Problem with Orbiting Cam?
Blitz3D Forums/Blitz3D Beginners Area/Problem with Orbiting Cam?
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Hi all! :) I was messing with a code snippet I found for being able to orbit a camera, zoom in / out, and keep the player facing a certain direction, just like this: http://www.youtube.com/watch?v=bdlSTtqXMn4&feature=related But for some reason I can't see my player, and also orbit / zoom are not working. Zoom should have a cap on it specifying that the zoom value CANNOT go past a certain distance from the player on either the Z - Positive Axis, or the Z-Negative Axis. Here's the code: Any help is greatly appreciated! :) Last edited 2012 |
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Did the original code snippet you found work? If so, it may be a lot less hassle to just re-implement that instead of trying to un-break what you've broken... ---- Of course, you wiont ever see the player (or any of the 3D ) for that matter, since there are no Render calls. Last edited 2012 |