Mat isn't for Material, is for Matrix
as the help says, a Transformation Matrix is used for: Scale, Position and Rotation of Blitz entities.
if you want an example of getting x, y z scale from this matrix:
(this functions aren't mine)
; -------------------------------------------------------------------------------------------------------------------
; This function returns the X axis scale of an entity, as set by ScaleEntity().
; -------------------------------------------------------------------------------------------------------------------
Function EntityScaleX#(Entity)
Local Scale#, X#, Y#, Z#
X# = GetMatElement(Entity, 0, 0)
Y# = GetMatElement(Entity, 0, 1)
Z# = GetMatElement(Entity, 0, 2)
Scale# = Sqr(X#*X# + Y#*Y# + Z#*Z#)
Return Scale#
End Function
; -------------------------------------------------------------------------------------------------------------------
; This function returns the Y axis scale of an entity, as set by ScaleEntity().
; -------------------------------------------------------------------------------------------------------------------
Function EntityScaleY#(Entity)
Local Scale#, X#, Y#, Z#
X# = GetMatElement(Entity, 1, 0)
Y# = GetMatElement(Entity, 1, 1)
Z# = GetMatElement(Entity, 1, 2)
Scale# = Sqr(X#*X# + Y#*Y# + Z#*Z#)
Return Scale#
End Function
; -------------------------------------------------------------------------------------------------------------------
; This function returns the Z axis scale of an entity, as set by ScaleEntity().
; -------------------------------------------------------------------------------------------------------------------
Function EntityScaleZ#(Entity)
Local Scale#, X#, Y#, Z#
X# = GetMatElement(Entity, 2, 0)
Y# = GetMatElement(Entity, 2, 1)
Z# = GetMatElement(Entity, 2, 2)
Scale# = Sqr(X#*X# + Y#*Y# + Z#*Z#)
Return Scale#
regards
Juan
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