Doubt ragdoll effect

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Yue(Posted 2012) [#1]
I have a rag doll to the mesh, now the question, is it possible to convert to its originial state before effect. For example the player falls off a cliff is activated ragdoll effect and then hit the floor stands, is this possible?, And if it can be done as possible.

Greetings.




Bobysait(Posted 2012) [#2]
depends on your ragdoll library, but sure it is possible

1.A - animate Entity,0 (stop animations, but do not modify the current bones rotations/positions)
1.B - Enable the ragdoll physic (here it depends on your library, but it should enable without modifying current states)

2 - update ragdoll until the entity hit the floor

3.A - disable the ragdoll managment
3.B - Animate the Entity with a single keyframe for a "ground position"
- it is just a simple position that your character will use as transition between "ragdoll down position" to "animation of stand up"

4.0 - animate the entity from "ground position" to "stand position"


Kippykip(Posted 2013) [#3]
hmm how did you make the skybox?