Texture sharpness - Suggested product upgrade
Blitz3D Forums/Blitz3D Beginners Area/Texture sharpness - Suggested product upgrade
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[TOPIC RESOLVED] I got this: http://lunamedia.heim.at/files/AnistropicFilter.zip to solve my texture sharpness (for transparency) problem, but it only fixes the entire scene. Now I'm fixed... :-< Has anyone suggested this as an upgrade to Blitz3d/Max to have this as an EntityFx addtion or new command?? It would be nice to at least have PER ENTITY control so I could have like a signpost I could actually READ: EntityTextureBlurring entity, blurtype, blurset Parameters: entity - entity handle blurtype - switches 1 of the 3 blurtypes for an entity blurset - selects 1 of 5* settings for that blurtype blurtype: MAGFILTER MINFILTER MIPFILTER blurset: POINT LINEAR FLATCUBIC* GAUSSIANCUBIC* ANISOTROPIC Description: Sets texture blurring/anisotropic effects for an entity. *Some flags only affect the MIPFILTER chain on the entity and will be defaulted to ANISOTROPIC if invalid. Last edited 2012 |
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Could also be textureblend option... |
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Are you using Blitz3D or BlitzMax? They're different products - not even compatible, certainly not the same - and you haven't made it at all clear across the different boards where your problem domain actually is. BlitzMax: an "upgrade" is not needed. This is already fully supported, using the solution suggested by Kryzon or its D3D equivalent. Blitz3D: ...is no longer accepting upgrades, it's been in bugfix-only mode for the last couple of years (it's an oooold product, they aren't even trying to keep it full-featured at this point). You'll have to use one of the DLL solutions if you need this sort of thing with Blitz3D. There's a nice suite of additions to Blitz3D, including this and similar things fleshing out what its version of DirectX can do, called FastExtension: http://www.fastlibs.com/index.php Last edited 2012 |
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Sorry. I posted in the wrong forum first (I'm so green). It's BlitzBasic3D. Can't use max. I purchased BlitzBasic3D (Guess you know that) Bought FastExt. How do I use per-texture anisotropy? Do you know? - want point filtering I use lots of little textures. Item of interest: I'm converting my old Visual Basic 6 application to run faster and get a much better frame rate. Does it have anything for force-feedback or should I write an external .exe for this? Last edited 2012 Last edited 2012 |
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Wow this thing is great. I think I can make it work for me. I've now got anisotropy control by using a different set of texture coords. I can always upgrade to max later if I get a newer computer. The app could also be enslaved to my visual basic original program it looks like. Very promising! |