Mouse not showing

Blitz3D Forums/Blitz3D Beginners Area/Mouse not showing

Kippykip(Posted 2013) [#1]
In my 3d app there is no pointer showing and the mouseX and Y are 0

CODE

Graphics3D 1920,1080,32,0

SetBuffer BackBuffer()
xPos# = 0
yPos# = 4
zPos# = 0
pitch# = 0
yaw# = 0
roll# = 0
camera=CreateCamera()
light=CreateLight()
CameraClsColor (camera, 0,128,255)
animationSpeed# = 0.29
;

sndMusicLoop=LoadSound("popcorn.mp3")
LoopSound sndMusicLoop
PlaySound sndMusicLoop

sm1=LoadAnimMesh("sm1.b3d")
ExtractAnimSeq(sm1,1,16 )
Animate sm1,1,animationSpeed#, 1

PositionEntity sm1, -10, 0, 0
bg=LoadAnimMesh("bg.b3d")
;number of surfaces
surfaces=CountSurfaces(sm1)

cameraX# = 0
direction# = 0
CameraZoom(camera, 2.5)
;MoveEntity camera, 0, -4, 0
PositionEntity camera, xPos, yPos, zPos
While Not KeyDown(1)
If(MouseX < (1920/2)-6) ;commented out because mouseX and Y arnt working
;yaw# = yaw# + 0.1
;MoveMouse(1920/2, 1080/2)
EndIf

If KeyDown(200)
MoveEntity camera, 0, 0, 0.1
EndIf

If KeyDown(208)
MoveEntity camera, 0, 0, -0.1
EndIf

If KeyDown(203)
yaw# = yaw# + 0.1
EndIf

If KeyDown(205)
yaw# = yaw# - 0.1
EndIf

RotateEntity camera,pitch#,yaw#,roll#


UpdateWorld

RenderWorld
Text 20,20,("Kippykip game test" + MouseX + " and " + MouseY)
Flip
Wend


End


Kippykip(Posted 2013) [#2]
Nevermind
just needed brackets next to mouseY and X


Kryzon(Posted 2013) [#3]
Yeah, I never quite got that.
This also happens with Millisecs(): if you don't use brackets it will always return the same value.