attach a weapon to a anim meshDuckstab[o]9John Blackledge (2005)
To many lightsasdfasdf9Drey (2005)
Camera Switchwizzlefish11wizzlefish (2005)
Darken a model in relation to a lightmap?JustLuke5Drey (2005)
Model outline & alphafall_x7Ross C (2005)
rotating textureNeochrome4Neochrome (2005)
Feature request: Please readRoss C27Rook Zimbabwe (2005)
A question about Sky TexturesSkyCube2jfk EO-11110 (2005)
A question about planes (infinite floors)SkyCube4SkyCube (2005)
BrushesDrey8jfk EO-11110 (2005)
The Blitz Font.Picklesworth5Rook Zimbabwe (2005)
Ocean SimulationMIK13Chad (2005)
find if an entity passed through a certain pointDamien Sturdy5Damien Sturdy (2005)
Tracking a Camera Thru 3ddanjo4Ross C (2005)
Multiple meshes vs. single mesh /w animasdfasdf2Braincell (2005)
B3D Animation/ B3D PipelineMakepool14Ruz (2005)
Where are the updates?Nmuta1Nmuta (2005)
MultisurfaceRifRaf3RifRaf (2005)
Can't calculate angle between entities :(Shifty Geezer9Shifty Geezer (2005)
Please HELP!! Outline,cellshading!Alienforce13Alienforce (2005)
Movement relative to frameratefall_x14DJWoodgate (2005)
Camera PickMakepool9Ross C (2005)
Longest line of code in an actual programJoshK26Conan (2005)
General Speed Enhancement Tips/Libswizzlefish11wizzlefish (2005)
Closest EntityEric3IPete2 (2005)
GnetPaul "Taiphoz"5Chi3f Stadi (2005)
Mesh creation question & feature requestmorduun8mrtricks (2005)
Blitz Max Questions on Max forumsPaul "Taiphoz"7Paul "Taiphoz" (2005)
Plasma Beams (like in Halo and Halo 2)wizzlefish30BlitzSupport (2005)
LoadAnimSeqfall_x4Ross C (2005)
BlitzPlayJoeRetro9Rhyolite (2005)
No collision while going backwardsdanjo16danjo (2004)
I played a little with OSA-KitPaolo6IPete2 (2004)
Porting B3d to MaxJay Kyburz3dynaman (2004)
new animation systemmongia25Gabriel (2004)
Feature Request (oh no!)Picklesworth9Clarks (2004)
card valueRook Zimbabwe4Rook Zimbabwe (2004)
positioning camera. HOW?sec057WolRon (2004)
Scaling for idiotsPicklesworth8Ross C (2004)
Problem with Blitz3dfr.com?Rogue Vector3big10p (2004)
Single Player or Multiplayer?mrtricks21Chroma (2004)
Datawizzlefish5BlackD (2004)
The way entities work...Ross C6wizzlefish (2004)
Using banksPowerPC6036PowerPC603 (2004)
Bitmap Fontswizzlefish3wizzlefish (2004)
ScriptingDrey17Koriolis (2004)
Half-viewed spritewizzlefish24big10p (2004)
Terrains... grrr...Baystep Productions19wizzlefish (2004)
Units to PixlesStrider Centaur4Strider Centaur (2004)
CopyFile grrrrrrroracle11243wizzlefish (2004)
Blitz3D Pipelineronbravo4Ruz (2004)
importing in camera?sec053wizzlefish (2004)
Mac users,Paul "Taiphoz"14Paul "Taiphoz" (2004)
Blitz3dfr demo coding contest 'Fun the fun 3'Filax46- SPOKE - (2004)
CameraProject Limitsfall_x3fall_x (2004)
Framerate dropsfall_x19wizzlefish (2004)
Multi Renders and LightsDrey20Drey (2004)
Create sound?RiverRatt4RGR (2004)
Culling systemgotelin12Uber Lieutenant (2004)
See an object trough the terrain?fall_x3Strider Centaur (2004)
wraparound terrains_PJ_17fall_x (2004)
GMax B3D Importer SourceVertex3Bob3d (2004)
Terrains - non-walkable areas (slopes)fall_x18jfk EO-11110 (2004)
Blitz units - how big should everything be?fall_x30_PJ_ (2004)
Pause an animation?fall_x6fall_x (2004)
TransparencyGraythe13Graythe (2004)
Quicksand EffectUber Lieutenant4WolRon (2004)
Multi-Dimensional Arrays using a Single ArrayTechlord1Techlord (2004)
Playmusic with mp3_PJ_17_PJ_ (2004)
Rendering Two Cameras at OnceUber Lieutenant7_PJ_ (2004)
Transparant textures? (png)fall_x5Matty (2004)
Object Problemwizzlefish16wizzlefish (2004)
'Elite II' data storage.Viperfish8BlackJumper (2004)
PC-BeeperGrrBrr6GrrBrr (2004)
Question regarding Terabit's OGL work?mrtricks10Bot Builder (2004)
Memory Leaks?Craig H. Nisbet2Warren (2004)
More on the Terrain front_PJ_3_PJ_ (2004)
Max Texture Size?mrtricks4Binary_Moon (2004)
WHY IS THIS DLL GIVING A "USERLIB NOT FOUND" ERRORJoshK15Clarks (2004)
Blitz MovieRogue Vector2Barliesque (2004)
Game DESIGNAdam Bossy13doctorskully (2004)
setting volume of a soundslenkar6slenkar (2004)
Particle Candy ProblemSkitchy1Skitchy (2004)
Basic Physics ExampleChroma4Chroma (2004)
ignoran question from a silent hill fanKalisme9Kalisme (2004)
I'm looking for a fairly decent Modeler program?JoJo10N (2004)
Space Station Rendering problemsnivek6Ross C (2004)
A question asked before, but I'll ask it anywaymrtricks15mrtricks (2004)
help with sphere and a rotating a flatManromen7Manromen (2004)
Planes with 3D SpritesHappyCat12Zethrax (2004)
Post deleted ? - please open all forums. (locked)Paul "Taiphoz"1Paul "Taiphoz" (2004)
ODE vs. TokamakJoshK6VIP3R (2004)
Is it worth my time to learn Blitz3D now?timmport18Synchronist (2004)
How many tri's is to many?D_Town_Tony5Paolo (2004)
Mail using Blitzoracle11242Baystep Productions (2004)
Game TimingGauge2VIP3R (2004)
Am I the only one?John Blackledge3VIP3R (2004)
Peristalis / Wobble Model EffectClyde11jfk EO-11110 (2004)
Question about BlitzMax modules (locked)PowerPC60320skidracer (2004)
Anyone tested OSA Kit yet plz?IPete24IPete2 (2004)
Strange Flag 256 behaviormorduun8morduun (2004)
Tokamak Physics Thread 5 (locked)skidracer1skidracer (2004)
BlitzODE Physics Thread (locked)BlitzSupport1BlitzSupport (2004)
How long before the PC version of Blitzmax?GfK84Matthew Smith (2004)
Bmax - win32 demos ?Paul "Taiphoz"15Rambus (2004)
GUI with Blitz3Dasdfasdf4Picklesworth (2004)
forcing frames of an animated modeldanjo4danjo (2004)
RottNet updatedRottbott3Rottbott (2004)
MouseOver(image)asdfasdf2GW (2004)
Variable/Maths system implementationDamien Sturdy4Damien Sturdy (2004)
PETER SCHEUTZJoshK4JoshK (2004)
EUGH IM ON A MACDamien Sturdy14Damien Sturdy (2004)
RTS Formations - Any Info?GrumpyOldMan1GrumpyOldMan (2004)
Movement Arrows/Pegs/ThingsPicklesworth4Picklesworth (2004)
Need GUIBlack Hydra5Techlord (2004)
Mouse FunctionalityMakepool4Sweenie (2004)
Cheap Macs?Strider Centaur28cermit (2004)
memory leaks?RiverRatt5Gabriel (2004)
Maplet free version vs. Blitz3D editionWolRon11Gabriel (2004)
Forum StructureJohn Blackledge6John Blackledge (2004)
Problem with masking texture. Help please!!Craig H. Nisbet3Craig H. Nisbet (2004)
Masking a second texture on to the first.Craig H. Nisbet3John Blackledge (2004)
Feature RequestPicklesworth6Dreamora (2004)
Acces entity with name ?Filax4semar (2004)
Whoa, is off topic gone!?!?!Craig H. Nisbet9Tracer (2004)
Security - PINslenkar5Rook Zimbabwe (2004)
Blitz3D to BlitzMaxRoss C2jfk EO-11110 (2004)
csp sprites?RiverRatt4jfk EO-11110 (2004)
Obtaining a vector for direction of an entityShifty Geezer3Shifty Geezer (2004)
Feature request: Low-level functionsN7N (2004)
Why not package current PC bmax with mac versionsmilertoo7smilertoo (2004)
Blitz2JavaPicklesworth7wedoe (2004)
Code alignmentDamien Sturdy19Curtastic (2004)
Another BMax InquiryRobin Hossain3Robin Hossain (2004)
Hey peepsDamien Sturdy1Damien Sturdy (2004)
Stencil shadows problem needs solvingBraincell7Braincell (2004)
Mac and Linux conciderationsStrider Centaur6Banshee (2004)
Idea - Need some comments.. taPaul "Taiphoz"6Paul "Taiphoz" (2004)
BMax modules multiplatform or not?Braincell11skn3 (2004)
CommandLine ??WillKoh2GfK (2004)
Accessing BlitzMax DocsQuickSilva3dangerdave (2004)
CreateTree() Problemsasdfasdf3asdfasdf (2004)
Recomend a GFX Card ?Paul "Taiphoz"14BlitzSupport (2004)
why bmax have other lang forum and we dont???Erroneouss13WolRon (2004)
C# to blitzErroneouss5Erroneouss (2004)
Movement PegsPicklesworth3Picklesworth (2004)
another simple maths questionDamien Sturdy3Damien Sturdy (2004)
Accessing every vars ram value and save file?aab4Graythe (2004)
insidemacgames.comPerturbatio1Perturbatio (2004)
I will not buying BlitzMaxTechlord16Jeremy Alessi (2004)
BMax DemoPerturbatio9JaviCervera (2004)
AlignToVector questionJohn Blackledge3John Blackledge (2004)
Occlusion System is working now.Rogue Vector5jfk EO-11110 (2004)
Question for the Bmax early adoptersGW8sswift (2004)
Update sprite lib in code archives.poopla4poopla (2004)
Question about BlitzMax licensePerturbatio14Dreamora (2004)
Updates disappearedjfk EO-111103Dreamora (2004)
B3D2BMAX ConverterTechlord7jfk EO-11110 (2004)
New newsletter available!big10p6jfk EO-11110 (2004)
No more offtopic?!Bouncer37_PJ_ (2004)
Cursor Key ProblemsNexic10PetBom (2004)
No Gen forum. ?Paul "Taiphoz"7Damien Sturdy (2004)
Welcome BackIon-Storm32Damien Sturdy (2004)
Buying BlitzMaxMatthew Smith24Murilo (2004)
Vivid3d GLgotelin94Proger (2004)
Posting Links in ForumMatthew Smith2Matthew Smith (2004)
Just bring OffTopic back. (locked)Amon_old1Amon_old (2004)
Major animation problem!Rage_Matrix1Rage_Matrix (2004)
Crash to desktopslenkar2Strider Centaur (2004)
Adding Main Menu and Start Screen stuff Help.Stickman9Techlord (2004)
a bug ????Eole6Genexi2 (2004)
3 VerticesEric14Eric (2004)
Particle Librariesronbravo11Rottbott (2004)
Furniture Moverbingman3jhocking (2004)
Occlusion SystemRogue Vector11jfk EO-11110 (2004)
Intersect Range (Raw Collision)Banshee6Gabriel (2004)
Blitz3D as an OLEBarliesque1Barliesque (2004)
Problem with collisions and many moving objectsNobodyInParticular5RiverRatt (2004)
CameraZoom > Angle?John Blackledge4John Blackledge (2004)
The esiest language in the worldStrider Centaur52RiverRatt (2004)
Wipeout Style Physics for this custom meshDuckstab[o]2Duckstab[o] (2004)
OpenBSPIce95Bob3d (2004)
Multiply 2x for VertexColor?eizdealer8eizdealer (2004)
Random NumbersNexic4Strider Centaur (2004)
FreeEntity and FreeTexture problemsDock8Knotz (2004)
Newton Physics EngineChroma6Zethrax (2004)
3D Math Questionjfk EO-111106jfk EO-11110 (2004)
Need to turn upon collisionNmuta3Nmuta (2004)
Mesh Terrain to 8bit Height MapEric9DrakeX (2004)
Any chance of a speed up?JBR3Gabriel (2004)
Free Shadow Bank?Dock5Dock (2004)
stupid "fog at night" questionKalisme4Kalisme (2004)
Terrain helpBaystep Productions3Baystep Productions (2004)
Single Surface SystemIdaho Razor6N (2004)
send net message server to clientcermit3cermit (2004)
How do Blitz3D assigns work?Shifty Geezer9Shifty Geezer (2004)
types ???MadsNy14PowerPC603 (2004)
print usingbarryem10bradford6 (2004)
Long-running stability and performanceyinch8yinch (2004)
BigFish Game Wrapper - Calling DLL functionNexic4maverick69 (2004)
Blitz Command OverloadingTechlord3Techlord (2004)
How to fix blitz gamma ?Red6Hotcakes (2004)
Fake Edge ShaderBig&55Erroneouss (2004)
Optimising advice wantedShifty Geezer4Shifty Geezer (2004)
What happens to dll'sJBR2BlitzSupport (2004)
Stencil Shadow???Akat3Mustang (2004)
Tokamak is alive! > Breakages demoTom20Eric (2004)
For Mark or Skid, wasted vidmem?Tom4Tom (2004)
Does an entity animate when hidden?Skitchy3Zethrax (2004)
Vetex limitsRifRaf4RifRaf (2004)
Texture and VRAM optimizationNikko3John Blackledge (2004)
Problem returning model pointerShifty Geezer5Shifty Geezer (2004)
How to use texture maskingJBR4JBR (2004)
Palette rotationGavin Beard4Gavin Beard (2004)
'Pimp My Boxes' ContestTechlord15Techlord (2004)
Mesh alpha mapPicklesworth2AntonyWells (2004)
Paint on terrainChad6Chad (2004)
Triangle Pitch, Yaw and Rollcermit3cermit (2004)
Problems with LoadAnimMesh()Andreas1Andreas (2004)
normal map creationSirGorto5Picklesworth (2004)
Pick additions: GroupDamien Sturdy7Damien Sturdy (2004)
PureBasic DLL + Blitz imageFilax16Filax (2004)
Recommended 2D GUI libraryShifty Geezer11Barliesque (2004)
Feature Request: EntityGroup()Gabriel11DrakeX (2004)
Using a dropshipLuke.H12Luke.H (2004)
Mesh Terrain TexturingJohn Blackledge4John Blackledge (2004)
Blitz Collision Mesh OptimizationsBiggles4TartanTangerine (was Indiepath) (2004)
can you remove a texture from an entity?DrakeX19DrakeX (2004)
VividGLPinete5Pinete (2004)
Animating a Model that is in .x format?danjo4danjo (2004)
Serious Problem with Point Lights!!!Ion-Storm14Hujiklo (2004)
sound volumebarryem10VIP3R (2004)
camera AB blendAkat17Akat (2004)
Open Source FPS Project Awakened!!!Techlord13Mark Tiffany (2004)
problems with png texture maps and alphanadia16Bob3d (2004)
Merpeople ModelsStrider Centaur2jfk EO-11110 (2004)
Surface Transitions from water to airStrider Centaur5HNPhan (2004)
Audio Designer wants to ask a favour of you...Ash2Rambus (2004)
just a lame idea for lightingKalisme12Ruz (2004)
Help: Playing 2 Animations at a timeLuke.H9Luke.H (2004)
Need help with LightingKalisme2jfk EO-11110 (2004)
my ide! cool stupid useless awesome features!!!!Erroneouss4Storm8191 (2004)
Creating DLL's (Java people come here!)Erroneouss3Erroneouss (2004)
Caps lock dll?Picklesworth9Picklesworth (2004)
3D Graphics Filter/EffectBaystep Productions13Gavin Beard (2004)
Antialiasing doesnt work :(ICECAP7Gabriel (2004)
Volumetric fog?Strider Centaur7Strider Centaur (2004)
FOV/POV Problem...ICECAP10ICECAP (2004)
Tweening helpDamien Sturdy15Damien Sturdy (2004)
Walking over an entityCanali5Canali (2004)
Editing Registerscermit4cermit (2004)
Global Arrays?CoolPops10aab (2004)
Detecting a NANDamien Sturdy17Damien Sturdy (2004)
The angle of a triangle/surface from NX,NY and NZRoss C5Ross C (2004)
Types and pivots?RiverRatt2Sunteam Software (2004)
This seems sillyPicklesworth54WolRon (2004)
Simple Game Physics QuestionOrcSlayer18OrcSlayer (2004)
Finding a 2D bounding boxJKP3big10p (2004)
something.lvlala_samodi8Strider Centaur (2004)
Rolling a football downhillashmantle9ashmantle (2004)
Animated 3D Spritesdaaan2jhocking (2004)
HELP!!!!!!MR:Satanist16jhocking (2004)
find a joint in a b3d animated modeldanjo4danjo (2004)
ffvii camala_samodi2BlackD (2004)
BB3dD File Format. Looking for a post - Any Help?GrumpyOldMan3GrumpyOldMan (2004)
Memory Leak...need helpOrcSlayer18big10p (2004)
BlitzODE - ARKONVIP3R36Proger (2004)
Car PhysicsChad5Chad (2004)
ChannelPlaying/Playmusic and MidiJoeRetro17Damien Sturdy (2004)
cannot play the movie in graphics3dAkat7John Blackledge (2004)
ImageAlphaasdfasdf3John Blackledge (2004)
Question about single surface particlesJKP13Ross C (2004)
Sprites, Picks, and Collisions, oh my!wizzlefish6aab (2004)
how to delete vertex/triangle from mesh?nadia4Damien Sturdy (2004)
'bout upd protocolSkurcey15Techlord (2004)
Culling problem...ICECAP6jhocking (2004)
Fading a full screen sprite...ICECAP5wizzlefish (2004)
why cant i do that?MR:Satanist16MR:Satanist (2004)
Entity is not a modelHogona7DrakeX (2004)
box-box collisionDamien Sturdy8Damien Sturdy (2004)
Rotating a 'quad' .. How to?EOF18Trixx (2004)
Stats3d(n) Whats this??Damien Sturdy9Jake L. (2004)
help with "erratic" collision error...Damien Sturdy8Damien Sturdy (2004)
Starting a Team?Idaho Razor16Idaho Razor (2004)
loadanimtexturedanjo5danjo (2004)
mesh to particle systemDamien Sturdy9Damien Sturdy (2004)
mesh pitch, yaw, and rollRifRaf3RifRaf (2004)
putting a 2D box around an object?DrakeX11Difference (2004)
changing textures?Pongo4DrakeX (2004)
DirectX 9Naughty Alien23Naughty Alien (2004)
well... this is strange!! ..and help please!Erroneouss11jfk EO-11110 (2004)
Quads experiment....WillKoh5Ross C (2004)
Does anyone have a function to save as a GIF?Darth Testine3Darth Testine (2004)
VertexTexCoords: coord_set (optional)WillKoh2Sunteam Software (2004)
DecalsSunteam Software7Sunteam Software (2004)
Q. for Skidracer, Entity StructsTom14Tom (2004)
projecting texture on modelJeroen2aCiD2 (2004)
Preventing or hiding the Blitz3d console window?impixi4BlackD (2004)
Tokamak ragdoll editor... is there any?Kalisme11Regular K (2004)
Changing mesh face normalsShifty Geezer4Floyd (2004)
3d Slope MathsPaulJG17John Blackledge (2004)
Question about B3D models...OrcSlayer8jhocking (2004)
vertex position questionDamien Sturdy8Damien Sturdy (2004)
Put camera behind player.Farflame5TomToad (2004)
baddies colliding with each otherD_Town_Tony3D_Town_Tony (2004)
Fade in/outNaughty Alien6maverick69 (2004)
Mesh Animation - Ways to rotate part of a mesh?GrumpyOldMan2semar (2004)
New DEMOProger15Proger (2004)
What happened to the "Procedural Programming Comp"Damien Sturdy9Damien Sturdy (2004)
Why does this code go so slowly?Rottbott6TomToad (2004)
''Regular'' vs. Quad sprites?WillKoh41Techlord (2004)
Foreign Language CharactersBlackD4DrakeX (2004)
Feature Request: B3D Text Index Control [Images!!]Sledge4Dreamora (2004)
Texture stuffPicklesworth10jhocking (2004)
REQ: OPCODE collision engine into B3DTracer25Tracer (2004)
Why is this demo so fast?BlackD12N (2004)
Procedural Programming Competition Final RulesCraig H. Nisbet62Damien Sturdy (2004)
Quick TerrainDiablo3Diablo (2004)
Integer math using floatsWolRon7WolRon (2004)
Thruster sprite (help asked)BerndWill7_PJ_ (2004)
Blitz 3DFR demo coding contest :) for the fun n°3Filax6QuickSilva (2004)
Resizing Textures.rIKmAN.15Damien Sturdy (2004)
3D Sprite questionsemar6BlackD (2004)
Tokamak helpPaolo4Paolo (2004)
LInePick and Child ObjectsPaulJG4PaulJG (2004)
ValBarliesque20Damien Sturdy (2004)
handling memorynadia4nadia (2004)
Vram flag kills mipmaps?Tom8John Pickford (2004)
Dynamic 3D worlds with a 2D tile systemStrider Centaur5Strider Centaur (2004)
Normal Mapping (again).rIKmAN.6Sledge (2004)
seamless texture on a sphereBerndWill2sswift (2004)
point sprites ?jfk EO-111104BODYPRINT (2004)
Lightwave users: I need some advice about texturesJustLuke5Dustin (2004)
Blitz 1.88John Blackledge45Hotcakes (2004)
b3d texture index q.Sledge3Sledge (2004)
space graphics like eve-onlineBerndWill25Strider Centaur (2004)
Image handles in global types don't work?pangyan23Strider Centaur (2004)
Good Model SourcesStrider Centaur4Strider Centaur (2004)
'Clean' Sswift Shadow demo?Dock31Dock (2004)
View Portsnivek3Andy (2004)
How to create twisting cameraShifty Geezer2TomToad (2004)
Surfaces?_PJ_7_PJ_ (2004)
Little glass and refraction effect (Fake)Filax14Drey (2004)
Collision Coordinates for Meshes IntersectCaligula1Caligula (2004)
Making EmitSound() LOUDER!!??ICECAP7John Blackledge (2004)
Tokamak woes revistedShifty Geezer1Shifty Geezer (2004)
To Mark or anyone from Blitz SupportPaolo3Paolo (2004)
Changing the texture for just one surfaceRottbott8Ross C (2004)
Collection within a CollectionBarliesque8Barliesque (2004)
When is Blitz to be updated?Shifty Geezer37DrakeX (2004)
Banks to hold entities memory locationsaab7aab (2004)
memory access violationsJohn Blackledge11John Blackledge (2004)
DirectX ASC to BINBillamu3Billamu (2004)
Textures - realtime replacing texturesMadsNy4Andy (2004)
Defining the channel for EmitSound?ICECAP3BODYPRINT (2004)
PositionEntity Slides?BODYPRINT13BODYPRINT (2004)
Unreal Like Actors ClassDrey2Bot Builder (2004)
Match VectorLane3Lane (2004)
Help Needed with 3D accelerated 2D linesTartanTangerine (was Indiepath)3TartanTangerine (was Indiepath) (2004)
Processing textures in BlitzShifty Geezer10MSW (2004)
Need a little math help...OrcSlayer5aab (2004)
Lightmapping problemNaughty Alien15Naughty Alien (2004)
Nebula Engine for blitz users (new)Proger23Proger (2004)
Get skater to moveclownhunter5Matty (2004)
Network Lag Counter Measures DiscussionTechlord3Techlord (2004)
Skin Bone & BlitzDecius6Ruz (2004)
Delete vertex?Pongo5Wayne (2004)
Vector graphics - how to make the lines 'glow'?IronGiant21IronGiant (2004)
Font loading problemIronGiant5IronGiant (2004)
Anim Texture QueryBODYPRINT7BODYPRINT (2004)
MouseOver Space ShipBerndWill6BerndWill (2004)
Realtime Stencil Shadow EffectBlackD6BlackD (2004)
Hang on "End" ?martonic9BlackD (2004)
Blitz Networking and FirewallsTechlord4Hotcakes (2004)
Fleet of space shipsBerndWill5MSW (2004)
About 3ds animated..aab5aab (2004)
What are the causes of lockups with Debug onLane6Lane (2004)
'My' Sprite Control...WillKoh3WillKoh (2004)
TexHandle increases!WillKoh3BlackD (2004)
Sound commands closing blitz randomly...Damien Sturdy9Damien Sturdy (2004)
.bat file help lz ! :)CodeOrc7N (2004)
Problem with EntityParent et ScaleEntityRepeatUntil16RepeatUntil (2004)
random crashesslenkar11slenkar (2004)
Assigning meshes to arraysBlackD7aab (2004)
Having 2 moving entity detect collision.Craig H. Nisbet4AdrianT (2004)
Texture specular highlightsJoshK16AdrianT (2004)
Moving a camera along a PivotClyde8Clyde (2004)
Best way around thisJBR5JBR (2004)
ContainersJellon3Jellon (2004)
.decls-files questionmaverick696maverick69 (2004)
I'm really sorry to do this...Craig H. Nisbet4skidracer (2004)
Crackly Sound ProblemJohn Blackledge11John Blackledge (2004)
the trouble with typesZephar1235Zephar123 (2004)
reading colour from lightmap for lighting entity?Vorderman19Afrohorse (2004)
Source Code Programcarrzkiss18carrzkiss (2004)
Does Blitz not work properly on Windows XP?!??!Craig H. Nisbet11SoggyP (2004)
finding y on meshZephar1238Zephar123 (2004)
HeightmapsPicklesworth1Picklesworth (2004)
Ship going through dockasdfasdf12asdfasdf (2004)
terrain textureJeroen3Dreamora (2004)
AVIcash4Spacemonkey (2004)
Curve distance equationRoss C18Matty (2004)
TerraEd2 and BlitzTrees work together!?!?ICECAP10ICECAP (2004)
Project PLASMA FPS 2004: Thread 5 (locked)Techlord125Techlord (2004)
100 Procedural Game CompetitionCraig H. Nisbet75Damien Sturdy (2004)
Light decals...need help... +Halo's explanationKalisme7Kalisme (2004)
Coldet Collision ResponseRoland1Roland (2004)
How to create the updated treelist?ICECAP2ICECAP (2004)
Big Shooting Problemdaaan3Matty (2004)
CamLookAtasdfasdf2GitTech (2004)
Area Change affected by gravityaab7John Blackledge (2004)
Texturing and childrenPowerPC6033PowerPC603 (2004)
Hiding Cameras?Craig H. Nisbet15jfk EO-11110 (2004)
tokamak - using a terrain with TOKSIM_SetMesh?DrakeX4Tom (2004)
How to combine two entitiesBerndWill3BerndWill (2004)
Internet extrusionGraythe11Graythe (2004)
Predicting positions using splinesRoss C4Ross C (2004)
PositionTexture, (3d programming sucks)Curtastic12BODYPRINT (2004)
ANy tutes on Normal mappingShifty Geezer1Shifty Geezer (2004)
Lighting Questionsemar6Damien Sturdy (2004)
TextureFilters questionJohn Blackledge10Gabriel (2004)
I search a function for moving objectFilax4Filax (2004)
Idea for IDEslenkar4Uber Lieutenant (2004)
Terrain NormalsJoshK7JoshK (2004)
Check to see if an entity still exists at a handleCraig H. Nisbet6jhocking (2004)
NEone understand light decals?Kalisme2Hujiklo (2004)
don't 10% understand brushesKalisme6Kalisme (2004)
Soft ObjectsPicklesworth6Picklesworth (2004)
Fast terrain self-shadowingJoshK3JoshK (2004)
Getting an entity to turn and face another entity?Craig H. Nisbet4puki (2004)
Blitz wrapper for Nebula2Proger31BODYPRINT (2004)
Best Dynamic Lighting method for levels?AntonyWells27Kalisme (2004)
More engine infoJoshK37Uber Lieutenant (2004)
winblitz3dErroneouss10Erroneouss (2004)
What do YOU use vertex commands for?puki55puki (2004)
HEX error in WAV file (advanced)BlackD6Hotcakes (2004)
Is Blitz3d reindexing vertices on loading?GrumpyOldMan7GrumpyOldMan (2004)
Adding Animated MeshesBanshee4GrumpyOldMan (2004)
getting DirectXPlay3Dreamora (2004)
Colission without recactionCraig H. Nisbet4JKP (2004)
rs232 communicationsWolRon3WolRon (2004)
disapperaring models againcash26cash (2004)
Carving in a meshsemar8.rIKmAN. (2004)
Freeimages?slenkar4slenkar (2004)
Entity Child Recursive SearchCraig H. Nisbet4Beaker (2004)
Weird Ass Problem!!!Craig H. Nisbet16_PJ_ (2004)
AntiAlias? There is a solution!Play3Klaas (2004)
How to tell if an entity has animation on it?Craig H. Nisbet2BlackD (2004)
VertexV# ( surface,index [,coord_set] )-coord_set?Ian Thompson3Ian Thompson (2004)
popoulus styleDiablo3big10p (2004)
Non square textures OK?Who was John Galt?12AntonyWells (2004)
ODE wrapper download, where?Pinete3Pinete (2004)
Displaying bones of B3DTracer5Tracer (2004)
haloBASSJoshK23Filax (2004)
Does anyone have any quick "generate cube" code?Damien Sturdy11Damien Sturdy (2004)
BlitzUI tree viewsPicklesworth1Picklesworth (2004)
Do you model in code?BlackD25puki (2004)
VariablesSkurcey5Skurcey (2004)
Little ragdoll using Tokamak demo (+ ugly ass src)Tracer6Tracer (2004)
Poly use with UT2K3 maps and Q3 mapsCodeOrc10Damien Sturdy (2004)
Strange problem with values over 10,000.00Cancerian3Cancerian (2004)
Lage bitmap backgrounds for 2D gamesCancerian9Cancerian (2004)
Tokamak Rope DemoPicklesworth1Picklesworth (2004)
quotesD4NM4N3Damien Sturdy (2004)
Pixel Perfect Sprites without Pixel Coordinates?HappyCat7Damien Sturdy (2004)
Closing and opening a fileNexic5Damien Sturdy (2004)
Banks vs ArraysEzbe5Fry Crayola (2004)
GeoSpherexmlspy7xmlspy (2004)
Manipulating Bones Within BlitzMakepool4Tom (2004)
Verlet and rotationsClarks3Clarks (2004)
switching pivots?danjo6danjo (2004)
Axisnivek5Mo (2004)
Object VelocityVIP3R6VIP3R (2004)
Dynamic CollisionsQuickSilva3QuickSilva (2004)
Modern lighting techniques in B3d?mrtricks8mrtricks (2004)
Normal mappinggotelin14MSW (2004)
MetaballsSveinung38Clyde (2004)
Problem with AlignToVectormartonic3martonic (2004)
Blitz3D Programmer Sought for $2000 contractRobin Hossain23Robin Hossain (2004)
Restarting animationsDrackbolt2Tom (2004)
Novodex SDKClarks4N (2004)
Going insane!!D4NM4N15Battle Tanks (2004)
Graphics create failedEricZann8Clyde (2004)
Selective Lighting with TexturesDrey1Drey (2004)
Triangle and vertex commands.Clarks3N (2004)
Realtime Shadowgotelin16puki (2004)
UpdateNormals ????***Skurcey11Skurcey (2004)
OBJ Importerxmlspy6Difference (2004)
Tokamak And OdeClarks12Clarks (2004)
smooth timingRob4Ice9 (2004)
Texture Quirks...WillKoh2N (2004)
smooth scrollZT19WolRon (2004)
Blitz not reading in bitmaps properly? Colour probFry Crayola4JazzieB (2004)
Doing custom stats??(tu) sinu1(tu) sinu (2004)
PositionEntity ProblemJohn Blackledge10John Blackledge (2004)
3rd person camera codeCraig H. Nisbet3AntonyWells (2004)
single surface - not quite pixel perfect?Fry Crayola12poopla (2004)
memory leak tips?slenkar5morduun (2004)
Blitz Bass Libmaverick691maverick69 (2004)
ShadowsDrey5fredborg (2004)
Collision help :PRegular K10Jeremy Alessi (2004)
Lightmapping TechniquesDrey2jfk EO-11110 (2004)
Change Texture on mesh does not workNikko12jfk EO-11110 (2004)
Sky BrushesUByte6UByte (2004)
Wher is WinBlitz3D?taz2RiverRatt (2004)
Passing entitys directlyPaulJG8fredborg (2004)
Blit and memory leak ??Filax14BlackD (2004)
disabling the small startup window?Wiering6BlackD (2004)
motion blurs...Erroneouss5Erroneouss (2004)
problems with terapakD4NM4N5Regular K (2004)
Can a triangle be flipped?Braincell15Braincell (2004)
Shaders ?Paolo12AntonyWells (2004)
Particle Candy problems.rIKmAN.4.rIKmAN. (2004)
Lotus Particle Editorwizzlefish7Hujiklo (2004)
Tunnels in a mmorpgSkurcey11Jeremy Alessi (2004)
FLY3D / Cipher wrapper for Blitzgotelin6JaviCervera (2004)
LinePick - possible speedup?Skitchy9sswift (2004)
Vertex ColorsClarks5Clarks (2004)
Animated models - Addmesh at SetAnimTimeGrumpyOldMan2Hujiklo (2004)
Easy 3rd Person Cam (CODE)FBEpyon4jhocking (2004)
lop sided rolling?daaan8D4NM4N (2004)
Game developmentDavid81914puki (2004)
Volume shadows o dynamics shadowsgotelin14sswift (2004)
Single surface questiongburgess6gburgess (2004)
Best way to sell a game?D4NM4N11Gabriel (2004)
Cubic SplinesJeremy Alessi9Jeremy Alessi (2004)
What do you think about, Blur, AA, Black hole?Jan_11Jan_ (2004)
parent objects to rolling ball?daaan15Jeremy Alessi (2004)
Strange CopyEntity Mesh Glitches...Dreday3MadJack (2004)
Accesses page fileslenkar1slenkar (2004)
Couple of Terrain QuestionsSMoore14SMoore (2004)
Wrapper Galore!ckob3ckob (2004)
My windowed app freezes while i move it!Andy UK2Damien Sturdy (2004)
Online test of SupernovaDamien Sturdy13Damien Sturdy (2004)
can this be done faster?Pongo14Pongo (2004)
Lots of surfaces on a mesh..BlackD1BlackD (2004)
need a little hint about dot3trash6Paolo (2004)
Skid textureJeremy Alessi5Rob (2004)
Dynamic Mesh CreationJeremy Alessi4Vorderman (2004)
PlotNRect slower than LinesTibit9Ross C (2004)
Blitzbass and EAXJoshK12Dirk Krause (2004)
Metal Shiny helpNeochrome7Ross C (2004)
GFX capability of different cardsgburgess8gburgess (2004)
Best b3dpipeline/gile[s] artpath?Dreday4Jeremy Alessi (2004)
Animation help!Regular K8simonh (2004)
Weapon Switchwizzlefish20jfk EO-11110 (2004)
FMOD license?slenkar10wizzlefish (2004)
Modulabe exteriorSkurcey8Skurcey (2004)
ScreenSaverWillKoh6Grisu (2004)
VividGl-3Dgotelin31big10p (2004)
Accessing one TYPE object out of lots directlyFry Crayola5Fry Crayola (2004)
Problems with loading 3DS manuallyMr.Waterlily7Mr.Waterlily (2004)
Single Surface Particle Systems for Split ScreenPoita7Michael Reitzenstein (2004)
Align an object to others?Pongo3Pongo (2004)
Single surface VS CopyEntity - the big fight liveSkitchy29Ross C (2004)
Replacing Built in commandsCraig H. Nisbet5big10p (2004)
Need Ideas to speed up renderworld()Nexic16Beaker (2004)
[Team Recruitment] Max-PaintballRambus8ckob (2004)
1 big EXE file...hmmmCodeOrc13Red (2004)
DEP on Amd64 stops Blitz programs running!Derek10Damien Sturdy (2004)
Showing off and asking a texturing questionDamien Sturdy15Damien Sturdy (2004)
Can anybody line pick children???Hujiklo5Hujiklo (2004)
Sprites too brightvibe376Pongo (2004)
Rob's Single Surface Entity StuffJeremy Alessi5Jeremy Alessi (2004)
How to do double-sided texturing?PowerPC6035PowerPC603 (2004)
Removing window borders/title barTracer7Binary_Moon (2004)
How to find the sign of a value?WolRon16MSW (2004)
Dev TeamsJoshK19Warren (2004)
reading position info from a txtdaaan3daaan (2004)
corner to middlePanno5Panno (2004)
custom file types...Erroneouss8Paul "Taiphoz" (2004)
3D sound volumeslenkar4jfk EO-11110 (2004)
calculating normals or: i can't find my own typokoekjesbaby2DrakeX (2004)
Bezier Curve HelpMCP6Barnabius (2004)
i did some cubemapping-Damien Sturdy1Damien Sturdy (2004)
gun flashcash4N (2004)
Direct Play searching for serversCraig H. Nisbet3Craig H. Nisbet (2004)
Setting Handle Point for Mesh?Genexi25Ross C (2004)
DirectX9 SDK + BB3D = : (CodeD5CodeD (2004)
Dual Monitor displays for 2 player and Blitz3DRob19GR (2004)
Register Codewizzlefish9wizzlefish (2004)
texture Blend 4 softwareNeochrome3Neochrome (2004)
Jumpingwizzlefish7wizzlefish (2004)
How much do bones slow things down?Braincell25ErikT (2004)
Getting colission info back from Tokamakjoerae2Bot Builder (2004)
Python userlibs?BulletMagnet2N (2004)
lightcolorPaulo5Paulo (2004)
Cillisions on moving objectsPowerPC6035PowerPC603 (2004)
IP address is too big?!JoshK10John Pickford (2004)
NetworkJoshK6Andy UK (2004)
A idea on howto dx9 in blitzDamien Sturdy22Damien Sturdy (2004)
Why make big games? Why make cheap games? (locked)Braincell200AntonyWells (2004)
Ferris wheel type problemGR3daaan (2004)
Normal mappinggotelin6Rob (2004)
not b3d but... sound wavesErroneouss16Damien Sturdy (2004)
New ODE 0.5 wrapper for Blitz3D (locked)Proger174BlitzSupport (2004)
save image to a txt file?ckob6ckob (2004)
debug window dissapears!slenkar4slenkar (2004)
MMO stuff enginesgburgess7ckob (2004)
Tokamak Car PhysicsDreday10Picklesworth (2004)
Blitz BASS - where is it?martonic5Clyde (2004)
png file?Craig H. Nisbet3RGR (2004)
Taking over the blitz window...poopla8Drago (2004)
C SHOP + COLLISIONSTAGGART UK7Shambler (2004)
Multiplayer missionD4NM4N3wizzlefish (2004)
EntityOrder problemvibe3716vibe37 (2004)
How quick is 'ExtractAnimSeq'?Hujiklo9simonh (2004)
A collission problemTricky5Tricky (2004)
convert 3d co-ords to 2dcermit6Zenith (2004)
I've found a new way to do game timing...sswift14martonic (2004)
Entitypick for FPS?daaan4daaan (2004)
animation questionMike01012Mike0101 (2004)
child entity problem, need helpMook6big10p (2004)
The most amazing bump mapping. ever.AntonyWells26smilertoo (2004)
B3D 1.87 killed my framerateCodeOrc4Rob (2004)
P2PSkurcey2jfk EO-11110 (2004)
VertexW# ( surface,index )Ian Thompson4Ian Thompson (2004)
Problem with render tweenEric Draven5Damien Sturdy (2004)
help for bones!!!mongia22mongia2 (2004)
LoadAnimTexture Qjfk EO-111109jfk EO-11110 (2004)
MGS 2 style rain?AntonyWells48AntonyWells (2004)
Help PleaseJBR7Rob (2004)
elias_t QHULL with sweenie's TOKAMAKRob1Rob (2004)
PureBasic DLL UsageRobin Hossain5Mike0101 (2004)
Quads Vs SpritesNexic4Vorderman (2004)
3dSprites vs ImageDragon2slenkar (2004)
Maskimage for textures?Craig H. Nisbet2jfk EO-11110 (2004)
YAL code - flat shaded?Rottbott31Zethrax (2004)
video corruptioncash5cash (2004)
"Loading" Screensanomaly9joerae (2004)
Object command?Craig H. Nisbet2WolRon (2004)
scrolling textAmanda Dearheart13Amanda Dearheart (2004)
bullet holes againcash3Ross C (2004)
DirectX and alpha z-orderingJoshK9Shambler (2004)
Polygon order on a single surfaceStevie G9Ross C (2004)
Some questionsRegular K4Regular K (2004)
SQL Databse Support?Banshee3Banshee (2004)
IDE requestPicklesworth6Picklesworth (2004)
Ensambler 16 Bitgotelin9GfK (2004)
Ngui : epsilonmouss386Damien Sturdy (2004)
GUI'sJoshK5N (2004)
Is this possibleJBR7Richard Betson (2004)
Mesh "streaming" systemDamien Sturdy37Damien Sturdy (2004)
Shadow Ray castNeochrome4Neochrome (2004)
Web based high score tablesCancerian4JoeRetro (2004)
Fading between screensMakepool8Craig H. Nisbet (2004)
The power of surfaces?Drey15Drey (2004)
Simple question..I hopecash2TomToad (2004)
B3D format and unused vertsRifRaf5big10p (2004)
how do you create the 2nd set of UV coords on aDamien Sturdy3Damien Sturdy (2004)
Delphi Forms/Dll'sAmanda Dearheart1Amanda Dearheart (2004)
How do I make a dll wrapperckob17ckob (2004)
Fog BugD4NM4N11Damien Sturdy (2004)
TT font failuresJohn Blackledge2morduun (2004)
EntityBox weirdnessmartonic6Space_guy (2004)
Ugly crash at quitcris4cris (2004)
How many sprites?BlackD5Bot Builder (2004)
entity height?martonic10Ziltch (2004)
Hi-to low polyNeochrome10Neochrome (2004)
Maxim polygonsgotelin16Dreamora (2004)
Probable Single Surface ImprovementDefoc86sswift (2004)
Motion - In Betweenxmlspy8xmlspy (2004)
MultiRenders > Single Render?Drey6Ice9 (2004)
Exporting a meshJohn Pickford3John Pickford (2004)
JEDIVEgotelin5Spacechimp (2004)
Entity Collision Help!MCP4MCP (2004)
Unreliable LinepickHujiklo22Hujiklo (2004)
Animation: How does it work?John Pickford23Rob (2004)
current x/y of tweened entitydmaz2Jeremy Alessi (2004)
Delta Time VS FrameRate(tweening)Neochrome15Rob (2004)
Sorry More DOT3 stuffNeochrome1Neochrome (2004)
WinBlitz3D latestBETAKev7Kev (2004)
EntityBox - explanation?martonic2Hujiklo (2004)
Full Screen Movie PlaybackCraig H. Nisbet3Craig H. Nisbet (2004)
Error in Blitz3D?!shordey4shordey (2004)
Mesh is getting mirroredWolRon7gburgess (2004)
alpha problemGrrBrr2jfk EO-11110 (2004)
Storing arrays and types into a fileMadMunky3MadMunky (2004)
freeing children before parentslenkar3slenkar (2004)
CopyEntity wierdness on animated modelsJoshK4Wayne (2004)
entityalpha flickeringslenkar10Ziltch (2004)
FPSTEST and Stairs / RampsGR9GR (2004)
Where to put feature requests?Jürgen2GfK (2004)
Seeking a Sound?Jürgen3Jürgen (2004)
Grouping Type objects together?Cancerian3QuietBloke (2004)
UDP Net CodeNeochrome8Neochrome (2004)
Aiming spaceship turretsJKP12Matty (2004)
How many polys or vertices can a mesh contain?WolRon2Dreamora (2004)
Direct Play FreezingCraig H. Nisbet5Jeremy Alessi (2004)
Manual cube map coords?AntonyWells4Dreamora (2004)
Text Follwing A MeshRyanD4BlitzSupport (2004)
Masking help on terrainckob8ckob (2004)
Unicode fonts, help!Pinete1Pinete (2004)
64,000 tri surface?Who was John Galt?9Dreamora (2004)
CopyEntity and childrenZiltch2jfk EO-11110 (2004)
FinalFantasyTactics style camera. How?Canali6Tiggertooth (2004)
Animated Textures - Power of 2 in size?Matty4Matty (2004)
Point Height on TriRGR2RGR (2004)
linepick againcash5AntonyWells (2004)
Sprite-edge Problem Important!Minecrawler10Craig H. Nisbet (2004)
Lightwave NULL'sluggage6TeraBit (2004)
Visual Blitz Is Awesome!!!!Craig H. Nisbet14N (2004)
This is a bug. Tell me it isn't.WolRon18N (2004)
make a 3D cube with drag & dropPinete5Pinete (2004)
joystick?ala_samodi3ala_samodi (2004)
Apply texture to single cube faceGR6AntonyWells (2004)
Featuyre request for debuggerPicklesworth2big10p (2004)
change parentZT3ZT (2004)
Scaling a mesh attached to a pivotPowerPC6035PowerPC603 (2004)
Quake 2 BSP'sHypervox6Hypervox (2004)
LightmappingD4NM4N5LT (2004)
My engine discussion threadJoshK16MadJack (2004)
Not running code ?Paul "Taiphoz"6N (2004)
Sorting TypesCraig H. Nisbet5N (2004)
Intel 855GMEWillKoh2Neochrome (2004)
ScreenSaverasdfasdf5Neochrome (2004)
Falling though a terrain meshJoshK31Neochrome (2004)
Masked Textures - Do all video cards support itMatty2Rob Farley (2004)
dot 3 lightingNeochrome7Neochrome (2004)
Just got it, just a few questions and alil storyDrey10poopla (2004)
Child Global CoordDrey3Drey (2004)
GetSurfaceBrush - FreeBrushWolRon2N (2004)
Orthographic projectionelseano10WolRon (2004)
How can I get a HUD?ala_samodi14WolRon (2004)
Good sky!ala_samodi4WolRon (2004)
Lights in Blittz 3Dmsx1236Ice9 (2004)
sky box rotation?ala_samodi20ala_samodi (2004)
How to tell what surface is belowWolRon10Skitchy (2004)
B3D Manual in another language?Braincell3RepeatUntil (2004)
Looking for a few userlibsPicklesworth7Picklesworth (2004)
child entity not getting found??SSS3SSS (2004)
collisionsMike01013Mike0101 (2004)
Tokamak QuestionJBR2Sweenie (2004)
Explosion marks on TerrainJosh R4jfk EO-11110 (2004)
Texture SplattingN11Pete Rigz (2004)
BlitzUI EditorSSS4SSS (2004)
Vector direction q?Paolo4Paolo (2004)
Tips for rendering large number of actors?JoshK24JoshK (2004)
3d Wire Grid (Help Improvements)Inner11koekjesbaby (2004)
dealing with tetslenkar1slenkar (2004)
PickedTime commandWolRon6WolRon (2004)
hiding bar in windowed mode?(tu) sinu2jfk EO-11110 (2004)
More rendering infoJoshK11JoshK (2004)
Roll on ..Paul "Taiphoz"8Paul "Taiphoz" (2004)
ragdoll motorbike rider (and bike) needed...Vorderman12Vorderman (2004)
Getting Started with Spheremaps?BlackD6jhocking (2004)
turning one object towards another oneryan scott6jhocking (2004)
collision detection speedryan scott26Strider Centaur (2004)
multi radius colisionsD4NM4N3Paul "Taiphoz" (2004)
Texture transitions - turn the light onDirk Krause4MSW (2004)
Culling offscreen meshesJoshK3JoshK (2004)
Are copied entities' anim sequences referenced?JoshK1JoshK (2004)
tutorials on wrappingckob2Sweenie (2004)
Help turn off 2X multiplyJeremy Alessi11Jeremy Alessi (2004)
Qbasic>BlitzDamien Sturdy9Damien Sturdy (2004)
Bezier Lines and Matrix TransformationsCompuWiz3CompuWiz (2004)
CreateTexture function and transparent backgroundFilax7big10p (2004)
Render slowdown at start of a levelJoshK34JoshK (2004)
Now I know Blitz does not do DX9 but...Ian Thompson26AdrianT (2004)
How to map a scene on a cubeDirk Krause12poopla (2004)
Identify and use bones?IPete24IPete2 (2004)
shared vertex problemsDamien Sturdy16Damien Sturdy (2004)
different texture scalesexplosive2Rob (2004)
struts and suchryan scott4poopla (2004)
Creating windows and panel overlaysMagian6Magian (2004)
Problem with fredborgs dot3 demojfk EO-111104jfk EO-11110 (2004)
USB InterfaceWayne5boomboom (2004)
Disable a surface >:DJoshK8Jeremy Alessi (2004)
EntityParent Is Driving Me Mad !semar8jfk EO-11110 (2004)
EntiyAlpha/Color on AnimMeshgburgess8gburgess (2004)
Aren't Bitmap Fonts supposed to be quicker?Fry Crayola13Boiled Sweets (2004)
Masked speed issuesSirGorto6Rook Zimbabwe (2004)
simple GUIErroneouss9Rook Zimbabwe (2004)
entityname blank no matter what i do :(ryan scott13mearrin69 (2004)
Need help with physicsslenkar4slenkar (2004)
vertex in viewdmaz6dmaz (2004)
cant do 2 things with mousehit()slenkar8Luke.H (2004)
Multipass rendering, instancing, surface orderJoshK6JoshK (2004)
FreeImage LIBBoiled Sweets30VIP3R (2004)
cube lightsRob6Mustang (2004)
Best way to do Bitmap FontsFry Crayola27ronbravo (2004)
Userlib: Good keyboard text entry!DrakeX6DrakeX (2004)
collision radiusryan scott2jfk EO-11110 (2004)
FAO JFK - Particle Systemsemar8jfk EO-11110 (2004)
Racing Gamexmlspy3xmlspy (2004)
Help meIso23jfk EO-11110 (2004)
Full Screen?Iso3jfk EO-11110 (2004)
entityvisible???!?D4NM4N5Rimmsy (2004)
Get the weekday from a dateGeordieB10soja (2004)
Memory Access Violation when placing QuadsFry Crayola6Fry Crayola (2004)
how can I make a child object in Max?Vorderman3Vorderman (2004)
Help attaching meshesezekiel9995Matty (2004)
Blitz grass and TerraEd integrationNikko1Nikko (2004)
Any chance for an updated milkshape .b3d exporter?morduun3Gabriel (2004)
Types questioncash5cash (2004)
BCF GUIErroneouss2jfk EO-11110 (2004)
LWconvert problem. Paging Mr. Page!gburgess4gburgess (2004)
Weird problem with GeForce 4 FullscreenBoiled Sweets16Boiled Sweets (2004)
Loadimage - maximum image sizemhorvatic17morduun (2004)
2 texture blends, 2 UV sets.. whats the penalty?ashmantle6ashmantle (2004)
BSP trees, BSP Factory?martonic10JaviCervera (2004)
old videocard Qjfk EO-1111010jfk EO-11110 (2004)
Entity flatnessPicklesworth4Picklesworth (2004)
New WinBlitz3D betaKev15BODYPRINT (2004)
Flat Square / Texture Strech AcrossWillKoh2Genexi2 (2004)
decals/transparency/spritesryan scott1ryan scott (2004)
clamp uv?ryan scott2Bot Builder (2004)
Crazy looping ideaPicklesworth33Warren (2004)
Block errorPicklesworth3Picklesworth (2004)
u,v Coord QuestionFry Crayola13skidracer (2004)
Backface Culling?WillKoh5Rob Farley (2004)
texture blendingMSW2Rob Farley (2004)
DirectShowxmlspy4Paul "Taiphoz" (2004)
2D/3D font system?Craig H. Nisbet25Boiled Sweets (2004)
freeing childrenslenkar2jfk EO-11110 (2004)
Direct Play QustionCraig H. Nisbet6Craig H. Nisbet (2004)
ATI Mobility M6 Troublezimmerman3DarkEagle (2004)
Negative ScaleMesh values_PJ_3Ross C (2004)
Networking gameplayRoss C9Ross C (2004)
GPS DisplayNigel Brown3WolRon (2004)
move vertdmaz2jfk EO-11110 (2004)
Regulating anim speed with delta timing?Zethrax10Zethrax (2004)
Anim Seq's - Any way to set up anim librariesGrumpyOldMan6GrumpyOldMan (2004)
Code not working?Mike V4VIP3R (2004)
BlurPicklesworth4Picklesworth (2004)
Children or TrianglesEric2jhocking (2004)
physics issue. Sphere physics(collision)poopla4poopla (2004)
3D surface alpha causing weirdnessCraig H. Nisbet8skidracer (2004)
2 programming positions openJoshK1JoshK (2004)
Class routineJoshK11dmaz (2004)
Pathfinder in 3Dgotelin13Ross C (2004)
Sprite Control Libbstripp9WillKoh (2004)
Vertice Aligning:Damien Sturdy7Damien Sturdy (2004)
Modify DrawImage >> SpriteControl?WillKoh2EOF (2004)
Aligning the player to the groundJoshK8JoshK (2004)
convert from entity to vector?Vorderman7Damien Sturdy (2004)
Elp, Entity yaw.Paul "Taiphoz"11Paul "Taiphoz" (2004)
Single Mesh?dmaz14dmaz (2004)
Event messaging system for B3D?BulletMagnet4martonic (2004)
my first first person shooterErroneouss10Erroneouss (2004)
Selecting specific vertices on a mesh?Mike V4Beaker (2004)
CreateTorusBODYPRINT5BODYPRINT (2004)
WinBlitz3D Questionjfk EO-111106BODYPRINT (2004)
Coldet ?!Panno3Panno (2004)
.dclrsNeochrome10VIP3R (2004)
BVM QuestionsJoshK23Hotcakes (2004)
Camera mathspoopla3poopla (2004)
VertexNormalsKev6Kev (2004)
blitzsys.dll?JoeGr3JoeGr (2004)
Can you put a b3d app into a browser window?Skitchy7Damien Sturdy (2004)
Simple shadowsbig10p32John Pickford (2004)
Vehicle physicsJoshK2Skitchy (2004)
Sprites--What am I doing wrongcash3jfk EO-11110 (2004)
Multitexturing/Vertex Alpha question:Matty5Matty (2004)
apply texture without stretchingryan scott2Matty (2004)
cellphones etc.Amanda Dearheart11Neuro (2004)
Control of texture maskJoshK11skidracer (2004)
Polygon BenchmarkingBailius Maximus13Bailius Maximus (2004)
how do I mask texture only lets thru at spots I wamaximo9maximo (2004)
gamma - grayscale filterRed18jfk EO-11110 (2004)
stuttering/stickingryan scott11ryan scott (2004)
Any tips for masked texture speed?JoshK5Damien Sturdy (2004)
Peter Rigby - Please read this:karmacomposer2karmacomposer (2004)
Final fantasy 7 texture formatDavid8197David819 (2004)
Tooltips kill framerateRottbott6Damien Sturdy (2004)
silly lighting ideaslenkar7TartanTangerine (was Indiepath) (2004)
"Big" Games...Idaho Razor21karmacomposer (2004)
Paid programming jobJoshK21JoshK (2004)
reflecting missileryan scott7Stevie G (2004)
Clearworld questionXtwinstarX5XtwinstarX (2004)
UV problemsTartanTangerine (was Indiepath)2TartanTangerine (was Indiepath) (2004)
single colour rectangles on a single surfaceFry Crayola7Fry Crayola (2004)
POP3asdfasdf3karmacomposer (2004)
Request: Anti-aliasingN28big10p (2004)
Mipmapping and VRam resident not working 2gether?jfk EO-1111023big10p (2004)
Can blitz import .map files?karmacomposer6karmacomposer (2004)
Quad placementronbravo13jfk EO-11110 (2004)
double side renderable faces?Bob3d7Bob3d (2004)
Help with vertices pleaseTartanTangerine (was Indiepath)6TartanTangerine (was Indiepath) (2004)
Help with Score TagsStevie G9big10p (2004)
More info on multi-pass renderingJoshK5JoshK (2004)
Anyone have a func to tangent normal map verts?JoshK21Dreamora (2004)
Loading Mesh Advice-Rick-6-Rick- (2004)
LinePick and Object In ViewAkat3Akat (2004)
UV coords to make shadowsDamien Sturdy3Damien Sturdy (2004)
adding an Image to a texture!Damien Sturdy3Damien Sturdy (2004)
Avoid z-fighting in multiple passes?JoshK5JoshK (2004)
Convert a vector to another vector's space?JoshK17JoshK (2004)
FBToolbox DLL :)Filax39Rook Zimbabwe (2004)
Aligning a Pivot toEric5DJWoodgate (2004)
Object() command?martonic14jhocking (2004)
TerrainX command?martonic2Rottbott (2004)
Run Program Again?martonic3martonic (2004)
collisions help plz!!Erroneouss2jhocking (2004)
Milkshape B3d exporter - Normals?GrumpyOldMan1GrumpyOldMan (2004)
@ Rigzmrtricks2Picklesworth (2004)
Creating a Terrain Mesh EditorEric17mrtricks (2004)
FPS BenchmarkingBailius Maximus3Bailius Maximus (2004)
Time + valuesDavid8196David819 (2004)
Tokamak helpScott Williams4Scott Williams (2004)
Pivots are a Pain-Rick-1-Rick- (2004)
Smart Cam Problems-Rick-13-Rick- (2004)
the stupidest way to get pixel shadows but...Paolo8ChrML (2004)
Network game newbieCraig H. Nisbet3Craig H. Nisbet (2004)
More than one input fieldrobby x2jfk EO-11110 (2004)
Tips for rendering foliageJoshK9JoshK (2004)
Blitz BAsic 3d Publisherskalimon9@rtur (2004)
TokacarPinete2Beaker (2004)
Far away objectsPowerPC60311-Rick- (2004)
GUIdenivek2Beaker (2004)
EzBlitz demo now on-line (VC++ 6)verfum5verfum (2004)
loadtextureRifRaf3RifRaf (2004)
Physics Engines.rIKmAN.4ChrML (2004)
NOTRook Zimbabwe16ChrML (2004)
How can I set 3dsmax's unit size to equal Blitz's?ChrML20ChrML (2004)
Force Surface RefreshJoshK3JoshK (2004)
move 3d object w mouseryan scott4ryan scott (2004)
Character Shop - any use?martonic13JoshK (2004)
check for DXRook Zimbabwe6Damien Sturdy (2004)
Hopefully not a stupid questionPicklesworth3Picklesworth (2004)
@Noel Cower - Vein Grass_PJ_14Doggie (2004)
ParticlesDavid81917Sweenie (2004)
touched keygotelin2Rimmsy (2004)
Circumvent tweening for some objects???Skitchy8Michael Reitzenstein (2004)
ExtractAnimSeq() (delete / overwrite)Inner15John Blackledge (2004)
spaceship movementandy_mc8_PJ_ (2004)
@pudding - b3d viewerRed4Red (2004)
texturefilter, and copyrectRifRaf4Floyd (2004)
Here's an odd one...Craig H. Nisbet3Floyd (2004)
help on skyboxes plz!Erroneouss3Caff (2004)
Getting HTML tags from HTML gadget?*1* (2004)
Changing the StationRook Zimbabwe3Rook Zimbabwe (2004)
One surfaceJeroen9Jeroen (2004)
How to zoom selected objects ?Red2big10p (2004)
Release mode problemsnivek12TomToad (2004)
Thinking about terrains (again)mrtricks41AbbaRue (2004)
B3DPipeline Billboardsluggage3luggage (2004)
Little math problem :-/ (hopefully not big)ChrML19ChrML (2004)
PointEntity Done?-Rick-17REDi (2004)
3ds -> b3d ?martonic4martonic (2004)
Animation Ignorationmartonic6martonic (2004)
EntityAlpha on Terrains_PJ_9_PJ_ (2004)
CreateTexture()_PJ_3Gabriel (2004)
need helpMR:Satanist2GameCoder (2004)
drawing connection between 2 objectsryan scott5John Blackledge (2004)
Mesh AnimationsHypervox6Gabriel (2004)
Detecting pick for part of a 3d modelKiwiSteve3KiwiSteve (2004)
seeing entityradius, boxryan scott10_PJ_ (2004)
e--00x numbers?*8* (2004)
single resource file???D4NM4N13D4NM4N (2004)
entitybox and meshesryan scott2DJWoodgate (2004)
Spherical Terrain (The Earth Is Not Flat)Eric18Dreamora (2004)
fpsDavid8196Warren (2004)
Timing Animated ModelsMakepool5Makepool (2004)
EntityclassDamien Sturdy27Damien Sturdy (2004)
Stateless particle systems?Cancerian6sswift (2004)
machine IDRook Zimbabwe4Rook Zimbabwe (2004)
Trying to align stuffEvilMeowChi8EvilMeowChi (2004)
program manipulationRook Zimbabwe3_PJ_ (2004)
Normal Mapping on Terrainsxmlspy9Dreamora (2004)
blitzcc.exe questionxmlspy4soja (2004)
Max number of Bones.Paul "Taiphoz"5RGR (2004)
Legal issues for remakesKiwiSteve41jhocking (2004)
Lotus particle editorslenkar3N (2004)
Using OCXRook Zimbabwe8Rook Zimbabwe (2004)
Surfaces Not IlluminatedNewbunkle11Newbunkle (2004)
Sharp textureskalimon11kalimon (2004)
Painting a Mesh/SurfaceGeordieB2jfk EO-11110 (2004)
BlitzC - A Blitz Syntax Alternative - Thoughts???Kram103Tibit (2004)
tokamak physics thread 4 (locked)skidracer163skidracer (2004)
epsilon helpbig10p5big10p (2004)
Vectors/Collisionsaltitudems1altitudems (2004)
Using a 2Dsprite lib with a ViewPort???FBEpyon2big10p (2004)
Whats all this tokamak stuff and is it for newbies_PJ_4_PJ_ (2004)
coordinates of vertices in animated meshes_pc6Gabriel (2004)
Sprite memory leak?SirGorto4SirGorto (2004)
Weird little math problemCraig H. Nisbet5kalimon (2004)
When two of the same entities collide...D_Town_Tony3kalimon (2004)
normals?ryan scott5sswift (2004)
Odd Pivot Behavior-Rick-4Jeppe Nielsen (2004)
texture a modelRook Zimbabwe16Afrohorse (2004)
card game adviceRook Zimbabwe25Rook Zimbabwe (2004)
Using TypeLilprog6PowerPC603 (2004)
Bump / Normal / Cube (Mapping).rIKmAN.22Picklesworth (2004)
Plotting Inclination-Rick-8-Rick- (2004)
terraed and cullingryan scott12Filax (2004)
MD2 Models and PickBasicZone5AntonyWells (2004)
In need of a good gotoDoggie3Doggie (2004)
rectangle pickingslenkar2gosse (2004)
Picking Pointerboomboom4boomboom (2004)
problem with GUIBasicZone4Rook Zimbabwe (2004)
xlnt vs swift gui, etcryan scott15Rook Zimbabwe (2004)
Find isolated polygonaCiD22Bot Builder (2004)
Debugging stuffPicklesworth3GW (2004)
Animating Chars - TediousJohn Blackledge7John Blackledge (2004)
Vertex index out of range...aCiD21aCiD2 (2004)
Collision detection without responseTomToad12TomToad (2004)
Zelda3 Style Collisionaltitudems2starfox (2004)
Spot on TextureEric26Eric (2004)
DARKmatterRook Zimbabwe14Zethrax (2004)
Loading same texture more than once?PowerPC6037PowerPC603 (2004)
Need Help : Stop Background Zoom-Rick-14-Rick- (2004)
Text in a parchmentgotelin10Rook Zimbabwe (2004)
How do you turn an object towards anotherD_Town_Tony10Matty (2004)
Mirror flags?_PJ_3_PJ_ (2004)
Here's an easy oneCraig H. Nisbet5Andy (2004)
Availvidmem()slenkar5GfK (2004)
anim8tor parameters in 3ds?ryan scott1ryan scott (2004)
Creating low-res textures from high resslenkar7Rob (2004)
savemesh?ryan scott2Bot Builder (2004)
CameraProject & ProjectedZ()Bailius Maximus6Bailius Maximus (2004)
Arrgh! Why won't my surfaces light correctly?Captain Laser4Captain Laser (2004)
Image tile compiler? For use with LoadAnimImage.Craig H. Nisbet1Craig H. Nisbet (2004)
Copy to Clipboard?Craig H. Nisbet5Craig H. Nisbet (2004)
collision normal for physicsslenkar5slenkar (2004)
Feature request (hopefully useful this time)Picklesworth4N (2004)
Heightmaps - 16bit vs 32bitStevie G10Rob Farley (2004)
Army Guys...AgainDoggie23Vorderman (2004)
Turning To Face Objects_PJ_9_PJ_ (2004)
Workflow?flim5jfk EO-11110 (2004)
Engine and Toolsboomboom7jfk EO-11110 (2004)
game mechanicsRook Zimbabwe5Rook Zimbabwe (2004)
Show pointer full screenRook Zimbabwe14_PJ_ (2004)
Texture FlagsFry Crayola3Fry Crayola (2004)
Positioning objects on verticesDavid81915David819 (2004)
PureBasic DLL using mega memoryGeordieB2Rook Zimbabwe (2004)
Armadillo and the nonce...Rook Zimbabwe3Rook Zimbabwe (2004)
Camera Flares, are they worth it?Lilprog30Warren (2004)
Bad programming styleJBR36Damien Sturdy (2004)
Avi as a Texture.kalimon7jhocking (2004)
using declsRook Zimbabwe5Rook Zimbabwe (2004)
Animated X fileskalimon5Bot Builder (2004)
lag in camerapick()koekjesbaby15Ziltch (2004)
B3D Animation Help NeededMakepool6jhocking (2004)
Image formats?xmlspy4jhocking (2004)
Texturemapped trapezoidLerc4jfk EO-11110 (2004)
Multiplayer BufferBanshee15Banshee (2004)
Yet another collision problem :-(Idaho Razor5Idaho Razor (2004)
Positioning mesh in a single surface systemFry Crayola5Fry Crayola (2004)
skybox and fog problemryan scott6GfK (2004)
waittimer(time)Rook Zimbabwe5WolRon (2004)
Counting PolygonsLilprog6Beaker (2004)
Scancodes and keyboard layouts. Germans apply plz.napole0n14Perturbatio (2004)
Problems with custom type variables as fieldAdam Bossy3Adam Bossy (2004)
3D Solar Systemasdfasdf3asdfasdf (2004)
applying multiple textures to an entityryan scott4ryan scott (2004)
particle candy question - trails behind rocketsryan scott3Idaho Razor (2004)
Rotating a quad(?)EOF5EOF (2004)
Collision ProblemIdaho Razor10Idaho Razor (2004)
Texture Oblivionmartonic3martonic (2004)
Remember Ecstatica?Doktor Zeus10Ice9 (2004)
entitybox questionryan scott5ryan scott (2004)
Inverse Kinimatics - b3dDanny7Danny (2004)
Simple Waterxmlspy2jfk EO-11110 (2004)
Collision between 2 objects help plz :)CodeOrc3jfk EO-11110 (2004)
Light makes my object invisible!Fry Crayola8Fry Crayola (2004)
Faster than...JBR10Picklesworth (2004)
Precompiled Scripts?Omnigalactic9Rook Zimbabwe (2004)
Animate should be enhancedxMicky4sswift (2004)
convert to stringRook Zimbabwe4Rook Zimbabwe (2004)
Train physicsPicklesworth8Picklesworth (2004)
Single surface systemsLilprog6sswift (2004)
Any reason my sprite wont show image/colour?GeordieB4GeordieB (2004)
Linepicks - do they give same result on all PCsMatty13Rob (2004)
AnimTime()?mearrin693mearrin69 (2004)
Occlusion using EntityVisible()Techlord18jfk EO-11110 (2004)
Blitz annoyanceJeroen4jfk EO-11110 (2004)
DocGen - Open SourcePaul "Taiphoz"21Paul "Taiphoz" (2004)
A warning about multipass renderingJoshK3jfk EO-11110 (2004)
LightOcclusionMode( light,true/false )JoshK1JoshK (2004)
aligning one object with anotherryan scott4big10p (2004)
countdown timerRook Zimbabwe4Rook Zimbabwe (2004)
reading typesRook Zimbabwe8aCiD2 (2004)
2D in 3D. No, the other 2D in 3D.Uber Lieutenant9jhocking (2004)
A Blitz Code Servermassung3Zenith (2004)
ground hugging missileryan scott6Jeroen (2004)
Hogging the processorIPete29Zethrax (2004)
memory access violationRook Zimbabwe3TomToad (2004)
newbie questionryan scott3Bot Builder (2004)
2d Waypoint animation?Craig H. Nisbet3Craig H. Nisbet (2004)
Severe help neededRook Zimbabwe6Bot Builder (2004)
Blitz3D cannot load x files exported from 3ds maxJoshK10JoshK (2004)
using for/nextRook Zimbabwe6Rook Zimbabwe (2004)
Particle systems Or Notcash3Warren (2004)
rotate values in arrayRook Zimbabwe10WolRon (2004)
CubeMapping and Normal Mappingxmlspy7maximo (2004)
Good simple game interface engine?Craig H. Nisbet4aCiD2 (2004)
Any Milkshape Experts here? plus LoaderMatrixJager10Matty (2004)
WinBlitz3D beta available for downloadKev18Kev (2004)
Anyone have a DX9 x loader?JoshK1JoshK (2004)
cube-mapped water?Picklesworth8Picklesworth (2004)
why loadtexture not working for me?ryan scott6ryan scott (2004)
2D textured polygons ?kochOn5kochOn (2004)
Small collision poblemelseano1elseano (2004)
Dang, someone really needs to write some solid matrix commandsJoshK12Almo (2004)
A Simple Questionmartonic3martonic (2004)
hiding questionRook Zimbabwe4gosse (2004)
Problem With expecting ) error...StOrM33Rimmsy (2004)
Bullet hole in human figuresnivek8WarpZone (2004)
1/2 =0slenkar4slenkar (2004)
array addition probRook Zimbabwe4Pete Rigz (2004)
Screen Refresh RatesJBR16Graythe (2004)
Where to find graphics artists?Lilprog5KovaSteel (2004)
Checking if an entity is in a boxslenkar10LT (2004)
Anyone Have a B3d Loader?Gabriel18Gabriel (2004)
sprite or entityRook Zimbabwe3Rook Zimbabwe (2004)
Camera switchingDavid8195Barliesque (2004)
moving a camera left to rightslenkar6slenkar (2004)
Animated Sprite.Paul "Taiphoz"5aCiD2 (2004)
putting tiles on boardRook Zimbabwe18big10p (2004)
doing simple 2D scrollbarRob3aCiD2 (2004)
Placing entities...Magian2jfk EO-11110 (2004)
BSP and...??Magian1Magian (2004)
plunking dataRook Zimbabwe11Dreamora (2004)
bounding boxRook Zimbabwe4Rook Zimbabwe (2004)
Where do I put the sun?Lilprog7IPete2 (2004)
LoopsoundAlmo10Hotcakes (2004)
LoadAnimMesh,EntityPickMode and TerraEdmartonic3Filax (2004)
Multi-texturing helpbig10p4jfk EO-11110 (2004)
General Game creation helpcash4Perturbatio (2004)
installerD4NM4N5martonic (2004)
Green on Black?martonic7big10p (2004)
GetSurface trouble!!PsychicParrot8PsychicParrot (2004)
PointEntityJager10aCiD2 (2004)
SetMatElement?JoshK4DJWoodgate (2004)
Sprite, AlphaAlmo1Almo (2004)
QuadsFry Crayola7Fry Crayola (2004)
ChessRook Zimbabwe11Wayne (2004)
How to blank the screen?martonic7Zethrax (2004)
Help - MilliSecs() error??dgroncki5Dreamora (2004)
Algorithmically designed textures.CyberHeater4CyberHeater (2004)
NightmareTV trailerMathieu A7Bouncer (2004)
b3d filesmartonic5martonic (2004)
When to take a screen snap shot?Jager4WolRon (2004)
Md2 versus b3d on older machines?Matty15Bob3d (2004)
bb3d feature requestPicklesworth17Picklesworth (2004)
Nearest entity...gburgess20Andy (2004)
'Feature' Request: GetEntityRadius()N6Vertex (2004)
PerspectivesLilprog5jhocking (2004)
F-Converter PreviewOdds On4Bob3d (2004)
Z orderD4NM4N7DJWoodgate (2004)
Sprites for crowdLilprog5Warren (2004)
Backgroundselseano2eBusiness (2004)
3D Bezier CurveZombieWoof4ZombieWoof (2004)
2d collision in a 3d game?elseano4Jager (2004)
Sphere contain boxPicklesworth1Picklesworth (2004)
Carve tool?Picklesworth7Picklesworth (2004)
Q: to those who use tweening with my shadow systemsswift30Rhyolite (2004)
SprControl:TinyExample.bbWillKoh2EOF (2004)
Organizing codeDavid81944Warren (2004)
GrFontkochOn8Binary_Moon (2004)
reload problemRook Zimbabwe10ZombieWoof (2004)
CameraPicking a QuadGabriel16aCiD2 (2004)
Green TurdsNeochrome14Neochrome (2004)
a simple windows and type maker?RiverRatt6RiverRatt (2004)
B3D File Format and tuts (no, not blitz3d, *.b3d)cassandra15Synchronist (2004)
BVH Motion DataBioHazard17ZombieWoof (2004)
OBJ loader ??ZombieWoof5ZombieWoof (2004)
PureBasic Multi Thread DLL ProblemRobin Hossain13Robin Hossain (2004)
entity or linepick for bullet?slenkar8slenkar (2004)
UpdateWorld questionbig10p3big10p (2004)
Ngui 1.05mouss388EricZann (2004)
Video memory accesskochOn10kochOn (2004)
Trees and grassDavid81912Rook Zimbabwe (2004)
if then elseRook Zimbabwe11Rook Zimbabwe (2004)
Positioning Meshesxmlspy4ZombieWoof (2004)
problem with createtexture and flagsBasicZone2semar (2004)
Slider control for AVIsFaz5Faz (2004)
Options for indoor and outdoor areas.Magian8ZombieWoof (2004)
New MeshWidth() comandJoshK16Bot Builder (2004)
masking a spriteRook Zimbabwe2Ross C (2004)
strange camera issuecash9ZombieWoof (2004)
3D turretsDefoc84Defoc8 (2004)
GUI features - Transparency and masks?BulletMagnet2Bot Builder (2004)
Is this too much for this engine or too slow cpu?Nordvall13Nordvall (2004)
plopping the lightsRook Zimbabwe6Zethrax (2004)
Stopping an entity if the child hitsslenkar2jfk EO-11110 (2004)
Anyone making a professional mesh editor...JoshK11JoshK (2004)
blitz's mipmapping - yeuckVorderman24Vorderman (2004)
I got weird probsRook Zimbabwe15Rook Zimbabwe (2004)
Read from anywhere in memory?Picklesworth10Tom (2004)
Dynamic Textures with 3dsLilprog2jfk EO-11110 (2004)
very simple requestPicklesworth2Picklesworth (2004)
Fast CSGJoshK40JoshK (2004)
Geospheres - The better sphereZiltch29slenkar (2004)
light emitting objectsRook Zimbabwe17Rook Zimbabwe (2004)
TFormPoint troublebig10p12big10p (2004)
Blitztree3D CreationSirGorto2SabataRH (2004)
Graphics mode causing clippingLilprog5WolRon (2004)
sprite overkillRook Zimbabwe4Rook Zimbabwe (2004)
How to use orthographics projectionMatty7Gabriel (2004)
More normal mappingPicklesworth4Gabriel (2004)
Idea I had about culling / vis. Quite simpleSkitchy11TartanTangerine (was Indiepath) (2004)
reposition entity on trigger hitRook Zimbabwe7Rook Zimbabwe (2004)
Question (camera)Jeroen5IPete2 (2004)
wireframe over renderPicklesworth8big10p (2004)
Memory corruption warningWarren9Warren (2004)
Rotation and Force!Tibit3Tibit (2004)
VerticesSoggyP4Gabriel (2004)
PickedTriangle?Boiled Sweets5Bremer (2004)
Game Manager Alpha ReleaseZombieWoof3ZombieWoof (2004)
Pause the game, pause the timersslenkar9slenkar (2004)
Texturing a meshSoggyP10SoggyP (2004)
New version of shader libJoshK14Picklesworth (2004)
Cls(camera)JoshK2Picklesworth (2004)
XboxDavid81915John Pickford (2004)
Looking for a team for a baseball simLilprog10Lilprog (2004)
Blitz GEronbravo30ZombieWoof (2004)
check for meshRook Zimbabwe5Rook Zimbabwe (2004)
Firing at the correct pointJBR4jfk EO-11110 (2004)
Angle Detection with Collision detectingLilprog4ZombieWoof (2004)
"Cascade" effect in minesweeperCancerian8Rook Zimbabwe (2004)
spheremap skyRook Zimbabwe19slenkar (2004)
Debugger problemsJager4ZombieWoof (2004)
Vector help...aCiD28poopla (2004)
BSP level, is it OK?Akat11ZombieWoof (2004)
Object Maps?Baystep Productions3Bot Builder (2004)
sprite animationRook Zimbabwe7Rook Zimbabwe (2004)
Fast Multiplayer?Tibit25ZombieWoof (2004)
Equation solving help :(Paolo3Paolo (2004)
Bones Animationluggage4jhocking (2004)
Simple AIRook Zimbabwe5Rook Zimbabwe (2004)
Light an entity?vibe373vibe37 (2004)
Gradient of a triangleMr Snidesmin13Mr Snidesmin (2004)
Using Multiple Texturesnivek2jfk EO-11110 (2004)
Strange...REDi7REDi (2004)
Best way to create a baseball fieldLilprog7Tom (2004)
Vertex alpha in .x files - question (Fred?)Skitchy6Dreamora (2004)
YABQ - Yet another Bumpmap Question - FREDBORGMurphy10Murphy (2004)
Vertex Color and Alpha in .B3D?jfk EO-111103jfk EO-11110 (2004)
Feature Request:: Move the 'centre' of viewportsJohn Pickford95John Pickford (2004)
Types problemZombieWoof5ZombieWoof (2004)
moving targetRook Zimbabwe10Rook Zimbabwe (2004)
How to save an array?Cancerian4Cancerian (2004)
planting treesRook Zimbabwe3Rook Zimbabwe (2004)
GNetBanshee3Banshee (2004)
Reading lightmap at location.Sledge16Sledge (2004)
Brain Editor Professional - code editorNordvall9Nordvall (2004)
Texturing Human Figure Meshnivek3jhocking (2004)
is Blitz window really that sizeRook Zimbabwe9Mustang (2004)
Blitz units?martonic23Zethrax (2004)
Where am I in a animation sequence?Jager6eBusiness (2004)
Radeon and Blitz CompatibilityAlgo31Algo (2004)
Blitz Terrains or Mesh Terrains?xmlspy6sswift (2004)
Quad UV Questionjfk EO-1111016ZombieWoof (2004)
Memory access violation on Collisions CommandGameCoder8DrakeX (2004)
Delete files before closing game?Cancerian3Cancerian (2004)
ReadPixelFastFBEpyon6AntonyWells (2004)
Mouse pick a triangle. How?CyberHeater8CyberHeater (2004)
Hack a Blitz3D EXE so the window starts hidden?JoshK11REDi (2004)
change levelsRook Zimbabwe9John Blackledge (2004)
intro screenRook Zimbabwe14Rook Zimbabwe (2004)
Help with LinePick?martonic4jfk EO-11110 (2004)
Vertex Alpha Qjfk EO-111106jfk EO-11110 (2004)
animation morphing and shadowsmongia22jfk EO-11110 (2004)
AnimTextures SUCK!!!JoshK20Warren (2004)
Best way to create a replay system?OverDozing25Koriolis (2004)
avi control please help needed.Andy UK10Dirk Krause (2004)
EPS Particle System ??xmlspy17Ricky Smith (2004)
Resolution changeJeroen5Jeroen (2004)
Changing Default IconFaz7Faz (2004)
ICU external serface detectorZombieWoof4ZombieWoof (2004)
3D ShadowsDiablo8jhocking (2004)
Is there a flag for cube mode in the .b3d format?JoshK12AntonyWells (2004)
b3d angle of elevationSledge17Sledge (2004)
TerraEd source code on share itFilax8Warren (2004)
Animation Frustrationmartonic2jfk EO-11110 (2004)
Collision TriggerRogue Vector11Sledge (2004)
3D character rotating related 2D mouse pointerAkat6jhocking (2004)
image featur requestRook Zimbabwe10jhocking (2004)
clipped objects appear 'solid'?shawnus4shawnus (2004)
Best method of transforming a vert by a quat?AntonyWells1AntonyWells (2004)
.it music playback problemsCancerian14Hotcakes (2004)
Transparent Texture - How To ?semar10semar (2004)
ExtractAnimSeqmartonic4martonic (2004)
CSP/UCI implementation problemZombieWoof26ZombieWoof (2004)
Tris/Verts Helpwmaass9REDi (2004)
Where is the texture buffer pixel data stored?JoshK3JoshK (2004)
What is the difference?xmlspy10N (2004)
save b3d madnesskoekjesbaby3koekjesbaby (2004)
PickedVertex()aCiD25DJWoodgate (2004)
what is wrong with thisPicklesworth2Picklesworth (2004)
fade out using 2 cameras?Boiled Sweets5Boiled Sweets (2004)
problems with a message-intercepting userlibDrakeX2DrakeX (2004)
B3D file - extract animationsRed3AntonyWells (2004)
Force Feedback plugin (updated)Nordvall8Barton (2004)
Transforming one vector into another vec's space?AntonyWells11AntonyWells (2004)
3d sound problemsD4NM4N2Nordvall (2004)
Force Feedback support for Blitz 3D!Nordvall11Nordvall (2004)
Odd cameraviewport_PJ_4Mustang (2004)
how can I do this?Vorderman6Vorderman (2004)
windowed mode keeps pausingluggage6luggage (2004)
Clearing Particle Candy ParticlesGabriel7Gabriel (2004)
type collisionsRook Zimbabwe5jfk EO-11110 (2004)
Bump map effect?gingerprince22gingerprince (2004)
Convex hulls. Well, at least I'm getting there.Picklesworth3Picklesworth (2004)
depthmapfuzzy9fuzzy (2004)
Bulding a portal engine...aCiD22jfk EO-11110 (2004)
Bit ShiftingN5jfk EO-11110 (2004)
Collision radius and registration pointsmartonic11ZombieWoof (2004)
yet another normal mapping questionPicklesworth3Picklesworth (2004)
B3D memory usageGW2GfK (2004)
Building a mesh from scratchbig10p3big10p (2004)
Tokamak with Anim Mesh B3DOrcEpic5OrcEpic (2004)
BSPs?John Blackledge10John Blackledge (2004)
Sprite & Cam FogOverDozing4OverDozing (2004)
Choosing coloursJBR3Rob (2004)
read arrayRook Zimbabwe4Rook Zimbabwe (2004)
new array probsRook Zimbabwe3Rook Zimbabwe (2004)
texture flagsjfk EO-111103jfk EO-11110 (2004)
2d Platform CollisionsGenexi21Genexi2 (2004)
meshes with alpha and masked texturesD4NM4N3D4NM4N (2004)
Normal Mapping HELPSirGorto6Ross C (2004)
PlayMusic Command not workingFBEpyon8FBEpyon (2004)
delete or hide?Picklesworth6Rob (2004)
3ds max models with alpha in b3dPunksmurf7Punksmurf (2004)
Change error messagePicklesworth4Zethrax (2004)
3D Camera WorkLuckyPhil5Zethrax (2004)
access z bufferfuzzy2sswift (2004)
Portals, simplifiedJoshK23ZombieWoof (2004)
Tokamak Collision ProblemOverDozing7OverDozing (2004)
B3D Animation Ain'tRook Zimbabwe7IPete2 (2004)
Try...Catch possibility?ChrML19gburgess (2004)
AlphaImg/ Sprite Control?WillKoh1WillKoh (2004)
Recording AVI's?Jager11Neochrome (2004)
Dynamic collisions and render tweeningBoiled Sweets2Boiled Sweets (2004)
function blitz3d is slow than call a dll functionDavid20David (2004)
collisionentity???Rook Zimbabwe2Zethrax (2004)
B3D file format?REDi6REDi (2004)
Weird EntityXasdfasdf3Ross C (2004)
Function Jump Gosub! QueryNeochrome1Neochrome (2004)
EntityColorbig10p17Ross C (2004)
normal mapping and lightsPicklesworth5Ross C (2004)
XY sucks! use %xmlspy7ChrML (2004)
"Portals Revisited" - By: PepsiPepsi11Pepsi (2004)
2d mouse in 3d world...Jokkeri5big10p (2004)
Texture 'banding' (or ghost lines)Rhyolite21big10p (2004)
Finding nearest uv?AntonyWells9AntonyWells (2004)
Checking focus of programTomToad7sswift (2004)
Where did I see Tokamak Cylinders from Boxes?Gabriel5Picklesworth (2004)
Windows Interface for Blitz progsJoshK17TheMan (2004)
Cicle DetectionTibit6big10p (2004)
confusionluggage7big10p (2004)
Normal mappingJoshK14JoshK (2004)
World Scale?rsbrowndog16_PJ_ (2004)
Wicked sick material editorJoshK7JaviCervera (2004)
Render Primitives from DLLxmlspy3ZombieWoof (2004)
Direct X 9 and ShadersNeochrome64David (2004)
alpha objects z-orderPinete5Pinete (2004)
pausing an animation?luggage3IPete2 (2004)
Fastest GUIxmlspy21Filax (2004)
tidy and fast listsPicklesworth4Picklesworth (2004)
here's a forgoten feature requestPicklesworth3Picklesworth (2004)
windows filerequester in b3dBremer4Ice9 (2004)
Setting GlobalsNeochrome3Neochrome (2004)
Surprise, surprise B3D model help neededMakepool4Makepool (2004)
reading a mapRook Zimbabwe12Neochrome (2004)
Advice wanted for possible blitz3d projectAnthony Flack17CodeD (2004)
collision and stepsluggage7Neochrome (2004)
Texturing question.John Blackledge8John Blackledge (2004)
Tokamak Car DemoJeremy Alessi12Vorderman (2004)
Motion tweening, B3DJeroen19scribbla (2004)
Remeber BlitzBasic on Amiga :)Filax14Hotcakes (2004)
looking for a water effectPinete11bradford6 (2004)
Join 2 extracted animation sequencesJager6jhocking (2004)
B3D goofinessCraig H. Nisbet6jfk EO-11110 (2004)
Cel-Shading in Blitz3DGun Ecstasy15AntonyWells (2004)
switch windows from B3B to B+freefly2freefly (2004)
dummy objectsluggage2jhocking (2004)
Mesh Triangle Reduction?VIP3R7AntonyWells (2004)
Isometric Terrain in 3DFBEpyon6Mr Snidesmin (2004)
pasting a pistolRook Zimbabwe3Rook Zimbabwe (2004)
Removing Triangles/VerticesMr Snidesmin2Mr Snidesmin (2004)
blitz 2 javaPinete6SSzretter (2004)
Testing for an animation key-frame???Kozmi2Rob Farley (2004)
HTML in Blitz3d windowsfreefly6freefly (2004)
can i create compiled libsD4NM4N7verfum (2004)
Water Explosionsemar9semar (2004)
Text functions faster than Bitmap fonts ?!mouss3816Rob Farley (2004)
Feature request for WINAPI userlib programmingelectronin1electronin (2004)
Random Map Maker, Like in Transport TycoonFBEpyon5RiverRatt (2004)
somethings wrongAmanda Dearheart15Deldy (2004)
Exchanging entity meshesZombieWoof5John Blackledge (2004)
Curving Lightning BoltsN10SSS (2004)
What is an easy way to get shining armour effectsMatty6Matty (2004)
texture parts of meshRook Zimbabwe2jfk EO-11110 (2004)
Cut ScenesLilprog10jfk EO-11110 (2004)
simple turnentity loop problemshawnus3shawnus (2004)
just plain old delete a meshPicklesworth3Picklesworth (2004)
Text problemsMr.Waterlily9eBusiness (2004)
Efficiency questionelseano3elseano (2004)
loading image?Picklesworth5NigelC (2004)
Tokamak joints limited?ping2Rob (2004)
Which one is more accurate?Kozmi7Ross C (2004)
Level editor?Boiled Sweets5Ross C (2004)
Lightmapping frustrationJohn Blackledge18Dreamora (2004)
how to detect close button ?Red8Red (2004)
3D modeler and limitations of Blitz3DGun Ecstasy26Moses (2004)
Tone down the perspective viewWolRon13fredborg (2004)
MirrorsD4NM4N6Neochrome (2004)
Find Object of a Typemaverick693Zethrax (2004)
How to find what tri a texel is on?Ross C5big10p (2004)
two really big problems with decalseizdealer8sswift (2004)
RequestDavid81915David819 (2004)
Plaing a grass-mesh on the mapAffje20SabataRH (2004)
Texture Filter - Mipmapping/VRAM and other flagsMatty4Mustang (2004)
VertexBone()JoshK17JoshK (2004)
Textures in Video BufferJBR4Jeppe Nielsen (2004)
moving camera rangeshawnus3shawnus (2004)
Basic Extrusion CodeSoggyP2David819 (2004)
Tokamak Collisions problem ? bug ?OverDozing7OverDozing (2004)
DX9 -->.b3d?JoshK3JoshK (2004)
Texture Shaders LibJoshK16AntonyWells (2004)
Hardware lights on lightmapsJohn Blackledge27JoshK (2004)
HTMLasdfasdf24John Blackledge (2004)
printable manual exist?polgames23_PJ_ (2004)
CubesRetroRusty3David819 (2004)
Collision to each other helpNeochrome3jhocking (2004)
make iconPicklesworth4jhocking (2004)
NuclearGlory?!? Is it worth it?Kozmi14Kozmi (2004)
Pushing Items (THIS is so simple!)Neochrome9Neochrome (2004)
entities and texture alphaDavid8199David819 (2004)
uuuuh.... really easy question, surfacesJeroen4Jeroen (2004)
TokaCar, someone knows?Pinete4jhocking (2004)
Rotating TurretsJKP6JKP (2004)
NaN and -Infinity or InfinityLAB[au]6Billamu (2004)
spheremap and cubemapRook Zimbabwe6Dreamora (2004)
GearBox?OverDozing5Jeroen (2004)
Blitz3D window mode speedUPKev12Jeroen (2004)
System path?Craig H. Nisbet1Craig H. Nisbet (2004)
How to create FMOD .oxm audio files.Knotz16Hotcakes (2004)
mmorpg in blitz3d and .netSSzretter4Techlord (2004)
PathAlberto9Alberto (2004)
Sprite & Mesh collisons?!?Kozmi2Kozmi (2004)
BlitzPlus ? same as Blitz3DOverDozing8Rottbott (2004)
Bot Builder's CreateRealTokCylinder() FunctionGabriel4Gabriel (2004)
Code examples showing sprite & model collisons!Kozmi3Kozmi (2004)
Manual additions to texture buffer are masked out?taxlerendiosk4taxlerendiosk (2004)
Vertex coordinatesSabataRH11SabataRH (2004)
Anyone know where offsets for CameraClsMode() are?JoshK1JoshK (2004)
FMOD?Craig H. Nisbet2Jeroen (2004)
Windows gui codingDavid8196Perturbatio (2004)
Speed problemsDiablo3Diablo (2004)
Uses of XML?elseano22morduun (2004)
HideEntity slow?Boiled Sweets9Boiled Sweets (2004)
What's wrong with my Hockey code???D_Town_Tony3Bot Builder (2004)
Same 'size' in different screen sizesJBR6Jeroen (2004)
Weird coordinate problemRimmsy8fredborg (2004)
The Best A.I. ever created in Blitz3DKozmi19Banshee (2004)
Simple feature request that would go a long way...JoshK16Craig H. Nisbet (2004)
no musicJeroen6Jeroen (2004)
Blitz benchmark/demo appsverfum14verfum (2004)
meshY help FPSanderstone9anderstone (2004)
World 3d coordinatesbanky2banky (2004)
BCF version 2.04 layering issuesSSS6SSS (2004)
How to NOT light a skybox_PJ_5Spacemonkey (2004)
How many of you use Total Terrain?mrtricks15mrtricks (2004)
compilation botherPicklesworth7Genexi2 (2004)
EXE Tokamak ?OverDozing8BlitzSupport (2004)
Request - internal visibility check when lightingJoshK4JoshK (2004)
Free Terrain Mesh systemEole13CyberHeater (2004)
has anybody ever had a bug like this?koekjesbaby4koekjesbaby (2004)
function pointersverfum4verfum (2004)
Tiling terrainJoshK41JoshK (2004)
Finding music?elseano8_PJ_ (2004)
Getting a String from a Bankverfum6Spinduluz (2004)
New update available!marksibly42puki (2004)
3d scrollingverfum2Gabriel (2004)
User lib performanceverfum1verfum (2004)
Partially fogPlay7DarkEagle (2004)
Averaging normalsJoshK2JoshK (2004)
Compiled Blitz libraryverfum6electronin (2004)
Terrain Sizexmlspy5Rook Zimbabwe (2004)
How to Rotateentity towards an object?D_Town_Tony6Rob (2004)
Realistic Skyxmlspy14xmlspy (2004)
How do you make a Player Stand on a moving object?WightNight14mrtricks (2004)
Enemy A.I. Code???Kozmi17morduun (2004)
Magical CollisionsEvilMeowChi2AvestheFox (2004)
Dark Basic Support for DX9... (locked)mrmango1mrmango (2004)
Looking for codeTri|Ga|De4Tri|Ga|De (2004)
Animating a .B3D model in Blitz3D?!?Kozmi3Kozmi (2004)
Slow 3D commandsslenkar3Gabriel (2004)
Faster Rain?Rogue Vector4Tiggertooth (2004)
PureBasic an dBlitzFilax3Filax (2004)
Distanceasdfasdf6asdfasdf (2004)
Best, and simplest Terrain creatorJager25mrtricks (2004)
Polygon heightNeo Genesis102Odds On (2004)
Memory Access Vialation =.PAvestheFox9John Blackledge (2004)
CallDll vs User libsverfum5verfum (2004)
blitzcc.exe needs to be smallerNeochrome7Neochrome (2004)
Reversing AnimationAvestheFox5AvestheFox (2004)
Multiple Surfaces on a meshRob Farley5Rob Farley (2004)
vertex animationsJeroen7MadJack (2004)
Making the window borderless..poopla5Robert (2004)
EzBlitz demoverfum14verfum (2004)
Program Blitz in C++verfum14verfum (2004)
Z-Order problems?Stevie G9Stevie G (2004)
RotateTexture()Boiled Sweets4Boiled Sweets (2004)
FPS - tokamakslenkar4slenkar (2004)
Bouncing ItemNeochrome7Neochrome (2004)
copying info from type to anotherslenkar11slenkar (2004)
Need help with .B3D file savingSkitchy1Skitchy (2004)
ReadPixel speed?abacadabad11Rob Farley (2004)
Direct X Model problemAlmo11Almo (2004)
bb3d sound system..Picklesworth6Neochrome (2004)
Request: Array bugZenith13Hotcakes (2004)
Calculate nearest vertbig10p9Michael Reitzenstein (2004)
Read-Write PixelFastFBEpyon5Floyd (2004)
cross product questionMadsNy2Augen (2004)
how to sink a ship?Pinete7Red Ocktober (2004)
XLnt Update......Yappy4jfk EO-11110 (2004)
Rigid Kebab! (the only way to describe it)aCiD27aCiD2 (2004)
loading gamePicklesworth9Neochrome (2004)
WritePixels3D?WillKoh5Rob Farley (2004)
OpenTCPStream questionWarren6Gabriel (2004)
masked texturesCousin Gilgamesh3Cousin Gilgamesh (2004)
Context Menu - Pop-UpSSzretter9SSzretter (2004)
3D Mesh TileAbbaRue1AbbaRue (2004)
GetMatElement() does not correspond to anythingJoshK13fredborg (2004)
Simple AnimationRook Zimbabwe2Gabriel (2004)
B3D file format animation chunksJoshK21Stickman (2004)
Vertex Light ( source code )Stickman1Stickman (2004)
Making a grayscale mapPicklesworth4Picklesworth (2004)
3d formatDavid8197David819 (2004)
number inputPicklesworth6Picklesworth (2004)
Blitz3D Lights VS. Lightmapping?!?Kozmi9sswift (2004)
Local vs GlobalNeochrome4Neochrome (2004)
Cloth simulationaCiD27aCiD2 (2004)
Rag doll demo with source code!aCiD216aCiD2 (2004)
light in smokeaCiD25aCiD2 (2004)
How do you destroy a mesh upon colision?AvestheFox5Neochrome (2004)
changing textureJeroen3Jeroen (2004)
More feature/function ideasPicklesworth4Stevie G (2004)
Real time depth of field effect.CyberHeater23RifRaf (2004)
feature request: channelpitchplayingMadJack12IPete2 (2004)
BLitz menusJoshK12JaviCervera (2004)
HalfLife BSPNeochrome5JaviCervera (2004)
Export Problems...Clique9Ruz (2004)
move to objectPicklesworth7Picklesworth (2004)
BSPelseano2jfk EO-11110 (2004)
feature requestPicklesworth8Gabriel (2004)
LoadMesh vs. LoadAnimMeshchurchaxe3churchaxe (2004)
More UV issues.. helpRifRaf10RifRaf (2004)
Returning to Blitz after ExecFile()napole0n9Spinduluz (2004)
How to make a car sliding?OverDozing9Billamu (2004)
Converting Available video memory to MB formluke1016GfK (2004)
heightmap botherPicklesworth11Biofellis (2004)
Sprite Masking problemNesbitt6Nesbitt (2004)
Functions calling Functions & ArraysWightNight3WightNight (2004)
Bump MappingQuickSilva29Neochrome (2004)
sprite in a type?Picklesworth13Picklesworth (2004)
animating childs in b3dJeroen1Jeroen (2004)
here comes the sunRook Zimbabwe8jfk EO-11110 (2004)
Cull occluded objects or not?TartanTangerine (was Indiepath)19John Blackledge (2004)
Lighting charactersClique4Clique (2004)
Bip'sPaul "Taiphoz"9Paul "Taiphoz" (2004)
Bump mapsNeochrome5Ross C (2004)
Userlib with PurebasicREDi8TartanTangerine (was Indiepath) (2004)
Beams and flashesNeo Genesis1010poopla (2004)
2D Pivoting around a pointJager7Jager (2004)
UVsRifRaf5Biofellis (2004)
requestDavid8195Bot Builder (2004)
exterior and interior 3d modelsPicklesworth1Picklesworth (2004)
EntityColor confusionbig10p4big10p (2004)
going undergroundRook Zimbabwe12Rook Zimbabwe (2004)
GfxCard/System Memory?Rhyolite3Rhyolite (2004)
Prefab Converter for CShop actually Works NOW!!!Kozmi14Kozmi (2004)
Collision Sprite with Imagerobby x4robby x (2004)
Extracting b3d vertex bones?AntonyWells6AntonyWells (2004)
Undulating LandscapesJBR3Rob Farley (2004)
point in viewPicklesworth2AbbaRue (2004)
Getting the size of an object in the viewport?sswift4sswift (2004)
underwater caustics?aCiD28aCiD2 (2004)
no transparency with multitexturing ?Red18fredborg (2004)
Atmospheric effectselseano3elseano (2004)
(GL) Pixel Buffer ObjectsAntonyWells2Dreamora (2004)
Looking for a waterPinete7Pinete (2004)
Volumetric FogNeochrome7Rook Zimbabwe (2004)
My new gamecash7eBusiness (2004)
Cubic fogNeochrome25Mustang (2004)
them bleeding coloursAbomination8Zenith (2004)
Quad HHelpNeochrome12big10p (2004)
Damage maP?slenkar9fredborg (2004)
screenshotscash3cash (2004)
Solve these equations...sswift15sswift (2004)
Logarithmic spiralsswift9Floyd (2004)
Shading error on objectOmenaton4Ruz (2004)
CULLING SYSTEMAgoeiro1Agoeiro (2004)
File packers?elseano6jhocking (2004)
Mark - portals update?Rob3JaviCervera (2004)
Blitz EULAverfum14verfum (2004)
Animation and X files?Rage_Matrix6Kuron (2004)
Problems when Exitingelseano3elseano (2004)
3d lineskoekjesbaby22MadsNy (2004)
Scancode troubleMr.Waterlily11Mr.Waterlily (2004)
mesh vert/tri limit?big10p13big10p (2004)
A nice big blitz3d logo?poopla1poopla (2004)
Project True TVDeldy3Deldy (2004)
Finaly Normal MappingMadMunky10Sweenie (2004)
Wrapping executable with SoftwrapSquare Eyes9Rook Zimbabwe (2004)
.B3D in Blitz3dKryzon14CodeOrc (2004)
binary operationsDavid81915David819 (2004)
CameraPick WEIRDRook Zimbabwe4Rook Zimbabwe (2004)
Realtime vertex lighting?Isaac P18Isaac P (2004)
Functions and returnsMadsNy18Perturbatio (2004)
Single SurfaceParticalsNeochrome3Neochrome (2004)
EnableDirectInputNeochrome4Hotcakes (2004)
How to create a textured spotlight?NobodyInParticular4NobodyInParticular (2004)
Loading 3D Meshesxmlspy8xmlspy (2004)
CameraViewportWarren17Warren (2004)
How HighJBR14Rook Zimbabwe (2004)
Type Array TrixxMadsNy4MadsNy (2004)
alining mesh to wallKingPod2(tu) sinu (2004)
FUI 3DWillKoh5WillKoh (2004)
screen barriers?EvilMeowChi4Rook Zimbabwe (2004)
rag doll physics in tokamak...aCiD29aCiD2 (2004)
Converting 3D into 2DNexus64Nexus6 (2004)
boundariesPicklesworth4Picklesworth (2004)
TCP Client Hangs ( But not in debug )Gabriel9Nacra (2004)
Mask off any color in a texture!Ross C1Ross C (2004)
createTexture troublePicklesworth3David819 (2004)
Joystick?EvilMeowChi5_PJ_ (2004)
PositionEntity without collisions_PJ_8_PJ_ (2004)
Frame Limiting?Boiled Sweets16Boiled Sweets (2004)
Weird behaviour when loading meshesJeroen20Jeroen (2004)
TerraEd Rocks!!Craig H. Nisbet66Nacra (2004)
Keeping Focus of a WindowMidnight4Midnight (2004)
cube mapping for wateraCiD212aCiD2 (2004)
Why doesn't this work?Jager2smilertoo (2004)
entityPickMode confusion/troublePicklesworth6Bot Builder (2004)
moving quadsRifRaf5RifRaf (2004)
change alpha value of texture.Ross C1Ross C (2004)
Creating a dice in code?Not Available17puki (2004)
colour picker helpDarkEagle2DarkEagle (2004)
Blitz to non-blitz app commsverfum17Sweenie (2004)
3d model readingDavid81919David819 (2004)
Particle Candy's WebSite is down!!!Kozmi8Kozmi (2004)
Problems with the EPS Particle System!!!Kozmi3Eole (2004)
Lightwave converterBugZilla2TeraBit (2004)
alpha on rectanglesPicklesworth13Picklesworth (2004)
DOT3 with light color_pc5sswift (2004)
Need some help with linepick...OrcSlayer3OrcSlayer (2004)
Making a lightmap in 3DStudio MaxRogue Vector4Gabriel (2004)
Convert spline to mesh help required.CyberHeater4Picklesworth (2004)
Textureless wireframe and other questionsbig10p6big10p (2004)
Devide a TriangleAbomination11Abomination (2004)
Anyone found a solution to...Paolo4Paolo (2004)
copymeshMadJack9(tu) sinu (2004)
TerraEd and BlitzTree (Alien Codec)Filax42Filax (2004)
texture not visibleFedor3Fedor (2004)
pixel wallWillKoh14Rob Farley (2004)
Blitz C++ library anyone?verfum37verfum (2004)
LoadSprite squashes imageBoiled Sweets3Rob (2004)
Entity manipulator?WillKoh7TeraBit (2004)
Terrain Scaling_PJ_4_PJ_ (2004)
Trees fading to billboards (Sprites)Craig H. Nisbet4Colvette (2004)
Repeating movieasdfasdf3poopla (2004)
TrisRendered()JBR7Floyd (2004)
In need of the right strategy for animationssoniclife2_PJ_ (2004)
EntityDistance Question...OrcSlayer7OrcSlayer (2004)
Bink VideoBlackD12Dirk Krause (2004)
Always on top?Colvette5electronin (2004)
TextureBlend 5 questionFilax4Ross C (2004)
Window closed message?Pudding8Pudding (2004)
2 Questions!Colvette5Colvette (2004)
Many GlobalsNeochrome10Techlord (2004)
Xlnt II for Blitz3d?shawnus4Rob (2004)
Thumbnail ImagesJoeGr7JoeGr (2004)
How is this achieved?Reda Borchardt9wmaass (2004)
Cloth Sim, please have a look :)Paolo7RifRaf (2004)
Geospace 3DEole15Barnabius (2004)
Repeated Texture_PJ_6_PJ_ (2004)
Child entityEole2Deldy (2004)
Microsoft .FX shader language.CodeOrc23Gabriel (2004)
Sprites vs Imagesluke1013EvilMeowChi (2004)
more height maps stuffPicklesworth2jfk EO-11110 (2004)
Feature request: DX CapsMustang7Mustang (2004)
ParticlesDavid81913David819 (2004)
Blitz lightsSpinduluz4Ross C (2004)
Delete entity before type?JBR3Ross C (2004)
Programming traffic...Pongo6ckob (2004)
2D TileMap ScrollingFBEpyon2eBusiness (2004)
Gettings rotation and position of a child...OrcSlayer5OrcSlayer (2004)
water ripplesPicklesworth4Avrigus (2004)
Flat objects to draw pixel gfx on?WillKoh2Abomination (2004)
Another RequestClarks6Clarks (2004)
HideWindowRGR4Robert (2004)
More particlesJoshK34klasix (2004)
Objects in a B3DPinete5Pinete (2004)
dummy collision boxAkat4Shambler (2004)
Pixel-GUI in 3D?WillKoh9WillKoh (2004)
Aerodynamics problemSpecis5_PJ_ (2004)
shaders stuffPicklesworth5AntonyWells (2004)
height mapsPicklesworth4Rob Farley (2004)
It is possible to replace EntityVisible ?Filax7Filax (2004)
String Pointers (Including NULL) For DLLsOldefoxx2Floyd (2004)
Blitz3D requestRed6Red (2004)
Texture QuestionAbbaRue10Gabriel (2004)
See through wallscash23Ross C (2004)
best way to update normals?aCiD27Ice9 (2004)
camerapick range?slenkar4Jeppe Nielsen (2004)
LinePick helpSpacemonkey2jfk EO-11110 (2004)
What is more faster ...Eole17Pete Rigz (2004)
fps count strangemaximo10maximo (2004)
light up my meshAbomination4Bremer (2004)
Flat Colored MeshesOmnigalactic5Omnigalactic (2004)
3D Airportasdfasdf9Genexi2 (2004)
Camera Projection HelpMakepool10JoshK (2004)
Shading a charactor based on a lightmap?Craig H. Nisbet15Craig H. Nisbet (2004)
Simple particle system.JBR9JBR (2004)
Upcoming tokamak rigid body editor!aCiD24Rob (2004)
Can SetMatElement() be used to skew a mesh?JoshK3JoshK (2004)
Why Doesn't This WorkFaz10Zethrax (2004)
Identical AnimsJake3Jake (2004)
Memory leak isuesluke1013luke101 (2004)
TriangleVertex().... what is it returning?poopla1poopla (2004)
Multitexture -> Alpha blending problemJeroen1Jeroen (2004)
Blowing up terrain / dynamically tunnelling???karmacomposer9karmacomposer (2004)
b3d file + texturesPanno7Murphy (2004)
Camera Field of ViewFaz7Faz (2004)
Texture blending?Avrigus5Mustang (2004)
Creating a mesh out of a hierarchyJeroen3Jeroen (2004)
AnimSeq & AnimLength.rIKmAN.7.rIKmAN. (2004)
Texture filenames from a B3D file?Craig H. Nisbet2Bot Builder (2004)
Blitz3D wont load.asdfasdf7asdfasdf (2004)
Dark alpha blendingJoshK7Trixx (2004)
Checking for sound cardsBerbank5Berbank (2004)
Terrain and Tokamak?IPete27IPete2 (2004)
Clearsurface + AddVertex slower than VertexCoordssswift20Ross C (2004)
How to improve DirectX lights dramaticallyJoshK20JoshK (2004)
How can I load a multi-textured object with alpha?Vorderman11Vorderman (2004)
2 pass renders and blendingMadJack12MadJack (2004)
Simple Textured Spot Lightfredborg8big10p (2004)
deleting sprites such as bullet holesD_Town_Tony4OrcSlayer (2004)
High Color Texture Flag...fredborg5Nacra (2004)
Anyone help with a Shadowmap?Stevie G3Stevie G (2004)
alpha stuffRuz3Ruz (2004)
Helpasdfasdf2GfK (2004)
Conditional Includes?John Blackledge16N (2004)
Tokamak and FPS playerJoshK19JoshK (2004)
Where did the Singularity Engine Go???Kozmi12IPete2 (2004)
Particle Bounce, Need some HelpOrcSlayer5Ken Lynch (2004)
Surfaces: less = better? I'm not so sure...Techlord18Ross C (2004)
DDS texture ?Red1Red (2004)
MultiTexture PerformanceImphenzia3Imphenzia (2004)
Tile a texture in B3DCodeOrc5jhocking (2004)
newton game DynamicsPanno12Panno (2004)
collisions with .x meshesFaz2jhocking (2004)
Create a B3D File ..Eole3jhocking (2004)
Lots of lights.Cold Harbour14RetroBooster (2004)
Lightwave exporter issuesAvrigus18TeraBit (2004)
MMOrpgce free stuff?ckob1ckob (2004)
Blitz3D quaternionsJoshK3Clarks (2004)
Which one is the best particle system???Kozmi29Kozmi (2004)
Main computer trashed... now new computer.. w2 do?AvestheFox9darklordz (2004)
Terrain mesh who are interresting to it !!!Eole6Warren (2004)
user32 gdi32 and Kernel32.dll commandsDavid8191David819 (2004)
Keeping UVs 'locked'? How?Skitchy2jhocking (2004)
TurnToEntityBillamu7Stevie G (2004)
Blitz3D blend mode missing!Rob7Rob (2004)
Angle based bounceAlternativeRealities6Kanati (2004)
Twist Time RewindingaCiD24aCiD2 (2004)
Polys RenderedAbbaRue6AbbaRue (2004)
Springy things....JBR5jhocking (2004)
Advice on 3D animation request!Whaleyboy4Whaleyboy (2004)
Game is slow at the beginningslenkar8jfk EO-11110 (2004)
Is this a good idea...Collision MethodOrcSlayer6OrcSlayer (2004)
Depth of FieldAkat14Ice9 (2004)
Panno - Eye Toy progress? (locked)IPete20IPete2 (2004)
TexturesFaz2Genexi2 (2004)
Terrain ProblemBillamu6Billamu (2004)
Anybody here developed any plugins yet for CShop?Kozmi6Kozmi (2004)
Plug-ins for Cartography Shop4.1Kozmi5JoshK (2004)
LOD 'Pop-In' helpCodeOrc6Ross C (2004)
WinBlitz3DKev20Kev (2004)
Tangant Mapping.AntonyWells7HNPhan (2004)
Find biggest valuePicklesworth9Picklesworth (2004)
LW > B3D exporter updateTom4TeraBit (2004)
FPS Limitingdarklordz10Abomination (2004)
Awsome Terrain EngineAbbaRue33N (2004)
A tank with 5 turrets (types)slenkar18churchaxe (2004)
CameraClsMode (Zbuffer Clearing)..AntonyWells8AntonyWells (2004)
For a moment I was confusedJeroen3Jeroen (2004)
dot3 codemsx1232Avrigus (2004)
Where are my children!?vibe379vibe37 (2004)
Project PLASMA FPS 2004: Thread 4 (locked)Techlord166N (2004)
equilateral triangles and a "tiled" texture.Abomination1Abomination (2004)
tokamak physics thread 3: (locked)skidracer108skidracer (2004)
fx stuffRuz31Techlord (2004)
different pointer same typeslenkar10_PJ_ (2004)
searching and displaying online serverAgoeiro5_PJ_ (2004)
Static Background23v5Rob Farley (2004)
FPS ReadOutdarklordz8Ross C (2004)
HUD Alpha help please.CodeOrc4CodeOrc (2004)
VertexCoords performance issuesWarren13Rob (2004)
skysphere movingslenkar5slenkar (2004)
.Exes crashing...AntonyWells15Zace (2004)
Project PLASMA FPS Online DocumentationTechlord9N (2004)
Particle candy question...DarkEagle2DarkEagle (2004)
Feature requestelectronin13slenkar (2004)
What was Cartography Shop written in ???Kozmi60ChrML (2004)
Post transform alpha?AntonyWells6AntonyWells (2004)
3d tiled worldIsaac P9Eole (2004)
Trouble animating...OrcSlayer9OrcSlayer (2004)
child nameslenkar4slenkar (2004)
mesh missing in 16 bit...Help!Lorenzo4ChrML (2004)
Cam Libdarklordz13BlackJumper (2004)
A new threadkarmacomposer5Almo (2004)
Anybody got a copy of the Singularity Engine?Kozmi6IPete2 (2004)
model shows when debug is on and doesnt when offGameCoder14Shambler (2004)
Meshes with Multi Sub Object Textures From 3DS MaxRogue Vector6jfk EO-11110 (2004)
Dot3 with colored light?Jan_8jfk EO-11110 (2004)
Zoom In WorldAbbaRue3Kanati (2004)
a sudden realisationPicklesworth10AbbaRue (2004)
Save B3DMathieu A4Mathieu A (2004)
scripting engine/BVM?c32bit7JaviCervera (2004)
4-way scrolling landscape in orthographic viewAbomination5DJWoodgate (2004)
selecting surfaces, vertices, and linesPicklesworth6jfk EO-11110 (2004)
Specular mapHNPhan12Picklesworth (2004)
Bullets in arrayselseano7elseano (2004)
gile[s] & CShop4.1 a good combonation or no?!?Kozmi4Kozmi (2004)
Gile[s] is Awesome!!!!Kozmi6karmacomposer (2004)
blending animationsDarkEagle8.rIKmAN. (2004)
What kind of bump does MAX use ?Red3Red (2004)
Free FPS Shell!!!Kozmi2Rob (2004)
Bullet Systemasdfasdf2jfk EO-11110 (2004)
Single Surface?Rage_Matrix5Rob (2004)
tokamak - collision with static mesh?Vorderman2Rob (2004)
Picked length?slenkar3slenkar (2004)
Close & Minimize ButtonsParagon6Paragon (2004)
LockedFormat?WillKoh3MrCredo (2004)
Animated models with LWgburgess7gburgess (2004)
tokamak - how do I rotate an object?Vorderman9Vorderman (2004)
Which is Faster?FBEpyon25_PJ_ (2004)
camera rotate around object helpPicklesworth2Picklesworth (2004)
Memebrs Needed for Final Phantasy UnleashedKovaSteel20KovaSteel (2004)
DLLsasdfasdf2darklordz (2004)
FPS Helpcash2electronin (2004)
Please test thispoopla34Caff (2004)
Collision problem...elseano4elseano (2004)
Memory access violationsswift7Shambler (2004)
pathfinding in 3Dslenkar4puki (2004)
AddMesh limit?John Blackledge7John Blackledge (2004)
How widely supported is x2 blending?Gabriel8slenkar (2004)
Alphabet mesheselectronin5electronin (2004)
Maximise windowRob Farley6fredborg (2004)
Lighting players based on lightmaps.rIKmAN.9Rob (2004)
tangeant space normal mapsHNPhan5Mustang (2004)
MMOrpg Creation Engine (2)ckob1ckob (2004)
Single surface part sys enquirypoopla21Rob (2004)
How to create B-spline curve path?flim3Jeppe Nielsen (2004)
Cloudsasdfasdf18WolRon (2004)
F-UI questionCraig H. Nisbet3Odds On (2004)
moveable boxPicklesworth3Picklesworth (2004)
MMOrpg Creation Engineckob43ckob (2004)
Vertex colorBolo_Loco3Bolo_Loco (2004)
SpritemasksCousin Gilgamesh4Cousin Gilgamesh (2004)
Sprites/Quads/2d/3d - Why does it look differentMatty4Matty (2004)
Halo's graphicsslenkar4N (2004)
Freeing 3D Sounddarklordz4GfK (2004)
Does paintentity incur a large performance hit?Rob2fredborg (2004)
pathfinding in 3Djhocking19Gurra (2004)
HideImage function?TroM3TroM (2004)
improved lightingRuz4Ruz (2004)
New b3ds format?NTense2Odds On (2004)
climbingRuz16jfk EO-11110 (2004)
ball impact on a wallMathieu A3Rob (2004)
mesh in mesh colliPanno2jfk EO-11110 (2004)
Texture tilingAlmo7Almo (2004)
Vsync query?mrtricks2Mustang (2004)
3D Treesasdfasdf8karmacomposer (2004)
Mesh optimization/a good triangle editing proggie?Bot Builder11Bot Builder (2004)
Does 3d Sound Actually Work?Gabriel5jfk EO-11110 (2004)
Gourad texturingWolRon15DJWoodgate (2004)
Engineasdfasdf10mrtricks (2004)
Would this be overkill?Odds On19darklordz (2004)
Weapon CollisionGauge6AntonyWells (2004)
Cubic mapsCraig H. Nisbet1Craig H. Nisbet (2004)
Affecting the orderJBR2Sweenie (2004)
Plotting PlanesJBR9JBR (2004)
PickedX,Y,ZJeroen4Jeroen (2004)
Did you mix a B+ app and B3D ?Red5Red (2004)
Do you need a charactor model/moldels ?Craig H. Nisbet17AbbaRue (2004)
Looking for better FOG and LIGHTingFBEpyon14FBEpyon (2004)
box select in 3d?Picklesworth2Bot Builder (2004)
Bump Mapping & Normal MappingMadMunky35TartanTangerine (was Indiepath) (2004)
Plotting trianglesJBR3JBR (2004)
Vector library dissapeared??poopla3poopla (2004)
Selling My 3D Model. Big Money Spenders only pleas (locked)GameCoder1GameCoder (2004)
Will Blitz 3D/2D/Plus be used for Palm Games?karmacomposer5Rob (2004)
Helpasdfasdf7electronin (2004)
How to get world coordinates of a vertex?JoeGr17Stickman (2004)
find center pointPicklesworth12big10p (2004)
3d content for PDA'sshawnus4karmacomposer (2004)
getting a vertex handleslenkar3slenkar (2004)
Multipile 'worlds' at the same time?Danny3Danny (2004)
General linepick questioncash4Ross C (2004)
Need Charactor ModelsCraig H. Nisbet5_PJ_ (2004)
Various Recommended 3dgame specs ?skn37slenkar (2004)
Questions about MeshesJBR5AbbaRue (2004)
Addmesh color problemJohn Blackledge3John Blackledge (2004)
AI and collisionsTyler4Jeppe Nielsen (2004)
Local 'Up/ Down' 'For/Aft' and 'Port/Starboard'_PJ_9_PJ_ (2004)
rotation questionPicklesworth3poopla (2004)
Linepick and positioning an object, but exactJeroen6jhocking (2004)
Graphics3Dasdfasdf21_PJ_ (2004)
Confused with TexturesTeraBit7TeraBit (2004)
Keycode discrepancyWarren7slenkar (2004)
rendertweeningslenkar4John Blackledge (2004)
how to copy types?magneto6_PJ_ (2004)
seamless sphere textureslenkar33Mustang (2004)
Blade of darkness lightingMadMunky5Hotcakes (2004)
texturing unmodeled meshesCousin Gilgamesh3AbbaRue (2004)
Texturing a MeshAbbaRue3AbbaRue (2004)
EntityAlpha on multitextured entitiesImphenzia4Floyd (2004)
Multiple Textures?Toom3jfk EO-11110 (2004)
Using animated DarkMatter models in B3Dxmlspy5jfk EO-11110 (2004)
Program clean up....luke1015Zethrax (2004)
Request: Extra camera functionsKen Lynch32AbbaRue (2004)
Height Mapsxmlspy4xmlspy (2004)
Error Writing to...asdfasdf7* (2004)
Help with projecting vertsTom2DJWoodgate (2004)
Need assistance: Geometric shadowsChrML13Tom (2004)
Version 1.86 and datapakjreyes9Imphenzia (2004)
sailboat model animationNacra5Nacra (2004)
should that be so?slave_of_time5slave_of_time (2004)
Freeing Surfaces ?Stickman6Jeppe Nielsen (2004)
Question about ColDet DLLCopperCircle4elias_t (2004)
collisions within a type?gellyware4Gauge (2004)
Finding the GradientAries6Shambler (2004)
sorry for X post, but I need some advanced help!StOrM33StOrM3 (2004)
tokamak collisionsPicklesworth1Picklesworth (2004)
co-ordinates of front of mesh?slenkar4slenkar (2004)
Render to texture?mrtricks13TeraBit (2004)
Pivots in .b3d formatblitzbasico4blitzbasico (2004)
quickest SORT method on 4 numbers ?Dax Trajero10BlackJumper (2004)
tform vectorslenkar7CyberHeater (2004)
Cube maps and lazinessPicklesworth6Ruz (2004)
framrate slowdow?nRuz10Ruz (2004)
HELP - Blitz not liking Tokamak on my work PCVorderman4Vorderman (2004)
Feature Request: TriangleNX/Y/Z()N8AntonyWells (2004)
Texture size limitationsImphenzia22Tom (2004)
data handlingslenkar2jfk EO-11110 (2004)
A little BlitzUI helpJoeGr3JoeGr (2004)
I need more U/V coords - I think!John Pickford63AntonyWells (2004)
html in a blitz windowHulk3asdfasdf (2004)
What's the differences between BlitzUI & FUI ???Kozmi10Kozmi (2004)
Inverting colors?elseano7elseano (2004)
Fog like in Silent Hill 2!!!Kozmi19Picklesworth (2004)
Tform point questionPicklesworth3Picklesworth (2004)
MeshesJoeRetro3JoeRetro (2004)
"Unable to run in 3D"tonydillon496Danny (2004)
Tokamak Command ReferenceBot Builder4Danny (2004)
TrisRendered()Warren23Hotcakes (2004)
ExecFile problemsdgroncki6Perturbatio (2004)
rotate entity + transformAkat4Akat (2004)
screensaverasdfasdf4big10p (2004)
What's the fastest way to retrieve user inputsPaolo3Paolo (2004)
(Trees) 3Ds vers. spritesFader7Neo Genesis10 (2004)
How do you detect a window in BlitzUI???Kozmi5Kozmi (2004)
All Artist please readckob14Nacra (2004)
B3d update detailsAnthony Flack8Imphenzia (2004)
Text displaycash5Agamer (2004)
3DSound Wrong ?Barton3Barton (2004)
Need help for Value range of co-ordinatesRobin Hossain5Robin Hossain (2004)
Collisions between same typeImphenzia2Zethrax (2004)
seamless skybox texturesslenkar22big10p (2004)
Math Problemmaverick697eBusiness (2004)
Asset CompilerCraig H. Nisbet6Craig H. Nisbet (2004)
CSG Substraction in blitz with a b3d filePanno7poopla (2004)
CameraProject & aspect ratioTom3Tom (2004)
How to handle bullets in a FPS?vibe3710jfk EO-11110 (2004)
Types againcash3cash (2004)
EntityScale?Craig H. Nisbet3Ross C (2004)
Lighting Bug :(MadMunky4MadMunky (2004)
Animationasdfasdf3Gabriel (2004)
Does anyone have nullmind's Audio i/o dll?Andy UK5Andy UK (2004)
Dual Monitor Debugger ProblemGrrBrr1GrrBrr (2004)
Scalemesh memory access violationCraig H. Nisbet14Craig H. Nisbet (2004)
Can anybody recommend a particles effects editor??Kozmi6podperson (2004)
DLLsasdfasdf2Kanati (2004)
2 Cameras in 1 PicMErren3IPete2 (2004)
Raytrace rendering?poopla6podperson (2004)
DLLselseano10elseano (2004)
Yet another... collision problemvibe3712nuclearglory (2004)
Transparent imageluke1016luke101 (2004)
Single Surface and Copy EntityMatty3ChrML (2004)
Any ideas on this code??Spec8Rogue Vector (2004)
A little bit of the userdecls problem solved, butChrML1ChrML (2004)
Cubemapping bug, or ChrML bug?ChrML17ChrML (2004)
need 3d models for my gameGameCoder18N (2004)
Blitz3dDavid8198jfk EO-11110 (2004)
Facial Morphing?Avrigus6Avrigus (2004)
YAL Lightmapper questionCraig H. Nisbet1Craig H. Nisbet (2004)
Sand of time glowing effectFilax25Techlord (2004)
Dlls and .declluke1012IPete2 (2004)
Rendering of Polygons?CodeOrc4ChrML (2004)
Moving where the camera looks?John Pickford28DJWoodgate (2004)
How do shadows workSpy6ChrML (2004)
Issue with pre-scaled object as camera parentR0B0T06_PJ_ (2004)
multiple texturesMakepool4John Pickford (2004)
Flickering objectPicklesworth3Picklesworth (2004)
type stuffRuz17Ruz (2004)
objectgellyware6Techlord (2004)
wav filesRuz3Ruz (2004)
CopyEntity 'ghosts'_PJ_5_PJ_ (2004)
Render reflections to texture in 3dsmax?ChrML7ChrML (2004)
moving tokamak entitiesslenkar6Almo (2004)
simple questionRuz4Ruz (2004)
2D Sprite Overlay stuffCraig H. Nisbet6Neo Genesis10 (2004)
FUI: Window on top always?poopla4poopla (2004)
Ahoy, people with multiple monitors!fredborg13JoeRetro (2004)
FUI group deselection?poopla4poopla (2004)
camerapick with a second cameraPinete4Pinete (2004)
Update bugs?Pongo17Gabriel (2004)
2D Viewport problem... Need your help please!!Kozmi4Kozmi (2004)
3D Viewport problems with 3D Editor...Kozmi4Kozmi (2004)
Trouble with Tokamak (probably easy to fix)Picklesworth4Picklesworth (2004)
Renderworld Buffer problemCraig H. Nisbet3Craig H. Nisbet (2004)
Server QuestionsGauge4Gauge (2004)
Include filesasdfasdf3GfK (2004)
framelimiting problemsD_Town_Tony1D_Town_Tony (2004)
Need Help With 3D Models.xmlspy31CodeD (2004)
3D collision momentumslenkar2Rob (2004)
Entity AnimationGauge3(tu) sinu (2004)
Assigning weights to bones.QuickSilva5QuickSilva (2004)
ReadPixel works in 32bit color but not 16bit ?Dax Trajero3Dax Trajero (2004)
Anyone have a World to Screen func -clipping?Tom3Klaas (2004)
what about old updates for Blitz3DD_Town_Tony5Andy (2004)
New Vertex WeightsGauge8jhocking (2004)
Cloth SimulationAkat8Moses (2004)
Squashed sphere?Boiled Sweets6Rob (2004)
running 'and' jumpingRuz6Ruz (2004)
Grids in 3d?poopla9JoeGr (2004)
Maximum verteciesAbbaRue10Floyd (2004)
Server Code WantedGauge2CodeD (2004)
CountChildren finding only root childDrackbolt4Beaker (2004)
LW ConvertCraig H. Nisbet21Craig H. Nisbet (2004)
TCP stream - Eof() - help!Rottbott7Klaas (2004)
Showing 3D Objects in a 2D viewport???Kozmi9_PJ_ (2004)
F-UI querry....poopla7Mathieu A (2004)
Texture CopyAbbaRue2AbbaRue (2004)
animation controlsRuz4Ruz (2004)
Leaky file packingCousin Gilgamesh3Cousin Gilgamesh (2004)
Unit Wonder!!mag.10mag. (2004)
Little bone animation problem :(...ChrML8ChrML (2004)
Bit wise option code?Craig H. Nisbet6jfk EO-11110 (2004)
B3D File: tex_coord_sets & tex_coords_set_size, why the sets?Knotz11Klaas (2004)
Is a new B3D file spec needed?dangerdave3Binary_Moon (2004)
Tokamak help please...IPete27IPete2 (2004)
People wanted for a network test (GNET included)Paolo14Paolo (2004)
100% CPU usagedgroncki10Rottbott (2004)
A blob?Picklesworth3mrtricks (2004)
Using Delta time to get accurate frame timing for the updateworld command?Craig H. Nisbet4_PJ_ (2004)
Nuclear Glory Collision Source Now Available!nuclearglory1nuclearglory (2004)
Freeing a copied entitybig10p8big10p (2004)
Entity number? clarificationpuki6puki (2004)
EntityExists()?mrtricks20ChrML (2004)
Screensaver Preview DevRed6BlackJumper (2004)
making the editor's cursor more visibleDaxTraj5GfK (2004)
multithreaded texture loading (C/C++)LAB[au]10LAB[au] (2004)
B/W Filternapole0n10napole0n (2004)
Opening Internet Explorer when program ends?gameproducer5gameproducer (2004)
Best way to overlay large 2D on 3DImphenzia4ChrML (2004)
MeshHandelMurphy8Murphy (2004)
Using VertexColorJBR8mrtricks (2004)
Few quick questions about vertex attributes, also tokamakmrtricks13mrtricks (2004)
Problems Animating ChildrenDrackbolt5Pudding (2004)
Locking frame rate?Boiled Sweets8Ice9 (2004)
3d Sprite OverlayCraig H. Nisbet18N (2004)
3D overlay multipass renderCraig H. Nisbet7big10p (2004)
B3D can receive event ?Red1Red (2004)
100 sprites or 100 renderworlds?Craig H. Nisbet4Afrohorse (2004)
Dot3 revisitedTom10Ruz (2004)
ATi Terrain Problem Newsjfk EO-111104jfk EO-11110 (2004)
Animated mesh with multiple weightsmarksibly89Ruz (2004)
Audio Streaming DLLAndy UK2maverick (2004)
Texturing Large Meshes_PJ_2jhocking (2004)
Screensavers...?elseano4elseano (2004)
In need of a good Lightmapper for Level Editor...Kozmi7mrtricks (2004)
manipulatine "output" picture..Spy4Ice9 (2004)
smoke effectsRuz26Picklesworth (2004)
How do you set up a 3D View on a BlitzUI Window???Kozmi6Kozmi (2004)
B3D scene graph and efficiency?mearrin691mearrin69 (2004)
Antialias and wireframePicklesworth12N (2004)
Request: VertexX(), Y, Z global flagTom2Tom (2004)
Save MeshPaul "Taiphoz"4Paul "Taiphoz" (2004)
Countvertices and Counttriangles don't work?mrtricks8mrtricks (2004)
fill toolPicklesworth8ShadowTurtle (2004)
Efficient Tile MapLuckyPhil7mearrin69 (2004)
Something i want to say about seenie and tokamaMurphy7(tu) sinu (2004)
Compatability ProblemsCousin Gilgamesh4smilertoo (2004)
3DS MAX and object name in blitzPaul "Taiphoz"7Ruz (2004)
iterating through types as a function?mrtricks9Zethrax (2004)
copy entityRuz7Ruz (2004)
YAL Lightmapper questionCraig H. Nisbet1Craig H. Nisbet (2004)
alpha problemRuz7Ruz (2004)
Real time lightingCraig H. Nisbet13Ruz (2004)
BlitzPlay Client ProblemFBEpyon5FBEpyon (2004)
prince of persia glowAkat13Zenith (2004)
Getting Animation keyFader2jfk EO-11110 (2004)
MD3 to B3D ?mouss3814Kozmi (2004)
Midtown Madness Style Game Possible?Palpatine3jfk EO-11110 (2004)
how to manipulate mesh bonesNeochrome10Neochrome (2004)
Looking to buy custom models...OrcSlayer10Ruz (2004)
Multi-sub object texturing problemRad Gravity8jhocking (2004)
Engineering drawings of millitary planesDarkNature5DarkNature (2004)
The problem is with b3d pipeline exporterRad Gravity5jhocking (2004)
Mmorpg Creation Engineckob50Rottbott (2004)
Dragon Ball Z : Toon Shadingmouss389SopiSoft (2004)
cube map refractionAkat8Afrohorse (2004)
Collisions. elp.Paul "Taiphoz"8Paul "Taiphoz" (2004)
Make an Image Transparentluke1014jfk EO-11110 (2004)
Need help pushing objectsRiverRatt7Brendane (2004)
Cool Fogging EffectRoss C19Rob (2004)
3d sound questionDarkNature3DarkNature (2004)
Looking for Camera 'Quake n Shake' CodeTechlord12Techlord (2004)
Cartoon Shadingmouss3811sswift (2004)
pivot rotatePanno10Panno (2004)
Transparent Areas on modelscash9Ross C (2004)
Visual Basic VS BlitzLostCargo39Kanati (2004)
New Animated Cartoon Shadingmouss384Genexi2 (2004)
freeware terrain generator I foundDarkNature1DarkNature (2004)
Project PLASMA FPS 2004: Thread 3 (locked)Techlord201Techlord (2004)
New Physics EngineSSS10Techlord (2004)
Collision treatment for "long" objects ??Coda1Coda (2004)
Creating leaves on trees..D_Town_Tony4AbbaRue (2004)
SpeedTree in Blitz3dSabataRH62xmlspy (2004)
B3D meshes & Lighting_PJ_11_PJ_ (2004)
coldet wrapper 1.01elias_t7TheMan (2004)
'Billboard' effect with a QuadCaptainVeg2jfk EO-11110 (2004)
DrawMovie questionPowerPC6032jfk EO-11110 (2004)
BSP demo?poopla2jfk EO-11110 (2004)
EntityTexture QuestionSmokey6Smokey (2004)
Math3D userlibs dll?Mathieu A1Mathieu A (2004)
LoopSoundBoiled Sweets7_PJ_ (2004)
Box to Box Collisions?Gabriel6slenkar (2004)
What map editor do you use?Rambus18John Blackledge (2004)
MANUAL CLEARWORLDRifRaf3Rottbott (2004)
Random Positions...StOrM37StOrM3 (2004)
Collisions question for specific area of matrixjjtoubia2jjtoubia (2004)
Mesh paintingAbbaRue5jhocking (2004)
Changing color of an image...OrcSlayer13_PJ_ (2004)
3D Morph?Pongo14PetBom (2004)
right mouse button bug?gellyware6gellyware (2004)
if rects overlap?RiverRatt13RiverRatt (2004)
MultiPlayer Basics, help plz.CodeOrc2_PJ_ (2004)
Can I make arrays for type fields?OrcSlayer6OrcSlayer (2004)
Coldet wrapper 0.5 released.elias_t19elias_t (2004)
Pure Basic (locked)luke1011luke101 (2004)
Nuclear Glory CollisionsKen Lynch11nuclearglory (2004)
functions or typesRuz12soja (2004)
Royalty Free 3d Models, or should I buy a package.xmlspy17jfk EO-11110 (2004)
Moving An imageluke1018BlackJumper (2004)
Probably a silly texture questioncash5cash (2004)
Creating Water Surfaces - Any tips on how to achieve itMatty11Ross C (2004)
Code archives/Algorithms/Homing physics ( 2D )techjunkie5poopla (2004)
Terrain Editor Mouse Position ProblemFBEpyon11FBEpyon (2004)
Perty Light!Midnight3Midnight (2004)
Scale alpha masked sprite aura problemImphenzia8Imphenzia (2004)
DebuglogAlmo15Warren (2004)
How do you disable Windows in BCF 2 ???Kozmi1Kozmi (2004)
Alpha valuesNeo Genesis103Neo Genesis10 (2004)
Sin/Cos Lookup TablesApocalypse77BlackJumper (2004)
Weird VertexTexCoords behaviour?Midnight7Ross C (2004)
win32api and getting hotkeys problem? ideas? soja, james, tracer?Mike Yurgalavage16Mike Yurgalavage (2004)
Command Expansion WishListApocalypse7mearrin69 (2004)
Vector helpWayne1Wayne (2004)
Source Code and YouCodeD25BlackJumper (2004)
Proper Ball AimingApocalypse6BlackJumper (2004)
Which is faster?Skitchy7Rob (2004)
Which GUI is complete for Blitz3D???Kozmi5Kozmi (2004)
BVM PIMPING!!!poopla1poopla (2004)
animation woesRuz3Ruz (2004)
TrisRendered and FPSKlaas16poopla (2004)
Mark.. Blitz's Z-buffer accessible, but...Tom25sswift (2004)
Texture alphaAbbaRue5AbbaRue (2004)
CSG Problemsrsbrowndog7rsbrowndog (2004)
Frame Limiting_PJ_2SabataRH (2004)
exporting mesh deformationshawnus3Beaker (2004)
BlitzUI & Controling Windows???Kozmi6Kozmi (2004)
coldet wraper lib to come soon...elias_t5(tu) sinu (2004)
Animation With B3DTAGGART UK5Rob (2004)
Jumping againRuz9Ruz (2004)
a stupid cam problem..Spy5Spy (2004)
dx lighting and trisSabataRH12SabataRH (2004)
I need skinners :opppmouss383Neochrome (2004)
Optimal frameratenapole0n5napole0n (2004)
Strange ...Klaas2Klaas (2004)
Can't get .midi files to play using PlayMusicWolRon11BlitzSupport (2004)
check for existence of entityjhocking11Ross C (2004)
TCP/IP [ADSL - Connection]GC-Martijn5Nacra (2004)
Savemesh?Apocalypse3Richard Betson (2004)
win32api and readprocessmemory problem.. sojo, james, tracer? HELP!Mike Yurgalavage9Tracer (2004)
Flat shadingMattG7maverick (2004)
Sprite/Tile MakersCodeD2Andy_A (2004)
2d/3d StarsRimmsy2Rimmsy (2004)
Halo - sicne you are the king of singularity - I have a questionkarmacomposer26JoshK (2004)
music problemsRuz5(tu) ENAY (2004)
animated texturescash7Matty (2004)
Can someone with winapi experience look at this code and see why it gets errors?Mike Yurgalavage7Tom (2004)
creating trainers and software enhancement programs in blitzMike Yurgalavage18Mike Yurgalavage (2004)
Game slowing down over time?tonydillon4913CodeD (2004)
Quick types questioncash3napole0n (2004)
Collision: what's your advice?gburgess16gburgess (2004)
Predetermined landing spot for thrown objects like grenades ala SocomD_Town_Tony3Matty (2004)
Frame RateAbbaRue7AbbaRue (2004)
how to make it relative to the camera?Akat6Akat (2004)
Where to find Tokamak wrapper?Insane Games3Bot Builder (2004)
Character ShadowsCodeOrc23sswift (2004)
Does anyone else use Vorderman`s ODE dll?CopperCircle11Nacra (2004)
Animated 3D mesh.Paul "Taiphoz"6(tu) sinu (2004)
Quake .map brush formats! HELPNeochrome7Warren (2004)
Mouse shooting and leading target*3jhocking (2004)
selected camera..Spy2Jeppe Nielsen (2004)
2nd camera & viewportshawnus3shawnus (2004)
Transparency in 2DAlmo12Almo (2004)
ROAM (what blitz uses) or Octree TerrainsDrago2sswift (2004)
Removing Vertices, Triangles from a SurfaceMatty2Shambler (2004)
Giving back to the community...taking requestsPongo28N (2004)
Cube Mapping WhoesNeochrome8sswift (2004)
3ds vs b3dPaul "Taiphoz"7Gabriel (2004)
Lightmap packing...mrtricks4EOF (2004)
Inside a meshNeochrome2jfk EO-11110 (2004)
Setting icon @ runtime...mearrin699Rottbott (2004)
Terrain or big meshPeachJay10jfk EO-11110 (2004)
Rotate Object Parallel to Underlying Surface?Gabriel5Gabriel (2004)
Bump mapping DemoMathieu A3Kev (2004)
3DS MAX normals. :/Paul "Taiphoz"7CyBeRGoth (2004)
b3d surface indexing...PetBom8PetBom (2004)
Maya ModelsJohn Pickford12napole0n (2004)
Importing Mapbuilder fileKiwiSteve2KiwiSteve (2004)
win32 api libraries.. anyone have them?Mike Yurgalavage3Jürgen (2004)
Lightmap Resolution?mrtricks8mrtricks (2004)
Race Track QuestionApocalypse2jhocking (2004)
Moving a joint with TokamakMathieu A3Shambler (2004)
Aiming BallsApocalypse3Apocalypse (2004)
Efficient use of picking?poopla12jfk EO-11110 (2004)
Demo siteJager5jfk EO-11110 (2004)
speed rectifyDavid5(tu) sinu (2004)
Dotted lineMattG3MattG (2004)
Dungeon MakerMadMunky29MadMunky (2004)
Multiple subanim with B3D pipelineMathieu A7Cleve (2004)
Need help with my viewer...Pongo4Bot Builder (2004)
Project PLASMA FPS 2004 (locked)Techlord183jfk EO-11110 (2004)
Can get a sticky for the Plasma 2004 Project please.dangerdave17jhocking (2004)
Copy Bone assignmentRifRaf4RifRaf (2004)
Eval() statementstonydillon494tonydillon49 (2004)
Do These Balls Look Real?Apocalypse6Apocalypse (2004)
MD3 ImporterSpot4Drago (2004)
Scrolling Image SlidersTyler2jfk EO-11110 (2004)
Editer camera rotationBot Builder4Bot Builder (2004)
Trouble with soundPaul "Taiphoz"3Paul "Taiphoz" (2004)
Blitz3D coordinate systems in pure mathJoshK9JaviCervera (2004)
Texturing with an AnimtextureJohn Pickford4John Pickford (2004)
Blitz3D rotation order?JoshK8Warren (2004)
singularity - having problems running the blitz 3d codekarmacomposer8jfk EO-11110 (2004)
Help with masked texturesStevie G3Anthony Flack (2004)
Borderless WinTracer7Tracer (2004)
deleting types (entity doesnt exist)slenkar8slenkar (2004)
Cell Shaded Mesh ?jfkPaul "Taiphoz"8Paul "Taiphoz" (2004)
Blitz rotation direction / why I am going madJoshK3Bot Builder (2004)
Snooker / physics / conservating momentum ??????cywhale8poopla (2004)
Help choosing pleaseJBR4Shambler (2004)
3d Editor , those little grab tags thingysMattG4Neo Genesis10 (2004)
Disabling CollisionsBoiled Sweets3Neo Genesis10 (2004)
Textureblend flag 4? What does it do?Dock3Dock (2004)
tile based terrain systemaCiD21aCiD2 (2004)
Changing camera FOV*6Mustang (2004)
Blitz Framerate issue - Quads/Models/Number of EntitiesMatty15Michael Reitzenstein (2004)
Rotation/orientaton problemMakepool5Andy (2004)
CopyRect: Is it really this slow?gburgess20jfk EO-11110 (2004)
RESIDENT EVILAsh_UK8(tu) sinu (2004)
speedDavid23Ross C (2004)
.b3d File Specs.rIKmAN.5jfk EO-11110 (2004)
Community projectPaul A. B.13jfk EO-11110 (2004)
Planes, Terrains and texture layers. With HideEntity. Wierd, wierd problem.gburgess21gburgess (2004)
tokamak physics thread 2: (locked)(tu) sinu134skidracer (2004)
Tokamak problems, need your helpSweenie3Shambler (2004)
Quick question - Stopping a texture repeatinggburgess3gburgess (2004)
NEW Tokamak demobradford612EOF (2004)
Collision Avodance and A* Pathfinding3D2Techlord (2004)
Planar MappingVolution5Richard Betson (2004)
Cartography Shop 4.rIKmAN.3.rIKmAN. (2004)
i lost blitz3dClique18.rIKmAN. (2004)
mesh b3dCalibre4.rIKmAN. (2004)
Camera Problem!DJ3J6Ross C (2004)
Third Person Shooter Character CollisionsGabriel9Gabriel (2004)
Portal EngineLostCargo41Andy (2004)
Md2 Models or B3DMatty7jhocking (2004)
Entityx#() etc Doesn't work on Children?Gabriel8Gabriel (2004)
Undo / Redoepolar8mrtricks (2004)
Drawing a grid for an editor...poopla16mrtricks (2004)
Eye toyGiano2jfk EO-11110 (2004)
Saving entity positionsChimeara3jfk EO-11110 (2004)
Video InputMErren3jfk EO-11110 (2004)
camera walkinggellyware10Neochrome (2004)
3D Animated meshPaul "Taiphoz"5Paul "Taiphoz" (2004)
b3d formatDavid3Ricky Smith (2004)
working with animated, segmented entityMadJack8bradford6 (2004)
Editor GridMattG6MattG (2004)
Alpha help neededMakepool8Makepool (2004)
FindChild problemJohn Blackledge12IPete2 (2004)
A quick optimization questionRogue Vector7BlitzSupport (2004)
determine line intersecting with rect?mrtricks3mrtricks (2004)
AntiAlias 1Ice98Warren (2004)
b3d boned entitiesaCiD26aCiD2 (2004)
Compiling and executing from IDE made in VB6xmlspy12Neochrome (2004)
Perlin Noise influenceTyler4Tyler (2004)
Modulate2X Testmarksibly127Cronos (2004)
Footstep sound on different materialMathieu A21jfk EO-11110 (2004)
Swap Type.Paul "Taiphoz"12DL (2004)
Lag and KeyboardEole3Eole (2004)
HumanIKSpy4(tu) sinu (2004)
blitz3d pixel shading?aCiD24aCiD2 (2004)
tokamak gamesaCiD214DarkEagle (2004)
glitch in my codeRuz9Ruz (2004)
3dsmax/ blitz unitsRuz8Ruz (2004)
Saving JPGsTyler2Jim Teeuwen (2004)
fun with tokamakbradford616Bot Builder (2004)
Loving you ? (locked)Filax1Filax (2004)
Tokamak - Bullet TimeIPete220aCiD2 (2004)
ai adviceRuz6Ruz (2004)
Camera pickingChimeara3Chimeara (2004)
Loading filesChimeara1Chimeara (2004)
Camera and animated meshmearrin692Bot Builder (2004)
How to use collision between meshes?Robin Hossain4Shambler (2004)
Mesh Terrain Lib. by BeepsAbbaRue1AbbaRue (2004)
Perfectly Fitting a TextureJay Mattis4jfk EO-11110 (2004)
New TOKAMAK demo downloadbradford627bradford6 (2004)
exemple for the BD extension for B3D PipelineMathieu A4Cleve (2004)
Hex numbersCraig H. Nisbet10Yan (2004)
UDP Memory leakTibit4Rottbott (2004)
Flame Timing OptionsCraig H. Nisbet4Bot Builder (2004)
.b3d entityalpha ???Kev6Kev (2004)
Help with A.Icash9Techlord (2004)
TriggerMathieu A4Techlord (2004)
I need your great Experience.Kissme7TroM (2004)
waypoint helpvibe376vibe37 (2004)
Animate command speed questionCraig H. Nisbet4jfk EO-11110 (2004)
Advance Joystick functionEole12IPete2 (2004)
Windows key disable DLL!Jeroen1Jeroen (2004)
Tokamak Physics (locked)bradford6157skidracer (2004)
CHM help file for Blitz3DTracer9Hansie (2004)
Playing Sound Issues...darklordz6eBusiness (2004)
Massively multiplayer?poopla14MagicalTux (2004)
Blitz Lighting Processes ?PaulJG2jfk EO-11110 (2004)
Floatting numbers dont add right...GeordieB5Floyd (2004)
Camera pivot of a pivot not moving?Idiot4Idiot (2004)
reset animSEQ?Jeroen2Ricky Smith (2004)
Swift systemAbbaRue10AbbaRue (2004)
Problem with .3DS objects for collision...Kissme4Kissme (2004)
Can someone please tell me why this code doesn't work?Craig H. Nisbet2Craig H. Nisbet (2004)
Object Orientationpuki6puki (2004)
Some questions about world meshes, and multitexturing!ChrML5ChrML (2004)
Dynamic CollisionMakepool7DH (2004)
Dynamic Vertex Orientation QJim Teeuwen3Ross C (2004)
Vertex OcclusionJim Teeuwen6Ross C (2004)
Noob question:-DKissme3Kissme (2004)
Weird crash when building EXEWarren7Warren (2004)
Surfaces questionAbbaRue3Jeremy Alessi (2004)
Getting a angle for an entity relative to a surface normal it has collided with?Craig H. Nisbet6tvtom (2004)
TextureFlag 2, alpha problems!Jeroen15jhocking (2004)
Using sprites for menu in 3DLorenzo3EricZann (2004)
Speed and DebugNicstt2IPete2 (2004)
Bust a move type game ?StOrM36Ice9 (2004)
Converting Normals to angles?Craig H. Nisbet2Craig H. Nisbet (2004)
How i can change or switch a texture of a 3DS object plz.Kissme8Kissme (2004)
Need a (very) little help with 3D A* Pathfindingjfk EO-1111033Techlord (2004)
Early frames of animationBill Sims4John Blackledge (2004)
Render Tweening QuestionGabriel3John Blackledge (2004)
Windows ApiAbbaRue1AbbaRue (2004)
Collision Problem!Defoc83Defoc8 (2004)
Hi :) how know when a keyboard key is just being releasedFilax18darklordz (2004)
How i can convert a animated .x file to .B3D animated ?Kissme6Kissme (2004)
Any car physics package around?ChrML6LostCargo (2004)
Type Question.Paul "Taiphoz"3Paul "Taiphoz" (2004)
how many Polygon ?GC-Martijn4GC-Martijn (2004)
Polygon-Polygon Collision DetectionSpot16Sweenie (2004)
Proxy collision models in levelsTom5Mustang (2004)
quake .map filesMattG5Tom (2004)
camera follow problem [again :(]GC-Martijn5GC-Martijn (2004)
2D graphics overlaying 3DLorenzo6Lorenzo (2004)
Importing Catmother *.gm files....Bot Builder3Bot Builder (2004)
Object Command+ Type ConversionBlueWolf5Bot Builder (2004)
Moving in 3DRGR9Jeppe Nielsen (2004)
B3D to 3DSRifRaf4Ricky Smith (2004)
AnimMesh collisions, do they work?QuickSilva4Spot (2004)
Car Collisions?Gabriel3Gabriel (2004)
Bump Mapping in Blitz 3D, HOW?-=Darkheart=-15Richard Betson (2004)
Using Keydown for firing without slowdown....?elseano6Genexi2 (2004)
Vertex x,y,zRoss C6Ross C (2004)
Transformation matrixDabbede19-=Darkheart=- (2004)
Collision normals and vectors.QuickSilva2sswift (2004)
Question about B3D on different O.S.JBR5Almo (2004)
Executing file problem.xmlspy2xmlspy (2004)
Aligning Quads to Camera : What's Best?Gabriel13Ross C (2004)
Collision courseMuffinRemnant14Jeppe Nielsen (2004)
Problem with B3D pipeline for 3DS max 6Mathieu A6Mathieu A (2004)
Torch lightNeochrome8Neochrome (2004)
Why would CopyEntity() return an invalid entity?Gabriel7Shambler (2004)
Entity Alpha and Animated meshesD_Town_Tony4Jeremy Alessi (2004)
Blitz Software renderer?Nmuta3PRJ (2004)
Whirlpool effectTracer7Tracer (2004)
Object() command??Jeroen14Bot Builder (2004)
How to on .X animation sequence.CodeOrc3CodeOrc (2004)
rs232MattG14Zenith (2004)
EntityAutoFadeShambler5Ross C (2004)
Collision issuesRifRaf4(tu) sinu (2004)
Explosions??slenkar9slenkar (2004)
Align to a pointMuffinRemnant5Paolo (2004)
Surface count dilemmaJeroen17sswift (2004)
camera Pivotscash6cash (2004)
Project PLASMA FPSLostCargo89Techlord (2004)
B3D Newb help needed here on 'types'CodeOrc7cash (2004)
Little questions about Networking...Paolo4MagicalTux (2004)
Flipmeshcash3cash (2004)
dark md2 models?vibe377jfk EO-11110 (2004)
MapsZb_6cbmeeks (2004)
Space Dust + NebulaPaul "Taiphoz"12Paul "Taiphoz" (2004)
ImageClickedAndyBoy_UK12AndyBoy_UK (2004)
Terrain TexturingAbbaRue4sswift (2004)
Fastest OUTDOOR 3DAbbaRue22Zmatrix (2004)
3D race track from imageRifRaf6Physt (2004)
Basic Lightmapping ExampleMidnight6Midnight (2004)
Blitz3d editor failsEricZann11Bot Builder (2004)
Texture as Sprite?Physt5TartanTangerine (was Indiepath) (2004)
How to paint a portion of a mesh with a brush?Jeroen4jfk EO-11110 (2004)
B3D_Pipeline v0.5 and 3DS Max 6 problems!SopiSoft3SopiSoft (2004)
3d snapshotAbbaRue9AbbaRue (2004)
Ordering ProblemRayTracer10RayTracer (2004)
Screenshot MayhemCousin Gilgamesh5koekjesbaby (2004)
Box to BOx collisions??slenkar6(tu) sinu (2004)
Resolutionsjfk EO-1111017Zethrax (2004)
How do you make your own Blitz Idexmlspy5Zethrax (2004)
Accessing two types in a For...Next loop or functionmr.ninja2Al Mackey (2004)
using relative texture path in X filesJeroen2jfk EO-11110 (2004)
Memory usagecash11Ross C (2004)
Camera ZoomAlmo7Almo (2004)
B3D demojulianbury3julianbury (2004)
Where is handle/pivot located on b3d anim mesh?Rad Gravity5Rad Gravity (2004)
3D sprite slowdown - heeelllp!!Who was John Galt?10Who was John Galt? (2004)
Some QuestionsJBR7JBR (2004)
AC3D and Blitz3DKarrmarr7Kuron (2004)
Type ProblemsSpot3Floyd (2004)
Lightmapping - texture bleeding ???cywhale5cywhale (2004)
Multiplayer PingTibit8Paul "Taiphoz" (2004)
3D Gridronbravo3RifRaf (2004)
Lightmapping question*29* (2004)
Using AVI's directlyPaulJG5Dirk Krause (2004)
Tipp: How to fix that EntityVisible Bugjfk EO-1111010Ross C (2004)
Distancecash2Ross C (2004)
Bullets hitting backwards?mr.ninja10Jeppe Nielsen (2004)
Smokeelseano13elseano (2004)
array within an arrayslenkar7slenkar (2004)
Race track designAndy UK2Bot Builder (2004)
projected texture mapAkat7Bot Builder (2004)
Play while loadingPeachJay7eBusiness (2004)
How i can load multiple heightmaps ?Kissme3Kissme (2004)
drawing a wireframe planeaCiD23darklordz (2004)
RadarJeroen10Ross C (2004)
Happy New Year Everyone!Andy UK7Jeroen (2004)
Blitz3D runtime WindowsTibit3jfk EO-11110 (2004)
Dragon droppings?Al Mackey5Al Mackey (2004)
EntitycolorRifRaf4RifRaf (2004)
Entityvisible help?slenkar11slenkar (2004)
Modifying a type from a functionslenkar7mr.ninja (2004)
Some api stuffSpinduluz7Spinduluz (2004)
What do you use for indoor?cbmeeks6jfk EO-11110 (2004)
14,000 Poly Character?Gabriel51Mustang (2004)
Add a free four-byte slot to the entity structureJoshK15Bot Builder (2003)
entitypick dependent on entitysize?slenkar7slenkar (2003)
CSP : secret of manesLostCargo1LostCargo (2003)
Duplicating a dead bodyD_Town_Tony10(tu) sinu (2003)
Quick light questioncash3cash (2003)
Blitzbasic TCP/UDP & Winsock compatibility?L&L7L&L (2003)
TFormRoss C6Ross C (2003)
Cel renderingaCiD228aCiD2 (2003)
Rotating a set of 4 vertsEOF4EOF (2003)
RegistryRambus12Rambus (2003)
PointInMesh()?Odds On4Rob (2003)
Input$ and Textcash6darklordz (2003)
LoadAnimSeqJeroen9Dirk Krause (2003)
B3D format : data modelPedro1Pedro (2003)
How do you prevent sliding down slopes?jfk EO-111103jfk EO-11110 (2003)
Alpha'ing HudText Layers : Possible?Gabriel4Gabriel (2003)
3d model questionRoss C3Ross C (2003)
Specify texture path?vibe378PowerPC603 (2003)
Best GUIxmlspy7Dabbede (2003)
Cycle through all your entities without types or other structures.JoshK10SopiSoft (2003)
hideentity/showentity usage(tu) sinu3(tu) sinu (2003)
problem with my gui (windows drag faulty)aCiD22aCiD2 (2003)
Does ClearWorld Reset Wbuffer and AntiAliasing?Gabriel2aCiD2 (2003)
I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets.JoshK21JoshK (2003)
Does Blitz move invisible objects?Gabriel18Gabriel (2003)
Retro's feature request postRetroBooster3RetroBooster (2003)
Any progress on the map occlusion thread?poopla10Techlord (2003)
Long, winding cylinderTracer9Tracer (2003)
Heroes of the Future : Cubemappingmouss3826elseano (2003)
Delta timing - What to Change and What to Leave?Gabriel12Odds On (2003)
Loading and Colliding with 3 objects for scoring...help plz :)CodeOrc2CodeOrc (2003)
Anyone know how to use a B3D files plz ?Kissme3Kissme (2003)
type arrays(tu) sinu1(tu) sinu (2003)
cube mapping?elseano7Ross C (2003)
Direct type accessslenkar13Ross C (2003)
saveB3D...Code_66626jfk EO-11110 (2003)
Interactive Whiteboardalternatum8MikeT (2003)
Physics tipJoshK3eBusiness (2003)
Please TestShambler43Shambler (2003)
Can't unzip LW->B3D converter! (Tom Speed?)Danny4Danny (2003)
blitz to 3dsSabataRH2Klaas (2003)
Merry X-MasTroM3Ross C (2003)
Entities parentRifRaf6Beaker (2003)
Limiting alignmentRifRaf6jfk EO-11110 (2003)
Chess AIRoss C26Ross C (2003)
Cycling through alternate typesslenkar5soja (2003)
3D BeginnerUhfgood10AbbaRue (2003)
Calling Radeon OwnersTeraBit14TeraBit (2003)
My b3deformat html doc updated.Drago10Ice9 (2003)
Size a Triangle in place.TeraBit7Ross C (2003)
Sequencing anim vs soundgellyware4(tu) sinu (2003)
colliding copies of type?Lorenzo1Lorenzo (2003)
Draw3dMouse() - Should This Not Work?Gabriel6Gabriel (2003)
Blitz3D faster with debug enabled! Why?JAC12Rambus (2003)
Collision responsesRifRaf5Warren (2003)
Memory Access Violation in Xeno BlasterTokra5Tokra (2003)
Please Test 2Shambler9JoJo (2003)
Problems in 16bit modes...@rtur7Rob Farley (2003)
Collisions and typesslenkar4TartanTangerine (was Indiepath) (2003)
Centre animated meshRoss C3Jeroen (2003)
Asteroids style wrap around code problemRob3Rob (2003)
Animation limit?Ross C1Ross C (2003)
Track editor help requiredCyberHeater5Stevie G (2003)
How do I create a formatted .txt fileCopperCircle9fredborg (2003)
Anim8orcbmeeks5elseano (2003)
Color map textureSmokey1Smokey (2003)
Here's a stupid question.Craig H. Nisbet3Craig H. Nisbet (2003)
Can I copyEntity a 3dsound?Jeroen7Zethrax (2003)
How to roll a wheel not ball down a halfpipe?Rob16patisawesome (2003)
graphics3d 800,600,16,1mouss388patisawesome (2003)
Getting a normal value from a point on a terrain surface?Craig H. Nisbet3GitTech (2003)
Camera for Orthocbmeeks6TartanTangerine (was Indiepath) (2003)
Major z-ordering problem.poopla7jhocking (2003)
Filing reading back dataGraythe3poopla (2003)
anouther animation problemRambus8Rambus (2003)
Blitz3D Updates?CodeOrc9Alberto (2003)
Downloading files from pc to pc using B3Dxmlspy4BlitzSupport (2003)
Smoothing groups intact in Blitz3D?Danny5Danny (2003)
Matching BPMAsh_UK6Ash_UK (2003)
exporting texturecoordsRGR10RGR (2003)
All about Verlets PhysicsTechlord7Techlord (2003)
Simple video filter...mearrin695mearrin69 (2003)
Question on optimizingJeroen3Jeroen (2003)
Every1 on the forumsAsh_UK10Ross C (2003)
resolution....mouss3811Hansie (2003)
Dot 3 Bump MappingAkat5jfk EO-11110 (2003)
CopyFile() not working...poopla13poopla (2003)
EntityInView -> AnimMeshJeroen4Jeroen (2003)
Problem with uv´s / Lightmappingcywhale2cywhale (2003)
AddMeshRoss C3Ross C (2003)
DX lights don't calculate light intensity by normals, do they?JoshK12Rob (2003)
centre handle on hierarchy entityRad Gravity4jfk EO-11110 (2003)
Simulated worldpoopla13Techlord (2003)
Ultra fast shadow mapperTartanTangerine (was Indiepath)6TartanTangerine (was Indiepath) (2003)
fastest way to check if entity is on the groundZmatrix3Zmatrix (2003)
Visual Basic and a new IDENeochrome8Neochrome (2003)
Animation... hmmmpoopla6mearrin69 (2003)
Convertion of C++ Vector products to BlitzTartanTangerine (was Indiepath)4TartanTangerine (was Indiepath) (2003)
Is there a GUI for use with Blitz3D that is freeware and considered decent to use???Kozmi29-=Darkheart=- (2003)
how many polys?Bouncer12Ross C (2003)
Beginning 3D Tutorialscbmeeks4Rob (2003)
Problem with normal mapping?Who was John Galt?9Who was John Galt? (2003)
Changing the direction of a vectorRob11Rob (2003)
how to catch errors in VB with blitzCC.exe?Neochrome2Rob (2003)
tween for setanimtime?(tu) sinu5(tu) sinu (2003)
Could someone please help me understand a simple verlet situation?Rob4Bot Builder (2003)
Match MAYA Focal Length with BLITZ3D CameraZoom - Here's how...Danny1Danny (2003)
Can't find any good textures...:(elseano18Rabies (2003)
Oh no, not FLIP again! (or smooth 3D)Rhyolite8Zethrax (2003)
Mouse angles ***Ash_UK6jfk EO-11110 (2003)
Syntax Error - About your Marble gameCyBeRGoth6DH (2003)
direction vectors for rolling ballsRob14Rob (2003)
Desperate problemTeraBit11TeraBit (2003)
Entitydistance of typescash2jfk EO-11110 (2003)
New article on TGLTLSBFSSP!Bot Builder4Bot Builder (2003)
Fastest way to do point search?Mustang20Sweenie (2003)
GfxDriverCaps3D functio not foundAndyx19872Andyx1987 (2003)
Spring PhysicsTechlord3Techlord (2003)
AnimMeshSpacemonkey3Spacemonkey (2003)
ball rolling physicsRob12poopla (2003)
Applying Animations to Multiple EntitiesGabriel2Gabriel (2003)
a good fileselector?jfk EO-111102TeraBit (2003)
Generating cubemaps?poopla12jfk EO-11110 (2003)
Rotate entity pitch towards camera, despite yawRob5TartanTangerine (was Indiepath) (2003)
Determining what kind of entity an entity isAl Mackey6simonh (2003)
Hierarchy problems with 3ds and blitzRad Gravity7Rob (2003)
exporting meshes to match blitz terrains?Rob5Ross C (2003)
Find Child, still single surface?Ross C5Ross C (2003)
Artist friend of mine looking for a skilled coder.poopla2RetroBooster (2003)
How to Calculate CameraZoom for 1:1 pixelsOrca11RiK (2003)
Lighting with Multi-Texturinginneractive6inneractive (2003)
Type within a Type?Fry Crayola4inneractive (2003)
Align objectRifRaf6Wulde (2003)
scrollbar in blitz3d :SGC-Martijn3RFBcsa (2003)
Ray TraceAlmo6Almo (2003)
freeimage in blitz3dDougUK4Ross C (2003)
Lip Sync?Giano13Danny (2003)
Water simulationpoopla4TartanTangerine (was Indiepath) (2003)
Question about B3d formatmag.4mag. (2003)
Linked objectsRifRaf3RifRaf (2003)
EntityColor does not work on animated .3ds meshesRad Gravity3Rad Gravity (2003)
Import?,Export?,Tutorials?RiverRatt4RiverRatt (2003)
Scrolling a SpritePaulJG3PaulJG (2003)
Code to collide with a moving object and move with it.sswift19poopla (2003)
Aligning an entity to my verlet construct.poopla17Bot Builder (2003)
.net dllsLostCargo5LostCargo (2003)
3d tilescbmeeks3cbmeeks (2003)
Preparing to do ragdoll physics..poopla8poopla (2003)
An intriguing challenge with physicsRob46CyberPackRat (2003)
Blitz3D QuestionMadMunky6MadMunky (2003)
Possible to do multitasking in Blitz?ChrML8ChrML (2003)
Max FPS when writing to a Texture?Slider7Slider (2003)
EntityDistance Vs Sqr(a^2+b^2+C^2) speeds.poopla27Koriolis (2003)
Texturing a Mesh? How?Slider21Ross C (2003)
Physics engine demopoopla12poopla (2003)
save entity?!BerhanK3BerhanK (2003)
Collisions.....help!slenkar4slenkar (2003)
Best way to do a space sky box/sphere/whateverTracer9Pudding (2003)
loading and animating a mesh?elseano6Doggie (2003)
Too many freaking equations!poopla4sswift (2003)
Quaternion Functions OK ?Ricky Smith15Ricky Smith (2003)
Liquid OrbNeochrome7Neochrome (2003)
2D image to 3D texture helpEOF4EOF (2003)
Managed to work it outDer Vampyr Engel9Der Vampyr Engel (2003)
Loading animated spritesRambus6Rambus (2003)
Unreal Snow ParticalsNeochrome17cbmeeks (2003)
Nvidi 43.51 DriverCodeOrc10SabataRH (2003)
Freeing up SpritesPaulJG2TeraBit (2003)
Pre-packaged physics systemWarren66poopla (2003)
V1.85Almo10Rob (2003)
Speed DifferenceGauge2WolRon (2003)
FAST FULL SCREEN MOTIOM BLURProger13Proger (2003)
Coding a modelling program...elseano11Stickman (2003)
single surface entities?slenkar12Gabriel (2003)
Mirror mirror on the floor.. =)BerhanK7BerhanK (2003)
This could be useful to some of you....poopla3poopla (2003)
Mesh SurfacesJPD4WolRon (2003)
CopyEntity()Neochrome5Neochrome (2003)
Excluding mesh(s) from lightsourceRad Gravity7Rad Gravity (2003)
Mouse Buttons and Mouse Wheel inputStOrM37CyberPackRat (2003)
Blitzplay pro packet size llimitations?poopla2ckob (2003)
Creating Tracks like NFS 3/4JPD9JPD (2003)
Saving .B3D files from Blitz3D?ashmantle9Murphy (2003)
make $ with your Blitz 3d skillsBerhanK1BerhanK (2003)
making race trackrod5412Jeppe Nielsen (2003)
.X or .B3D?John Blackledge7Beaker (2003)
Hey Guy's...Need you help on this one!! " Memory Access Violation " ???Kozmi16John Blackledge (2003)
Textures? Bump maps? Colour maps?elseano10elseano (2003)
Stupid texture question (probably)Odds On5Odds On (2003)
score not workingLorenzo3Lorenzo (2003)
Alphachannel texter for 3d object.BerhanK5BerhanK (2003)
Lighing a cubeBoiled Sweets5Ross C (2003)
Finding out if a B3D app is minimisedsimonh4sswift (2003)
How big is too big?Tyler4IPete2 (2003)
Does 320x240x16 Work on all 3D Cards?Rob Pearmain22Michael Reitzenstein (2003)
Making of copy of a entityZiltch7Ziltch (2003)
Muliple Entity vs Single SurfaceTartanTangerine (was Indiepath)2Gabriel (2003)
MMO theorypoopla12poopla (2003)
AIpatisawesome29puki (2003)
I can't find where the "What's New" are for 1.85AlexZ3jfk EO-11110 (2003)
Spiral-Problemsoniclife14Ross C (2003)
One model - with several textures: howto?BerhanK15BerhanK (2003)
more then 8 lightsMSW6MSW (2003)
memory leak or not?Rob6(tu) sinu (2003)
How about a RotateQuad(Angle) function?poopla6Ross C (2003)
Check players position on a lightmap?CyBeRGoth12CyBeRGoth (2003)
How to access a database ?patmaba4René (2003)
Two questions: find out the height of mesh on X,Y,Z + collision questionJeroen5Ross C (2003)
GetNode/Pivot?Gauge6Gauge (2003)
Terrain Sizes bigger than 512x512... Are they absolutly necessary?Kozmi18Rob Farley (2003)
compiler comparisons - real world test!Andy UK9Andy UK (2003)
Alpha-chromakey'ing in B3D!BerhanK12BerhanK (2003)
My problem..[with screenshots]BerhanK9BerhanK (2003)
Collision, but differentJeroen5Jeroen (2003)
Hmmm....elseano5Jeroen (2003)
Closing the WindowTeraBit36RepeatUntil (2003)
How to do bone collisions ?eye8jhocking (2003)
meshes Intersect or linepick ?cash5cash (2003)
HELP! My 3D won't work on other computers!Danny12MSW (2003)
Smoothing Terrains???Kozmi9Kozmi (2003)
Textures on a surface?poopla4BerhanK (2003)
Advanced particle system: Test 1poopla67Bouncer (2003)
Collisions for moving thingsPowerPC6032Rob (2003)
Centering pivot of meshJeroen4Jeroen (2003)
THINgAgamer11Ross C (2003)
airbrushDougUK5TeraBit (2003)
Continuous Bezier Splinepoopla15Jeppe Nielsen (2003)
unreal style lightNeochrome4Warren (2003)
RealLightNeochrome5Jeroen (2003)
Sprites Unpickable?DH2dynaman (2003)
ARGB Valuet back to R, G, and B value?ChrML3ChrML (2003)
CallDLL, with parameters!ChrML19Perturbatio (2003)
Character controlling, 8 directionsJeroen3Jeroen (2003)
Is this too muchJeroen11Jeroen (2003)
Line Pick commandPaulJG3PaulJG (2003)
personal picrod5411Beaker (2003)
Possible to use .bb files with functions in userdecs?ChrML4ChrML (2003)
modeling software.rod545rod54 (2003)
SuggestionAlmo6jfk EO-11110 (2003)
How do I move the axis of a mesh?CopperCircle6Brendane (2003)
GNET, a myth?Jeroen6Richard Betson (2003)
Extreme slowdown on faster PC!?Neo Genesis108Almo (2003)
Property tag for B3D file formatKlaas5Ricky Smith (2003)
Paint a brush on a certain spot on the meshJeroen6Doggie (2003)
Blending ModePaulJG9Psionic (2003)
Max tris on meshBoiled Sweets5Boiled Sweets (2003)
Text size in pixels ?Stickman6ford escort (2003)
ClearSurfaceBoiled Sweets8Pete Rigz (2003)
Align Mesh on TerrainCSauer6CSauer (2003)
Displaying HTMLJohn Blackledge8Yappy (2003)
SpriteControl problemsJeroen6Jeroen (2003)
No collisionsPowerPC6032PowerPC603 (2003)
Need maths help - rotating a scaling XYZ for shadowsRottbott9Rottbott (2003)
Strange effect with a bspKnotz8Knotz (2003)
Remapping TerrainsPaulJG4GitTech (2003)
RTS Collisions - Any tips/thoughts on methodsGrumpyOldMan7MSW (2003)
memory acces violation and collisionscaviedes2semar (2003)
Hieghtmap problemelseano4sswift (2003)
Keyboard events / inputBulletMagnet4_Skully (2003)
finding UV coords within a triangleDougUK6DougUK (2003)
Multitexture in 3DS model?Mac M2mouss38 (2003)
Alpha problems with Fogging...necky3necky (2003)
EXE much slower than code?tonydillon498Sunteam Software (2003)
Some problem's.Tiger4Sunteam Software (2003)
VincentX help pleaseDareDevil4Shambler (2003)
HWMultiTexJohn Blackledge4sswift (2003)
AIMurphy9MadJack (2003)
Semi-transparent imageeBusiness4Rob (2003)
Keeping track of Direction (after Rotation)Slider3Slider (2003)
Types ProblemSSS6Ziltch (2003)
Can't find the solution to this sprite problemJeroen4Jeroen (2003)
Why GfxDriverName gives different results in Blitz+ and Blits3d?Mikle4FlameDuck (2003)
Getting an object to fit inside a bigger copy of itselfIan Thompson6Ian Thompson (2003)
Network playAgamer11eBusiness (2003)
PS2 GraphicsAsh_UK10(tu) sinu (2003)
"Vivid" PS2 Graphics-Possible in Blitz?KovaSteel11(tu) sinu (2003)
Blitz Basic 3D for Pocket PC or Palm OS?karmacomposer6Rob (2003)
Direct3D, 800x600, can I make an assumptionRob Pearmain17Mustang (2003)
Equation rect to planeDareDevil6DareDevil (2003)
Appear in the next Peargames game, please Test This, many thanksRob Pearmain39John Blackledge (2003)
Textures and Graphicsluke1013luke101 (2003)
Where is the mouse pointer?BlitzGamer4BlitzGamer (2003)
One b3d file, one texture with alpha channel?!BerhanK3BerhanK (2003)
About the DOOMIII-style normal-mapping demo: is it something that comes with B3D?3DBuzzFan12sswift (2003)
What tools do I need in order to write a simple game with B3D?3DBuzzFan2* (2003)
Creating a sun or just something that glowsPowerPC60310PowerPC603 (2003)
Linking .bb filescash7WolRon (2003)
Thanks Mark!TroM1TroM (2003)
how to convert 3dsmax files to .map filesAgoeiro2Rogue Vector (2003)
Check If Entity Existsucode3ucode (2003)
Blitz3d Fullscreen ?Panno3Panno (2003)
anyone got the latest car physics demo (verlet thing) by various authors?Rob20RetroBooster (2003)
How smart is Blitz with rendering?Jeroen9Jeroen (2003)
What is more faster Bank or ArrayEole5Beaker (2003)
Gimbal Lock?Andy4Wavey (2003)
Simple lightmapper for blitz3d?ChrML12CopperCircle (2003)
dim array#(13,4)Ross C10Ross C (2003)
What FPS should I use for smooth game logic when tweeningRob Pearmain4John Blackledge (2003)
Recursive function call limit?Gillissie24_Skully (2003)
Stupid question....elseano2Perturbatio (2003)
Collisions And Animate, PLEASE HELP!Boiled Sweets6simonh (2003)
Possible to detect texture collision?Jeroen25simonh (2003)
ALT-TABBoiled Sweets7SabataRH (2003)
HELP !!!! Single Surface Sprites and Texel AlignmentRob Pearmain16Rob Pearmain (2003)
Improving frames per second?elseano7sswift (2003)
Prober way to freeEntityJeroen3Jeroen (2003)
Clearing AnimateBoiled Sweets6Boiled Sweets (2003)
pointers to 3D Mesh'sNeochrome4Neochrome (2003)
Collisions and animated entitiesBoiled Sweets3Boiled Sweets (2003)
*URGENT* PlayMusic MIDI not working under WinXPyinch2yinch (2003)
BUG?Boiled Sweets8Boiled Sweets (2003)
PositionEntity mayhemJeroen7Zethrax (2003)
Is there any free B3D game engine with source code...3DBuzzFan2WolRon (2003)
Collision Problem-How to keep character on varying ground levels?!!!KovaSteel4KovaSteel (2003)
B3D file formatMikeHart6Dr. Vince (2003)
Cletus Clay by Anthony FlackAkat12skidracer (2003)
UV Mapping and unwrappingRoss C6Ross C (2003)
TFORM helpStevie G5Stevie G (2003)
Speed of Blitz's Sphere-Polygon collisions?ashmantle6ashmantle (2003)
rob please a source from a nomal mapmongia26Graythe (2003)
LinePick confusionWarren4Warren (2003)
Various frame-limiting methods...Odds On20SabataRH (2003)
render to texturekoekjesbaby4Akat (2003)
What is a lightmap?Boiled Sweets11Rogue Vector (2003)
Sky's in BSP!Stuart Morgan5Stuart Morgan (2003)
MAYASpacemonkey8Akat (2003)
Blitz3D & MySQL programmingBerhanK3BerhanK (2003)
dmc / swiftRob2Bot Builder (2003)
Any way of loading from a bank?Skitchy45Mustang (2003)
.ASE ImporterN6N (2003)
Exporting Animated MehsRambus6Rambus (2003)
PixelWars with TypesTibit5Tibit (2003)
Normal mappingWho was John Galt?4fredborg (2003)
DirectX 8 skinned mesh animationDr. Vince2Rob (2003)
Servant MMOrpg engine released!ckob12dangerdave (2003)
Level editor?elseano5elseano (2003)
Normalising UV MapsTeraBit6TeraBit (2003)
Cartography Shop CollisionsTAGGART UK8TAGGART UK (2003)
Wasted TimeZJP7Ross C (2003)
BlastEntity or maybe NukeEntityTeraBit11TeraBit (2003)
ripple effectRoss C8Ross C (2003)
PolyTry in the Code Archives...fredborg7Jeroen (2003)
FPS collision physicsRob8Zethrax (2003)
EmitSound, breaking my head on this :)Jeroen8Jeroen (2003)
Memory acces violation on Renderworld?Jeroen10Jeroen (2003)
Which one's better?.....Blitz3D...DarkBASIC Pro....3D GameStudio..?!?Kozmi64Apollonius (2003)
Rotation Help - Spinning around a modelSlider5Slider (2003)
Game AI Samplegosse1gosse (2003)
normals helpRob4Floyd (2003)
Line continuation ?Boiled Sweets19Jeroen (2003)
Cannot CameraPick() with loadAnimMesh?Jeroen11Jeroen (2003)
Cube Mapping Helpckob10jfk EO-11110 (2003)
What can I do about task switching with alt-tab?Rottbott13FlameDuck (2003)
MD3Spacemonkey14ShadowTurtle (2003)
AnimSequences...Jeroen4Jeroen (2003)
Tool for viewing UV maps?MikeHart4MikeHart (2003)
Code works in Blitzes IDE and not when compiled to .exe ? why me..?Stickman8Stickman (2003)
"Am I missing something?" or "why Blitz3D terrains are nearly useful!"Dazza9ckob (2003)
Motion BlurShambler5Vertex (2003)
Shooter problems....elseano3elseano (2003)
Is there a quicker way to /4Boiled Sweets6Rob (2003)
Skin binding for .X filesJeroen8Mustang (2003)
EntityAlpha no effect on meshes?Jeroen5GfK (2003)
Energy loss problem with physics objects bouncing off each other.Zethrax7Zethrax (2003)
MOD support suggestionstdman1tdman (2003)
Networking for Dummies?John Blackledge17sswift (2003)
Too many tri's / surfaces?Boiled Sweets3MikeHart (2003)
flash-like animation menuAkat4Akat (2003)
entity_properties.bb (locked)Agoeiro4Beaker (2003)
How do I work out vertex coordinates after rotationRob Pearmain4Rob Pearmain (2003)
CreateCube???Boiled Sweets2fredborg (2003)
lightmaps and moreRob2Rob Farley (2003)
cubemapped lightingRob5Rob (2003)
multiple copies bouncing off each other?Lorenzo5Neo Genesis10 (2003)
Unwanted TransparencyJoeGr7Perturbatio (2003)
How do you handle Momentum?PaulF9sswift (2003)
Text above players' head: transparancyJeroen26Slider (2003)
Problem with types....elseano3elseano (2003)
Unable to move animated entity!Boiled Sweets4Boiled Sweets (2003)
Blitz 3D Camera angleMartin Eden4Martin Eden (2003)
Box To Box CollisionBoiled Sweets5Neo Genesis10 (2003)
A handy bit of code to generate patchesRottbott3Rottbott (2003)
Character Animation DiscussionTechlord6Techlord (2003)
Need equation for converting force into normal space and backsswift27sswift (2003)
Type-problem aargh!njesper8njesper (2003)
Blitz3d lightmag.14Sledge (2003)
Z-order and Alpha MapsSabataRH6jfk EO-11110 (2003)
B3D supportCode_66618Stickman (2003)
Tex_coords in the B3D-FileformatMikeHart6MikeHart (2003)
Virus..the game - not the other one !PaulJG30Big& (2003)
Terrain detail areasabacadabad9PaulJG (2003)
There are lots of BSP formats...ChrML15Rob (2003)
Face scalingNeo Genesis105Ross C (2003)
How does work blitzccMathieu A2jfk EO-11110 (2003)
Entity Property LibraryKen Lynch13Ken Lynch (2003)
Save Mesh?John Blackledge16John Blackledge (2003)
Incorrect Lighting on Simple EntityJohn Blackledge15John Blackledge (2003)
Lighting problemRoss C3Ross C (2003)
types help(tu) sinu3(tu) sinu (2003)
Question about frame ratemrtricks8mrtricks (2003)
How rename a file without copy ???Filax5Filax (2003)
dealing with types etccash2FlameDuck (2003)
Texturing with 3 texturesRambus10Rambus (2003)
Transparent textures with CreateTexture?Slider7Who was John Galt? (2003)
Calculating normal of a quadStevie G6Stevie G (2003)
Rotating a point around (0,0)Ross C5Ross C (2003)
string used for calling entitynjesper9njesper (2003)
Networking...Andy3Andy (2003)
Texture bufferNeochrome3Neochrome (2003)
How do I delete/remove a vertex from the meshRob Pearmain5Rob Pearmain (2003)
Backface CullingSlider3Slider (2003)
TWIN XSpacemonkey8Rob (2003)
cubemappingmag.7Ross C (2003)
Blitz Enhancement PackAkat9Akat (2003)
BlitzPlay help - 3d conversionTyler1Tyler (2003)
Sprite ControlPaulJG2Stevie G (2003)
FREE - 3D Text System based on Single SurfaceRob Pearmain11Rob Pearmain (2003)
How to create Windows?RFBcsa3soja (2003)
LoadAnimMeshmag.3mag. (2003)
Collision and large world.Extron5Extron (2003)
How Extract Texture name from a B3D file ?Filax2Perturbatio (2003)
Is VertexColor supported by all cardsRob Pearmain2fredborg (2003)
Single Surface and Anim meshRob Pearmain8Rob Pearmain (2003)
BCF GUI 2.07 UpdateFilax6Filax (2003)
BlitzGL Virus / ZarchVorderman37Vorderman (2003)
CreateMesh/Verices - Urgent Help NeededRob Pearmain3Rob Pearmain (2003)
B3D questionSpacemonkey9Spacemonkey (2003)
Constantly varying the max CameraRange.Zethrax3Zethrax (2003)
Free 3d modelmag.1mag. (2003)
VectorsLostCargo6LostCargo (2003)
Is this Single Surface again...Rob Pearmain6Rob Pearmain (2003)
Loading a B3D file ?Stickman3Stickman (2003)
Asteroids thrust and rotation in 3DLorenzo6Andy (2003)
Hide/Show optimizationCraig H. Nisbet14Beaker (2003)
Lets discuss collisions!poopla16Warren (2003)
Line to triangle collision detectionBot Builder3Bot Builder (2003)
LockBuffer/UnlockBuffer! Slow or fast?ChrML4Beaker (2003)
Facing cam or not?Craig H. Nisbet5BODYPRINT (2003)
Incompatible graphics with NVIDIA RIVA TNT2 M64Mr.Waterlily6Rob (2003)
Prerendered Backgrounds Help!(Final fantasy\Resident Evil Like)KovaSteel16KovaSteel (2003)
Gamepad with Vibration Feedbackmaverick698GfK (2003)
Always-in-front entity?Jeroen14Zethrax (2003)
BCF GUI 2.07 ExempleFilax1Filax (2003)
ShadowsBremer5Kuron (2003)
Autosmooth from 3dsmag.5Koriolis (2003)
Models Shakey ProblemBODYPRINT7BODYPRINT (2003)
ClearSurface?Boiled Sweets6rsbrowndog (2003)
Simple code has outwitted me :(Verminaard6Verminaard (2003)
Gadget in Blitz 3Dcrash_master254Filax (2003)
Searching for Underwater Effectjfk EO-111105jfk EO-11110 (2003)
Hermite SplineAkat4Akat (2003)
Help with optimisation neededNeo Genesis103Neo Genesis10 (2003)
Plea for help from the coding gurusKuron37TeraBit (2003)
linepick help(tu) sinu7(tu) sinu (2003)
Advanced Blitz3dEole5Gabriel (2003)
Keydown() too quickBoiled Sweets3Boiled Sweets (2003)
Strange memory leakFader4Koriolis (2003)
Centre point of meshJeroen8sswift (2003)
Does TeraBit's trueSpace converter do animation?dangerdave3TeraBit (2003)
Creation of a B3D files boned mesh Hierarchy structure?Stickman3Stickman (2003)
FOV questionAndy7sswift (2003)
ARGB integer value?ChrML4Who was John Galt? (2003)
AVI controlmaverick2jfk EO-11110 (2003)
Triangulate Them Polygons!Pepsi16Pepsi (2003)
Rotate Cameramag.4Andy (2003)
load .CSm (Cartography Shop Map)Agoeiro9Agoeiro (2003)
wireframe mode reliabilityRob22Andy (2003)
3D placementVerminaard2jhocking (2003)
What is the best way of doing 3D lines?Ian Thompson10Ian Thompson (2003)
Getting object's 'Scaled' dimensionsFader3Fader (2003)
Lightmesh in realtime ?Filax6Rob (2003)
CopyRect into an alpha map?John Pickford7Rob (2003)
The best way for game text?Boiled Sweets16jfk EO-11110 (2003)
Wide anglemag.5mag. (2003)
Render to Texture / UVW unwrapJohn-Robin7Akat (2003)
Re-using textures with dif scalesWho was John Galt?9Who was John Galt? (2003)
Need others to test something with CubicMapGenexi24Neo Genesis10 (2003)
Pixels Alpha Value?CyBeRGoth3CyBeRGoth (2003)
Data "" ?Boiled Sweets5jfk EO-11110 (2003)
Hide Entitymag.3Zethrax (2003)
How to time events to an animationD_Town_Tony2jfk EO-11110 (2003)
Is CreateSprite() slow?Boiled Sweets16HNPhan (2003)
Using Normals for backface-culling...3DBuzzFan46col (2003)
Cycle through all vertexsRoss C6Floyd (2003)
CSP Game engine?jigga6194jfk EO-11110 (2003)
Help needed in creating an AABB functionRob16c5ven (2003)
ZBlur?CyBeRGoth7sswift (2003)
Wow, Antialiasing really sucks on GF2!!ChrML28Red Ocktober (2003)
Problems writting a .b3d save routine...poopla1poopla (2003)
Aircraft physicspoopla17c5ven (2003)
Possibly Advanced Animation Issues :)Jeremy Alessi5Jeremy Alessi (2003)
Animation IssuesJeremy Alessi7Jeremy Alessi (2003)
Is LoadAnim mesh memory hungry?Neo Genesis104(tu) sinu (2003)
2d and 3d on the same screenragtag9podperson (2003)
Yal, overview?poopla2Ice9 (2003)
Is there any way to reindex vertices in the bones of a loaded .b3d?GrumpyOldMan3Ricky Smith (2003)
Face group extrusion.poopla2poopla (2003)
Question about showing text above modelJeroen7JoeGr (2003)
Fade to blackBoiled Sweets17Ross C (2003)
Positioning Sprite in 3dBoiled Sweets2Ken Lynch (2003)
Position mesh in screen coordinateseos4eos (2003)
Entities in types.......Farflame4Ross C (2003)
3DSMAX BipedACordero11Gabriel (2003)
2d to 3d, placing text above model, mousecursorJeroen4Jeroen (2003)
Texture manipulation slowdown (help!!)Who was John Galt?6Ross C (2003)
How would you model this?Mike Yurgalavage3jfk EO-11110 (2003)
Large object lens-flareNeo Genesis104Neo Genesis10 (2003)
Why is picking so slow and collisions so fast?JoshK4Rob (2003)
How would you go about modelling this?Mike Yurgalavage4Rob (2003)
Distance In Front of objectLostCargo6LostCargo (2003)
Is this Single Surface?Rob Pearmain21Rottbott (2003)
LoadAnimMesh 180 RotationCreativeBrain4CreativeBrain (2003)
mathematical calculationEole12Eole (2003)
Child Position??TheMan11TheMan (2003)
Set up a solar systemFarflame6Kuron (2003)
Hiding the Black BoxOdds On9Bot Builder (2003)
Help with textures and "decals". Simple tool for this?Mike Yurgalavage4ChrML (2003)
CShop is crashing...poopla9JoshK (2003)
Mesh?GenesisRage14Neochrome (2003)
Treasure huntJeroen5Jeroen (2003)
Halos Physics/Vert EngineLostCargo8LostCargo (2003)
My cubic map demosswift41Jeremy Alessi (2003)
Useful use for a=b regarding entitiesRoss C5Ross C (2003)
Bimpmapped Reflecctions?????Bot Builder6Bot Builder (2003)
displaying health & ammo?elseano4Rimmsy (2003)
Texture Cube ProblemJoeRetro3Neo Genesis10 (2003)
Hey Rob how about posting the source for your Demo1 ?CyBeRGoth28wmaass (2003)
Single Surface ParticlesCopperCircle7Ross C (2003)
hugging modelsRifRaf9RifRaf (2003)
Identify VerticesTartanTangerine (was Indiepath)5Al Mackey (2003)
PhysicsAndy4Tom (2003)
3D sound error at 1024x768NTense6Hotcakes (2003)
Milkshape Animation Rotationcash2cash (2003)
Textures containing transparent sectionsGlitch015Glitch01 (2003)
Semitransparent/alpha image!ChrML8Ross C (2003)
PerformanceBoiled Sweets23ChrML (2003)
GetBrush to Get Maplet's Lightmap Texture?Pepsi2Pepsi (2003)
Multiple MonitorseMan7eMan (2003)
Finding the correct patchPaulJG2Floyd (2003)
Decorator?poopla2PaulJG (2003)
3DS Mesh problemNeo Genesis105Neo Genesis10 (2003)
3d model animationsCrag10ronbravo (2003)
Mouse CursorBoiled Sweets2Rob Farley (2003)
Extracting RGB components from a texturePaulJG4PaulJG (2003)
Animation Questioncash5Ruz (2003)
Strangeness!!!!Boiled Sweets7Odds On (2003)
Is there any way to reindex vertices in the bones of a loaded .b3d?GrumpyOldMan1GrumpyOldMan (2003)
how to copyrect the frontbuffer?NeuralizR7NeuralizR (2003)
Where can I find the BSP Demo at?Kozmi3JaviCervera (2003)
A working CurveAngle()?poopla3poopla (2003)
Can't Create Non-Debug .exeNTense3Panno (2003)
Street in Terrain :-(Markus Rauch13Robin Hossain (2003)
How can I simulate a real road network?Robin Hossain2Robin Hossain (2003)
Little Fractale Generator with source :)Filax9Filax (2003)
surface stuffRuz10Ruz (2003)
Maplet-Mesh and Alpha...Fabulous MOD4jfk EO-11110 (2003)
FreeImage for Blitz3d?Odds On9Odds On (2003)
EntityColor Color RangeZiltch8Floyd (2003)
CameraPick bug?Boiled Sweets6Boiled Sweets (2003)
How resize an object with mouse ?Filax3Wulde (2003)
Camera size?Boiled Sweets2Rob (2003)
Need some help exporting b3d filesOdds On3Ricky Smith (2003)
Entityshininess sucks on my computer :(Farflame3Rob (2003)
Ray to polygonscol3col (2003)
Little EntityCollided issue!ChrML14(tu) sinu (2003)
Setanimkey(), any help?poopla2Rob (2003)
1.85 release: halo's conclusionJoshK19wmaass (2003)
Weird GetBrushTexture behavior...exactly what is this command for?JoshK12JoshK (2003)
Is instancing meshes faster?JoshK7JaviCervera (2003)
PickedEntity()??JoeGr5JoeGr (2003)
3rd Person Framework ?StOrM310ChrML (2003)
Pointentity issuecash5Ross C (2003)
Collision Bug?NTense13NTense (2003)
Entity Distance SpeedNTense4NTense (2003)
Ignoring collisionnecky4GitTech (2003)
Bumpmap problemTheMan9TheMan (2003)
Finding the distancePaulJG11koekjesbaby (2003)
My results of first step for creating advanced car physics!ChrML17Vorderman (2003)
computing quaternian values for Pitch/Yaw/Roll ?Stickman6Stickman (2003)
loading 3ds objects and display thembenoit8Koriolis (2003)
Reusing texturesPaulJG12Rob (2003)
Query from a total newbie about creating game terrains/landscapes.Daz5PaulJG (2003)
1.85 release :( French community conclusion ... (locked)Filax140skidracer (2003)
LightMesh with "created" entitiesMousey4John Blackledge (2003)
Problem with EntityVisibleEole2Koriolis (2003)
3rd Person Framework ?StOrM35NTense (2003)
Problem with graphicsLoocipher5Neochrome (2003)
Shutter GlassesAbbaRue3BobR3D (2003)
textures referenced in .b3d filesWolRon6Ruz (2003)
Unusual graphics probNeo Genesis103Ross C (2003)
Should I 'normalize' my normals?John Pickford17Floyd (2003)
Rotating a parental entityBoiled Sweets3Boiled Sweets (2003)
Direction to vector?njesper3njesper (2003)
Vertlet Vertex HelpLostCargo7LostCargo (2003)
Thermal visionEole24Perturbatio (2003)
IsMesh(child)jfk EO-111106jfk EO-11110 (2003)
Sky-domeFarflame7Farflame (2003)
Lighting a Mesh...Shambler14Ross C (2003)
unwrapping mesh for texturingRoss C3Ruz (2003)
huh ? variablesPaulJG7(tu) sinu (2003)
RGB RelativeNeochrome2jfk EO-11110 (2003)
Rotating children, without parentingRoss C8Ross C (2003)
Particles face cameraRoss C5Ross C (2003)
Most up to date PURE blitz verlet system?poopla2Rob (2003)
Freeing Entities and ImagesChrML13Gabriel (2003)
Check if a point is in the cameras view?Craig H. Nisbet4poopla (2003)
ahhghRuz48Neochrome (2003)
Cel Shading and CEMQuickSilva2sswift (2003)
Softskin animating?ChrML7Zmatrix (2003)
Single surface particlesRoss C32Ross C (2003)
Does Blitz check for collisions if you don't ask?Farflame7Loocipher (2003)
How much memory does an inactive entity use and how fast are Blitz routines?Farflame9Rob (2003)
verlet physics updatesswift108dmc (2003)
Animation Start framenecky2jhocking (2003)
Final Fantasy Yuna.x available anywhere?Neochrome7Neochrome (2003)
terrain lighting problemabacadabad8abacadabad (2003)
Camera behind a moving object (tomb raider style)GC-Martijn24Rob Pearmain (2003)
how to sort entities manually?LAB[au]6Pepsi (2003)
Why aren't these dynamic shadows UV-mapping right?JoshK56Michael Reitzenstein (2003)
EntityVisibleShambler6Shambler (2003)
mesh transform problemRob16Rob (2003)
The .b3d fileAries3jhocking (2003)
VisibleEntityRadius()Genexi25Todd (2003)
water and cube mapmouss385Ross C (2003)
Matrix help? Local spaceragtag3ragtag (2003)
BCF Gui QuestionSSS5SSS (2003)
Can't use Blend modes 2/3 with fog?Rottbott8fredborg (2003)
Anyone has a 2d, line drawing of a human from front and side view?ChrML8Rob (2003)
Terrain + ShadowEole4Rob (2003)
Looping through all of an objects hierarchy?Stickman3Stickman (2003)
Distance between two points in 3d.Farflame11Jager (2003)
SingularityMatt222210Matt2222 (2003)
verlet limiting...RexRhino5RexRhino (2003)
Proper collisions!?! Help!PsychicParrot5PsychicParrot (2003)
Little problem understanding types...ChrML8mouss38 (2003)
Another DOT 3 Bump mapExtron5Extron (2003)
OpenGL direct?Mathieu A2Difference (2003)
shadows in shadowsRuz9Ruz (2003)
Everything is transparent to loaded spritesCurtastic5DJWoodgate (2003)
faulty auto steeringNeochrome2Neochrome (2003)
Any ways to switch .bb file inside the game?ChrML12podperson (2003)
Perspective...IPete217Rimmsy (2003)
ESC-problem with movieplayerPowerPC6033PowerPC603 (2003)
Matrix and vector math guides...ragtag1ragtag (2003)
My spaceships are falling apart!!!!Farflame9jfk EO-11110 (2003)
Thanks for the blitz3d update!Space_guy37ChrML (2003)
Need someone for BlitzStudioMathieu A10Mathieu A (2003)
RefractionHNPhan5Gabriel (2003)
PlanetfallFarflame11Farflame (2003)
Water distortionNeo Genesis1012Neo Genesis10 (2003)
aging the playerfuzzy14LostCargo (2003)
Game TimerPaul "Taiphoz"2jfk EO-11110 (2003)
simple 2d verletDarkEagle6Bot Builder (2003)
Lights behind camera clipping distance rendered?ChrML5ChrML (2003)
More single surface particlesRoss C2Ross C (2003)
Cubemapping?_PJ_17HNPhan (2003)
Anyone created a good random terrain generator?Farflame5Bot Builder (2003)
Auto 'verlet' cages discussionRob13Bot Builder (2003)
verlet constraintsRexRhino7Bot Builder (2003)
B3D exporter for 3D Studio Max R3?ChrML8ChrML (2003)
Problems with DrawImageChrML3ChrML (2003)
how to make a sprite with alpha chanNeochrome6podperson (2003)
3D newbie woesasbjorn9Batman (2003)
3DS flat surfaces look jaggymaverick15maverick (2003)
Collision command doesn't actually collideWolRon19ChrML (2003)
A question about sswifts ball physics code.D_Town_Tony5sswift (2003)
Multi Terrain MethodsPaulJG4John-Robin (2003)
shadowsRuz8Ruz (2003)
DOT3 BUMP MAPChgros11Codemonger (2003)
Collisions.. again :(NTense10Ross C (2003)
A quick surface questionNTense5NTense (2003)
Need some cube mapped water code...Rogue Vector2JPL (2003)
This Dot3 business that's coming in the next updateJohn Pickford31John Pickford (2003)
TerrainDetail_PJ_2WolRon (2003)
Cube Mapping Questionwmaass13Ross C (2003)
animation collisionTTT4TTT (2003)
Collisions help, please!elseano5Ross C (2003)
Vectors...poopla6Wiebo (2003)
Different camera-range for different objects?Farflame7jhocking (2003)
Thousands of objectsFarflame13Rottbott (2003)
tree generator for milk shapes!Neochrome5Jager (2003)
flex shadowsRuz9Ruz (2003)
Using mouse to look around....Farflame7Bot Builder (2003)
Texture Map a cubeDud4Stickman (2003)
strange flickerJager12Jager (2003)
Opinions and SuggestionsMatt22225CyberPackRat (2003)
Vertex PositionRimmsy8Rimmsy (2003)
rapid game dev tools?!BerhanK11Rob (2003)
Marcelo's Lightmapper QuestionCraig H. Nisbet2Ice9 (2003)
Optimization....mouss3810CyberPackRat (2003)
Cubemapping helpRoss C2Ross C (2003)
My head is gonna xplode!!BioHazard28eos (2003)
Blood in the face how?D_Town_Tony9Litobyte (2003)
Need Help, problem with a certain .b3d modelUhfgood19Uhfgood (2003)
Terrain questions from a newbieDrMartin5DrMartin (2003)
what is verlets?Akat20Bot Builder (2003)
Awsome Texture ToolAbbaRue4Ross C (2003)
Blitz3D Window HWNDdirkduck4JaviCervera (2003)
Sorting poligons..@rtur6LAB[au] (2003)
EntityOrder working right?Tom3Tom (2003)
Blitz LandscapeFilax11jfk EO-11110 (2003)
collisions eat resources !mouss3812jfk EO-11110 (2003)
BCF 2.04 GUI UpdateFilax27Filax (2003)
singel surface particle systemRoss C2Rob (2003)
Links, anyone?elseano3elseano (2003)
Ice shardsRoss C3Ross C (2003)
3D World space to 2D (texture) lightmap?Richard Betson2Rob (2003)
Particle emitter using Type within a type added to code archivesbradford61bradford6 (2003)
Calculating triangle directionsNeo Genesis1014big10p (2003)
CubeMapsRoss C10AbbaRue (2003)
YAL - sswift / marcelo?John Blackledge5John Blackledge (2003)
Path making in terrainJohn-Robin1John-Robin (2003)
No response collisionseMan5eMan (2003)
Announcing b3D PipelinePudding70Pudding (2003)
Setting TextureBlend for X fileJeroen1Jeroen (2003)
Setting 'orientation'MuffinRemnant2MuffinRemnant (2003)
Objects Apart ...necky2Rob (2003)
Odd problem with blending (I think) - help!Rottbott16Rottbott (2003)
remove some waterKris25JoeGr (2003)
splitting a meshLAB[au]7LAB[au] (2003)
odd ReadLine quirk_PJ_3_PJ_ (2003)
Non-blurry transparent text?JoshK9_PJ_ (2003)
Polygon-Polygon Collision SystemSpot12Rob (2003)
Added NextChild() function to code archiveBeaker3Zo Zo Zee Zar (2003)
Number of Polysbstripp3Ice9 (2003)
B3D and .X Mesh surfacesNeochrome3Ice9 (2003)
B3D DOC is in maintenance!!Mathieu A4bradford6 (2003)
Freeing a textureRoss C6Ross C (2003)
Semi-Transparent 2D Images?MadMunky2Mustang (2003)
Which is faster? 1 MD2 or 1 mesh and 1 MD2?PsychicParrot6jhocking (2003)
Alpha IssuesJeremy Alessi4Rottbott (2003)
Milkshape question - How do I join two animated meshes?Jager4Jager (2003)
Thanks to all - here's a tutorial.John Blackledge7John Blackledge (2003)
BlurRimmsy4Rimmsy (2003)
YAL lightmapper - light leaks and shadows problemCaff9Ice9 (2003)
Windowed - 60 FPS, Full scr - 30 FPSJager15soja (2003)
Help mad sprite thing.Paul "Taiphoz"4Paul "Taiphoz" (2003)
Help return gfxcard memJeremy Alessi4BlitzSupport (2003)
level & lightmapAkat11Ruz (2003)
wavvy oceanAkat12Akat (2003)
Fast rigid bodiesJoshK20JoshK (2003)
Request for a "windy flag"Neochrome5Warren (2003)
entity typePudding9Pudding (2003)
skybox cracksRuz15Ruz (2003)
How do hardware lights work?sswift36AbbaRue (2003)
Blitz 3d app into html page!BerhanK5Cloak (2003)
2d in 3d mode?Slider10skn3 (2003)
Array Of TypesQuickSilva3QuickSilva (2003)
Z-buffer Accuracy in 16 bit.John Pickford10WendellM (2003)
Default args in functionsQuickSilva3DH (2003)
Yet another crazy demo :)Filax19Ruz (2003)
Floppyman PhysicsJoshK12Miracle (2003)
Y.A.L. shadow problems.RexRhino6RexRhino (2003)
Moving AxisFader5Ross C (2003)
Tracking a TargetNTense2NTense (2003)
microphoneDeathSniper4LAB[au] (2003)
Weird Collision ProblemShambler7Shambler (2003)
PlayMusic problem/solutionJohn Blackledge10John Blackledge (2003)
GUI Librariespodperson3podperson (2003)
FAO: sswift, shadow ideaTom9sswift (2003)
polygon countWho was John Galt?8Mustang (2003)
Quality texturesJager6Mustang (2003)
YAL updatesswift29sswift (2003)
ShadowsAsh73jfk EO-11110 (2003)
Texturing my terrainPaulJG7Shambler (2003)
Terrain Editorluke1013mrtricks (2003)
SOFT SHADOW by Peter ScheutzMathieu A4Mathieu A (2003)
Help with fps code - please!John Blackledge6jfk EO-11110 (2003)
tricks of the professionalsJager83jfk EO-11110 (2003)
Dynamic Shadow ProblemsNTense12jfk EO-11110 (2003)
Antenna PhysicsNeochrome13Bot Builder (2003)
Eole Particule system is Out . . .Eole3Ice9 (2003)
Dead easy questionSimian5SopiSoft (2003)
Just a crazy demo :)Filax17Chgros (2003)
VertexTexCoords with 2 texturesDabbede6Dabbede (2003)
Modified Trail DemoLitobyte10Litobyte (2003)
Free form rotateTyler4jfk EO-11110 (2003)
3D VARIABLE PROBLEMAsh_UK6EOF (2003)
MD2 TEXTUREeos12jhocking (2003)
Single Surface particle systemRoss C2Bouncer (2003)
Ray Intersect Triangle / Ray Intersect Mesh added to code archives.sswift1sswift (2003)
Advices about the creation of maps and levelsKovaSteel24IPete2 (2003)
Flat entity ?mouss382Gabriel (2003)
masked techniquesCronos4Cronos (2003)
filecopy..Andy3Andy (2003)
I have solved the dark edges in lightmaps problem!sswift14Mustang (2003)
YAL bugfixsswift1sswift (2003)
3D terrain thingiPaul "Taiphoz"6Bot Builder (2003)
button triggersZephar1236jfk EO-11110 (2003)
Fine Tuning B3d animation filesJager4Jager (2003)
collisionsZephar1236Zephar123 (2003)
GetSurfaceTexture() is coming......Skitchy4poopla (2003)
Does CopyEntity create a new surface per instance?R0B0T011R0B0T0 (2003)
Good Programming HabitsPaulJG5soja (2003)
B3D PIPELINE map channelMathieu A3Mathieu A (2003)
3DS exporterEole4Eole (2003)
Maplet vs. Cartography Shop?!BerhanK5jfk EO-11110 (2003)
looking for advises or samples to create magics sort or special FXChgros10Chgros (2003)
which tool to use?BerhanK6JoshK (2003)
3D LineFader5Bot Builder (2003)
SoundFXNeochrome2Stevie G (2003)
Free Particle EngineSSS8Doggie (2003)
sine wave grassRuz4Mathieu A (2003)
EPS V2.0 Alpha Demo : Particules EngineEole31Mathieu A (2003)
How many UpdateWorlds?Makepool5Zephar123 (2003)
Help. 3D object height at points.Paul "Taiphoz"2Bot Builder (2003)
Maximum Lights/Destroying LightsJohn Blackledge10John Blackledge (2003)
Code for 3D gameGavin Beard4Gavin Beard (2003)
Efficient RTS "fog of war" setup.poopla15Pepsi (2003)
Multitexture UV coords?Al Mackey11Shambler (2003)
'Cutting a hole' in an object with vertex alpha?John Pickford12semar (2003)
Download Blitz3d?EvilMeowChi4BlitzSupport (2003)
Box-Sphere Intersection Routinesimonh83D (2003)
Loading a texture with a texturePaulJG4jfk EO-11110 (2003)
BSP and VisiabilityPhyst3Physt (2003)
How do I delete a single vert / tri?Skitchy6sswift (2003)
exporting vertex animation?shawnus4shawnus (2003)
Some surface questionssyncmaster32Beaker (2003)
Change Graphics During RunTime (source code )Stickman2Jim Teeuwen (2003)
@ starfox and Markus Rauch [csg]elias_t1elias_t (2003)
Syncing sounds like on the Amiga BlitzQuickSilva6wedoe (2003)
PositionEntity after HideEntity causing flickering?rhuk7rhuk (2003)
Tools for 3d game ?BerhanK9jhocking (2003)
Punch a hole in a meshLostCargo4Dirk Krause (2003)
ExecFile Command?Craig H. Nisbet2soja (2003)
C++ PointersCraig H. Nisbet4Pepsi (2003)
Keyboard - Any key pressed?Tyler3Tyler (2003)
Full Steam Ahead!!!!DeathSniper4yinch (2003)
Lightmapper + Transparent textures questionCyBeRGoth28elias_t (2003)
Game Level/Stage BreakupCraig H. Nisbet3Mustang (2003)
a better aligntovector?(tu) sinu13(tu) sinu (2003)
big/rav file format..BerhanK1BerhanK (2003)
Loadsound sync?Not Available6Not Available (2003)
Unwrap3d Again!BerhanK5BerhanK (2003)
Manipulating BonesNTense7skn3 (2003)
soften shadowmouss383jhocking (2003)
Verlet physics applied to a simple car model.dmc117sswift (2003)
Milkshape HelpTyler8NTense (2003)
Flip true\ Flip FalseMathieu A4Mathieu A (2003)
MEMORY ACCESS ERRORJPD8JPD (2003)
EntityCollide works but then...GC-Martijn4BlitzSupport (2003)
How BlitzCC handles ConstKen Lynch7soja (2003)
Particule with Sprite or Tris ?Eole11elias_t (2003)
VertexColor not working as it shouldPaulJG6Ross C (2003)
Sized MeshesLostCargo3LostCargo (2003)
Rotate vertex masspoopla8big10p (2003)
unwrap3d question .skn311skn3 (2003)
is Pivot in camera view ?Eole3Eole (2003)
Lightmaping in truespace?nadia2Perturbatio (2003)
Can Blitz3d play at being 2DPaulJG10yinch (2003)
SPRITES 3D (locked)Cronos2BlitzSupport (2003)
Lightmaps - on, off and flickeringCaff4sswift (2003)
Multitexturing TerrainsPaulJG5PaulJG (2003)
floatLostCargo4myspys (2003)
BanksLostCargo4LostCargo (2003)
problems with winxp?dan_upright29Warren (2003)
per pixel shaderskarmacomposer9Zmatrix (2003)
md2 animation problemstayne2stayne (2003)
Raycasting questionsBagels8Foppy (2003)
Child ObjectLostCargo6skn3 (2003)
max lightingRuz27Ruz (2003)
Creating a Slower Animtex Frame Timer within RenderTween Loop?HelpStickman2Stickman (2003)
Rob Cummings - check this outkarmacomposer6Shagwana (2003)
3DS LightmapsLazarus7IPete2 (2003)
Slight Lens Flare Problem ???Rogue Vector3Rogue Vector (2003)
" " t o a text filejigga6193skn3 (2003)
Creating a ScreenshotKenny Jay4Mustang (2003)
CShop and B3dIPete211RifRaf (2003)
Frame rate 'stutters'yinch3Hotcakes (2003)
mirror problemmouss388Ross C (2003)
Does Blitz3D 1.83 support the russian character set?SopiSoft6SopiSoft (2003)
Vertex Weights ExampleTeraBit12Mustang (2003)
Blitz3D PC Game > PS2 || XBox converter ?GC-Martijn11IPete2 (2003)
help on poly stuffRuz9Ruz (2003)
GPS-Data convert 3D-world on a map, an examplemorszeck3morszeck (2003)
Blitz3D only feature challengejhocking9jhocking (2003)
Keyboard ProblemParagon2Sunteam Software (2003)
Animation fussTyler4(tu) sinu (2003)
fIND NEAREST VERTEXRifRaf2Codemonger (2003)
Game TimingPaulJG4BODYPRINT (2003)
How to determine a Surfaces Texture(s)?jfk EO-1111015jfk EO-11110 (2003)
Move some cubes and save to file !?Bolo_Loco2Pete Rigz (2003)
SaveB3D with textures?superqix4RexRhino (2003)
Creation of a Village!KovaSteel6KovaSteel (2003)
Is there a way to control bones from code?Rob Farley4(tu) sinu (2003)
SPLINE: interpolate angleMathieu A2sswift (2003)
Weapons and ArmsTyler6Tyler (2003)
EntityParent and the dissapearing Entity !!!BODYPRINT4BODYPRINT (2003)
Selecting entities with mousesyfax8syfax (2003)
B3D Animation StuffCraig H. Nisbet4Craig H. Nisbet (2003)
does B3D actually support weighted vertices?DrakeX19dangerdave (2003)
And yes, the dreaded joystick Joyroll questionDer Vampyr Engel7Der Vampyr Engel (2003)
Internal Entity ListCraig H. Nisbet5Craig H. Nisbet (2003)
How do I scroll a textureRob Pearmain3Rob Pearmain (2003)
Troubles with Rob's B3D exporter for 3D Studio MaxPowerPC6039PowerPC603 (2003)
how can I tell if enetity is hidden ?Codemonger8Akat (2003)
Backface removal ?Codemonger5Shambler (2003)
B3D not showing responding to Entity AlphaCraig H. Nisbet2Michael Reitzenstein (2003)
key tapAkat2(tu) sinu (2003)
Finding an item in a collection of typesLostCargo8LostCargo (2003)
Homeworld hyperspace effectDarkEagle3mearrin69 (2003)
Newbie needs Surface help!C64Retro7C64Retro (2003)
Collisions whilst rotatingMousey4DrakeX (2003)
Road ChallengeFader3Fader (2003)
Split a mesh with an arbitrary plane! (Example)JoshK10JoshK (2003)
Graphics on 3D use a mesh but what about graphics behind 3D?Andy13Beaker (2003)
mod to miracles verlet physics code.dmc54dmc (2003)
Problem with Particule from WiedoMathieu A3DrakeX (2003)
problems with x files?jigga6192Sunteam Software (2003)
Someone please explain...Who was John Galt?1Who was John Galt? (2003)
Debug RGB weirdnessSimian3Simian (2003)
Marble MadnessPaulJG12cyberseth (2003)
Question about the Singularity Engine by HaloRogue Vector2(tu) sinu (2003)
Why do my textures look so blurry in blitz3d?skidracer8cyberseth (2003)
Weld and unwrap meshesJoshK3JoshK (2003)
collision problemRuz3Ruz (2003)
moving-moving collisions?DarkEagle4DarkEagle (2003)
UNDO\ REDOMathieu A4cyberseth (2003)
Easiest way to position something in front of camera?Who was John Galt?5Who was John Galt? (2003)
wierd type problem...SSS18Who was John Galt? (2003)
move towards pointnadia5Ross C (2003)
textured quad vs 2dhub15DrakeX (2003)
Free World / Map Editor??Grisu4Gabriel (2003)
BumpmappingRoss C19Ross C (2003)
SpriteFXdarklordz6poopla (2003)
"Getting" the node/pivot froma b3d fileGauge2jhocking (2003)
2000 polys?Ross C11Doclar1 (2003)
total onscreen polys?Ross C17Gauge (2003)
Built in Occlusion ...Codemonger6Codemonger (2003)
Position a quad with 2d coordinateshub5hub (2003)
Hidden FunctionNeochrome13DrakeX (2003)
DeltaPitch problemKen Lynch5Ken Lynch (2003)
Some free 3d high poly meshesGrumpyOldMan3Mustang (2003)
Where to start: 3D Jump & RunGrisu8Zephar123 (2003)
mouse double clickMathieu A4Hotcakes (2003)
Need Help With the maths for a space gameSSS4LostCargo (2003)
celshading outlines that animate with boned anims?DrakeX10DrakeX (2003)
Confused by vertexes and surfacessyfax6sswift (2003)
multitexturing using alpha-blended layersJoeGr8jhocking (2003)
Open-DNA Is Going DownReda Borchardt7FlameDuck (2003)
Write to terrain textureabacadabad8abacadabad (2003)
How does blitz3d handle 196x128 textures?gameproducer6DrakeX (2003)
2 imported, 1 exportedjigga6192DrakeX (2003)
RandomNumbersNeochrome1Neochrome (2003)
x3m?DrakeX3Zmatrix (2003)
ARGB FormatMathieu A6DrakeX (2003)
How many types?!Simian10yinch (2003)
MiniMap/RadarGIMPY7310GIMPY73 (2003)
Assigning vertsSabataRH12SabataRH (2003)
3D Transformations?JoshK4JoshK (2003)
Tricky Geometry..._PJ_25_PJ_ (2003)
Why my FPS is rating is SO low???gameproducer26Jeremy Alessi (2003)
Big polys and problems with the CameraPaulJG13DrakeX (2003)
entity in view questionRoss C3Ross C (2003)
.B3D Format Questionjfk EO-111108jhocking (2003)
type questionStevie G6NewtSoup (2003)
Forcing a texture not to fuzz outPaulJG5Mustang (2003)
RND SEEDINGNeochrome10morduun (2003)
3D Mouse ProbsGIMPY736GIMPY73 (2003)
Blitz3d Version Info?drdespair3Mark Tiffany (2003)
Getting at a Entity internalsSteve Hill3Steve Hill (2003)
Car Shadow HelpStevie G9Stevie G (2003)
Poser .B3D exporter?EbolaBoy31fuzzy (2003)
BSP and levelsmyspys8myspys (2003)
Collision with moving DoorsShambler14Shambler (2003)
3D over 2D Source CodeTeraBit1TeraBit (2003)
Realistic smooth Terrains, how?Tracer9makakoman (2003)
please help a poor unfortunate ex-DB userlecks16jfk EO-11110 (2003)
Extracting children?Jeremy Alessi11Jeremy Alessi (2003)
How do you make a World Editor?Der Vampyr Engel15Der Vampyr Engel (2003)
Decal on textureabacadabad7abacadabad (2003)
Retrieving local coords of 3D models.Jeremy Alessi11Jeremy Alessi (2003)
Whats going on here ?PaulJG5Floyd (2003)
Would picking and collision be any faster if all vertices were welded?JoshK1JoshK (2003)
collisions?(tu) sinu11Gauge (2003)
meshesintersect(tu) sinu14(tu) sinu (2003)
character partsRoss C5Ross C (2003)
Entitybox with flipped mesh - helpMuffinRemnant4jhocking (2003)
2d Platformer to 3DFatboY3FatboY (2003)
massive slowdown - help!jhocking12jhocking (2003)
Pause a TimerCold Harbour1Cold Harbour (2003)
Dual monitor systemBiggy8LAB[au] (2003)
Sprite LaserKen Lynch3Ken Lynch (2003)
Verlet rope/snake simBot Builder6dmc (2003)
Exporting 3d Model TexturesGauge3Gauge (2003)
Future ReleasesLostCargo8Robert (2003)
Odd BehaviourMadMax6MadMax (2003)
Bumper CarsNeochrome2Vorderman (2003)
terrain help?lecks5lecks (2003)
Lightmapping / LuminaireJohn-Robin9John-Robin (2003)
Cartography Shop 3 ReleasedJoshK19RifRaf (2003)
.X converter?John Blackledge6PaulJG (2003)
TransformVector in simple termsLane9Lane (2003)
Elusive RenderWorld() CrashAl Mackey8jhocking (2003)
HTMLViewLostCargo3LostCargo (2003)
New Update Normals!John Blackledge6big10p (2003)
Vector3D lib available, including quarternion functions.JoshK5big10p (2003)
How to write an ATan2( ) function?JoshK5sswift (2003)
problems with modifyterrain commandL&L7John Blackledge (2003)
lauch another b3d exe from your programhub20John Blackledge (2003)
An approach to Inverse KinematicsLitobyte13Litobyte (2003)
Check is there an animation into an .x or b3d filehub2jhocking (2003)
Optimisation and the inner workings of BlitzSkitchy13Anthony Flack (2003)
Fast checking if a line segment is going through a triangle?Bot Builder6DJWoodgate (2003)
Timers are a bit off?-=Darkheart=-1-=Darkheart=- (2003)
Fastest HUD RenderingLostCargo17LostCargo (2003)
fog and entityblendkoekjesbaby6koekjesbaby (2003)
Levels (Maps) - best way to store themPaulJG11superqix (2003)
EntityParent questionRob Pearmain3jhocking (2003)
Window ClassXenon2Xenon (2003)
Paint Terrain TextureFilax8Filax (2003)
Making Skidracer's single surface particle system face camera?ashmantle14Wiebo (2003)
Making a sprite blackFader4Fader (2003)
Homing missileHNPhan5LostCargo (2003)
Simulate horizontal fan actionhub11Bot Builder (2003)
Delete an entityMathieu A4dirkduck (2003)
.b3d format - multiple animations?GrumpyOldMan7Tom (2003)
Alpha MapMakepool6jhocking (2003)
Homing missileHNPhan4HNPhan (2003)
Guess what format is this meshLitobyte17Litobyte (2003)
moving entity with mouse()Ross C9Ross C (2003)
Entity cursor followingPaulJG10GIMPY73 (2003)
A better UpdateNormals()JoshK21TeraBit (2003)
Vertex lighting animated meshBraneloc6jhocking (2003)
Resource managementWarren2GfK (2003)
storing terrain informationL&L69L&L (2003)
B3D Animated Models.rIKmAN.11.rIKmAN. (2003)
Sprites And EntityAlpha ProblemRed Ocktober4jhocking (2003)
PointHeight in a TriangleRGR13cyberseth (2003)
Two quick questions...roboslug4roboslug (2003)
no ligtheffect to MeshMErren2GfK (2003)
LightmappingCraig H. Nisbet10jhocking (2003)
Please help with object orientation...Uber Jase6Jim Teeuwen (2003)
AnimationsLostCargo2(tu) sinu (2003)
texture buffer_PJ_2jhocking (2003)
Collisions and slidingSteve Hill6Ross C (2003)
Blitz3D's collision systemKen Lynch4Neochrome (2003)
MTL FILESeos3eos (2003)
spherical map downloads?MrCredo9Mustang (2003)
parenting two of the same typeRoss C12Ross C (2003)
B3D Blitz CreationGauge6NTense (2003)
How do I jump up a wall onto platfromRob Pearmain8necky (2003)
Mixing 2D and 3DJack_Norton10BlitzSupport (2003)
Pivoting the camera ?PaulJG5jhocking (2003)
How 2D in 3D (Anthony Flack's Cletus)?coffeedotbean72wedoe (2003)
PointHeight in a TriangleRGR1RGR (2003)
my game : particulesmouss382Sunteam Software (2003)
Get entity Box of 3D objectJager3Jager (2003)
Dual MonitorsLostCargo3Braneloc (2003)
Dual Monitor SetupLostCargo5LostCargo (2003)
EntityRadius and ScaleEntity_PJ_3_PJ_ (2003)
can any one tell me how to make transition textures on terrainSmurfpuss3Smurfpuss (2003)
Another 3D problem - swapping camerasJager2TartanTangerine (was Indiepath) (2003)
FPS Camera MotionCraig H. Nisbet4Bot Builder (2003)
Surface BenchmarkingJeremy Alessi20Jeremy Alessi (2003)
Environment Map - faster than texture?Gabriel1Gabriel (2003)
MD2 Texture Map Troublems.Seivad Noj11Seivad Noj (2003)
changing resolution during the gamemouss384cyberseth (2003)
.x models with childrenKen Lynch4Ken Lynch (2003)
local coords ...necky8Sunteam Software (2003)
Help with Tennis Ball Physics?Gabriel5Jeremy Alessi (2003)
Quad + Large texturecoffeedotbean4jhocking (2003)
flip camera viewport?shawnus7shawnus (2003)
Multiple camerasGraythe9Graythe (2003)
Mystery of the disappearing planetsSecond Chance13Second Chance (2003)
Problem with AlphaGabriel6Gabriel (2003)
Mygame ; Menu is okmouss382semar (2003)
.XM, .IT SongskipsNeochrome2Hotcakes (2003)
Terrain Multitexturingdirkduck16dirkduck (2003)
unwrap3d probs!!!GIMPY734GIMPY73 (2003)
Modifying Terrain in a circledirkduck8Floyd (2003)
Texture crispnessWarren5sswift (2003)
Blitz3D SurfacesUByte4UByte (2003)
loading terrain informationL&L2semar (2003)
How To Change The Orientatiion Of A Loaded Model ?semar10semar (2003)
Depth bufferWarren11Warren (2003)
Multiple Thrust pointsprefim8prefim (2003)
Blitz 3D Strange perspectivemouss3810LAB[au] (2003)
3D lineMathieu A6Michael Reitzenstein (2003)
Sswift's Particle SystemLilprog4sswift (2003)
laser beamsUncle4_PJ_ (2003)
Using BD3Lilprog2jhocking (2003)
Mesh Joint ManipulationsLostCargo8Second Chance (2003)
B3D v. 3DSMadMax10Second Chance (2003)
Quake Animations in .b3dRicky Smith8tobiasm767 (2003)
Collisions not working_PJ_17_PJ_ (2003)
Screen Aligned spritesLilprog3EOF (2003)
Need bulletproof angle extraction from matrix!fredborg9JoshK (2003)
3d World CreatorsKovaSteel5jhocking (2003)
Animated Sprites_PJ_2jhocking (2003)
Terrains - lots of Qssyfax6Rob Farley (2003)
CG with OpenGLMathieu A5Koriolis (2003)
Benefits of a Portal Engine ???Rogue Vector11jhocking (2003)
Loading 3ds filesWho was John Galt?4IPete2 (2003)
How do I Create a 2D isometric image from a 3D entity?leeluna7leeluna (2003)
UT 2k3 SoftShadow?HNPhan12Caff (2003)
Mixing 2D and 3D - what's the problem again?Warren20FlameDuck (2003)
Suitable intro to 3d for games?Who was John Galt?3Who was John Galt? (2003)
Deleting individual Triangles/Vertices?Jim Teeuwen10makakoman (2003)
camerapick/loadanimmeshGIMPY733GIMPY73 (2003)
Sperical mapping on boddy partChgros15jhocking (2003)
Texture mapping helpWho was John Galt?9Who was John Galt? (2003)
Quarternion code rewritten.JoshK4Wavey (2003)
Terrain map sizesLilprog3GNS (2003)
Another Basic Problem Door Open/ShutSpot16Spot (2003)
Night Sights???GIMPY736GIMPY73 (2003)
Types???Spot7Anthony Flack (2003)
how capable is blitz3D?Bremer5IPete2 (2003)
Surface count slowdown...big10p20GNS (2003)
fps counter_PJ_5_PJ_ (2003)
Thanks to Peter for GLDirect!Vorderman3Difference (2003)
Vertex/Vertices Movment..Spy6shawnus (2003)
Strange SlowdownGabriel10(tu) ENAY (2003)
Somebody has programmed a PIU Game?Jaime5(tu) sinu (2003)
Normals (THEY HURT)Makepool7Bot Builder (2003)
Global tags/variablesSpot5Floyd (2003)
particlesRoss C5Ross C (2003)
animation during loadingmouss382semar (2003)
Parent troublesnecky2skidracer (2003)
Renderworld tween#?Jeremy Alessi6Jeremy Alessi (2003)
how to move a selected 3d mesh to a other place with one mouse clickGC-Martijn11GC-Martijn (2003)
Tough one... for those with RTS experiencepoopla12Madcap13 (2003)
loading b3d in OpenGLjhocking3jhocking (2003)
Textures not visible_PJ_4DJWoodgate (2003)
Animated 3D ModelsMakepool4Makepool (2003)
AnimationsRayTracer5jhocking (2003)
My game : screenshot and moviemouss383darklordz (2003)
Model OptimizerBot Builder3Bot Builder (2003)
2d with 3d HELP!cbmeeks3Anthony Flack (2003)
Basic Collision Problems!Spot4CyBeRGoth (2003)
limit on number of pivotsRoss C13Ross C (2003)
Lost normals ...necky5necky (2003)
Blender -> Blitz (source inside)Shagwana9Shagwana (2003)
MatrixPitch()?JoshK1JoshK (2003)
Screen-sized SpritesJay Mattis6DJWoodgate (2003)
UnparentingRoss C4Ross C (2003)
mip-mapping distanceRoss C7Ross C (2003)
Materials & Textures_PJ_7_PJ_ (2003)
Graphical glitches with tileblocksGabriel2Sunteam Software (2003)
Catmull Rom Function?-=Darkheart=-4-=Darkheart=- (2003)
Marble / Ball rolling on mesh physicsRob Pearmain23rsbrowndog (2003)
Mic and X-box livemouss381mouss38 (2003)
Pushing furniture aroundMadMax10IPete2 (2003)
Linepick commandAsh_UK3Ziltch (2003)
DirectX 9 ?IPete219Michael Reitzenstein (2003)
Question about punchingD_Town_Tony3Litobyte (2003)
Renderworld oddityCaligula6Litobyte (2003)
Extracting values from matricesRottbott3Rottbott (2003)
Smart Frame LimitingSJB8Bot Builder (2003)
loadanimtexture limits ?skn33skn3 (2003)
Antialiasing?DareDevil4DareDevil (2003)
finding and print off new 3D commandsJager9MadMax (2003)
memory fragmentationRoss C3Ross C (2003)
about OpneGLAkat2darklordz (2003)
Lightmapping and Discontinuous UVsPlantagenet3Plantagenet (2003)
Text Command Inquiryyinch5Tracer (2003)
3D Spawn Effect?mearrin694rsbrowndog (2003)
why moving collisions dont work?DarkEagle2DJWoodgate (2003)
PositionEntity and CollisionsTracer6Todd (2003)
3D programmingBremer12jhocking (2003)
Beeps..poopla3Beeps (2003)
Fading from one texture to another.-=Darkheart=-13sswift (2003)
RTS map format...poopla7poopla (2003)
Pak?DareDevil6Akat (2003)
ExecFile() ProblemRogue Vector12yinch (2003)
Front Game InterfaceLilprog10Lilprog (2003)
.NET DLLs????PsychicParrot2PsychicParrot (2003)
light map questions?gellyware7Binary_Moon (2003)
PositionEntity & EntityType Behavioursemar8semar (2003)
Graphics mode changes_PJ_2Hotcakes (2003)
smoothly interpolating positions/rotations -- hermite preferably..DrakeX14giza (2003)
How to change graphics mode?mrtricks6mrtricks (2003)
EntityOrder [last]_PJ_3_PJ_ (2003)
LightBulb ShinesRed Ocktober45Michael Reitzenstein (2003)
coronars light?DareDevil3DareDevil (2003)
identifying a 3d object in 3d spacegellyware9gellyware (2003)
Collisions : - (Ash_UK6Ash_UK (2003)
Changing Graphics mode without returning to windowsLilprog4Hotcakes (2003)
Current BunGraythe18Graythe (2003)
Cube environment mappingMathieu A5Gabriel (2003)
Why is Quake3 bsp / general multitexturing flawed?Rob4Rob (2003)
Pick 3d objects in a rect !GC-Martijn10poopla (2003)
LightmappingMathieu A10starfox (2003)
Anyone ever use terrains?mrtricks9Rob Farley (2003)
Antialiased TextureEvilMeowChi6Anthony Flack (2003)
Book on Blitz3D?PaulM18Der Vampyr Engel (2003)
non-specific Entity Radii_PJ_2_PJ_ (2003)
Fight plane filesNeochrome4Tracer (2003)
dll creation & loadingQ806Q80 (2003)
Collisions Bug???Jeremy Alessi8Jeremy Alessi (2003)
File Selector for BlitzUImrtricks2mrtricks (2003)
Fading & Scaling while Tweening - I need helpsoniclife8rsbrowndog (2003)
OCTREEMathieu A5Mathieu A (2003)
Alpha blending won't work with vertex-coloured entity...big10p5big10p (2003)
Load which mesh?gingerprince2TeraBit (2003)
OR ???Akat25JaviCervera (2003)
Low Poly Model TutorialsQuickSilva6Akat (2003)
z-ordering: by entity or vertex?9572AD6Anthony Flack (2003)
turning off texture filtering and a game timing questionDrakeX7DrakeX (2003)
considering 3d model sitegellyware20gellyware (2003)
not animate and can't see alpha mapjason kim3GfK (2003)
Face mapping a primitive boxImphenzia4Imphenzia (2003)
How to rotate vertex normals?Gabriel4marksibly (2003)
LoadBSP_PJ_5JaviCervera (2003)
RotateImage ..Strange problum !Stickman3Stickman (2003)
EntityBox / EntityRadius_PJ_3_PJ_ (2003)
ParticleLandsrad16big10p (2003)
Best co,bination of software.rIKmAN.12jhocking (2003)
level decoration help (editing b3d files)AvestheFox11simonh (2003)
Fastest vertex rotation method?Gabriel9Anthony Flack (2003)
Quill 3D Tutorials???Rogue Vector2Binary_Moon (2003)
Picking polygons_PJ_4_PJ_ (2003)
Multi-TexturingJeremy Alessi11jhocking (2003)
Re-using bones?QuickSilva4QuickSilva (2003)
Picking help?mearrin694mearrin69 (2003)
Reducing CPU loadyinch7yinch (2003)
realistic explosionsRoss C8Ross C (2003)
Secrets of Chain Physics Revealed!JoshK3Jeremy Alessi (2003)
1.e-004. I want to get rid of these numbers.Skitchy3Skitchy (2003)
Chain physics!JoshK23JoshK (2003)
Texturing a QuadmeshBlackJumper3BlackJumper (2003)
2 questionsabacadabad5abacadabad (2003)
Shining a light through an entityBelgarion3Rottbott (2003)
SpotLightingBelgarion2Ross C (2003)
remove a texturejhocking4jhocking (2003)
vector/point of meshesintersect(tu) sinu3(tu) sinu (2003)
Maybe better here..._PJ_8_PJ_ (2003)
CollisionsBrendane3Brendane (2003)
Mouse problem and resolution switching problemDr Derek Doctors14Red Ocktober (2003)
Can someone please explain vertexalpha to me?Gabriel4Gabriel (2003)
collision detectionRoss C8(tu) sinu (2003)
spheremapped celshadingLilprog19Gabriel (2003)
Astro Warrior Space Sim ProjectDer Vampyr Engel30Der Vampyr Engel (2003)
Vertex cube lightingCold Harbour9Cold Harbour (2003)
Texture Handle Question?Jeremy Alessi6DJWoodgate (2003)
Quill3DMorpheus3Birdie (2003)
Debugger ProblemsLilprog3_PJ_ (2003)
Sphere-mapping just PART of a model explainedMiracle3RetroBooster (2003)
Debugger ProblemsLilprog3Lilprog (2003)
Copy_meshLilprog9Lilprog (2003)
Quill 3D<Death>5MRaven (2003)
creating shadows?gingerprince9sswift (2003)
How do I get 3D in front of 2D?AlexZ7AlexZ (2003)
Collision Vector and Force...need helpChroma14Jeremy Alessi (2003)
.B3D export er for 3DSMAXnecky9Akat (2003)
blitz 3d updatesDavid8192Gabriel (2003)
Graphics DriversLilprog4Barnabius (2003)
puzzling puzzleThE_oMiKrOn_CaT7ThE_oMiKrOn_CaT (2003)
Cell ShadingLilprog7DrakeX (2003)
Weird SlowdownsLilprog3Hotcakes (2003)
.DLL's ...necky3darklordz (2003)
Collision Help Pleasemrpeepers3mrpeepers (2003)
those pesky bonesnibby3nibby (2003)
UVmapping@rtur8Sunteam Software (2003)
"Graphics3D" and how do I...Mustang12Rimmsy (2003)
Given a U and V value, transform that to 3D coordinatesJoshK10JoshK (2003)
Fog for a waterfallLilprog3Anthony Flack (2003)
Math or notBremer2jhocking (2003)
World/Object size from 3dsmax -> BlitzSpy2jhocking (2003)
b3d exporting...mouss384jhocking (2003)
Get the X and Z positions of the mouse where Y=0nazca2nazca (2003)
RL Physics - Please validate thisChroma9BlackJumper (2003)
FPS collision system :( please helppoopla5poopla (2003)
Blitz 3D to VIDEOtkruk6BlitzSupport (2003)
Another physics demoMiracle2Beaker (2003)
Texturing Created Mesh Problem - Please HelpMilkyBarKid2Stickman (2003)
Texturing problem 3dmax -> blitz3DGC-Martijn5Rob (2003)
3D Canvas Pro No AnimationDragonMage8DragonMage (2003)
VertexTexCoordsMadMax3jhocking (2003)
Raining outsideNeochrome3Sunteam Software (2003)
Attaching a sword to a characterLilprog8Ricky Smith (2003)
I'm tired of waiting for vertex weighting.JoshK11Gabriel (2003)
vertices count in a meshorion one20orion one (2003)
Are all 3D tools archaic?MadMax6SSS (2003)
Number Of Polygons for a main characterSSS15Gabriel (2003)
AddMesh - which surface?dmoc5dmoc (2003)
Splitting a mesh into separate trisbig10p21big10p (2003)
Behaviour of AddVertex()Gabriel3Gabriel (2003)
your gamepadmouss3818mouss38 (2003)
Object textures in one file?MadMax3Chip&Chop (2003)
lightwavescribbla5scribbla (2003)
prevent mirror copyingAkat6Akat (2003)
alphaentity for a certain partAkat8Akat (2003)
CollisionSurface indexorion one4orion one (2003)
Looking for the best particle system. Where is it?Reda Borchardt30Wiebo (2003)
skin (surgery) simulationorion one16RKMD (2003)
Hide Entity from 1 of 2 CamerasBatman11Batman (2003)
Help with adapting car physics sample to 3DGR11Tom (2003)
3dsMax Ase -> B3DDareDevil2ckob (2003)
plugin 3DS ?Red4Skitchy (2003)
B3D Demo Commands missing?timetokill4GNS (2003)
What Techniques Are You Guys Using...Red Ocktober20MadJack (2003)
vertex weighting settledAkat16Akat (2003)
Couple of texture/colour-related queries.Seivad Noj8Seivad Noj (2003)
Commercial 3D Graphics Tools (slightly off topic)podperson16Mustang (2003)
Saving ImagesNigel Brown3jhocking (2003)
EntityFX_PJ_2jhocking (2003)
yet another unmasked textureRoss C1Ross C (2003)
2D over 3D?nazca3_PJ_ (2003)
Can't get sprite texture to mask...big10p6DJWoodgate (2003)
I need an 'Infra-red' camera modeFlexman23Ziltch (2003)
export ASE to B3DDareDevil13Beaker (2003)
Nvidia caught cheating 3D Mark scores-=Darkheart=-7(tu) ENAY (2003)
Align to Vector_PJ_15Ziltch (2003)
ShadowMaps(Just Getting into it)Stickman3Stickman (2003)
PointEntity not working_PJ_4_PJ_ (2003)
Particle effects in Zelda WindWakerSSS5SSS (2003)
Why is the Text function so slow in Blitz3d?Rainking11Litobyte (2003)
Animationcermit3cermit (2003)
Align to Vector helpQuickSilva4FlameDuck (2003)
cameraviewport problem(tu) sinu7fredborg (2003)
A question to pro 3d programers, by someone with no experience in 3dMadMax11MadMax (2003)
Easiest 3d graphics application to learn?Rainking15Rainking (2003)
Fullscreen window bug?Marvin Droogsma3Litobyte (2003)
Nice cubic mapping functionJoshK21Rob (2003)
Combining objects to one surface for speed?RexRhino2DJWoodgate (2003)
.b3d Animation InterpolationQuickSilva10Ricky Smith (2003)
Orthographic pain...Sledge6Sledge (2003)
Optimising Shadow Casting (and other shadow trickery)Dock7sswift (2003)
SlowdownRayTracer5SSS (2003)
Another way to do a skymesh?Tom11Rob Farley (2003)
trouble creating meshes from scratch in B3dMadMax10SSS (2003)
An important optimization?sswift11Neochrome (2003)
Alpha Channel ProblemBillamu4Dock (2003)
3d space sim speed effectc32bit9GR (2003)
Terrain EngineSSS1SSS (2003)
Using the .PNG format's Alpha Channel Properly?Jeremy Alessi10Jeremy Alessi (2003)
How to play a midi file without Blitz3d looping it?Rainking6Hotcakes (2003)
Collisionwmaass6_PJ_ (2003)
2 screens ?Avatara12Ricky Smith (2003)
Mulittextured Animating .B3d file ...necky4necky (2003)
multitextured animated .B3d file ...necky1necky (2003)
Blitz Lighting Equationsswift2Beaker (2003)
B3D problem ...necky2necky (2003)
B3D Layoutnecky6Drago (2003)
MATRIX THEME ScreensaverFilax28Filax (2003)
TranslateEntity rewrite?jondecker769sswift (2003)
PlayMusic function automatically loops?Rainking4Rainking (2003)
Would this be posible?MadMax2Rottbott (2003)
Many UV maps?Peer3Peer (2003)
lightwave for blitz3dscribbla6scribbla (2003)
Terrains?SSS1SSS (2003)
.B3D exporter help ...necky4(tu) sinu (2003)
Blitz Bug?MilkyBarKid6MilkyBarKid (2003)
Yet ANOTHER Nvidia driver problem???? :(GfK19Wayne (2003)
Fast perlin noise heightmap function added to code archives.sswift11Rob Farley (2003)
ScaleEntity Camera_PJ_3Ziltch (2003)
Animated Sprites_PJ_5EOF (2003)
Windows Reboot USER32.DLLFilax2Koriolis (2003)
Fredborg and ASE & 3DS LOADERFilax5Filax (2003)
Heroes of Saturnmouss3818-=Darkheart=- (2003)
Real Time Color Manipulation ? ?Rogue Vector6Anthony Flack (2003)
ENTITY XYZLostCargo7LostCargo (2003)
Collision DetectionRainking6Rainking (2003)
*.B3D doesn't work with masked textures!Jürgen5fredborg (2003)
*.B3D Textures ignore the VertexNormalJürgen5Jürgen (2003)
Parent/Child objectsFader13Fader (2003)
Character RiggingQuickSilva7jhocking (2003)
Please break this!fredborg29fredborg (2003)
Fractal Heightmaps?Gabriel5Gabriel (2003)
Vertex CollisionsLostCargo5LostCargo (2003)
Good animations in blitz?poopla18Ricky Smith (2003)
Building VehiclesFader5Fader (2003)
EntityALpha on LoadAniMeshFader3Fader (2003)
The Model PotJoshK70jhocking (2003)
MultitexturingRayTracer1RayTracer (2003)
ScaleMesh problemMadMax5Ross C (2003)
UV coordinatesHNPhan2HNPhan (2003)
Viewing Blitz .exes on MacNmuta14Nmuta (2003)
Returning the Complete Array of types-=Darkheart=-21Binary_Moon (2003)
PhysicsRayTracer4RayTracer (2003)
lightspriteNeochrome19_PJ_ (2003)
Ellipsoid Collision problem (v1.83)yinch6Rob Farley (2003)
Creating a scrolling marqueeJeremy Alessi3Rob Farley (2003)
Mouse position -> 3D positionnazca4darklordz (2003)
Undocumented CommandsRGF16Koriolis (2003)
Did surface handling change?Darth Testine2sswift (2003)
export ASE to B3D Help me!!DareDevil4Drago (2003)
Corners of a sprite, without matricesJoshK2sswift (2003)
Heroes of the Futuremouss3815Neo Genesis10 (2003)
3D model not showing up???NTense5jhocking (2003)
Is this possible ? ?SabataRH3SabataRH (2003)
A really easy way to do real-time shadows that is applicable for actual game useJoshK63Zenith (2003)
EntityOrder_PJ_5Sunteam Software (2003)
masked texture rendered?Ross C3Ross C (2003)
Masked and Alpha Texture disappears when fullscreenyinch4BlackJumper (2003)
Wind resistance.poopla6poopla (2003)
Copying animated meshNTense4(tu) sinu (2003)
Help with a stable 3D box solutionRob2Difference (2003)
B3D Format Explained?-=Darkheart=-8Drago (2003)
Floating point nuisanceNeo Genesis107Difference (2003)
AnimationRayTracer4RayTracer (2003)
Spritesmissing_PJ_2_PJ_ (2003)
Help needed calculating vertex normals...big10p5big10p (2003)
3DSMAX -> B3D Encoder is getting there...-=Darkheart=-1-=Darkheart=- (2003)

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